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 Object-Oriented Architecture


Applications of Python

#artificialintelligence

Python is a simple, open-source and object-oriented coding language. It is one of the programming languages that are easy to learn as it is a dynamic type, high-level, and interpreted coding language. This is also used for debugging of errors and motivate for instant growth of application prototypes and using it as a language to program with. Python programming language was originated by Guido Van Rossum in 1989 which is based on the DRY (Do not Repeat Yourself) principle. This blog will provide you the various uses of Python that help you to understand where one can easily implement the Python programming language and execute it in different sectors.


12 Weekend Coding projects for beginners from scratch

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Programming languages are the building blocks for communicating instructions to machines, without them the technology driven world we live in today wouldn't exist. Programming can be fun as well as challenging. Java is a general purpose high-level, object-oriented programming language. Java is one of the most commonly used languages for developing and delivering content on the web. An estimated nine million Java developers use it and more than three billion mobile phones run it.


Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis

arXiv.org Artificial Intelligence

We present DietNeRF, a 3D neural scene representation estimated from a few images. Neural Radiance Fields (NeRF) learn a continuous volumetric representation of a scene through multi-view consistency, and can be rendered from novel viewpoints by ray casting. While NeRF has an impressive ability to reconstruct geometry and fine details given many images, up to 100 for challenging 360{\deg} scenes, it often finds a degenerate solution to its image reconstruction objective when only a few input views are available. To improve few-shot quality, we propose DietNeRF. We introduce an auxiliary semantic consistency loss that encourages realistic renderings at novel poses. DietNeRF is trained on individual scenes to (1) correctly render given input views from the same pose, and (2) match high-level semantic attributes across different, random poses. Our semantic loss allows us to supervise DietNeRF from arbitrary poses. We extract these semantics using a pre-trained visual encoder such as CLIP, a Vision Transformer trained on hundreds of millions of diverse single-view, 2D photographs mined from the web with natural language supervision. In experiments, DietNeRF improves the perceptual quality of few-shot view synthesis when learned from scratch, can render novel views with as few as one observed image when pre-trained on a multi-view dataset, and produces plausible completions of completely unobserved regions.


Diagnosing Vision-and-Language Navigation: What Really Matters

arXiv.org Artificial Intelligence

Vision-and-language navigation (VLN) is a multimodal task where an agent follows natural language instructions and navigates in visual environments. Multiple setups have been proposed, and researchers apply new model architectures or training techniques to boost navigation performance. However, recent studies witness a slow-down in the performance improvements in both indoor and outdoor VLN tasks, and the agents' inner mechanisms for making navigation decisions remain unclear. To the best of our knowledge, the way the agents perceive the multimodal input is under-studied and clearly needs investigations. In this work, we conduct a series of diagnostic experiments to unveil agents' focus during navigation. Results show that indoor navigation agents refer to both object tokens and direction tokens in the instruction when making decisions. In contrast, outdoor navigation agents heavily rely on direction tokens and have a poor understanding of the object tokens. Furthermore, instead of merely staring at surrounding objects, indoor navigation agents can set their sights on objects further from the current viewpoint. When it comes to vision-and-language alignments, many models claim that they are able to align object tokens with certain visual targets, but we cast doubt on the reliability of such alignments.


Swift 5 for Absolute Beginners PDF

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Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven't programmed since school. Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple's Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch.


What are the features of Python?

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Welcome back guys, in this module, I am going to talk about What are the features of Python? The things which make python popular. By knowing the features of Python, you will start loving Python programming and will want to start a career in the same. Let's see what are the features of Python Programming which makes it popular and dominant over other programming languages. It has a wide variety of features such as it supports procedural-oriented programming, Object-oriented programming, and also provides memory to be allocated dynamically. So, let's see some more exciting features of Python.


Unsupervised Object-Based Transition Models for 3D Partially Observable Environments

arXiv.org Artificial Intelligence

We present a slot-wise, object-based transition model that decomposes a scene into objects, aligns them (with respect to a slot-wise object memory) to maintain a consistent order across time, and predicts how those objects evolve over successive frames. The model is trained end-to-end without supervision using losses at the level of the object-structured representation rather than pixels. Thanks to its alignment module, the model deals properly with two issues that are not handled satisfactorily by other transition models, namely object persistence and object identity. We show that the combination of an object-level loss and correct object alignment over time enables the model to outperform a state-of-the-art baseline, and allows it to deal well with object occlusion and re-appearance in partially observable environments.


Know Program - Home

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Java is a simple, secured, high-level, platform-independent, multithread, Object-oriented programming language. It is also a platform and technology. C is a general-purpose, middle-level, compiler-based, and procedure or function-oriented structured programming language. It was developed by Dennis Ritchie.


On Interpretability and Similarity in Concept-Based Machine Learning

arXiv.org Artificial Intelligence

Machine Learning (ML) provides important techniques for classification and predictions. Most of these are black-box models for users and do not provide decision-makers with an explanation. For the sake of transparency or more validity of decisions, the need to develop explainable/interpretable ML-methods is gaining more and more importance. Certain questions need to be addressed: How does an ML procedure derive the class for a particular entity? Why does a particular clustering emerge from a particular unsupervised ML procedure? What can we do if the number of attributes is very large? What are the possible reasons for the mistakes for concrete cases and models? For binary attributes, Formal Concept Analysis (FCA) offers techniques in terms of intents of formal concepts, and thus provides plausible reasons for model prediction. However, from the interpretable machine learning viewpoint, we still need to provide decision-makers with the importance of individual attributes to the classification of a particular object, which may facilitate explanations by experts in various domains with high-cost errors like medicine or finance. We discuss how notions from cooperative game theory can be used to assess the contribution of individual attributes in classification and clustering processes in concept-based machine learning. To address the 3rd question, we present some ideas on how to reduce the number of attributes using similarities in large contexts.


Knowledge Graphs

Communications of the ACM

The 1980s saw the evolution of computing as it transitioned from industry to homes through the boom of personal computers. In the field of data management, the Relational Database industry was developing rapidly (Oracle, Sybase, IBM, among others). Object-oriented abstractions were developed as a new form of representational independence. The Internet changed the way people communicated and exchanged information.