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 Object-Oriented Architecture


[100%OFF] Python Performance Optimization

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Python is an interpreted, object-oriented programming language. Despite it's popularity, it's often accused of being slow. In this course you will learn how to optimize the performance of your Python code. You will learn various tricks to reduce execution time. A lot of people have different definitions of performance.


Robotic Interestingness via Human-Informed Few-Shot Object Detection

arXiv.org Artificial Intelligence

Interestingness recognition is crucial for decision making in autonomous exploration for mobile robots. Previous methods proposed an unsupervised online learning approach that can adapt to environments and detect interesting scenes quickly, but lack the ability to adapt to human-informed interesting objects. To solve this problem, we introduce a human-interactive framework, AirInteraction, that can detect human-informed objects via few-shot online learning. To reduce the communication bandwidth, we first apply an online unsupervised learning algorithm on the unmanned vehicle for interestingness recognition and then only send the potential interesting scenes to a base-station for human inspection. The human operator is able to draw and provide bounding box annotations for particular interesting objects, which are sent back to the robot to detect similar objects via few-shot learning. Only using few human-labeled examples, the robot can learn novel interesting object categories during the mission and detect interesting scenes that contain the objects. We evaluate our method on various interesting scene recognition datasets. To the best of our knowledge, it is the first human-informed few-shot object detection framework for autonomous exploration.


[100%OFF] Complete Python & Python OOP With Exercises& Projects In2022

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Udemy is the biggest website in the world that offer courses in many categories, all the skills that you would be looking for are offered in Udemy, including languages, design, marketing and a lot of other categories, so when you ever want to buy a courses and pay for a new skills, Udemy would be the best forum for you. You can find payment courses, 100 free courses and coupons also, more than 12 categories are offered, and that what makes sure you will find the domain and the skill you are looking for. Our duty is to search for 100 off courses and free coupons. Python Programming Basics and Python Object Oriented Programming Guide for Python Programmers & Python Coders in a simple and easy way with Examples, quizzes, Resources & Python Projects to master Python from zero to hero. Why to master Python Programming?


Localized Vision-Language Matching for Open-vocabulary Object Detection

arXiv.org Artificial Intelligence

In this work, we propose an open-vocabulary object detection method that, based on image-caption pairs, learns to detect novel object classes along with a given set of known classes. It is a two-stage training approach that first uses a location-guided image-caption matching technique to learn class labels for both novel and known classes in a weakly-supervised manner and second specializes the model for the object detection task using known class annotations. We show that a simple language model fits better than a large contextualized language model for detecting novel objects. Moreover, we introduce a consistency-regularization technique to better exploit image-caption pair information. Our method compares favorably to existing open-vocabulary detection approaches while being data-efficient. Source code is available at https://github.com/lmb-freiburg/locov .


Abstracting Sketches through Simple Primitives

arXiv.org Artificial Intelligence

Humans show high-level of abstraction capabilities in games that require quickly communicating object information. They decompose the message content into multiple parts and communicate them in an interpretable protocol. Toward equipping machines with such capabilities, we propose the Primitive-based Sketch Abstraction task where the goal is to represent sketches using a fixed set of drawing primitives under the influence of a budget. To solve this task, our Primitive-Matching Network (PMN), learns interpretable abstractions of a sketch in a self supervised manner. Specifically, PMN maps each stroke of a sketch to its most similar primitive in a given set, predicting an affine transformation that aligns the selected primitive to the target stroke. We learn this stroke-to-primitive mapping end-to-end with a distance-transform loss that is minimal when the original sketch is precisely reconstructed with the predicted primitives. Our PMN abstraction empirically achieves the highest performance on sketch recognition and sketch-based image retrieval given a communication budget, while at the same time being highly interpretable. This opens up new possibilities for sketch analysis, such as comparing sketches by extracting the most relevant primitives that define an object category. Code is available at https://github.com/ExplainableML/sketch-primitives.


