Goto

Collaborating Authors

 Object-Oriented Architecture


Generative LiDAR Editing with Controllable Novel Object Layouts

arXiv.org Artificial Intelligence

We propose a framework to edit real-world Lidar scans with novel object layouts while preserving a realistic background environment. Compared to the synthetic data generation frameworks where Lidar point clouds are generated from scratch, our framework focuses on new scenario generation in a given background environment, and our method also provides labels for the generated data. This approach ensures the generated data remains relevant to the specific environment, aiding both the development and the evaluation of algorithms in real-world scenarios. Compared with novel view synthesis, our framework allows the creation of counterfactual scenarios with significant changes in the object layout and does not rely on multi-frame optimization. In our framework, the object removal and insertion are supported by generative background inpainting and object point cloud completion, and the entire pipeline is built upon spherical voxelization, which realizes the correct Lidar projective geometry by construction. Experiments show that our framework generates realistic Lidar scans with object layout changes and benefits the development of Lidar-based self-driving systems.


Is 'Right' Right? Enhancing Object Orientation Understanding in Multimodal Language Models through Egocentric Instruction Tuning

arXiv.org Artificial Intelligence

Multimodal large language models (MLLMs) act as essential interfaces, connecting humans with AI technologies in multimodal applications. However, current MLLMs face challenges in accurately interpreting object orientation in images due to inconsistent orientation annotations in training data, hindering the development of a coherent orientation understanding. To overcome this, we propose egocentric instruction tuning, which aligns MLLMs' orientation understanding with the user's perspective, based on a consistent annotation standard derived from the user's egocentric viewpoint. We first generate egocentric instruction data that leverages MLLMs' ability to recognize object details and applies prior knowledge for orientation understanding. Using this data, we perform instruction tuning to enhance the model's capability for accurate orientation interpretation. In addition, we introduce EgoOrientBench, a benchmark that evaluates MLLMs' orientation understanding across three tasks using images collected from diverse domains. Experimental results on this benchmark show that egocentric instruction tuning significantly improves orientation understanding without compromising overall MLLM performance. The instruction data and benchmark dataset are available on our project page at https://github.com/jhCOR/EgoOrientBench.


Generating Compositional Scenes via Text-to-image RGBA Instance Generation

arXiv.org Artificial Intelligence

Text-to-image diffusion generative models can generate high quality images at the cost of tedious prompt engineering. Controllability can be improved by introducing layout conditioning, however existing methods lack layout editing ability and fine-grained control over object attributes. The concept of multi-layer generation holds great potential to address these limitations, however generating image instances concurrently to scene composition limits control over fine-grained object attributes, relative positioning in 3D space and scene manipulation abilities. In this work, we propose a novel multi-stage generation paradigm that is designed for fine-grained control, flexibility and interactivity. To ensure control over instance attributes, we devise a novel training paradigm to adapt a diffusion model to generate isolated scene components as RGBA images with transparency information. To build complex images, we employ these pre-generated instances and introduce a multi-layer composite generation process that smoothly assembles components in realistic scenes. Our experiments show that our RGBA diffusion model is capable of generating diverse and high quality instances with precise control over object attributes. Through multi-layer composition, we demonstrate that our approach allows to build and manipulate images from highly complex prompts with fine-grained control over object appearance and location, granting a higher degree of control than competing methods.


One-Shot Manipulation Strategy Learning by Making Contact Analogies

arXiv.org Artificial Intelligence

We present a novel approach, MAGIC (manipulation analogies for generalizable intelligent contacts), for one-shot learning of manipulation strategies with fast and extensive generalization to novel objects. By leveraging a reference action trajectory, MAGIC effectively identifies similar contact points and sequences of actions on novel objects to replicate a demonstrated strategy, such as using different hooks to retrieve distant objects of different shapes and sizes. Our method is based on a two-stage contact-point matching process that combines global shape matching using pretrained neural features with local curvature analysis to ensure precise and physically plausible contact points. We experiment with three tasks including scooping, hanging, and hooking objects. MAGIC demonstrates superior performance over existing methods, achieving significant improvements in runtime speed and generalization to different object categories. Website: https://magic-2024.github.io/ .


Learning from Feedback: Semantic Enhancement for Object SLAM Using Foundation Models

arXiv.org Artificial Intelligence

Semantic Simultaneous Localization and Mapping (SLAM) systems struggle to map semantically similar objects in close proximity, especially in cluttered indoor environments. We introduce Semantic Enhancement for Object SLAM (SEO-SLAM), a novel SLAM system that leverages Vision-Language Models (VLMs) and Multimodal Large Language Models (MLLMs) to enhance object-level semantic mapping in such environments. SEO-SLAM tackles existing challenges by (1) generating more specific and descriptive open-vocabulary object labels using MLLMs, (2) simultaneously correcting factors causing erroneous landmarks, and (3) dynamically updating a multiclass confusion matrix to mitigate object detector biases. Our approach enables more precise distinctions between similar objects and maintains map coherence by reflecting scene changes through MLLM feedback. We evaluate SEO-SLAM on our challenging dataset, demonstrating enhanced accuracy and robustness in environments with multiple similar objects. Our system outperforms existing approaches in terms of landmark matching accuracy and semantic consistency. Results show the feedback from MLLM improves object-centric semantic mapping. Our dataset is publicly available at: jungseokhong.com/SEO-SLAM.


