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 Constraint-Based Reasoning


Exact phase transition of backtrack-free search with implications on the power of greedy algorithms

arXiv.org Artificial Intelligence

Backtracking is a basic strategy to solve constraint satisfaction problems (CSPs). A satisfiable CSP instance is backtrack-free if a solution can be found without encountering any dead-end during a backtracking search, implying that the instance is easy to solve. We prove an exact phase transition of backtrack-free search in some random CSPs, namely in Model RB and in Model RD. This is the first time an exact phase transition of backtrack-free search can be identified on some random CSPs. Our technical results also have interesting implications on the power of greedy algorithms, on the width of random hypergraphs and on the exact satisfiability threshold of random CSPs.


The Expressive Power of Binary Submodular Functions

arXiv.org Artificial Intelligence

It has previously been an open problem whether all Boolean submodular functions can be decomposed into a sum of binary submodular functions over a possibly larger set of variables. This problem has been considered within several different contexts in computer science, including computer vision, artificial intelligence, and pseudo-Boolean optimisation. Using a connection between the expressive power of valued constraints and certain algebraic properties of functions, we answer this question negatively. Our results have several corollaries. First, we characterise precisely which submodular functions of arity 4 can be expressed by binary submodular functions. Next, we identify a novel class of submodular functions of arbitrary arities which can be expressed by binary submodular functions, and therefore minimised efficiently using a so-called expressibility reduction to the Min-Cut problem. More importantly, our results imply limitations on this kind of reduction and establish for the first time that it cannot be used in general to minimise arbitrary submodular functions. Finally, we refute a conjecture of Promislow and Young on the structure of the extreme rays of the cone of Boolean submodular functions.


Airport Gate Assignment: New Model and Implementation

arXiv.org Artificial Intelligence

Airport gate assignment is of great importance in airport operations. In this paper, we study the Airport Gate Assignment Problem (AGAP), propose a new model and implement the model with Optimization Programming language (OPL). With the objective to minimize the number of conflicts of any two adjacent aircrafts assigned to the same gate, we build a mathematical model with logical constraints and the binary constraints, which can provide an efficient evaluation criterion for the Airlines to estimate the current gate assignment. To illustrate the feasibility of the model we construct experiments with the data obtained from Continental Airlines, Houston Gorge Bush Intercontinental Airport IAH, which indicate that our model is both energetic and effective. Moreover, we interpret experimental results, which further demonstrate that our proposed model can provide a powerful tool for airline companies to estimate the efficiency of their current work of gate assignment.


Computational Logic Foundations of KGP Agents

Journal of Artificial Intelligence Research

This paper presents the computational logic foundations of a model of agency called the KGP (Knowledge, Goals and Plan model. This model allows the specification of heterogeneous agents that can interact with each other, and can exhibit both proactive and reactive behaviour allowing them to function in dynamic environments by adjusting their goals and plans when changes happen in such environments. KGP provides a highly modular agent architecture that integrates a collection of reasoning and physical capabilities, synthesised within transitions that update the agent's state in response to reasoning, sensing and acting. Transitions are orchestrated by cycle theories that specify the order in which transitions are executed while taking into account the dynamic context and agent preferences, as well as selection operators for providing inputs to transitions.


Completeness and Performance Of The APO Algorithm

Journal of Artificial Intelligence Research

Asynchronous Partial Overlay (APO) is a search algorithm that uses cooperative mediation to solve Distributed Constraint Satisfaction Problems (DisCSPs). The algorithm partitions the search into different subproblems of the DisCSP. The original proof of completeness of the APO algorithm is based on the growth of the size of the subproblems. The present paper demonstrates that this expected growth of subproblems does not occur in some situations, leading to a termination problem of the algorithm. The problematic parts in the APO algorithm that interfere with its completeness are identified and necessary modifications to the algorithm that fix these problematic parts are given. The resulting version of the algorithm, Complete Asynchronous Partial Overlay (CompAPO), ensures its completeness. Formal proofs for the soundness and completeness of CompAPO are given. A detailed performance evaluation of CompAPO comparing it to other DisCSP algorithms is presented, along with an extensive experimental evaluation of the algorithms unique behavior. Additionally, an optimization version of the algorithm, CompOptAPO, is presented, discussed, and evaluated.



