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 Logic & Formal Reasoning


Learning Efficient Logical Robot Strategies Involving Composable Objects

AAAI Conferences

Most logic-based machine learning algorithms rely on an Occamist bias where textual complexity of hypotheses is minimised. Within Inductive Logic Programming (ILP), this approach fails to distinguish between the efficiencies of hypothesised programs, such as quick sort (O(n log n)) and bubble sort (O(n 2 )). This paper addresses this issue by considering techniques to minimise both the textual complexity and resource complexity of hypothesised robot strategies. We develop a general framework for the problem of minimising resource complexity and show that on two robot strategy problems, 1) Postman 2) Sorter (recursively sort letters for delivery), the theoretical resource complexities of optimal strategies vary depending on whether objects can be composed within a strategy. The approach considered is an extension of Meta-Interpretive Learning (MIL), a recently developed paradigm in ILP which supports predicate invention and the learning of recursive logic programs. We introduce a new MIL implementation, Metagol O , and prove its convergence, with increasing numbers of randomly chosen examples to optimal strategies of this kind. Our experiments show that Metagol O learns theoretically optimal robot sorting strategies, which is in agreement with the theoretical predictions showing a clear divergence in resource requirements as the number of objects grows. To the authors’ knowledge this paper is the first demonstration of a learning algorithm able to learn optimal resource complexity robot strategies and algorithms for sorting lists.


Extending AGM Contraction to Arbitrary Logics

AAAI Conferences

Classic entrenchment-based contraction is not applicable to many useful logics, such as description logics. This is because the semantic construction refers to arbitrary disjunctions of formulas, while many logics do not fully support disjunction. In this paper, we present a new entrenchment-based contraction which does not rely on any logical connectives except conjunction. This contraction is applicable to all fragments of first-order logic that support conjunction. We provide a representation theorem for the contraction which shows that it satisfies all the AGM postulates except for the controversial Recovery Postulate, and is a natural generalisation of entrenchment-based contraction.


First-Order Disjunctive Logic Programming vs Normal Logic Programming

AAAI Conferences

In this paper, we study the expressive power of first-order disjunctive logic programming (DLP) and normal logic programming (NLP) under the stable model semantics. We show that, unlike the propositional case, first-order DLP is strictly more expressive than NLP. This result still holds even if auxiliary predicates are allowed, assuming that NP not equals to coNP. On the other side, we propose a partial translation from first-order DLP to NLP via unfolding and shifting, which suggests a sound yet incomplete approach to implement DLP via NLP solvers. We also identify some NLP definable subclasses, and conjecture to exactly capture NLP definability by unfolding and shifting.


Characterizing Causal Action Theories and Their Implementations in Answer Set Programming: Action Languages B, C, and Beyond

AAAI Conferences

We consider a simple language for writing causal action theories, and postulate several properties for the state transition models of these theories. We then consider some possible embeddings of these causal action theories in some other action formalisms, and their implementations in logic programs with answer set semantics. In particular, we propose to consider what we call permissible translations from these causal action theories to logic programs. We identify two sets of properties, and prove that for each set, there is only one permissible translation, under strong equivalence, that can satisfy all properties in the set. As it turns out, for one set, the unique permissible translation is essentially the same as Balduccini and Gelfond's translation from Gelfond and Lifschitz's action language B to logic programs. For the other, it is essentially the same as Lifschitz and Turner's translation from the action language C to logic programs. This work provides a new perspective on understanding, evaluating and comparing action languages by using sets of properties instead of examples. It will be interesting to see if other action languages can be similarly characterized, and whether new action formalisms can be defined using different sets of properties.


Verification of Knowledge-Based Programs over Description Logic Actions

AAAI Conferences

A knowledge-based program defines the behavior of an agent by combining primitive actions, programming constructs and test conditions that make explicit reference to the agent's knowledge. In this paper we consider a setting where an agent is equipped with a Description Logic (DL) knowledge base providing general domain knowledge and an incomplete description of the initial situation. We introduce a corresponding new DL-based action language that allows for representing both physical and sensing actions, and that we then use to build knowledge-based programs with test conditions expressed in the epistemic DL. After proving undecidability for the general case, we then discuss a restricted fragment where verification becomes decidable. The provided proof is constructive and comes with an upper bound on the procedure's complexity.


