Object-Oriented Architecture
Multimodal 3D Fusion and In-Situ Learning for Spatially Aware AI
Xu, Chengyuan, Kumaran, Radha, Stier, Noah, Yu, Kangyou, Höllerer, Tobias
Seamless integration of virtual and physical worlds in augmented reality benefits from the system semantically "understanding" the physical environment. AR research has long focused on the potential of context awareness, demonstrating novel capabilities that leverage the semantics in the 3D environment for various object-level interactions. Meanwhile, the computer vision community has made leaps in neural vision-language understanding to enhance environment perception for autonomous tasks. In this work, we introduce a multimodal 3D object representation that unifies both semantic and linguistic knowledge with the geometric representation, enabling user-guided machine learning involving physical objects. We first present a fast multimodal 3D reconstruction pipeline that brings linguistic understanding to AR by fusing CLIP vision-language features into the environment and object models. We then propose "in-situ" machine learning, which, in conjunction with the multimodal representation, enables new tools and interfaces for users to interact with physical spaces and objects in a spatially and linguistically meaningful manner. We demonstrate the usefulness of the proposed system through two real-world AR applications on Magic Leap 2: a) spatial search in physical environments with natural language and b) an intelligent inventory system that tracks object changes over time. We also make our full implementation and demo data available at (https://github.com/cy-xu/spatially_aware_AI) to encourage further exploration and research in spatially aware AI.
Unsupervised learning of object frames by dense equivariant image labelling
James Thewlis, Hakan Bilen, Andrea Vedaldi
One of the key challenges of visual perception is to extract abstract models of 3D objects and object categories from visual measurements, which are affected by complex nuisance factors such as viewpoint, occlusion, motion, and deformations. Starting from the recent idea of viewpoint factorization, we propose a new approach that, given a large number of images of an object and no other supervision, can extract a dense object-centric coordinate frame. This coordinate frame is invariant to deformations of the images and comes with a dense equivariant labelling neural network that can map image pixels to their corresponding object coordinates. We demonstrate the applicability of this method to simple articulated objects and deformable objects such as human faces, learning embeddings from random synthetic transformations or optical flow correspondences, all without any manual supervision.
CLIP-Clique: Graph-based Correspondence Matching Augmented by Vision Language Models for Object-based Global Localization
Matsuzaki, Shigemichi, Tanaka, Kazuhito, Shintani, Kazuhiro
This letter proposes a method of global localization on a map with semantic object landmarks. One of the most promising approaches for localization on object maps is to use semantic graph matching using landmark descriptors calculated from the distribution of surrounding objects. These descriptors are vulnerable to misclassification and partial observations. Moreover, many existing methods rely on inlier extraction using RANSAC, which is stochastic and sensitive to a high outlier rate. To address the former issue, we augment the correspondence matching using Vision Language Models (VLMs). Landmark discriminability is improved by VLM embeddings, which are independent of surrounding objects. In addition, inliers are estimated deterministically using a graph-theoretic approach. We also incorporate pose calculation using the weighted least squares considering correspondence similarity and observation completeness to improve the robustness. We confirmed improvements in matching and pose estimation accuracy through experiments on ScanNet and TUM datasets.
QDGset: A Large Scale Grasping Dataset Generated with Quality-Diversity
Huber, Johann, Hélénon, François, Kappel, Mathilde, Páez-Ubieta, Ignacio de Loyola, Puente, Santiago T., Gil, Pablo, Amar, Faïz Ben, Doncieux, Stéphane
Recent advances in AI have led to significant results in robotic learning, but skills like grasping remain partially solved. Many recent works exploit synthetic grasping datasets to learn to grasp unknown objects. However, those datasets were generated using simple grasp sampling methods using priors. Recently, Quality-Diversity (QD) algorithms have been proven to make grasp sampling significantly more efficient. In this work, we extend QDG-6DoF, a QD framework for generating object-centric grasps, to scale up the production of synthetic grasping datasets. We propose a data augmentation method that combines the transformation of object meshes with transfer learning from previous grasping repertoires. The conducted experiments show that this approach reduces the number of required evaluations per discovered robust grasp by up to 20%. We used this approach to generate QDGset, a dataset of 6DoF grasp poses that contains about 3.5 and 4.5 times more grasps and objects, respectively, than the previous state-of-the-art. Our method allows anyone to easily generate data, eventually contributing to a large-scale collaborative dataset of synthetic grasps.
