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 Object-Oriented Architecture


HomeRobot: Open-Vocabulary Mobile Manipulation

arXiv.org Artificial Intelligence

HomeRobot (noun): An affordable compliant robot that navigates homes and manipulates a wide range of objects in order to complete everyday tasks. Open-Vocabulary Mobile Manipulation (OVMM) is the problem of picking any object in any unseen environment, and placing it in a commanded location. This is a foundational challenge for robots to be useful assistants in human environments, because it involves tackling sub-problems from across robotics: perception, language understanding, navigation, and manipulation are all essential to OVMM. In addition, integration of the solutions to these sub-problems poses its own substantial challenges. To drive research in this area, we introduce the HomeRobot OVMM benchmark, where an agent navigates household environments to grasp novel objects and place them on target receptacles. HomeRobot has two components: a simulation component, which uses a large and diverse curated object set in new, high-quality multi-room home environments; and a real-world component, providing a software stack for the low-cost Hello Robot Stretch to encourage replication of real-world experiments across labs. We implement both reinforcement learning and heuristic (model-based) baselines and show evidence of sim-to-real transfer. Our baselines achieve a 20% success rate in the real world; our experiments identify ways future research work improve performance. See videos on our website: https://ovmm.github.io/.


SOS-SLAM: Segmentation for Open-Set SLAM in Unstructured Environments

arXiv.org Artificial Intelligence

We present a novel framework for open-set Simultaneous Localization and Mapping (SLAM) in unstructured environments that uses segmentation to create a map of objects and geometric relationships between objects for localization. Our system consists of 1) a front-end mapping pipeline using a zero-shot segmentation model to extract object masks from images and track them across frames to generate an object-based map and 2) a frame alignment pipeline that uses the geometric consistency of objects to efficiently localize within maps taken in a variety of conditions. This approach is shown to be more robust to changes in lighting and appearance than traditional feature-based SLAM systems or global descriptor methods. This is established by evaluating SOS-SLAM on the Batvik seasonal dataset which includes drone flights collected over a coastal plot of southern Finland during different seasons and lighting conditions. Across flights during varying environmental conditions, our approach achieves higher recall than benchmark methods with precision of 1.0. SOS-SLAM localizes within a reference map up to 14x faster than other feature based approaches and has a map size less than 0.4% the size of the most compact other maps. When considering localization performance from varying viewpoints, our approach outperforms all benchmarks from the same viewpoint and most benchmarks from different viewpoints. SOS-SLAM is a promising new approach for SLAM in unstructured environments that is robust to changes in lighting and appearance and is more computationally efficient than other approaches. We release our code and datasets: https://acl.mit.edu/SOS-SLAM/.


Object-oriented backdoor attack against image captioning

arXiv.org Artificial Intelligence

Backdoor attack against image classification task has been widely studied and proven to be successful, while there exist little research on the backdoor attack against vision-language models. In this paper, we explore backdoor attack towards image captioning models by poisoning training data. Assuming the attacker has total access to the training dataset, and cannot intervene in model construction or training process. Specifically, a portion of benign training samples is randomly selected to be poisoned. Afterwards, considering that the captions are usually unfolded around objects in an image, we design an object-oriented method to craft poisons, which aims to modify pixel values by a slight range with the modification number proportional to the scale of the current detected object region. After training with the poisoned data, the attacked model behaves normally on benign images, but for poisoned images, the model will generate some sentences irrelevant to the given image. The attack controls the model behavior on specific test images without sacrificing the generation performance on benign test images. Our method proves the weakness of image captioning models to backdoor attack and we hope this work can raise the awareness of defending against backdoor attack in the image captioning field.


