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 Constraint-Based Reasoning


Generalizing Constraint Models in Constraint Acquisition

arXiv.org Artificial Intelligence

Constraint Acquisition (CA) aims to widen the use of constraint programming by assisting users in the modeling process. However, most CA methods suffer from a significant drawback: they learn a single set of individual constraints for a specific problem instance, but cannot generalize these constraints to the parameterized constraint specifications of the problem. In this paper, we address this limitation by proposing GenCon, a novel approach to learn parameterized constraint models capable of modeling varying instances of the same problem. To achieve this generalization, we make use of statistical learning techniques at the level of individual constraints. Specifically, we propose to train a classifier to predict, for any possible constraint and parameterization, whether the constraint belongs to the problem. We then show how, for some classes of classifiers, we can extract decision rules to construct interpretable constraint specifications. This enables the generation of ground constraints for any parameter instantiation. Additionally, we present a generate-and-test approach that can be used with any classifier, to generate the ground constraints on the fly. Our empirical results demonstrate that our approach achieves high accuracy and is robust to noise in the input instances.


A Constraint Embedding Approach for Dynamics Modeling of Parallel Kinematic Manipulators with Hybrid Limbs

arXiv.org Artificial Intelligence

Parallel kinematic manipulators (PKM) are characterized by closed kinematic loops, due to the parallel arrangement of limbs but also due to the existence of kinematic loops within the limbs. Moreover, many PKM are built with limbs constructed by serially combining kinematic loops. Such limbs are called hybrid, which form a particular class of complex limbs. Design and model-based control requires accurate dynamic PKM models desirably without model simplifications. Dynamics modeling then necessitates kinematic relations of all members of the PKM, in contrast to the standard kinematics modeling of PKM, where only the forward and inverse kinematics solution for the manipulator (relating input and output motions) are computed. This becomes more involved for PKM with hybrid limbs. In this paper a modular modeling approach is employed, where limbs are treated separately, and the individual dynamic equations of motions (EOM) are subsequently assembled to the overall model. Key to the kinematic modeling is the constraint resolution for the individual loops within the limbs. This local constraint resolution is a special case of the general \emph{constraint embedding} technique. The proposed method finally allows for a systematic modeling of general PKM. The method is demonstrated for the IRSBot-2, where each limb comprises two independent loops.


Exploiting Symmetries in MUS Computation (Extended version)

arXiv.org Artificial Intelligence

In eXplainable Constraint Solving (XCS), it is common to extract a Minimal Unsatisfiable Subset (MUS) from a set of unsatisfiable constraints. This helps explain to a user why a constraint specification does not admit a solution. Finding MUSes can be computationally expensive for highly symmetric problems, as many combinations of constraints need to be considered. In the traditional context of solving satisfaction problems, symmetry has been well studied, and effective ways to detect and exploit symmetries during the search exist. However, in the setting of finding MUSes of unsatisfiable constraint programs, symmetries are understudied. In this paper, we take inspiration from existing symmetry-handling techniques and adapt well-known MUS-computation methods to exploit symmetries in the specification, speeding-up overall computation time. Our results display a significant reduction of runtime for our adapted algorithms compared to the baseline on symmetric problems.


Analysis of Higher-Order Ising Hamiltonians

arXiv.org Artificial Intelligence

It is challenging to scale Ising machines for industrial-level problems due to algorithm or hardware limitations. Although higher-order Ising models provide a more compact encoding, they are, however, hard to physically implement. This work proposes a theoretical framework of a higher-order Ising simulator, IsingSim. The Ising spins and gradients in IsingSim are decoupled and self-customizable. We significantly accelerate the simulation speed via a bidirectional approach for differentiating the hyperedge functions. Our proof-of-concept implementation verifies the theoretical framework by simulating the Ising spins with exact and approximate gradients. Experiment results show that our novel framework can be a useful tool for providing design guidelines for higher-order Ising machines.


Introduction to AI Planning

arXiv.org Artificial Intelligence

These are notes for lectures presented at the University of Stuttgart that provide an introduction to key concepts and techniques in AI Planning. Artificial Intelligence Planning, also known as Automated Planning, emerged somewhere in 1966 from the need to give autonomy to a wheeled robot. Since then, it has evolved into a flourishing research and development discipline, often associated with scheduling. Over the decades, various approaches to planning have been developed with characteristics that make them appropriate for specific tasks and applications. Most approaches represent the world as a state within a state transition system; then the planning problem becomes that of searching a path in the state space from the current state to one which satisfies the goals of the user. The notes begin by introducing the state model and move on to exploring classical planning, the foundational form of planning, and present fundamental algorithms for solving such problems. Subsequently, we examine planning as a constraint satisfaction problem, outlining the mapping process and describing an approach to solve such problems. The most extensive section is dedicated to Hierarchical Task Network (HTN) planning, one of the most widely used and powerful planning techniques in the field. The lecture notes end with a bonus chapter on the Planning Domain Definition (PDDL) Language, the de facto standard syntax for representing non-hierarchical planning problems.


