Logic & Formal Reasoning
A Temporal Proof System for General Game Playing
Thielscher, Michael (The University of New South Wales) | Voigt, Sebastian (Dresden University of Technology)
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in General Game Playing is to endow a player with the ability to extract and prove game-specific knowledge from the mere game rules. We define a formal language to express temporally extended โ yet local โ properties of games. We also develop a provably correct proof theory for this language using the paradigm of Answer Set Programming, and we report on experiments with a practical implementation of this proof system in combination with a successful general game player.
Node Selection Query Languages for Trees
Calvanese, Diego (Free University of Bozen-Bolzano) | Giacomo, Giuseppe De (DIS, Sapienza Universita Roma) | Lenzerini, Maurizio (DIS, Sapienza Universita Roma) | Vardi, Moshe Y. (Rice University)
The study of node-selection query languages for (finite) trees has been a major topic in the recent research on query lan- guages for Web documents. On one hand, there has been an extensive study of XPath and its various extensions. On the other hand, query languages based on classical logics, such as first-order logic (FO) or monadic second-order logic (MSO), have been considered. Results in this area typically relate an Xpath-based language to a classical logic. What has yet to emerge is an XPath-related language that is expressive as MSO, and at the same time enjoys the computational proper- ties of XPath, which are linear query evaluation and exponen- tial query-containment test. In this paper we propose ฮผXPath, which is the alternation-free fragment of XPath extended with fixpoint operators. Using two-way alternating automata, we show that this language does combine desired expressiveness and computational properties, placing it as an attractive can- didate as the definite query language for trees.
Situation Calculus as Answer Set Programming
Lee, Joohyung (Arizona State University) | Palla, Ravi (Arizona State University)
We show how the situation calculus can be reformulated in terms of the first-order stable model semantics. A further transformation into answer set programs allows us to use an answer set solver to perform propositional reasoning about the situation calculus. We also provide an ASP style encoding method for Reiter's basic action theories, which tells us how the solution to the frame problem in ASP is related to the solution in the situation calculus.
Knowledge Compilation in the Modal Logic S5
Bienvenu, Meghyn (Universitรคt Bremen) | Fargier, Hรฉlรจne (IRIT-CNRS, Universitรฉ Paul Sabatier) | Marquis, Pierre (CRIL-CNRS, Universitรฉ d'Artois)
In this paper, we study the knowledge compilation task for propositional epistemic logic S5. We first extend many of the queries and transformations considered in the classical knowledge compilation map to S5. We then show that the notion of disjunctive normal form (DNF) can be profitably extended to the epistemic case; we prove that the DNF fragment of S5, when appropriately defined, satisfies essentially the same queries and transformations as its classical counterpart.
A General Game Description Language for Incomplete Information Games
Thielscher, Michael (The University of New South Wales)
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a high-level knowledge representation formalism for axiomatising the rules of any game, and a basic requirement of a General Game Player is the ability to reason logically about a given game description. In this paper, we address the fundamental limitation of existing GDL to be confined to deterministic games with complete information about the game state. To this end, we develop an extension of GDL that is both simple and elegant yet expressive enough to allow to formalise the rules of arbitrary (discrete and finite) n -player games with randomness and incomplete state knowledge. We also show that this extension suffices to provide players with all information they need to reason about their own knowledge as well as that of the other players up front and during game play.
Lifting Rationality Assumptions in Binary Aggregation
Grandi, Umberto (University of Amsterdam) | Endriss, Ulle (University of Amsterdam)
We consider problems where several individuals each need to make a yes/no choice regarding a number of issues and these choices then need to be aggregated into a collective choice. Depending on the application at hand, different combinations of yes/no may be considered rational. We can describe such rationality assumptions in terms of a propositional formula. The question then arises whether or not a given aggregation procedure will lift the rationality assumptions from the individual to the collective level, i.e., whether the collective choice will be rational whenever all individual choices are. To address this question, for each of a number of simple fragments of the language of propositional logic, we provide an axiomatic characterisation of the class of aggregation procedures that will lift all rationality assumptions expressible in that fragment.