ODIN: A Single Model for 2D and 3D Perception

arXiv.org Artificial Intelligence

State-of-the-art models on contemporary 3D perception benchmarks like ScanNet consume and label dataset-provided 3D point clouds, obtained through post processing of sensed multiview RGB-D images. They are typically trained in-domain, forego large-scale 2D pre-training and outperform alternatives that featurize the posed RGB-D multiview images instead. The gap in performance between methods that consume posed images versus post-processed 3D point clouds has fueled the belief that 2D and 3D perception require distinct model architectures. In this paper, we challenge this view and propose ODIN (Omni-Dimensional INstance segmentation), a model that can segment and label both 2D RGB images and 3D point clouds, using a transformer architecture that alternates between 2D within-view and 3D cross-view information fusion. Our model differentiates 2D and 3D feature operations through the positional encodings of the tokens involved, which capture pixel coordinates for 2D patch tokens and 3D coordinates for 3D feature tokens. ODIN achieves state-of-the-art performance on ScanNet200, Matterport3D and AI2THOR 3D instance segmentation benchmarks, and competitive performance on ScanNet, S3DIS and COCO. It outperforms all previous works by a wide margin when the sensed 3D point cloud is used in place of the point cloud sampled from 3D mesh. When used as the 3D perception engine in an instructable embodied agent architecture, it sets a new state-of-the-art on the TEACh action-from-dialogue benchmark. Our code and checkpoints can be found at the project website: https://odin-seg.github.io.


Merging Vision Transformers from Different Tasks and Domains

arXiv.org Artificial Intelligence

This work targets to merge various Vision Transformers (ViTs) trained on different tasks (i.e., datasets with different object categories) or domains (i.e., datasets with the same categories but different environments) into one unified model, yielding still good performance on each task or domain. Previous model merging works focus on either CNNs or NLP models, leaving the ViTs merging research untouched. To fill this gap, we first explore and find that existing model merging methods cannot well handle the merging of the whole ViT models and still have improvement space. To enable the merging of the whole ViT, we propose a simple-but-effective gating network that can both merge all kinds of layers (e.g., Embedding, Norm, Attention, and MLP) and select the suitable classifier. Specifically, the gating network is trained by unlabeled datasets from all the tasks (domains), and predicts the probability of which task (domain) the input belongs to for merging the models during inference. To further boost the performance of the merged model, especially when the difficulty of merging tasks increases, we design a novel metric of model weight similarity, and utilize it to realize controllable and combined weight merging. Comprehensive experiments on kinds of newly established benchmarks, validate the superiority of the proposed ViT merging framework for different tasks and domains. Our method can even merge beyond 10 ViT models from different vision tasks with a negligible effect on the performance of each task.


Object Attribute Matters in Visual Question Answering

arXiv.org Artificial Intelligence

Visual question answering is a multimodal task that requires the joint comprehension of visual and textual information. However, integrating visual and textual semantics solely through attention layers is insufficient to comprehensively understand and align information from both modalities. Intuitively, object attributes can naturally serve as a bridge to unify them, which has been overlooked in previous research. In this paper, we propose a novel VQA approach from the perspective of utilizing object attribute, aiming to achieve better object-level visual-language alignment and multimodal scene understanding. Specifically, we design an attribute fusion module and a contrastive knowledge distillation module. The attribute fusion module constructs a multimodal graph neural network to fuse attributes and visual features through message passing. The enhanced object-level visual features contribute to solving fine-grained problem like counting-question. The better object-level visual-language alignment aids in understanding multimodal scenes, thereby improving the model's robustness. Furthermore, to augment scene understanding and the out-of-distribution performance, the contrastive knowledge distillation module introduces a series of implicit knowledge. We distill knowledge into attributes through contrastive loss, which further strengthens the representation learning of attribute features and facilitates visual-linguistic alignment. Intensive experiments on six datasets, COCO-QA, VQAv2, VQA-CPv2, VQA-CPv1, VQAvs and TDIUC, show the superiority of the proposed method.


SkyScript: A Large and Semantically Diverse Vision-Language Dataset for Remote Sensing

arXiv.org Artificial Intelligence

Remote sensing imagery, despite its broad applications in helping achieve Sustainable Development Goals and tackle climate change, has not yet benefited from the recent advancements of versatile, task-agnostic vision language models (VLMs). A key reason is that the large-scale, semantically diverse image-text dataset required for developing VLMs is still absent for remote sensing images. Unlike natural images, remote sensing images and their associated text descriptions cannot be efficiently collected from the public Internet at scale. In this work, we bridge this gap by using geo-coordinates to automatically connect open, unlabeled remote sensing images with rich semantics covered in OpenStreetMap, and thus construct SkyScript, a comprehensive vision-language dataset for remote sensing images, comprising 2.6 million image-text pairs covering 29K distinct semantic tags. With continual pre-training on this dataset, we obtain a VLM that surpasses baseline models with a 6.2% average accuracy gain in zero-shot scene classification across seven benchmark datasets. It also demonstrates the ability of zero-shot transfer for fine-grained object attribute classification and cross-modal retrieval. We hope this dataset can support the advancement of VLMs for various multi-modal tasks in remote sensing, such as open-vocabulary classification, retrieval, captioning, and text-to-image synthesis.


