Constraint-Based Reasoning
VHPOP: Versatile Heuristic Partial Order Planner
Younes, H. L.S., Simmons, R. G.
VHPOP is a partial order causal link (POCL) planner loosely based on UCPOP. It draws from the experience gained in the early to mid 1990's on flaw selection strategies for POCL planning, and combines this with more recent developments in the field of domain independent planning such as distance based heuristics and reachability analysis. We present an adaptation of the additive heuristic for plan space planning, and modify it to account for possible reuse of existing actions in a plan. We also propose a large set of novel flaw selection strategies, and show how these can help us solve more problems than previously possible by POCL planners. VHPOP also supports planning with durative actions by incorporating standard techniques for temporal constraint reasoning. We demonstrate that the same heuristic techniques used to boost the performance of classical POCL planning can be effective in domains with durative actions as well. The result is a versatile heuristic POCL planner competitive with established CSP-based and heuristic state space planners.
Optimal Schedules for Parallelizing Anytime Algorithms: The Case of Shared Resources
Finkelstein, L., Markovitch, S., Rivlin, E.
The performance of anytime algorithms can be improved by simultaneously solving several instances of algorithm-problem pairs. These pairs may include different instances of a problem (such as starting from a different initial state), different algorithms (if several alternatives exist), or several runs of the same algorithm (for non-deterministic algorithms). In this paper we present a methodology for designing an optimal scheduling policy based on the statistical characteristics of the algorithms involved. We formally analyze the case where the processes share resources (a single-processor model), and provide an algorithm for optimal scheduling. We analyze, theoretically and empirically, the behavior of our scheduling algorithm for various distribution types.
Interval Constraint Solving for Camera Control and Motion Planning
Benhamou, Frederic, Goualard, Frederic, Languenou, Eric, Christie, Marc
Many problems in robust control and motion planning can be reduced to either find a sound approximation of the solution space determined by a set of nonlinear inequalities, or to the ``guaranteed tuning problem'' as defined by Jaulin and Walter, which amounts to finding a value for some tuning parameter such that a set of inequalities be verified for all the possible values of some perturbation vector. A classical approach to solve these problems, which satisfies the strong soundness requirement, involves some quantifier elimination procedure such as Collins' Cylindrical Algebraic Decomposition symbolic method. Sound numerical methods using interval arithmetic and local consistency enforcement to prune the search space are presented in this paper as much faster alternatives for both soundly solving systems of nonlinear inequalities, and addressing the guaranteed tuning problem whenever the perturbation vector has dimension one. The use of these methods in camera control is investigated, and experiments with the prototype of a declarative modeller to express camera motion using a cinematic language are reported and commented.
The Noisy Euclidean Traveling Salesman Problem and Learning
Braun, Mikio L., Buhmann, Joachim M.
We consider noisy Euclidean traveling salesman problems in the plane, which are random combinatorial problems with underlying structure. Gibbs sampling is used to compute average trajectories, which estimate the underlying structure common to all instances. This procedure requires identifying the exact relationship between permutations and tours. In a learning setting, the average trajectory is used as a model to construct solutions to new instances sampled from the same source. Experimental results show that the average trajectory can in fact estimate the underlying structure and that overfitting effects occur if the trajectory adapts too closely to a single instance.
The Noisy Euclidean Traveling Salesman Problem and Learning
Braun, Mikio L., Buhmann, Joachim M.
We consider noisy Euclidean traveling salesman problems in the plane, which are random combinatorial problems with underlying structure. Gibbs sampling is used to compute average trajectories, which estimate the underlying structure common to all instances. This procedure requires identifying the exact relationship between permutations and tours. In a learning setting, the average trajectory is used as a model to construct solutions to new instances sampled from the same source. Experimental results show that the average trajectory can in fact estimate the underlying structure and that overfitting effects occur if the trajectory adapts too closely to a single instance.
The Noisy Euclidean Traveling Salesman Problem and Learning
Braun, Mikio L., Buhmann, Joachim M.
We consider noisy Euclidean traveling salesman problems in the plane, which are random combinatorial problems with underlying structure. Gibbs sampling is used to compute average trajectories, which estimate the underlying structure common to all instances. This procedure requires identifying the exact relationship between permutations and tours. In a learning setting, the average trajectory isused as a model to construct solutions to new instances sampled from the same source. Experimental results show that the average trajectory can in fact estimate the underlying structure and that overfitting effects occur if the trajectory adapts too closely to a single instance.
