Object-Oriented Architecture
Instance-Level Composed Image Retrieval
The progress of composed image retrieval (CIR), a popular research direction in image retrieval, where a combined visual and textual query is used, is held back by the absence of high-quality training and evaluation data. We introduce a new evaluation dataset, i-CIR, which, unlike existing datasets, focuses on an instancelevel class definition. The goal is to retrieve images that contain the same particular object as the visual query, presented under a variety of modifications defined by textual queries. Its design and curation process keep the dataset compact to facilitate future research, while maintaining its challenge--comparable to retrieval among more than 40M random distractors--through a semi-automated selection of hard negatives.
MetaSlot: Break Through the Fixed Number of Slots in Object-Centric Learning
Learning object-level, structured representations is widely regarded as a key to better generalization in vision and underpins the design of next-generation Pre-trained Vision Models (PVMs). Mainstream Object-Centric Learning (OCL) methods adopt Slot Attention or its variants to iteratively aggregate objects' super-pixels into a fixed set of query feature vectors, termed slots. However, their reliance on a static slot count leads to an object being represented as multiple parts when the number of objects varies. We introduce MetaSlot, a plug-and-play Slot Attention variant that adapts to variable object counts. MetaSlot (i) maintains a codebook that holds prototypes of objects in a dataset by vector-quantizing the resulting slot representations; (ii) removes duplicate slots from the traditionally aggregated slots by quantizing them with the codebook; and (iii) injects progressively weaker noise into the Slot Attention iterations to accelerate and stabilize the aggregation. MetaSlot is a general Slot Attention variant that can be seamlessly integrated into existing OCL architectures. Across multiple public datasets and tasks-including object discovery and recognition-models equipped with MetaSlot achieve significant performance gains and markedly interpretable slot representations, compared with existing Slot Attention variants.
Object Centric Representation Learning for Enhanced Scene Graph Prediction
While previous research has addressed dataset limitations and explored various approaches including Open-Vocabulary settings, they frequently fail to optimize the representational capacity of object and relationship features, showing excessive reliance on Graph Neural Networks despite insufficient discriminative capability. In this work, we demonstrate through extensive analysis that the quality of object features plays a critical role in determining overall scene graph accuracy. To address this challenge, we design a highly discriminative object feature encoder and employ a contrastive pretraining strategy that decouples object representation learning from the scene graph prediction. This design not only enhances object classification accuracy but also yields direct improvements in relationship prediction. Notably, when plugging in our pretrained encoder into existing frameworks, we observe substantial performance improvements across all evaluation metrics. Additionally, whereas existing approaches have not fully exploited the integration of relationship information, we effectively combine both geometric and semantic features to achieve superior relationship prediction. Comprehensive experiments on the 3DSSG dataset demonstrate that our approach significantly outperforms previous state-of-the-art methods.
Appendix
A.1 Details of Dimension Design We argue that multi-dimensional evaluation is significant to visual caption evaluation and is more comprehensive than previous work. So how to choose proper dimensions? We refer to existing VQA benchmarks [62, 63, 64, 65] and visual generation benchmarks [31, 32, 33]. VQA benchmarks usually design various types of questions to include multi-dimensional evaluation and analysis of MLLMs. For instance, MMBench [64] defines 20 ability dimensions, including attribute recognition, attribute comparison, action recognition, spatial relationship, physical property, OCR, object localization, image style, image scene, identity reasoning, etc. MVBench [64] covers 20 challenging video tasks including action, object, position, count, scene, pose, attribute, character, cognition, etc. Due to the flexible design of questions, VQA benchmarks can be naturally built with comprehensive dimensions. Different from the VQA task, the visual caption task does not require specific questions, but inspects the alignment of visual and textual information. Visual generation is the inverse task of visual captioning, as it requires models to generate specific visual content based on detailed textual descriptions. GenEval [31] designs 6 different tasks to evaluate text-to-image alignment, including single object, two object, counting, colors, position, and attribute binding. VBench [32] comprises 16 dimensions, including subject consistency, background consistency, object class, human action, color, spatial relationship, scene, style, etc. We follow their explored dimensions to design proper dimensions for visual captioning. Finally, we design 6 views, covering object, global, text, camera, temporal, and knowledge. The object-related view includes object category, object color, object 1 number, and spatial relation, the global-related view includes scene and style, the text-related view evaluates the OCR capability of captions, the camera-related view covers the camera angle and movement, the temporal-related view contains action and event, and we also design a view to evaluate the knowledge of MLLMs, i.e., character identification. We believe these dimensions contribute to a comprehensive visual caption benchmarking.