Scaling Laws vs Model Architectures: How does Inductive Bias Influence Scaling?

arXiv.org Artificial Intelligence

There have been a lot of interest in the scaling properties of Transformer models. However, not much has been done on the front of investigating the effect of scaling properties of different inductive biases and model architectures. Do model architectures scale differently? If so, how does inductive bias affect scaling behaviour? How does this influence upstream (pretraining) and downstream (transfer)? This paper conducts a systematic study of scaling behaviour of ten diverse model architectures such as Transformers, Switch Transformers, Universal Transformers, Dynamic convolutions, Performers, and recently proposed MLP-Mixers. Via extensive experiments, we show that (1) architecture is an indeed an important consideration when performing scaling and (2) the best performing model can fluctuate at different scales. We believe that the findings outlined in this work has significant implications to how model architectures are currently evaluated in the community.


Learning Object-Centered Autotelic Behaviors with Graph Neural Networks

arXiv.org Artificial Intelligence

Although humans live in an open-ended world and endlessly face new challenges, they do not have to learn from scratch each time they face the next one. Rather, they have access to a handful of previously learned skills, which they rapidly adapt to new situations. In artificial intelligence, autotelic agents, which are intrinsically motivated to represent and set their own goals, exhibit promising skill adaptation capabilities. However, these capabilities are highly constrained by their policy and goal space representations. In this paper, we propose to investigate the impact of these representations on the learning and transfer capabilities of autotelic agents. We study different implementations of autotelic agents using four types of Graph Neural Networks policy representations and two types of goal spaces, either geometric or predicate-based. By testing agents on unseen goals, we show that combining object-centered architectures that are expressive enough with semantic relational goals helps learning to reach more difficult goals. We also release our graph-based implementations to encourage further research in this direction.


[100%OFF] Introduction To Object Oriented Programing

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The course will also cover writing simple data structures and sorting algorithms. In future lectures, we will introduce more advanced data structures, such as binary search trees and hashing tables. The objective of this video series is to give aspiring programmers all the necessary tools to kick start their learning journey. We will cover not only how to write code, but also the inner workings of the machines on which we code in order to prepare students for success in the field.


Pose2Room: Understanding 3D Scenes from Human Activities

arXiv.org Artificial Intelligence

With wearable IMU sensors, one can estimate human poses from wearable devices without requiring visual input~\cite{von2017sparse}. In this work, we pose the question: Can we reason about object structure in real-world environments solely from human trajectory information? Crucially, we observe that human motion and interactions tend to give strong information about the objects in a scene -- for instance a person sitting indicates the likely presence of a chair or sofa. To this end, we propose P2R-Net to learn a probabilistic 3D model of the objects in a scene characterized by their class categories and oriented 3D bounding boxes, based on an input observed human trajectory in the environment. P2R-Net models the probability distribution of object class as well as a deep Gaussian mixture model for object boxes, enabling sampling of multiple, diverse, likely modes of object configurations from an observed human trajectory. In our experiments we show that P2R-Net can effectively learn multi-modal distributions of likely objects for human motions, and produce a variety of plausible object structures of the environment, even without any visual information. The results demonstrate that P2R-Net consistently outperforms the baselines on the PROX dataset and the VirtualHome platform.


The top ten programming languages

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Leland Teschler • Executive Editor Every year, a software bootcamp web site called Coding Dojo announces the top programming languages based on what employers are looking for from applicants. For its study, Coding Dojo looked on a job site called Indeed to discover which languages crop up most often in job descriptions compared to those from previous years. It is interesting to review Coding Dojo's list, particularly for engineers who are in mid-career -- some of the most popular languages were only invented a few years ago. With that in mind, here are languages in highest demand, according to Coding Dojo, along with a brief description of them for those who haven't darkened the halls of academia in a while. Assembly code, of course, refers to any low-level programming language that has a strong correspondence between its instructions and the architecture's machine code instructions.