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 Logic & Formal Reasoning


Extending Unification in $\mathcal{EL}$ to Disunification: The Case of Dismatching and Local Disunification

arXiv.org Artificial Intelligence

Unification in Description Logics has been introduced as a means to detect redundancies in ontologies. We try to extend the known decidability results for unification in the Description Logic $\mathcal{EL}$ to disunification since negative constraints can be used to avoid unwanted unifiers. While decidability of the solvability of general $\mathcal{EL}$-disunification problems remains an open problem, we obtain NP-completeness results for two interesting special cases: dismatching problems, where one side of each negative constraint must be ground, and local solvability of disunification problems, where we consider only solutions that are constructed from terms occurring in the input problem. More precisely, we first show that dismatching can be reduced to local disunification, and then provide two complementary NP-algorithms for finding local solutions of disunification problems.


Computer Scientists Close In on Perfect, Hack-Proof Code

WIRED

In the summer of 2015 a team of hackers attempted to take control of an unmanned military helicopter known as Little Bird. The helicopter, which is similar to the piloted version long-favored for US special operations missions, was stationed at a Boeing facility in Arizona. The hackers had a head start: At the time they began the operation, they already had access to one part of the drone's computer system. From there, all they needed to do was hack into Little Bird's onboard flight-control computer, and the drone was theirs. When the project started, a "Red Team" of hackers could have taken over the helicopter almost as easily as it could break into your home Wi-Fi.


Graph Aggregation

arXiv.org Artificial Intelligence

Graph aggregation is the process of computing a single output graph that constitutes a good compromise between several input graphs, each provided by a different source. One needs to perform graph aggregation in a wide variety of situations, e.g., when applying a voting rule (graphs as preference orders), when consolidating conflicting views regarding the relationships between arguments in a debate (graphs as abstract argumentation frameworks), or when computing a consensus between several alternative clusterings of a given dataset (graphs as equivalence relations). In this paper, we introduce a formal framework for graph aggregation grounded in social choice theory. Our focus is on understanding which properties shared by the individual input graphs will transfer to the output graph returned by a given aggregation rule. We consider both common properties of graphs, such as transitivity and reflexivity, and arbitrary properties expressible in certain fragments of modal logic. Our results establish several connections between the types of properties preserved under aggregation and the choice-theoretic axioms satisfied by the rules used. The most important of these results is a powerful impossibility theorem that generalises Arrow's seminal result for the aggregation of preference orders to a large collection of different types of graphs.


Qualitative Spatial Logics for Buffered Geometries

Journal of Artificial Intelligence Research

This paper describes a series of new qualitative spatial logics for checking consistency of sameAs and partOf matches between spatial objects from different geospatial datasets, especially from crowd-sourced datasets. Since geometries in crowd-sourced data are usually not very accurate or precise, we buffer geometries by a margin of error or a level of tolerance, and define spatial relations for buffered geometries. The spatial logics formalize the notions of `buffered equal' (intuitively corresponding to `possibly sameAs'), `buffered part of' (`possibly partOf'), `near' (`possibly connected') and `far' (`definitely disconnected'). A sound and complete axiomatisation of each logic is provided with respect to models based on metric spaces. For each of the logics, the satisfiability problem is shown to be NP-complete. Finally, we briefly describe how the logics are used in a system for generating and debugging matches between spatial objects, and report positive experimental evaluation results for the system.


Neural Abstract Machines & Program Induction workshop @ NIPS 2016

#artificialintelligence

Machine intelligence capable of learning complex procedural behavior, inducing (latent) programs, and reasoning with these programs is a key to solving artificial intelligence. The problems of learning procedural behavior and program induction have been studied from different perspectives in many computer science fields such as program synthesis [1], probabilistic programming [2], inductive logic programming [3], reinforcement learning [4], and recently in deep learning. However, despite the common goal, there seems to be little communication and collaboration between the different fields focused on this problem. Recently, there have been many success stories in the deep learning community related to learning neural networks capable of using trainable memory abstractions. This has led to the development of neural networks with differentiable data structures such as Neural Turing Machines [5], Memory Networks [6], Neural Stacks [7, 8], and Hierarchical Attentive Memory [11], among others. Simultaneously, neural program induction models like Neural Program-Interpreters [9] and the Neural Programmer [10] have created much excitement in the field, promising induction of algorithmic behavior, and enabling inclusion of programming languages in the processes of execution and induction, while remaining trainable end-to-end. Trainable program induction models have the potential to make a substantial impact on many problems involving long-term memory, reasoning, and procedural execution, such as question answering, dialog, and robotics. The aim of the NAMPI workshop is to bring together researchers and practitioners from both academia and industry, in the areas of deep learning, program synthesis, probabilistic programming, inductive programming and reinforcement learning, to exchange ideas on the future of program induction with a special focus on neural network models and abstract machines. Through this workshop we look to identify common challenges, exchange ideas and lessons learned from the different fields, as well as establish a (set of) standard evaluation benchmark(s) for approaches that learn with abstraction and/or reason with induced programs.