Open-set object detection: towards unified problem formulation and benchmarking

arXiv.org Artificial Intelligence

In real-world applications where confidence is key, like autonomous driving, the accurate detection and appropriate handling of classes differing from those used during training are crucial. Despite the proposal of various unknown object detection approaches, we have observed widespread inconsistencies among them regarding the datasets, metrics, and scenarios used, alongside a notable absence of a clear definition for unknown objects, which hampers meaningful evaluation. To counter these issues, we introduce two benchmarks: a unified VOC-COCO evaluation, and the new OpenImagesRoad benchmark which provides clear hierarchical object definition besides new evaluation metrics. Complementing the benchmark, we exploit recent self-supervised Vision Transformers performance, to improve pseudo-labeling-based OpenSet Object Detection (OSOD), through OW-DETR++. State-of-the-art methods are extensively evaluated on the proposed benchmarks. This study provides a clear problem definition, ensures consistent evaluations, and draws new conclusions about effectiveness of OSOD strategies.


3DGS-CD: 3D Gaussian Splatting-based Change Detection for Physical Object Rearrangement

arXiv.org Artificial Intelligence

We present 3DGS-CD, the first 3D Gaussian Splatting (3DGS)-based method for detecting physical object rearrangements in 3D scenes. Our approach estimates 3D object-level changes by comparing two sets of unaligned images taken at different times. Leveraging 3DGS's novel view rendering and EfficientSAM's zero-shot segmentation capabilities, we detect 2D object-level changes, which are then associated and fused across views to estimate 3D changes. Our method can detect changes in cluttered environments using sparse post-change images within as little as 18s, using as few as a single new image. It does not rely on depth input, user instructions, object classes, or object models -- An object is recognized simply if it has been re-arranged. Our approach is evaluated on both public and self-collected real-world datasets, achieving up to 14% higher accuracy and three orders of magnitude faster performance compared to the state-of-the-art radiance-field-based change detection method. This significant performance boost enables a broad range of downstream applications, where we highlight three key use cases: object reconstruction, robot workspace reset, and 3DGS model update. Our code and data will be made available at https://github.com/520xyxyzq/3DGS-CD.


Correlation of Object Detection Performance with Visual Saliency and Depth Estimation

arXiv.org Artificial Intelligence

As object detection techniques continue to evolve, understanding their relationships with complementary visual tasks becomes crucial for optimising model architectures and computational resources. This paper investigates the correlations between object detection accuracy and two fundamental visual tasks: depth prediction and visual saliency prediction. Through comprehensive experiments using state-of-the-art models (DeepGaze IIE, Depth Anything, DPT-Large, and Itti's model) on COCO and Pascal VOC datasets, we find that visual saliency shows consistently stronger correlations with object detection accuracy (mA$\rho$ up to 0.459 on Pascal VOC) compared to depth prediction (mA$\rho$ up to 0.283). Our analysis reveals significant variations in these correlations across object categories, with larger objects showing correlation values up to three times higher than smaller objects. These findings suggest incorporating visual saliency features into object detection architectures could be more beneficial than depth information, particularly for specific object categories. The observed category-specific variations also provide insights for targeted feature engineering and dataset design improvements, potentially leading to more efficient and accurate object detection systems.


3D Equivariant Pose Regression via Direct Wigner-D Harmonics Prediction

arXiv.org Artificial Intelligence

Determining the 3D orientations of an object in an image, known as single-image pose estimation, is a crucial task in 3D vision applications. Existing methods typically learn 3D rotations parametrized in the spatial domain using Euler angles or quaternions, but these representations often introduce discontinuities and singularities. SO(3)-equivariant networks enable the structured capture of pose patterns with data-efficient learning, but the parametrizations in spatial domain are incompatible with their architecture, particularly spherical CNNs, which operate in the frequency domain to enhance computational efficiency. To overcome these issues, we propose a frequency-domain approach that directly predicts Wigner-D coefficients for 3D rotation regression, aligning with the operations of spherical CNNs. Our SO(3)-equivariant pose harmonics predictor overcomes the limitations of spatial parameterizations, ensuring consistent pose estimation under arbitrary rotations. Trained with a frequency-domain regression loss, our method achieves state-of-the-art results on benchmarks such as ModelNet10-SO(3) and PASCAL3D+, with significant improvements in accuracy, robustness, and data efficiency.


Bridging the Human to Robot Dexterity Gap through Object-Oriented Rewards

arXiv.org Artificial Intelligence

Training robots directly from human videos is an emerging area in robotics and computer vision. While there has been notable progress with two-fingered grippers, learning autonomous tasks for multi-fingered robot hands in this way remains challenging. A key reason for this difficulty is that a policy trained on human hands may not directly transfer to a robot hand due to morphology differences. In this work, we present HuDOR, a technique that enables online fine-tuning of policies by directly computing rewards from human videos. Importantly, this reward function is built using object-oriented trajectories derived from off-the-shelf point trackers, providing meaningful learning signals despite the morphology gap and visual differences between human and robot hands. Given a single video of a human solving a task, such as gently opening a music box, HuDOR enables our four-fingered Allegro hand to learn the task with just an hour of online interaction. Our experiments across four tasks show that HuDOR achieves a 4x improvement over baselines. Code and videos are available on our website, https://object-rewards.github.io.