Object-Oriented Architecture
Unsupervised Object-Based Transition Models For 3D Partially Observable Environments
We present a slot-wise, object-based transition model that decomposes a scene into objects, aligns them (with respect to a slot-wise object memory) to maintain a consistent order across time, and predicts how those objects evolve over successive frames. The model is trained end-to-end without supervision using transition losses at the level of the object-structured representation rather than pixels. Thanks to the introduction of our novel alignment module, the model deals properly with two issues that are not handled satisfactorily by other transition models, namely object persistence and object identity. We show that the combination of an object-level loss and correct object alignment over time enables the model to outperform a state-of-the-art baseline, and allows it to deal well with object occlusion and re-appearance in partially observable environments.
Object-Category Aware Reinforcement Learning
Object-oriented reinforcement learning (OORL) is a promising way to improve the sample efficiency and generalization ability over standard RL. Recent works that try to solve OORL tasks without additional feature engineering mainly focus on learning the object representations and then solving tasks via reasoning based on these object representations. However, none of these works tries to explicitly model the inherent similarity between different object instances of the same category. Objects of the same category should share similar functionalities; therefore, the category is the most critical property of an object. Following this insight, we propose a novel framework named Object-Category Aware Reinforcement Learning (OCARL), which utilizes the category information of objects to facilitate both perception and reasoning. OCARL consists of three parts: (1) Category-Aware Unsupervised Object Discovery (UOD), which discovers the objects as well as their corresponding categories; (2) Object-Category Aware Perception, which encodes the category information and is also robust to the incompleteness of (1) at the same time; (3) Object-Centric Modular Reasoning, which adopts multiple independent and object-category-specific networks when reasoning based on objects.
Deep Symmetry Networks
The chief difficulty in object recognition is that objects' classes are obscured by a large number of extraneous sources of variability, such as pose and part deformation. These sources of variation can be represented by symmetry groups, sets of composable transformations that preserve object identity. Convolutional neural networks (convnets) achieve a degree of translational invariance by computing feature maps over the translation group, but cannot handle other groups. As a result, these groups' effects have to be approximated by small translations, which often requires augmenting datasets and leads to high sample complexity. In this paper, we introduce deep symmetry networks (symnets), a generalization of convnets that forms feature maps over arbitrary symmetry groups.
GenSDF: Two-Stage Learning of Generalizable Signed Distance Functions
We investigate the generalization capabilities of neural signed distance functions (SDFs) for learning 3D object representations for unseen and unlabeled point clouds. Existing methods can fit SDFs to a handful of object classes and boast fine detail or fast inference speeds, but do not generalize well to unseen shapes. We introduce a two-stage semi-supervised meta-learning approach that transfers shape priors from labeled to unlabeled data to reconstruct unseen object categories. The first stage uses an episodic training scheme to simulate training on unlabeled data and meta-learns initial shape priors. The second stage then introduces unlabeled data with disjoint classes in a semi-supervised scheme to diversify these priors and achieve generalization.
Mitigating Hallucinations on Object Attributes using Multiview Images and Negative Instructions
Tan, Zhijie, Li, Yuzhi, Meng, Shengwei, Yuan, Xiang, Li, Weiping, Mo, Tong, Wang, Bingce, Chu, Xu
Current popular Large Vision-Language Models (LVLMs) are suffering from Hallucinations on Object Attributes (HoOA), leading to incorrect determination of fine-grained attributes in the input images. Leveraging significant advancements in 3D generation from a single image, this paper proposes a novel method to mitigate HoOA in LVLMs. This method utilizes multiview images sampled from generated 3D representations as visual prompts for LVLMs, thereby providing more visual information from other viewpoints. Furthermore, we observe the input order of multiple multiview images significantly affects the performance of LVLMs. Consequently, we have devised Multiview Image Augmented VLM (MIAVLM), incorporating a Multiview Attributes Perceiver (MAP) submodule capable of simultaneously eliminating the influence of input image order and aligning visual information from multiview images with Large Language Models (LLMs). Besides, we designed and employed negative instructions to mitigate LVLMs' bias towards ``Yes" responses. Comprehensive experiments demonstrate the effectiveness of our method.
Detecting Contextual Anomalies by Discovering Consistent Spatial Regions
Yang, Zhengye, Radke, Richard J.
We describe a method for modeling spatial context to enable video anomaly detection. The main idea is to discover regions that share similar object-level activities by clustering joint object attributes using Gaussian mixture models. We demonstrate that this straightforward approach, using orders of magnitude fewer parameters than competing models, achieves state-of-the-art performance in the challenging spatial-context-dependent Street Scene dataset. As a side benefit, the high-resolution discovered regions learned by the model also provide explainable normalcy maps for human operators without the need for any pre-trained segmentation model.
