Mathematical & Statistical Methods
Random Subgraph Detection Using Queries
Huleihel, Wasim, Mazumdar, Arya, Pal, Soumyabrata
The planted densest subgraph detection problem refers to the task of testing whether in a given (random) graph there is a subgraph that is unusually dense. Specifically, we observe an undirected and unweighted graph on $n$ nodes. Under the null hypothesis, the graph is a realization of an Erd\H{o}s-R\'{e}nyi graph with edge probability (or, density) $q$. Under the alternative, there is a subgraph on $k$ vertices with edge probability $p>q$. The statistical as well as the computational barriers of this problem are well-understood for a wide range of the edge parameters $p$ and $q$. In this paper, we consider a natural variant of the above problem, where one can only observe a small part of the graph using adaptive edge queries. For this model, we determine the number of queries necessary and sufficient for detecting the presence of the planted subgraph. Specifically, we show that any (possibly randomized) algorithm must make $\mathsf{Q} = \Omega(\frac{n^2}{k^2\chi^4(p||q)}\log^2n)$ adaptive queries (on expectation) to the adjacency matrix of the graph to detect the planted subgraph with probability more than $1/2$, where $\chi^2(p||q)$ is the Chi-Square distance. On the other hand, we devise a quasi-polynomial-time algorithm that detects the planted subgraph with high probability by making $\mathsf{Q} = O(\frac{n^2}{k^2\chi^4(p||q)}\log^2n)$ non-adaptive queries. We then propose a polynomial-time algorithm which is able to detect the planted subgraph using $\mathsf{Q} = O(\frac{n^3}{k^3\chi^2(p||q)}\log^3 n)$ queries. We conjecture that in the leftover regime, where $\frac{n^2}{k^2}\ll\mathsf{Q}\ll \frac{n^3}{k^3}$, no polynomial-time algorithms exist. Our results resolve two questions posed in \cite{racz2020finding}, where the special case of adaptive detection and recovery of a planted clique was considered.
Neural Control for Nonlinear Dynamic Systems
A neural network based approach is presented for controlling two distinct types of nonlinear systems. The first corresponds to nonlinear systems with parametric uncertainties where the parameters occur nonlinearly. The second corresponds to systems for which stabilizing control struc(cid:173) tures cannot be determined. The proposed neural controllers are shown to result in closed-loop system stability under certain conditions.
A High Performance k-NN Classifier Using a Binary Correlation Matrix Memory
This paper presents a novel and fast k-NN classifier that is based on a binary CMM (Correlation Matrix Memory) neural network. A robust encoding method is developed to meet CMM input requirements . A hardware implementation of the CMM is described, which gives over 200 times the speed of a current mid-range workstation, and is scaleable to very large problems. When tested on several benchmarks and compared with a simple k-NN method, the CMM classifier gave less than I % lower accuracy and over 4 and 12 times speed-up in software and hardware respectively.
Linear Program Approximations for Factored Continuous-State Markov Decision Processes
Approximate linear programming (ALP) has emerged recently as one of the most promising methods for solving complex factored MDPs with (cid:2)nite state spaces. In this work we show that ALP solutions are not limited only to MDPs with (cid:2)nite state spaces, but that they can also be applied successfully to factored continuous-state MDPs (CMDPs). We show how one can build an ALP-based approximation for such a model and contrast it to existing solution methods. We argue that this approach offers a robust alternative for solving high dimensional continuous-state space problems. The point is supported by experiments on three CMDP problems with 24-25 continuous state factors.
A Smoothed Approximate Linear Program
We present a novel linear program for the approximation of the dynamic programming cost-to-go function in high-dimensional stochastic control problems. LP approaches to approximate DP naturally restrict attention to approximations that are lower bounds to the optimal cost-to-go function. Our program -- the smoothed approximate linear program -- relaxes this restriction in an appropriate fashion while remaining computationally tractable. Doing so appears to have several advantages: First, we demonstrate superior bounds on the quality of approximation to the optimal cost-to-go function afforded by our approach. Second, experiments with our approach on a challenging problem (the game of Tetris) show that the approach outperforms the existing LP approach (which has previously been shown to be competitive with several ADP algorithms) by an order of magnitude.
Optimal Web-Scale Tiering as a Flow Problem
We present a fast online solver for large scale maximum-flow problems as they occur in portfolio optimization, inventory management, computer vision, and logistics. Our algorithm solves an integer linear program in an online fashion. It exploits total unimodularity of the constraint matrix and a Lagrangian relaxation to solve the problem as a convex online game. The algorithm generates approximate solutions of max-flow problems by performing stochastic gradient descent on a set of flows. We apply the algorithm to optimize tier arrangement of over 80 Million web pages on a layered set of caches to serve an incoming query stream optimally.
Exact learning curves for Gaussian process regression on large random graphs
We study learning curves for Gaussian process regression which characterise performance in terms of the Bayes error averaged over datasets of a given size. Whilst learning curves are in general very difficult to calculate we show that for discrete input domains, where similarity between input points is characterised in terms of a graph, accurate predictions can be obtained. These should in fact become exact for large graphs drawn from a broad range of random graph ensembles with arbitrary degree distributions where each input (node) is connected only to a finite number of others. The method is based on translating the appropriate belief propagation equations to the graph ensemble. We demonstrate the accuracy of the predictions for Poisson (Erdos-Renyi) and regular random graphs, and discuss when and why previous approximations to the learning curve fail.
A Stochastic Gradient Method with an Exponential Convergence _Rate for Finite Training Sets
We propose a new stochastic gradient method for optimizing the sum of a finite set of smooth functions, where the sum is strongly convex. While standard stochastic gradient methods converge at sublinear rates for this problem, the proposed method incorporates a memory of previous gradient values in order to achieve a linear convergence rate. In a machine learning context, numerical experiments indicate that the new algorithm can dramatically outperform standard algorithms, both in terms of optimizing the training error and reducing the test error quickly.
Augmented-SVM: Automatic space partitioning for combining multiple non-linear dynamics
Non-linear dynamical systems (DS) have been used extensively for building generative models of human behavior. Its applications range from modeling brain dynamics to encoding motor commands. Many schemes have been proposed for encoding robot motions using dynamical systems with a single attractor placed at a predefined target in state space. Although these enable the robots to react against sudden perturbations without any re-planning, the motions are always directed towards a single target. In this work, we focus on combining several such DS with distinct attractors, resulting in a multi-stable DS.
Efficient high dimensional maximum entropy modeling via symmetric partition functions
The application of the maximum entropy principle to sequence modeling has been popularized by methods such as Conditional Random Fields (CRFs). However, these approaches are generally limited to modeling paths in discrete spaces of low dimensionality. We consider the problem of modeling distributions over paths in continuous spaces of high dimensionality---a problem for which inference is generally intractable. Our main contribution is to show that maximum entropy modeling of high-dimensional, continuous paths is tractable as long as the constrained features possess a certain kind of low dimensional structure. In this case, we show that the associated {\em partition function} is symmetric and that this symmetry can be exploited to compute the partition function efficiently in a compressed form. Empirical results are given showing an application of our method to maximum entropy modeling of high dimensional human motion capture data.