Object-Oriented Architecture
IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering
Vision-language models (VLMs) excel at descriptive tasks, but whether they truly understand scenes from visual observations remains uncertain. We introduce IR3DBench, a benchmark challenging VLMs to demonstrate understanding through active creation rather than passive recognition. Grounded in the analysis-bysynthesis paradigm, IR3D-Bench tasks Vision-Language Agents (VLAs) with actively using programming and rendering tools to recreate the underlying 3D structure of an input image, achieving agentic inverse rendering through tool use. This "understanding-by-creating" approach probes the tool-using generative capacity of VLAs, moving beyond the descriptive or conversational capacity measured by traditional scene understanding benchmarks. We provide a comprehensive suite of metrics to evaluate geometric accuracy, spatial relations, appearance attributes, and overall plausibility. Initial experiments on agentic inverse rendering powered by various state-of-the-art VLMs highlight current limitations, particularly in visual precision rather than basic tool usage. IR3D-Bench, including data and evaluation protocols, is released to facilitate systematic study and development of tool-using VLAs towards genuine scene understanding by creating.
C-NAV: Towards Self-Evolving Continual Object Navigation in Open World
Embodied agents are expected to perform object navigation in dynamic, open-world environments. However, existing approaches typically rely on static trajectories and a fixed set of object categories during training, overlooking the real-world requirement for continual adaptation to evolving scenarios. To facilitate related studies, we introduce the continual object navigation benchmark, which requires agents to acquire navigation skills for new object categories while avoiding catastrophic forgetting of previously learned knowledge. To tackle this challenge, we propose C-Nav, a continual visual navigation framework that integrates two key innovations: (1) A dual-path anti-forgetting mechanism, which comprises feature distillation that aligns multi-modal inputs into a consistent representation space to ensure representation consistency, and feature replay that retains temporal features within the action decoder to ensure policy consistency.
Compositional Generalization from First Principles
Leveraging the compositional nature of our world to expedite learning and facilitate generalization is a hallmark of human perception. In machine learning, on the other hand, achieving compositional generalization has proven to be an elusive goal, even for models with explicit compositional priors. To get a better handle on compositional generalization, we here approach it from the bottom up: Inspired by identifiable representation learning, we investigate compositionality as a property of the data-generating process rather than the data itself. This reformulation enables us to derive mild conditions on only the support of the training distribution and the model architecture, which are sufficient for compositional generalization. We further demonstrate how our theoretical framework applies to real-world scenarios and validate our findings empirically. Our results set the stage for a principled theoretical study of compositional generalization.
EgoEnv: Human-centric environment representations from egocentric video
First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the underlying physical space and capture only what is immediately visible. To facilitate humancentric environment understanding, we present an approach that links egocentric video and the environment by learning representations that are predictive of the camera-wearer's (potentially unseen) local surroundings. We train such models using videos from agents in simulated 3D environments where the environment is fully observable, and test them on human-captured real-world videos from unseen environments. On two human-centric video tasks, we show that models equipped with our environment-aware features consistently outperform their counterparts with traditional clip features. Moreover, despite being trained exclusively on simulated videos, our approach successfully handles real-world videos from HouseTours and Ego4D, and achieves state-of-the-art results on the Ego4DNLQ challenge.
AttrSeg: Open-Vocabulary Semantic Segmentation via Attribute Decomposition-Aggregation
Open-vocabulary semantic segmentation is a challenging task that requires segmenting novel object categories at inference time. Recent works explore vision-language pre-training to handle this task, but suffer from unrealistic assumptions in practical scenarios, i.e., low-quality textual category names. For example, this paradigm assumes that new textual categories will be accurately and completely provided, and exist in lexicons during pre-training. However, exceptions often happen when meet with ambiguity for brief or incomplete names, new words that are not present in the pre-trained lexicons, and difficult-to-describe categories for users. To address these issues, this work proposes a novel attribute decomposition-aggregation framework, AttrSeg, inspired by human cognition in understanding new concepts.
Efficient Equivariant Network Supplementary Materials AMNIST-rot Model Architecture
Please refer to Table 5. Table 5: Architecture of E4-Net on Mnist-rot classification, p means dropout rate. The hyperparameters we use in this architecture are kernel size k = 5, reduction ratio r = 1, and the number of slices s = 2. In the large model, we increase the channel dimension to 24, the number of slices to 12, the reduction ratio to 2, and keep other hyperparameters the same. We take ResNet-18 [2], which is composed of an initial convolution layer, followed by 4 stage Res-Blocks and one final classification layer.
Voxel-based 3DDetection and Reconstruction of Multiple Objects from a Single Image
Inferring 3D locations and shapes of multiple objects from a single 2D image is a long-standing objective of computer vision. Most of the existing works either predict one of these 3D properties or focus on solving both for a single object. One fundamental challenge lies in how to learn an effective representation of the image that is well-suited for 3D detection and reconstruction. In this work, we propose to learn a regular grid of 3D voxel features from the input image which is aligned with 3D scene space via a 3D feature lifting operator. Based on the 3D voxel features, our novel CenterNet-3D detection head formulates the 3D detection as keypoint detection in the 3D space. Moreover, we devise an efficient coarse-to-fine reconstruction module, including coarse-level voxelization and a novel local PCASDF shape representation, which enables fine detail reconstruction and one order of magnitude faster inference than prior methods. With complementary supervision from both 3D detection and reconstruction, one enables the 3D voxel features to be geometry and context preserving, benefiting both tasks. The effectiveness of our approach is demonstrated through 3D detection and reconstruction in single object and multiple object scenarios. Code is available at http://cvlab.cse.
Further Details
A.1 Dataset Details The 20 micro-variations of the 5 macro-variations of the scene were created with the rule of swapping at least two furniture pieces and perturbing the positions of a subset of the other furniture pieces. The occurrences of various furniture objects in these 100 micro-variations are illustrated in Figure 1. Several furniture objects such as'Beanbag' and'Chair' occur more frequently with multiple instances in a some scenes while others such as'Table 03' occur less frequently. We also analyze the object categories of all objects in the original 6 'FRL-apartment' space recreations. We map each of the 92 objects to a semantic category and list the counts per semantic category in a histogram in Figure 1. Since these spaces have a large kitchen area, there is a larger ratio of kitchen objects such as'Kitchen utensil' and'Bowl'. Top down views of the 5 'macro variations' of the scenes are shown in Figure 1. These variations are 5 semantically plausible configurations of furniture in the space generated by a 3D artist. Each surface is annotated with a bounding box, enabling procedural placement of objects on the surfaces. For each of these 5 variations, we generate 20 additional variations, giving 105 scene layouts. Objects are procedurally added on furniture and surfaces using the annotated supporting surface and containment volume information provided by ReplicaCAD.
Hierarchical Object Representation for Open-Ended Object Category Learning and Recognition
Seyed Hamidreza Kasaei, ana Tome, Luis Lopes
Most robots lack the ability to learn new objects from past experiences. To migrate a robot to a new environment one must often completely re-generate the knowledgebase that it is running with. Since in open-ended domains the set of categories to be learned is not predefined, it is not feasible to assume that one can pre-program all object categories required by robots. Therefore, autonomous robots must have the ability to continuously execute learning and recognition in a concurrent and interleaved fashion. This paper proposes an open-ended 3D object recognition system which concurrently learns both the object categories and the statistical features for encoding objects. In particular, we propose an extension of Latent Dirichlet Allocation to learn structural semantic features (i.e.