Goto

Collaborating Authors

 Model-Based Reasoning


Mechanism Design for Federated Sponsored Search Auctions

AAAI Conferences

Recently there is an increase in smaller, domain-specific search engines that scour the deep web finding information that general-purpose engines are unable to discover. These search engines play a crucial role in the new generation of search paradigms where federated search engines (FSEs) integrate search results from heterogeneous sources. In this paper we pose, for the first time, the problem to design a revenue mechanism that ensures profits both to individual search engines and FSEs as a mechanism design problem. To this end, we extend the sponsored search auction models and we discuss possibility and impossibility results on the implementation of an incentive compatible mechanism. Specifically, we develop an execution-contingent VCG (where payments depend on the observed click behavior) that satisfies both individual rationality and weak budget balance in expectation.


Mean Field Inference in Dependency Networks: An Empirical Study

AAAI Conferences

Dependency networks are a compelling alternative to Bayesian networks for learning joint probability distributions from data and using them to compute probabilities. A dependency network consists of a set of conditional probability distributions, each representing the probability of a single variable given its Markov blanket. Running Gibbs sampling with these conditional distributions produces a joint distribution that can be used to answer queries, but suffers from the traditional slowness of sampling-based inference. In this paper, we observe that the mean field update equation can be applied to dependency networks, even though the conditional probability distributions may be inconsistent with each other. In experiments with learning and inference on 12 datasets, we demonstrate that mean field inference in dependency networks offers similar accuracy to Gibbs sampling but with orders of magnitude improvements in speed. Compared to Bayesian networks learned on the same data, dependency networks offer higher accuracy at greater amounts of evidence. Furthermore, mean field inference is consistently more accurate in dependency networks than in Bayesian networks learned on the same data.


Across-Model Collective Ensemble Classification

AAAI Conferences

Ensemble classification methods that independently construct component models (e.g., bagging) improve accuracy over single models by reducing the error due to variance. Some work has been done to extend ensemble techniques for classification in relational domains by taking relational data characteristics or multiple link types into account during model construction. However, since these approaches follow the conventional approach to ensemble learning, they improve performance by reducing the error due to variance in learning. We note however, that variance in inference can be an additional source of error in relational methods that use collective classification, since inferred values are propagated during inference. We propose a novel ensemble mechanism for collective classification that reduces  both learning and inference variance, by incorporating prediction averaging into the collective inference process itself. We show that our proposed method significantly outperforms a straightforward relational ensemble baseline on both synthetic and real-world datasets.


Mechanism Design for Dynamic Environments: Online Double Auctions

AAAI Conferences

An online double auction mechanism for dynamic environments, especially dynamic has to match sellers and buyers dynamically and calculate double auctions. After a brief review of related a payment for each matched trader without knowing work, we specify the problem we are tackling, and about future orders. Such uncertainty is more challenging for then briefly outline our research plan, the results we double auction mechanism design because modelling traders' have achieved to date, and the ongoing directions.


Mechanism Design for Double Auctions with Temporal Constraints

AAAI Conferences

This paper examines an extended double auction model where market clearing is restricted by temporal constraints. It is found that the allocation problem in this model can be effectively transformed into a weighted bipartite matching in graph theory. By using the augmentation technique, we propose a Vickrey-Clarke-Groves (VCG) mechanism in this model and demonstrate the advantages of the payment compared with the classical VCG payment (the Clarke pivot payment). We also show that the algorithms for both allocation and payment calculation run in polynomial time. It is expected that the method and results provided in this paper can be applied to the design and analysis of dynamic double auctions and futures markets.


Aggregating Dependency Graphs into Voting Agendas in Multi-Issue Elections

AAAI Conferences

Many collective decision making problems have a combinatorial structure: the agents involved must decide on multiple issues and their preferences over one issue may depend on the choices adopted for some of the others. Voting is an attractive method for making collective decisions, but conducting a multi-issue election is challenging. On the one hand, requiring agents to vote by expressing their preferences over all combinations of issues is computationally infeasible; on the other, decomposing the problem into several elections on smaller sets of issues can lead to paradoxical outcomes. Any pragmatic method for running a multi-issue election will have to balance these two concerns. We identify and analyse the problem of generating an agenda for a given election, specifying which issues to vote on together in local elections and in which order to schedule those local elections.


