Mathematical & Statistical Methods
A Contour Stochastic Gradient Langevin Dynamics Algorithm for Simulations of Multi-modal Distributions
We propose an adaptively weighted stochastic gradient Langevin dynamics algorithm (SGLD), so-called contour stochastic gradient Langevin dynamics (CSGLD), for Bayesian learning in big data statistics. The proposed algorithm is essentially a scalable dynamic importance sampler, which automatically flattens the target distribution such that the simulation for a multi-modal distribution can be greatly facilitated. Theoretically, we prove a stability condition and establish the asymptotic convergence of the self-adapting parameter to a unique fixed-point, regardless of the non-convexity of the original energy function; we also present an error analysis for the weighted averaging estimators. Empirically, the CSGLD algorithm is tested on multiple benchmark datasets including CIFAR10 and CIFAR100. The numerical results indicate its superiority over the existing state-of-the-art algorithms in training deep neural networks.
A Universally Optimal Multistage Accelerated Stochastic Gradient Method
We study the problem of minimizing a strongly convex, smooth function when we have noisy estimates of its gradient. We propose a novel multistage accelerated algorithm that is universally optimal in the sense that it achieves the optimal rate both in the deterministic and stochastic case and operates without knowledge of noise characteristics. The algorithm consists of stages that use a stochastic version of Nesterov's method with a specific restart and parameters selected to achieve the fastest reduction in the bias-variance terms in the convergence rate bounds.
Kernel Methods Through the Roof: Handling Billions of Points Efficiently
Kernel methods provide an elegant and principled approach to nonparametric learning, but so far could hardly be used in large scale problems, since naïve implementations scale poorly with data size. Recent advances have shown the benefits of a number of algorithmic ideas, for example combining optimization, numerical linear algebra and random projections. Here, we push these efforts further to develop and test a solver that takes full advantage of GPU hardware. Towards this end, we designed a preconditioned gradient solver for kernel methods exploiting both GPU acceleration and parallelization with multiple GPUs, implementing out-of-core variants of common linear algebra operations to guarantee optimal hardware utilization. Further, we optimize the numerical precision of different operations and maximize efficiency of matrix-vector multiplications.
Robustness Verification of Tree-based Models
We study the robustness verification problem of tree based models, including random forest (RF) and gradient boosted decision tree (GBDT). Formal robustness verification of decision tree ensembles involves finding the exact minimal adversarial perturbation or a guaranteed lower bound of it. Existing approaches cast this verification problem into a mixed integer linear programming (MILP) problem, which finds the minimal adversarial distortion in exponential time so is impractical for large ensembles. Although this verification problem is NP-complete in general, we give a more precise complexity characterization. We show that there is a simple linear time algorithm for verifying a single tree, and for tree ensembles the verification problem can be cast as a max-clique problem on a multi-partite boxicity graph.
Stochastic Gradient Hamiltonian Monte Carlo Methods with Recursive Variance Reduction
Stochastic Gradient Hamiltonian Monte Carlo (SGHMC) algorithms have received increasing attention in both theory and practice. In this paper, we propose a Stochastic Recursive Variance-Reduced gradient HMC (SRVR-HMC) algorithm. It makes use of a semi-stochastic gradient estimator that recursively accumulates the gradient information to reduce the variance of the stochastic gradient. We provide a convergence analysis of SRVR-HMC for sampling from a class of non-log-concave distributions and show that SRVR-HMC converges faster than all existing HMC-type algorithms based on underdamped Langevin dynamics. Thorough experiments on synthetic and real-world datasets validate our theory and demonstrate the superiority of SRVR-HMC.