Solving Multiagent Networks Using Distributed Constraint Optimization

AI Magazine

In many cooperative multiagent domains, the effect of local interactions between agents can be compactly represented as a network structure. Given that agents are spread across such a network, agents directly interact only with a small group of neighbors. A distributed constraint optimization problem (DCOP) is a useful framework to reason about such networks of agents. Given agents’ inability to communicate and collaborate in large groups in such networks, we focus on an approach called k-optimality for solving DCOPs. In this approach, agents form groups of one or more agents until no group of k or fewer agents can possibly improve the DCOP solution; we define this type of local optimum, and any algorithm guaranteed to reach such a local optimum, as k-optimal. The article provides an overview of three key results related to koptimality. The first set of results gives worst-case guarantees on the solution quality of k-optima in a DCOP. These guarantees can help determine an appropriate k-optimal algorithm, or possibly an appropriate constraint graph structure, for agents to use in situations where the cost of coordination between agents must be weighed against the quality of the solution reached. The second set of results gives upper bounds on the number of k-optima that can exist in a DCOP. These results are useful in domains where a DCOP must generate a set of solutions rather than a single solution. Finally, we sketch algorithms for k-optimality and provide some experimental results for 1-, 2- and 3-optimal algorithms for several types of DCOPs.


The Ultrametric Constraint and its Application to Phylogenetics

Journal of Artificial Intelligence Research

A phylogenetic tree shows the evolutionary relationships among species. Internal nodes of the tree represent speciation events and leaf nodes correspond to species. A goal of phylogenetics is to combine such trees into larger trees, called supertrees, whilst respecting the relationships in the original trees. A rooted tree exhibits an ultrametric property; that is, for any three leaves of the tree it must be that one pair has a deeper most recent common ancestor than the other pairs, or that all three have the same most recent common ancestor. This inspires a constraint programming encoding for rooted trees. We present an efficient constraint that enforces the ultrametric property over a symmetric array of constrained integer variables, with the inevitable property that the lower bounds of any three variables are mutually supportive. We show that this allows an efficient constraint-based solution to the supertree construction problem. We demonstrate that the versatility of constraint programming can be exploited to allow solutions to variants of the supertree construction problem.


Comparison between CPBPV, ESC/Java, CBMC, Blast, EUREKA and Why for Bounded Program Verification

arXiv.org Artificial Intelligence

This report describes experimental results for a set of benchmarks on program verification. It compares the capabilities of CPBVP "Constraint Programming framework for Bounded Program Verification" [4] with the following frameworks: ESC/Java, CBMC, Blast, EUREKA and Why.


M-DPOP: Faithful Distributed Implementation of Efficient Social Choice Problems

Journal of Artificial Intelligence Research

In the efficient social choice problem, the goal is to assign values, subject to side constraints, to a set of variables to maximize the total utility across a population of agents, where each agent has private information about its utility function. In this paper we model the social choice problem as a distributed constraint optimization problem (DCOP), in which each agent can communicate with other agents that share an interest in one or more variables. Whereas existing DCOP algorithms can be easily manipulated by an agent, either by misreporting private information or deviating from the algorithm, we introduce M-DPOP, the first DCOP algorithm that provides a faithful distributed implementation for efficient social choice. This provides a concrete example of how the methods of mechanism design can be unified with those of distributed optimization. Faithfulness ensures that no agent can benefit by unilaterally deviating from any aspect of the protocol, neither information-revelation, computation, nor communication, and whatever the private information of other agents. We allow for payments by agents to a central bank, which is the only central authoritythat we require. To achieve faithfulness, we carefully integrate the Vickrey-Clarke-Groves (VCG) mechanism with the DPOP algorithm, such that each agent is only asked to perform computation, report information, and send messages that is in its own best interest. Determining agent i's payment requires solving the social choice problem without agent i. Here, we present a method to reuse computation performed in solving the main problem in a way that is robust against manipulation by the excluded agent. Experimental results on structured problems show that as much as 87% of the computation required for solving the marginal problems can be avoided by re-use, providing very good scalability in the number of agents. On unstructured problems, we observe a sensitivity of M-DPOP to the density of the problem, and we show that reusability decreases from almost 100% for very sparse problems to around 20% for highly connected problems. We close with a discussion of the features of DCOP that enable faithful implementations in this problem, the challenge of reusing computation from the main problem to marginal problems in other algorithms such as ADOPT and OptAPO, and the prospect of methods to avoid the welfare loss that can occur because of the transfer of payments to the bank.