Temporal Decision Trees: Model-based Diagnosis of Dynamic Systems On-Board

arXiv.org Artificial Intelligence

The automatic generation of decision trees based on off-line reasoning on models of a domain is a reasonable compromise between the advantages of using a model-based approach in technical domains and the constraints imposed by embedded applications. In this paper we extend the approach to deal with temporal information. We introduce a notion of temporal decision tree, which is designed to make use of relevant information as long as it is acquired, and we present an algorithm for compiling such trees from a model-based reasoning system.


Learning to Coordinate Efficiently: A Model-based Approach

arXiv.org Artificial Intelligence

Pla y ers parti ipating in su h games m ust learn to o ordinate with ea h other in order to re eiv e the highest-p ossible v alue. A n um b er of reinfor emen t learning algorithms ha v e b een prop osed for this problem, and some ha v e b een sho wn to on v erge to go o d solutions in the limit. In this pap er w e sho w that using v ery simple mo del-based algorithms, m u h b etter (i.e., p olynomial) on v ergen e rates an b e attained. Moreo v er, our mo del-based algorithms are guaran teed to on v erge to the optimal v alue, unlik e man y of the existing algorithms. The distributed nature of su h systems mak es the problem of learning to a t in an unkno wn en vironmen t more diÆ ult b e ause the agen ts m ust o ordinate b oth their learning pro ess and their a tion hoi es. Ho w ev er, the need to o ordinate is not restri ted to distributed agen ts, as it arises naturally among self-in terested agen ts in ertain en vironmen ts. A go o d mo del for su h en vironmen ts is that of a ommon-inter est sto hasti game (CISG). A sto hasti game (Shapley, 1953) is a mo del of m ulti-agen t in tera tions onsisting of m ultiple nite or in nite stages, in ea h of whi h the agen ts pla y a one-shot strategi form game. The iden tit y of ea h stage dep ends sto hasti ally on the previous stage and the a tions p erformed b y the agen ts in that stage. The goal of ea h agen t is to maximize some fun tion of its rew ard stream - either its a v erage rew ard or its sum of dis oun ted rew ards. A CISG is a sto hasti game in whi h at ea h p oin t the pa y o of all agen ts is iden ti al. V arious algorithms for learning in CISGs ha v e b een prop osed in the literature.


Conformant Planning via Symbolic Model Checking

arXiv.org Artificial Intelligence

We tackle the problem of planning in nondeterministic domains, by presenting a new approach to conformant planning. Conformant planning is the problem of finding a sequence of actions that is guaranteed to achieve the goal despite the nondeterminism of the domain. Our approach is based on the representation of the planning domain as a finite state automaton. We use Symbolic Model Checking techniques, in particular Binary Decision Diagrams, to compactly represent and efficiently search the automaton. In this paper we make the following contributions. First, we present a general planning algorithm for conformant planning, which applies to fully nondeterministic domains, with uncertainty in the initial condition and in action effects. The algorithm is based on a breadth-first, backward search, and returns conformant plans of minimal length, if a solution to the planning problem exists, otherwise it terminates concluding that the problem admits no conformant solution. Second, we provide a symbolic representation of the search space based on Binary Decision Diagrams (BDDs), which is the basis for search techniques derived from symbolic model checking. The symbolic representation makes it possible to analyze potentially large sets of states and transitions in a single computation step, thus providing for an efficient implementation. Third, we present CMBP (Conformant Model Based Planner), an efficient implementation of the data structures and algorithm described above, directly based on BDD manipulations, which allows for a compact representation of the search layers and an efficient implementation of the search steps. Finally, we present an experimental comparison of our approach with the state-of-the-art conformant planners CGP, QBFPLAN and GPT. Our analysis includes all the planning problems from the distribution packages of these systems, plus other problems defined to stress a number of specific factors. Our approach appears to be the most effective: CMBP is strictly more expressive than QBFPLAN and CGP and, in all the problems where a comparison is possible, CMBP outperforms its competitors, sometimes by orders of magnitude.


Modeling Interventions Using Belief Causal Networks

AAAI Conferences

Causality plays an important role in our comprehension of the world. It amounts to determine what truly causes what and what it matters. Interventions allow the identification of elements in a sequence of events that are related in a causal way. In this paper, we introduce belief causation and we proposea method for handling interventions in graphical model under an uncertain environment where the uncertainty is represented by belief masses, so-called belief causal networks. More specifically, we propose a generalization of the “DO” operator and explain the needed changes on the structure of the graph to model a belief causal network on which interventions are proceeded.