Online Learning of Event Definitions

arXiv.org Artificial Intelligence

The Event Calculus is a temporal logic that has been used as a basis in event recognition applications, providing among others, direct connections to machine learning, via Inductive Logic Programming (ILP). We present an ILP system for online learning of Event Calculus theories. To allow for a single-pass learning strategy, we use the Hoeffding bound for evaluating clauses on a subset of the input stream. We employ a decoupling scheme of the Event Calculus axioms during the learning process, that allows to learn each clause in isolation. Moreover, we use abductive-inductive logic programming techniques to handle unobserved target predicates. We evaluate our approach on an activity recognition application and compare it to a number of batch learning techniques. We obtain results of comparable predicative accuracy with significant speed-ups in training time. We also outperform hand-crafted rules and match the performance of a sound incremental learner that can only operate on noise-free datasets. This paper is under consideration for acceptance in TPLP.


Artificial intelligence - Wikipedia, the free encyclopedia

#artificialintelligence

Artificial intelligence (AI) is intelligence exhibited by machines. In computer science, an ideal "intelligent" machine is a flexible rational agent that perceives its environment and takes actions that maximize its chance of success at some goal.[1] Colloquially, the term "artificial intelligence" is applied when a machine mimics "cognitive" functions that humans associate with other human minds, such as "learning" and "problem solving".[2] As machines become increasingly capable, facilities once thought to require intelligence are removed from the definition. For example, optical character recognition is no longer perceived as an exemplar of "artificial intelligence" having become a routine technology.[3] Capabilities still classified as AI include advanced Chess and Go systems and self-driving cars. AI research is divided into subfields[4] that focus on specific problems or on specific approaches or on the use of a particular tool or towards satisfying particular applications. The central problems (or goals) of AI research include reasoning, knowledge, planning, learning, natural language processing (communication), perception and the ability to move and manipulate objects.[5] General intelligence is among the field's long-term goals.[6] Approaches include statistical methods, computational intelligence, soft computing (e.g. machine learning), and traditional symbolic AI. Many tools are used in AI, including versions of search and mathematical optimization, logic, methods based on probability and economics. The AI field draws upon computer science, mathematics, psychology, linguistics, philosophy, neuroscience and artificial psychology. The field was founded on the claim that human intelligence "can be so precisely described that a machine can be made to simulate it."[7] This raises philosophical arguments about the nature of the mind and the ethics of creating artificial beings endowed with human-like intelligence, issues which have been explored by myth, fiction and philosophy since antiquity.[8] Attempts to create artificial intelligence has experienced many setbacks, including the ALPAC report of 1966, the abandonment of perceptrons in 1970, the Lighthill Report of 1973 and the collapse of the Lisp machine market in 1987. In the twenty-first century AI techniques became an essential part of the technology industry, helping to solve many challenging problems in computer science.[9]


The CADE ATP System Competition — CASC

AI Magazine

One purpose of CASC is to provide a public evaluation of the relative capabilities of ATP systems. The TPTP version used for CASC is released beyond the ATP community. Fulfillment of these after the competition, so that new problems have not objectives provides insight and stimulus for the been seen by the entrants. In some divisions the systems development of more powerful ATP systems, leading are ranked according to the number of problems to increased and more effective use. The most recent CASC, accompanied by a proof or model (thus giving only held at CADE-25 in Berlin, Germany, in 2015, was an assurance of the existence of a proof/model).


Generating Models of a Matched Formula With a Polynomial Delay

Journal of Artificial Intelligence Research

A matched formula is a CNF formula whose incidence graph admits a matching which matches a distinct variable to every clause. Such a formula is always satisfiable. Matched formulas are used, for example, in the area of parametrized complexity. We prove that the problem of counting the number of the models (satisfying assignments) of a matched formula is #P-complete. On the other hand, we define a class of formulas generalizing the matched formulas and prove that for a formula in this class one can choose in polynomial time a variable suitable for splitting the tree for the search of the models of the formula. As a consequence, the models of a formula from this class, in particular of any matched formula, can be generated sequentially with a delay polynomial in the size of the input. On the other hand, we prove that this task cannot be performed efficiently for linearly satisfiable formulas, which is a generalization of matched formulas containing the class considered above.


Artificial intelligence plus common sense

#artificialintelligence

In the future, a new generation of autonomous robots is set to complete tasks autonomously, even if something unforeseeable happens. With the support of the Austrian Science Fund FWF, information technology experts in Graz are working to advance the development of artificial intelligence and equip robots with common sense. Something that children learn through play and that adults are able to do on the basis of past experience, such as responding to unexpected situations, remains one of the great challenges in robotics. Autonomous systems are expected to complete tasks given to them without external input. The deployment of such intelligent robots would be particularly important in critical situations – such as environmental disasters or industrial accidents.