Benchmarks for Physical Reasoning AI

arXiv.org Artificial Intelligence

Physical reasoning is a crucial aspect in the development of general AI systems, given that human learning starts with interacting with the physical world before progressing to more complex concepts. Although researchers have studied and assessed the physical reasoning of AI approaches through various specific benchmarks, there is no comprehensive approach to evaluating and measuring progress. Therefore, we aim to offer an overview of existing benchmarks and their solution approaches and propose a unified perspective for measuring the physical reasoning capacity of AI systems. We select benchmarks that are designed to test algorithmic performance in physical reasoning tasks. While each of the selected benchmarks poses a unique challenge, their ensemble provides a comprehensive proving ground for an AI generalist agent with a measurable skill level for various physical reasoning concepts. This gives an advantage to such an ensemble of benchmarks over other holistic benchmarks that aim to simulate the real world by intertwining its complexity and many concepts. We group the presented set of physical reasoning benchmarks into subcategories so that more narrow generalist AI agents can be tested first on these groups.


Prompt Tuning for Zero-shot Compositional Learning

arXiv.org Artificial Intelligence

Open World Compositional Zero-Shot Learning (OW-CZSL) is known to be an extremely challenging task, which aims to recognize unseen compositions formed from seen attributes and objects without any prior assumption of the output space. In order to achieve this goal, a model has to be "smart" and "knowledgeable". To be smart, a model should be good at reasoning the interactions between attributes and objects from the seen compositions. While "knowledgeable" means the model owns "common sense" to the open world that can "foresee" some features of the unseen compositions. Most previous work focuses on the "smart" part, while few of them provided an effective solution to achieve the "knowledgeable" goal. In this paper, we proposed a framework named Multi-Modal Prompt Tuning (MMPT) to inherit the "knowledgeable" property from the large pre-trained vision-language model. Extensive experiments show that our proposed MMPT obtains new state-of-the-art results in OW-CZSL task. On the UT-Zappos dataset, MMPT pushes the AUC score to $29.8$, while the previous best score is $26.5$. On the more challenging MIT-States dataset, the AUC score of MMPT is 1.5 times better than the current state-of-the-art.


Paved2Paradise: Cost-Effective and Scalable LiDAR Simulation by Factoring the Real World

arXiv.org Artificial Intelligence

To achieve strong real world performance, neural networks must be trained on large, diverse datasets; however, obtaining and annotating such datasets is costly and time-consuming, particularly for 3D point clouds. In this paper, we describe Paved2Paradise, a simple, cost-effective approach for generating fully labeled, diverse, and realistic lidar datasets from scratch, all while requiring minimal human annotation. Our key insight is that, by deliberately collecting separate "background" and "object" datasets (i.e., "factoring the real world"), we can intelligently combine them to produce a combinatorially large and diverse training set. The Paved2Paradise pipeline thus consists of four steps: (1) collecting copious background data, (2) recording individuals from the desired object class(es) performing different behaviors in an isolated environment (like a parking lot), (3) bootstrapping labels for the object dataset, and (4) generating samples by placing objects at arbitrary locations in backgrounds. To demonstrate the utility of Paved2Paradise, we generated synthetic datasets for two tasks: (1) human detection in orchards (a task for which no public data exists) and (2) pedestrian detection in urban environments. Qualitatively, we find that a model trained exclusively on Paved2Paradise synthetic data is highly effective at detecting humans in orchards, including when individuals are heavily occluded by tree branches. Quantitatively, a model trained on Paved2Paradise data that sources backgrounds from KITTI performs comparably to a model trained on the actual dataset. These results suggest the Paved2Paradise synthetic data pipeline can help accelerate point cloud model development in sectors where acquiring lidar datasets has previously been cost-prohibitive.