Past and Future of DL-Lite
Artale, Alessandro (Free University of Bozen-Bolzano) | Kontchakov, Roman (Birkbeck College) | Ryzhikov, Vladislav (Free University of Bozen-Bolzano) | Zakharyaschev, Michael (Birkbeck College London)
Temporal conceptual data models (TCMs) can be encoded Conceptual data modelling formalisms such as the Entity-in various temporal description logics (TDLs), which Relationship model (ER) and Unified Modelling Language have been designed and investigated since the seminal paper (UML) have become a de facto standard in database design (Schild 1993) with the aim of understanding the computational by providing visual means to describe application domains price of introducing a temporal dimension in DLs; in a declarative and reusable way. On the other hand, both see (Lutz, Wolter, & Zakharyaschev 2008) for a recent survey. ER and UML turned out to be closely connected with description A general conclusion one can draw from the obtained logics (DLs) developed in the area of knowledge results is that--as far as there is nontrivial interaction between representation, underpinned by formal semantics and thus the temporal and DL components--TDLs based on capable of providing services for effective reasoning over full-fledged DLs like ALC turn out to be too complex for conceptual models; see, e.g., (Berardi, Calvanese, & De Giacomo effective reasoning (see the end of this section for details).
Decidable Fragments of First-Order Language Under Stable Model Semantics and Circumscription
Zhang, Heng (Tsinghua University) | Ying, Mingsheng (Tsinghua University)
The stable model semantics was recently generalized by Ferraris, Lee and Lifschitz to the full first-order language with a syntax translation approach that is very similar to McCarthy's circumscription. In this paper, we investigate the decidability and undecidability of various fragments of first-order language under both semantics of stable models and circumscription. Some maximally decidable classes and undecidable classes are identified. The results obtained in the paper show that the boundaries between decidability and undecidability for these two semantics are very different in spite of the similarity of definition. Moreover, for all fragments considered in the paper, decidability under the semantics of circumscription coincides with that in classical first-order logic. This seems rather counterintuitive due to the second-order definition of circumscription and the high undecidability of first-order circumscription.
First-Order Indefinability of Answer Set Programs on Finite Structures
Chen, Yin (South China Normal University) | Zhang, Yan (University of Western Sydney) | Zhou, Yi (University of Western Sydney)
An answer set program with variables is first-order definable on finite structures if the set of its finite answer sets can be captured by a first-order sentence, otherwise this program is first-order indefinable on finite structures. In this paper, we study the problem of first-order indefinability of answer set programs. We provide an Ehrenfeucht-Fraisse game-theoretic characterization for the first-order indefinability of answer set programs on finite structures. As an application of this approach, we show that the well-known finding Hamiltonian cycles program is not first-order definable on finite structures. We then define two notions named the 0-1 property and unbounded cycles or paths under the answer set semantics, from which we develop two sufficient conditions that may be effectively used in proving a program's first-order indefinability on finite structures under certain circumstances.
Space Efficient Evaluation of ASP Programs with Bounded Predicate Arities
Eiter, Thomas (Vienna University of Technology) | Faber, Wolfgang (University of Calabria) | Mushthofa, Mushthofa (Vienna University of Technology)
Answer Set Programming (ASP) has been deployed in many applications, thanks to the availability of efficient solvers. Most programs encountered in practice have an important property: Their predicate arities are bounded by a constant, and in this case it is known that the relevant computations can be done using polynomial space. However, all competitive ASP systems rely on grounding, due to which they may use exponential space for these programs. We present three evaluation methods that respect the polynomial space bound and a generic framework architecture for realization. Experimental results for a prototype implementation indicate that the methods are effective. They show not only benign space consumption, but interestingly also good runtime compared to some state of the art ASP solvers.