Trustworthy and Explainable Decision-Making for Workforce allocation

arXiv.org Artificial Intelligence

In industrial contexts, effective workforce allocation is crucial for operational efficiency. This paper presents an ongoing project focused on developing a decision-making tool designed for workforce allocation, emphasizing the explainability to enhance its trustworthiness. Our objective is to create a system that not only optimises the allocation of teams to scheduled tasks but also provides clear, understandable explanations for its decisions, particularly in cases where the problem is infeasible. By incorporating human-in-the-loop mechanisms, the tool aims to enhance user trust and facilitate interactive conflict resolution. We implemented our approach on a prototype tool/digital demonstrator intended to be evaluated on a real industrial scenario both in terms of performance and user acceptability.


On the Tractability Landscape of Conditional Minisum Approval Voting Rule

arXiv.org Artificial Intelligence

This work examines the Conditional Approval Framework for elections involving multiple interdependent issues, specifically focusing on the Conditional Minisum Approval Voting Rule. We first conduct a detailed analysis of the computational complexity of this rule, demonstrating that no approach can significantly outperform the brute-force algorithm under common computational complexity assumptions and various natural input restrictions. In response, we propose two practical restrictions (the first in the literature) that make the problem computationally tractable and show that these restrictions are essentially tight. Overall, this work provides a clear picture of the tractability landscape of the problem, contributing to a comprehensive understanding of the complications introduced by conditional ballots and indicating that conditional approval voting can be applied in practice, albeit under specific conditions.


An Optimistic Algorithm for Online Convex Optimization with Adversarial Constraints

arXiv.org Machine Learning

We study Online Convex Optimization (OCO) with adversarial constraints, where an online algorithm must make repeated decisions to minimize both convex loss functions and cumulative constraint violations. We focus on a setting where the algorithm has access to predictions of the loss and constraint functions. Our results show that we can improve the current best bounds of $ O(\sqrt{T}) $ regret and $ \tilde{O}(\sqrt{T}) $ cumulative constraint violations to $ O(\sqrt{E_T(f)}) $ and $ \tilde{O}(\sqrt{E_T(g)}) $, respectively, where $ E_T(f) $ and $ E_T(g) $ represent the cumulative prediction errors of the loss and constraint functions. In the worst case, where $ E_T(f) = O(T) $ and $ E_T(g) = O(T) $ (assuming bounded loss and constraint functions), our rates match the prior $ O(\sqrt{T}) $ results. However, when the loss and constraint predictions are accurate, our approach yields significantly smaller regret and cumulative constraint violations. Notably, if the constraint function remains constant over time, we achieve $ \tilde{O}(1) $ cumulative constraint violation, aligning with prior results.


Constrained Decoding with Speculative Lookaheads

arXiv.org Artificial Intelligence

Constrained decoding with lookahead heuristics (CDLH) is a highly effective method for aligning LLM generations to human preferences. However, the extensive lookahead roll-out operations for each generated token makes CDLH prohibitively expensive, resulting in low adoption in practice. In contrast, common decoding strategies such as greedy decoding are extremely efficient, but achieve very low constraint satisfaction. We propose constrained decoding with speculative lookaheads (CDSL), a technique that significantly improves upon the inference efficiency of CDLH without experiencing the drastic performance reduction seen with greedy decoding. CDSL is motivated by the recently proposed idea of speculative decoding that uses a much smaller draft LLM for generation and a larger target LLM for verification. In CDSL, the draft model is used to generate lookaheads which is verified by a combination of target LLM and task-specific reward functions. This process accelerates decoding by reducing the computational burden while maintaining strong performance. We evaluate CDSL in two constraint decoding tasks with three LLM families and achieve 2.2x to 12.15x speedup over CDLH without significant performance reduction.


Code-as-Monitor: Constraint-aware Visual Programming for Reactive and Proactive Robotic Failure Detection

arXiv.org Artificial Intelligence

Automatic detection and prevention of open-set failures are crucial in closed-loop robotic systems. Recent studies often struggle to simultaneously identify unexpected failures reactively after they occur and prevent foreseeable ones proactively. To this end, we propose Code-as-Monitor (CaM), a novel paradigm leveraging the vision-language model (VLM) for both open-set reactive and proactive failure detection. The core of our method is to formulate both tasks as a unified set of spatio-temporal constraint satisfaction problems and use VLM-generated code to evaluate them for real-time monitoring. To enhance the accuracy and efficiency of monitoring, we further introduce constraint elements that abstract constraint-related entities or their parts into compact geometric elements. This approach offers greater generality, simplifies tracking, and facilitates constraint-aware visual programming by leveraging these elements as visual prompts. Experiments show that CaM achieves a 28.7% higher success rate and reduces execution time by 31.8% under severe disturbances compared to baselines across three simulators and a real-world setting. Moreover, CaM can be integrated with open-loop control policies to form closed-loop systems, enabling long-horizon tasks in cluttered scenes with dynamic environments.