CF-VLM: Counterfactual Vision-Language Fine-tuning
Recent advances in vision-language models (VLMs) have greatly improved crossmodal semantic understanding, yet significant limitations remain in fine-grained discrimination and deep causal reasoning tasks. Existing VLMs often rely on superficial statistical correlations, lacking the ability to capture the underlying causal logic between visual and textual content. To address this, we propose CounterFactual Vision-Language Fine-tuning (CF-VLM), a novel framework that enhances the causal reasoning capabilities of VLMs through the targeted use of counterfactual samples. CF-VLM introduces three complementary training objectives: maintaining foundational cross-modal alignment, reinforcing the uniqueness, and stability of factual scene representations against coherent counterfactuals, and sharpening the model's sensitivity to minimal but critical causal edits. Extensive experiments demonstrate that CF-VLM consistently outperforms strong baselines and state-of-the-art methods on compositional reasoning and generalization benchmarks. Furthermore, it shows promise in mitigating visual hallucinations, indicating improved factual consistency. Our CF-VLM provides a robust foundation for deploying VLMs in high-stakes, real-world scenarios requiring reliable reasoning and interpretability code.
Video Diffusion Models Excel at Tracking Similar Looking Objects Without Supervision
Distinguishing visually similar objects by their motion remains a critical challenge in computer vision. Although supervised trackers show promise, contemporary self-supervised trackers struggle when visual cues become ambiguous, limiting their scalability and generalization without extensive labeled data. We find that pretrained video diffusion models inherently learn motion representations suitable for tracking without task-specific training. This ability arises because their denoising process isolates motion in early, high-noise stages, distinct from later appearance refinement. Capitalizing on this discovery, our self-supervised tracker significantly improves performance in distinguishing visually similar objects, an underexplored failure point for existing methods. Our method achieves up to a 6-point improvement over recent self-supervised approaches on established benchmarks and our newly introduced tests focused on tracking visually similar items. Visualizations confirm that these diffusion-derived motion representations enable robust tracking of even identical objects across challenging viewpoint changes and deformations.
Object-X: Learning to Reconstruct Multi-Modal 3DObject Representations
Learning effective multi-modal 3D representations of objects is essential for numerous applications, such as augmented reality and robotics. Existing methods often rely on task-specific embeddings that are tailored either for semantic understanding or geometric reconstruction. As a result, these embeddings typically cannot be decoded into explicit geometry and simultaneously reused across tasks. In this paper, we propose Object-X, a versatile multi-modal object representation framework capable of encoding rich object embeddings (e.g., images, point cloud, text) and decoding them back into detailed geometric and visual reconstructions. Object-X operates by geometrically grounding the captured modalities in a 3D voxel grid and learning an unstructured embedding fusing the information from the voxels with the object attributes. The learned embedding enables 3D Gaussian Splatting-based object reconstruction, while also supporting a range of downstream tasks, including scene alignment, single-image 3D object reconstruction, and localization. Evaluations on two challenging real-world datasets demonstrate that Object-X achieves high-fidelity novel-view synthesis comparable to standard 3DGaussian Splatting, while significantly improving geometric accuracy. Moreover, Object-X achieves competitive performance with specialized methods in scene alignment and localization. Critically, our object-centric descriptors require 3-4 orders of magnitude less storage compared to traditional imageor point cloud-based approaches, establishing Object-X as a scalable and highly practical solution for multi-modal 3D scene representation.
Native Segmentation Vision Transformers
Uniform downsampling remains the de facto standard for reducing spatial resolution in vision backbones. In this work, we propose an alternative design built around a content-aware spatial grouping layer, that dynamically assigns tokens to a reduced set based on image boundaries and their semantic content. Stacking our grouping layer across consecutive backbone stages results in hierarchical segmentation that arises natively in the feature extraction process, resulting in our coined Native Segmentation Vision Transformer. We show that a careful design of our architecture enables the emergence of strong segmentation masks solely from grouping layers, that is, without additional segmentation-specific heads. This sets the foundation for a new paradigm of native, backbone-level segmentation, which enables strong zero-shot results without mask supervision, as well as a minimal and efficient standalone model design for downstream segmentation tasks.
Approximate Domain Unlearning for Vision-Language Models
Pre-trained Vision-Language Models (VLMs) exhibit strong generalization capabilities, enabling them to recognize a wide range of objects across diverse domains without additional training. However, they often retain irrelevant information beyond the requirements of specific target downstream tasks, raising concerns about computational efficiency and potential information leakage. This has motivated growing interest in approximate unlearning, which aims to selectively remove unnecessary knowledge while preserving overall model performance. Existing approaches to approximate unlearning have primarily focused on class unlearning, where a VLM is retrained to fail to recognize specified object classes while maintaining accuracy for others. However, merely forgetting object classes is often insufficient in practical applications.