Class-Agnostic Visio-Temporal Scene Sketch Semantic Segmentation
Kütük, Aleyna, Sezgin, Tevfik Metin
Scene sketch semantic segmentation is a crucial task for various applications including sketch-to-image retrieval and scene understanding. Existing sketch segmentation methods treat sketches as bitmap images, leading to the loss of temporal order among strokes due to the shift from vector to image format. Moreover, these methods struggle to segment objects from categories absent in the training data. In this paper, we propose a Class-Agnostic Visio-Temporal Network (CAVT) for scene sketch semantic segmentation. CAVT employs a class-agnostic object detector to detect individual objects in a scene and groups the strokes of instances through its post-processing module. This is the first approach that performs segmentation at both the instance and stroke levels within scene sketches. Furthermore, there is a lack of free-hand scene sketch datasets with both instance and stroke-level class annotations. To fill this gap, we collected the largest Free-hand Instance- and Stroke-level Scene Sketch Dataset (FrISS) that contains 1K scene sketches and covers 403 object classes with dense annotations. Extensive experiments on FrISS and other datasets demonstrate the superior performance of our method over state-of-the-art scene sketch segmentation models. The code and dataset will be made public after acceptance.
UniAff: A Unified Representation of Affordances for Tool Usage and Articulation with Vision-Language Models
Yu, Qiaojun, Huang, Siyuan, Yuan, Xibin, Jiang, Zhengkai, Hao, Ce, Li, Xin, Chang, Haonan, Wang, Junbo, Liu, Liu, Li, Hongsheng, Gao, Peng, Lu, Cewu
Previous studies on robotic manipulation are based on a limited understanding of the underlying 3D motion constraints and affordances. To address these challenges, we propose a comprehensive paradigm, termed UniAff, that integrates 3D object-centric manipulation and task understanding in a unified formulation. Specifically, we constructed a dataset labeled with manipulation-related key attributes, comprising 900 articulated objects from 19 categories and 600 tools from 12 categories. Furthermore, we leverage MLLMs to infer object-centric representations for manipulation tasks, including affordance recognition and reasoning about 3D motion constraints. Comprehensive experiments in both simulation and real-world settings indicate that UniAff significantly improves the generalization of robotic manipulation for tools and articulated objects. We hope that UniAff will serve as a general baseline for unified robotic manipulation tasks in the future. Images, videos, dataset, and code are published on the project website at:https://sites.google.com/view/uni-aff/home
OpenObject-NAV: Open-Vocabulary Object-Oriented Navigation Based on Dynamic Carrier-Relationship Scene Graph
Tang, Yujie, Wang, Meiling, Deng, Yinan, Zheng, Zibo, Zhong, Jiagui, Yue, Yufeng
In everyday life, frequently used objects like cups often have unfixed positions and multiple instances within the same category, and their carriers frequently change as well. As a result, it becomes challenging for a robot to efficiently navigate to a specific instance. To tackle this challenge, the robot must capture and update scene changes and plans continuously. However, current object navigation approaches primarily focus on semantic-level and lack the ability to dynamically update scene representation. This paper captures the relationships between frequently used objects and their static carriers. It constructs an open-vocabulary Carrier-Relationship Scene Graph (CRSG) and updates the carrying status during robot navigation to reflect the dynamic changes of the scene. Based on the CRSG, we further propose an instance navigation strategy that models the navigation process as a Markov Decision Process. At each step, decisions are informed by Large Language Model's commonsense knowledge and visual-language feature similarity. We designed a series of long-sequence navigation tasks for frequently used everyday items in the Habitat simulator. The results demonstrate that by updating the CRSG, the robot can efficiently navigate to moved targets. Additionally, we deployed our algorithm on a real robot and validated its practical effectiveness.