Debiasing Averaged Stochastic Gradient Descent to handle missing values
Stochastic gradient algorithm is a key ingredient of many machine learning methods, particularly appropriate for large-scale learning. However, a major caveat of large data is their incompleteness. We propose an averaged stochastic gradient algorithm handling missing values in linear models. This approach has the merit to be free from the need of any data distribution modeling and to account for heterogeneous missing proportion. In both streaming and finite-sample settings, we prove that this algorithm achieves convergence rate of \mathcal{O}(\frac{1}{n}) at the iteration n, the same as without missing values. We show the convergence behavior and the relevance of the algorithm not only on synthetic data but also on real data sets, including those collected from medical register.
Escaping Saddle-Point Faster under Interpolation-like Conditions
In this paper, we show that under over-parametrization several standard stochastic optimization algorithms escape saddle-points and converge to local-minimizers much faster. One of the fundamental aspects of over-parametrized models is that they are capable of interpolating the training data. We show that, under interpolation-like assumptions satisfied by the stochastic gradients in an over-parametrization setting, the first-order oracle complexity of Perturbed Stochastic Gradient Descent (PSGD) algorithm to reach an \epsilon -local-minimizer, matches the corresponding deterministic rate of O(1/\epsilon {2}) . We next analyze Stochastic Cubic-Regularized Newton (SCRN) algorithm under interpolation-like conditions, and show that the oracle complexity to reach an \epsilon -local-minimizer under interpolation-like conditions, is O(1/\epsilon {2.5}) . While this obtained complexity is better than the corresponding complexity of either PSGD, or SCRN without interpolation-like assumptions, it does not match the rate of O(1/\epsilon {1.5}) corresponding to deterministic Cubic-Regularized Newton method.
(Nearly) Efficient Algorithms for the Graph Matching Problem on Correlated Random Graphs
We consider the graph matching/similarity problem of determining how similar two given graphs G_0,G_1 are and recovering the permutation \pi on the vertices of G_1 that minimizes the symmetric difference between the edges of G_0 and \pi(G_1) . Graph matching/similarity has applications for pattern matching, vision, social network anonymization, malware analysis, and more. We give the first efficient algorithms proven to succeed in the correlated Erdös-Rényi model (Pedarsani and Grossglauser, 2011). Specifically, we give a polynomial time algorithm for the graph similarity/hypothesis testing task which works for every constant level of correlation between the two graphs that can be arbitrarily close to zero. We also give a quasi-polynomial ( n {O(\log n)} time) algorithm for the graph matching task of recovering the permutation minimizing the symmetric difference in this model.
Giga-scale Kernel Matrix-Vector Multiplication on GPU
Kernel matrix-vector multiplication (KMVM) is a foundational operation in machine learning and scientific computing. However, as KMVM tends to scale quadratically in both memory and time, applications are often limited by these computational constraints. In this paper, we propose a novel approximation procedure coined \textit{Faster-Fast and Free Memory Method} ( \text{F} 3 M) to address these scaling issues of KMVM for tall ( 10 8\sim 10 9) and skinny ( D\leq7) data. Extensive experiments demonstrate that \text{F} 3 M has empirical \emph{linear time and memory} complexity with a relative error of order 10 {-3} and can compute a full KMVM for a billion points \emph{in under a minute} on a high-end GPU, leading to a significant speed-up in comparison to existing CPU methods. We demonstrate the utility of our procedure by applying it as a drop-in for the state-of-the-art GPU-based linear solver FALKON, \emph{improving speed 1.5-5.5 times} at the cost of 1\% drop in accuracy. We further demonstrate competitive results on \emph{Gaussian Process regression} coupled with significant speedups on a variety of real-world datasets.
Fast and Accurate Stochastic Gradient Estimation
Stochastic Gradient Descent or SGD is the most popular optimization algorithm for large-scale problems. SGD estimates the gradient by uniform sampling with sample size one. There have been several other works that suggest faster epoch-wise convergence by using weighted non-uniform sampling for better gradient estimates. Unfortunately, the per-iteration cost of maintaining this adaptive distribution for gradient estimation is more than calculating the full gradient itself, which we call the chicken-and-the-egg loop. As a result, the false impression of faster convergence in iterations, in reality, leads to slower convergence in time.