Rapid Model Architecture Adaption for Meta-Learning
Network Architecture Search (NAS) methods have recently gathered much attention. They design networks with better performance and use a much shorter search time compared to traditional manual tuning. Despite their efficiency in model deployments, most NAS algorithms target a single task on a fixed hardware system. However, real-life few-shot learning environments often cover a great number of tasks ( T) and deployments on a wide variety of hardware platforms ( H). The combinatorial search complexity T \times H creates a fundamental search efficiency challenge if one naively applies existing NAS methods to these scenarios. To overcome this issue, we show, for the first time, how to rapidly adapt model architectures to new tasks in a \emph{many-task many-hardware} few-shot learning setup by integrating Model Agnostic Meta Learning (MAML) into the NAS flow. The proposed NAS method (H-Meta-NAS) is hardware-aware and performs optimisation in the MAML framework.
Hierarchical Object-Oriented POMDP Planning for Object Rearrangement
Mangannavar, Rajesh, Fern, Alan, Tadepalli, Prasad
We present an online planning framework for solving multi-object rearrangement problems in partially observable, multi-room environments. Current object rearrangement solutions, primarily based on Reinforcement Learning or hand-coded planning methods, often lack adaptability to diverse challenges. To address this limitation, we introduce a novel Hierarchical Object-Oriented Partially Observed Markov Decision Process (HOO-POMDP) planning approach. This approach comprises of (a) an object-oriented POMDP planner generating sub-goals, (b) a set of low-level policies for sub-goal achievement, and (c) an abstraction system converting the continuous low-level world into a representation suitable for abstract planning. We evaluate our system on varying numbers of objects, rooms, and problem types in AI2-THOR simulated environments with promising results.
Human Gaze Boosts Object-Centered Representation Learning
Schaumlรถffel, Timothy, Aubret, Arthur, Roig, Gemma, Triesch, Jochen
Recent self-supervised learning (SSL) models trained on human-like egocentric visual inputs substantially underperform on image recognition tasks compared to humans. These models train on raw, uniform visual inputs collected from head-mounted cameras. This is different from humans, as the anatomical structure of the retina and visual cortex relatively amplifies the central visual information, i.e. around humans' gaze location. This selective amplification in humans likely aids in forming object-centered visual representations. Here, we investigate whether focusing on central visual information boosts egocentric visual object learning. We simulate 5-months of egocentric visual experience using the large-scale Ego4D dataset and generate gaze locations with a human gaze prediction model. To account for the importance of central vision in humans, we crop the visual area around the gaze location. Finally, we train a time-based SSL model on these modified inputs. Our experiments demonstrate that focusing on central vision leads to better object-centered representations. Our analysis shows that the SSL model leverages the temporal dynamics of the gaze movements to build stronger visual representations. Overall, our work marks a significant step toward bio-inspired learning of visual representations.
Attribute-Based Robotic Grasping with Data-Efficient Adaptation
Yang, Yang, Yu, Houjian, Lou, Xibai, Liu, Yuanhao, Choi, Changhyun
Robotic grasping is one of the most fundamental robotic manipulation tasks and has been the subject of extensive research. However, swiftly teaching a robot to grasp a novel target object in clutter remains challenging. This paper attempts to address the challenge by leveraging object attributes that facilitate recognition, grasping, and rapid adaptation to new domains. In this work, we present an end-to-end encoder-decoder network to learn attribute-based robotic grasping with data-efficient adaptation capability. We first pre-train the end-to-end model with a variety of basic objects to learn generic attribute representation for recognition and grasping. Our approach fuses the embeddings of a workspace image and a query text using a gated-attention mechanism and learns to predict instance grasping affordances. To train the joint embedding space of visual and textual attributes, the robot utilizes object persistence before and after grasping. Our model is self-supervised in a simulation that only uses basic objects of various colors and shapes but generalizes to novel objects in new environments. To further facilitate generalization, we propose two adaptation methods, adversarial adaption and one-grasp adaptation. Adversarial adaptation regulates the image encoder using augmented data of unlabeled images, whereas one-grasp adaptation updates the overall end-to-end model using augmented data from one grasp trial. Both adaptation methods are data-efficient and considerably improve instance grasping performance. Experimental results in both simulation and the real world demonstrate that our approach achieves over 81% instance grasping success rate on unknown objects, which outperforms several baselines by large margins.