Semantically-Driven Disambiguation for Human-Robot Interaction
Dogan, Fethiye Irmak, Liu, Weiyu, Leite, Iolanda, Chernova, Sonia
Ambiguities are common in human-robot interaction, especially when a robot follows user instructions in a large collocated space. For instance, when the user asks the robot to find an object in a home environment, the object might be in several places depending on its varying semantic properties (e.g., a bowl can be in the kitchen cabinet or on the dining room table, depending on whether it is clean/dirty, full/empty and the other objects around it). Previous works on object semantics have predicted such relationships using one shot-inferences which are likely to fail for ambiguous or partially understood instructions. This paper focuses on this gap and suggests a semantically-driven disambiguation approach by utilizing follow-up clarifications to handle such uncertainties. To achieve this, we first obtain semantic knowledge embeddings, and then these embeddings are used to generate clarifying questions by following an iterative process. The evaluation of our method shows that our approach is model agnostic, i.e., applicable to different semantic embedding models, and follow-up clarifications improve the performance regardless of the embedding model. Additionally, our ablation studies show the significance of informative clarifications and iterative predictions to enhance system accuracies.
Go-SLAM: Grounded Object Segmentation and Localization with Gaussian Splatting SLAM
Pham, Phu, Patel, Dipam, Conover, Damon, Bera, Aniket
We introduce Go-SLAM, a novel framework that utilizes 3D Gaussian Splatting SLAM to reconstruct dynamic environments while embedding object-level information within the scene representations. This framework employs advanced object segmentation techniques, assigning a unique identifier to each Gaussian splat that corresponds to the object it represents. Consequently, our system facilitates open-vocabulary querying, allowing users to locate objects using natural language descriptions. Furthermore, the framework features an optimal path generation module that calculates efficient navigation paths for robots toward queried objects, considering obstacles and environmental uncertainties. Comprehensive evaluations in various scene settings demonstrate the effectiveness of our approach in delivering high-fidelity scene reconstructions, precise object segmentation, flexible object querying, and efficient robot path planning. This work represents an additional step forward in bridging the gap between 3D scene reconstruction, semantic object understanding, and real-time environment interactions.
RTAGrasp: Learning Task-Oriented Grasping from Human Videos via Retrieval, Transfer, and Alignment
Dong, Wenlong, Huang, Dehao, Liu, Jiangshan, Tang, Chao, Zhang, Hong
Task-oriented grasping (TOG) is crucial for robots to accomplish manipulation tasks, requiring the determination of TOG positions and directions. Existing methods either rely on costly manual TOG annotations or only extract coarse grasping positions or regions from human demonstrations, limiting their practicality in real-world applications. To address these limitations, we introduce RTAGrasp, a Retrieval, Transfer, and Alignment framework inspired by human grasping strategies. Specifically, our approach first effortlessly constructs a robot memory from human grasping demonstration videos, extracting both TOG position and direction constraints. Then, given a task instruction and a visual observation of the target object, RTAGrasp retrieves the most similar human grasping experience from its memory and leverages semantic matching capabilities of vision foundation models to transfer the TOG constraints to the target object in a training-free manner. Finally, RTAGrasp aligns the transferred TOG constraints with the robot's action for execution. Evaluations on the public TOG benchmark, TaskGrasp dataset, show the competitive performance of RTAGrasp on both seen and unseen object categories compared to existing baseline methods. Real-world experiments further validate its effectiveness on a robotic arm. Our code, appendix, and video are available at \url{https://sites.google.com/view/rtagrasp/home}.