Computation and Complexity of Preference Inference Based on Hierarchical Models

AAAI Conferences

Preference Inference involves inferring additional user preferences from elicited or observed preferences, based on assumptions regarding the form of the user's preference relation. In this paper we consider a situation in which alternatives have an associated vector of costs, each component corresponding to a different criterion, and are compared using a kind of lexicographic order, similar to the way alternatives are compared in a Hierarchical Constraint Logic Programming model. It is assumed that the user has some (unknown) importance ordering on criteria, and that to compare two alternatives, firstly, the combined cost of each alternative with respect to the most important criteria are compared; only if these combined costs are equal, are the next most important criteria considered. The preference inference problem then consists of determining whether a preference statement can be inferred from a set of input preferences. We show that this problem is co-NP-complete, even if one restricts the cardinality of the equal-importance sets to have at most two elements, and one only considers non-strict preferences. However, it is polynomial if it is assumed that the user's ordering of criteria is a total ordering; it is also polynomial if the sets of equally important criteria are all equivalence classes of a given fixed equivalence relation. We give an efficient polynomial algorithm for these cases, which also throws light on the structure of the inference.


Belief Revision and Progression of Knowledge Bases in the Epistemic Situation Calculus

AAAI Conferences

Fundamental to reasoning about actions and beliefs is the projection problem: to decide what is believed after a sequence of actions is performed. Progression is one widely applied technique to solve this problem. In this paper we propose a novel framework for computing progression in the epistemic situation calculus. In particular, we model an agent's preferential belief structure using conditional statements and provide a technique for updating these conditional statements as actions are performed and sensing information is received. Moreover, we show, by using the concepts of natural revision and only-believing, that the progression of a conditional knowledge base can be represented by only-believing the revised set of conditional statements. These results lay the foundations for feasible belief progression due to the unique-model property of only-believing.


Characterization of the Expressivity of Existential Rule Queries

AAAI Conferences

Existential rules (also known as Datalog+/- or tuple-generating dependencies) have been intensively studied in recent years as a prominent formalism in knowledge representation and database systems. We consider them here as a querying formalism, extending classical Datalog, the language of deductive databases. It is well known that the classes of databases recognized by (Boolean) existential rule queries are closed under homomorphisms. Also, due to the existence of a semi-decision procedure (the chase), these database classes are recursively enumerable. We show that, conversely, every homomorphism-closed recursively enumerable query can be expressed as an existential rule query, thus arriving at a precise characterization of existential rules by model-theoretic and computational properties. Although the result is very intuitive, the proof turns out to be non-trivial. This result can be seen as a very expressive counterpart of the prominent Lyndon-Los-Tarski-Theorem characterizing the homomorphism-closed fragment of first-order logic. Notably, our result does not presume the existence of any additional built-in structure on the queried data, such as a linear order on the domain, which is a typical requirement for other characterizations in the spirit of descriptive complexity.


Execution Monitoring as Meta-Games for General Game-Playing Robots

AAAI Conferences

General Game Playing aims to create AI systems that can understand the rules of new games and learn to play them effectively without human intervention. The recent proposal for general game-playing robots extends this to AI systems that play games in the real world. Execution monitoring becomes a necessity when moving from a virtual to a physical environment, because in reality actions may not be executed properly and (human) opponents may make illegal game moves. We develop a formal framework for execution monitoring by which an action theory that provides an axiomatic description of a game is automatically embedded in a meta-game for a robotic player — called the arbiter — whose role is to monitor and correct failed actions. This allows for the seamless encoding of recovery behaviours within a meta-game, enabling a robot to recover from these unexpected events.


Realizability of Three-Valued Semantics for Abstract Dialectical Frameworks

AAAI Conferences

We investigate fundamental properties of three-valued semantics for abstract dialectical frameworks (ADFs). In particular, we deal with realizability, i.e., the question whether there exists an ADF that has a given set of interpretations as its semantics. We provide necessary and sufficient conditions that hold for a set of three-valued interpretations whenever there is an ADF realizing it under admissible, complete, grounded, or preferred semantics. Moreover, we discuss how to construct such an ADF in case of realizability. Our results lay the ground for studying the expressiveness of ADFs under three-valued semantics. As a first application we study implications of our results on the existence of certain join operators on ADFs.