Staff Scheduling for Inbound Call and Customer Contact Centers
Fukunaga, Alex, Hamilton, Ed, Fama, Jason, Andre, David, Matan, Ofer, Nourbakhsh, Illah
The staff scheduling problem is a critical problem in the call center (or, more generally, customer contact center) industry. This article describes DIRECTOR, a staff scheduling system for contact centers. DIRECTOR is a constraint-based system that uses AI search techniques to generate schedules that satisfy and optimize a wide range of constraints and service-quality metrics. DIRECTOR has successfully been deployed at more than 800 contact centers, with significant measurable benefits, some of which are documented in case studies included in this article.
Domain Filtering Consistencies
Enforcing local consistencies is one of the main features of constraint reasoning. Which level of local consistency should be used when searching for solutions in a constraint network is a basic question. Arc consistency and partial forms of arc consistency have been widely studied, and have been known for sometime through the forward checking or the MAC search algorithms. Until recently, stronger forms of local consistency remained limited to those that change the structure of the constraint graph, and thus, could not be used in practice, especially on large networks. This paper focuses on the local consistencies that are stronger than arc consistency, without changing the structure of the network, i.e., only removing inconsistent values from the domains. In the last five years, several such local consistencies have been proposed by us or by others. We make an overview of all of them, and highlight some relations between them. We compare them both theoretically and experimentally, considering their pruning efficiency and the time required to enforce them.
A New Direction in AI: Toward a Computational Theory of Perceptions
Fast-forward (FF) was the most successful automatic planner in the Fifth International Conference on Artificial Intelligence Planning and Scheduling (AIPS '00) planning systems competition. Like the well-known hsp system, FF relies on forward search in the state space, guided by a heuristic that estimates goal distances by ignoring delete lists. It differs from HSP in a number of important details. This article describes the algorithmic techniques used in FF in comparison to hsp and evaluates their benefits in terms of run-time and solution-length behavior. Humans have a remarkable capability to perform a wide variety of physical and mental tasks without any measurements and any computations. Familiar examples are parking a car, driving in city traffic, playing golf, cooking a meal, and summarizing a story. In performing such tasks, humans use perceptions of time, direction, speed, shape, possibility, likelihood, truth, and other attributes of physical and mental objects. Reflecting the bounded ability of the human brain to resolve detail, perceptions are intrinsically imprecise. In more concrete terms, perceptions are f-granular, meaning that (1) the boundaries of perceived classes are unsharp and (2) the values of attributes are granulated, with a granule being a clump of values (points, objects) drawn together by indistinguishability, similarity, proximity, and function. For example, the granules of age might be labeled very young, young, middle aged, old, very old, and so on. F-granularity of perceptions puts them well beyond the reach of traditional methods of analysis based on predicate logic or probability theory. The computational theory of perceptions (CTP), which is outlined in this article, adds to the armamentarium of AI a capability to compute and reason with perception-based information. The point of departure in CTP is the assumption that perceptions are described by propositions drawn from a natural language; for example, it is unlikely that there will be a significant increase in the price of oil in the near future. In CTP, a proposition, p, is viewed as an answer to a question, and the meaning of p is represented as a generalized constraint. To compute with perceptions, their descriptors are translated into what is called the generalized constraint language (GCL). Then, goal-directed constraint propagation is utilized to answer a given query. A concept that plays a key role in CTP is that of precisiated natural language (PNL). The computational theory of perceptions suggests a new direction in AI -- a direction that might enhance the ability of AI to deal with realworld problems in which decision-relevant information is a mixture of measurements and perceptions. What is not widely recognized is that many important problems in AI fall into this category.
Conflict-Directed Backjumping Revisited
In recent years, many improvements to backtracking algorithms for solving constraint satisfaction problems have been proposed. The techniques for improving backtracking algorithms can be conveniently classified as look-ahead schemes and look-back schemes. Unfortunately, look-ahead and look-back schemes are not entirely orthogonal as it has been observed empirically that the enhancement of look-ahead techniques is sometimes counterproductive to the effects of look-back techniques. In this paper, we focus on the relationship between the two most important look-ahead techniques---using a variable ordering heuristic and maintaining a level of local consistency during the backtracking search---and the look-back technique of conflict-directed backjumping (CBJ). We show that there exists a ``perfect'' dynamic variable ordering such that CBJ becomes redundant. We also show theoretically that as the level of local consistency that is maintained in the backtracking search is increased, the less that backjumping will be an improvement. Our theoretical results partially explain why a backtracking algorithm doing more in the look-ahead phase cannot benefit more from the backjumping look-back scheme. Finally, we show empirically that adding CBJ to a backtracking algorithm that maintains generalized arc consistency (GAC), an algorithm that we refer to as GAC-CBJ, can still provide orders of magnitude speedups. Our empirical results contrast with Bessiere and Regin's conclusion (1996) that CBJ is useless to an algorithm that maintains arc consistency.