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 Constraint-Based Reasoning


An Effective Algorithm for and Phase Transitions of the Directed Hamiltonian Cycle Problem

Journal of Artificial Intelligence Research

The Hamiltonian cycle problem (HCP) is an important combinatorial problem with applications in many areas. It is among the first problems used for studying intrinsic properties, including phase transitions, of combinatorial problems. While thorough theoretical and experimental analyses have been made on the HCP in undirected graphs, a limited amount of work has been done for the HCP in directed graphs (DHCP). The main contribution of this work is an effective algorithm for the DHCP. Our algorithm explores and exploits the close relationship between the DHCP and the Assignment Problem (AP) and utilizes a technique based on Boolean satisfiability (SAT). By combining effective algorithms for the AP and SAT, our algorithm significantly outperforms previous exact DHCP algorithms, including an algorithm based on the award-winning Concorde TSP algorithm. The second result of the current study is an experimental analysis of phase transitions of the DHCP, verifying and refining a known phase transition of the DHCP.


Assisting Scientists with Complex Data Analysis Tasks through Semantic Workflows

AAAI Conferences

To assist scientists in data analysis tasks, we have developed semantic workflow representations that support automatic constraint propagation and reasoning algorithms to manage constraints among the individual workflow steps. Semantic constraints can be used to represent requirements of input datasets as well as best practices for the method represented in a workflow. We demonstrate how the Wings workflow system uses semantic workflows to assist users in creating workflows while validating that the workflows comply with the requirements of the software components and datasets. Wings reasons over semantic workflow representations that consist of both a traditional dataflow graph as well as a network of constraints on the data and components of the workflow.


A Cognitive-Consistency Based Model of Population Wide Attitude Change

AAAI Conferences

Attitudes play a significant role in determining how individuals process information and behave. In this paper we have developed a new computational model of population wide attitude change that captures the social level: how individuals interact and communicate information, and the cognitive level: how attitudes and concept interact with each other. The model captures the cognitive aspect by representing each individuals as a parallel constraint satisfaction network. The dynamics of this model are explored through a simple attitude change experiment where we vary the social network and distribution of attitudes in a population.


Reasoning about Cardinal Directions between Extended Objects: The Hardness Result

arXiv.org Artificial Intelligence

The cardinal direction calculus (CDC) proposed by Goyal and Egenhofer is a very expressive qualitative calculus for directional information of extended objects. Early work has shown that consistency checking of complete networks of basic CDC constraints is tractable while reasoning with the CDC in general is NP-hard. This paper shows, however, if allowing some constraints unspecified, then consistency checking of possibly incomplete networks of basic CDC constraints is already intractable. This draws a sharp boundary between the tractable and intractable subclasses of the CDC. The result is achieved by a reduction from the well-known 3-SAT problem.


Qualitative Reasoning about Relative Direction on Adjustable Levels of Granularity

arXiv.org Artificial Intelligence

An important issue in Qualitative Spatial Reasoning is the representation of relative direction. In this paper we present simple geometric rules that enable reasoning about relative direction between oriented points. This framework, the Oriented Point Algebra OPRA_m, has a scalable granularity m. We develop a simple algorithm for computing the OPRA_m composition tables and prove its correctness. Using a composition table, algebraic closure for a set of OPRA statements is sufficient to solve spatial navigation tasks. And it turns out that scalable granularity is useful in these navigation tasks.


A Partial Taxonomy of Substitutability and Interchangeability

arXiv.org Artificial Intelligence

Substitutability, interchangeability and related concepts in Constraint Programming were introduced approximately twenty years ago and have given rise to considerable subsequent research. We survey this work, classify, and relate the different concepts, and indicate directions for future work, in particular with respect to making connections with research into symmetry breaking. This paper is a condensed version of a larger work in progress.


A Constraint Satisfaction Framework for Executing Perceptions and Actions in Diagrammatic Reasoning

Journal of Artificial Intelligence Research

Diagrammatic reasoning (DR) is pervasive in human problem solving as a powerful adjunct to symbolic reasoning based on language-like representations. The research reported in this paper is a contribution to building a general purpose DR system as an extension to a SOAR-like problem solving architecture. The work is in a framework in which DR is modeled as a process where subtasks are solved, as appropriate, either by inference from symbolic representations or by interaction with a diagram, i.e., perceiving specified information from a diagram or modifying/creating objects in a diagram in specified ways according to problem solving needs. The perceptions and actions in most DR systems built so far are hand-coded for the specific application, even when the rest of the system is built using the general architecture. The absence of a general framework for executing perceptions/actions poses as a major hindrance to using them opportunistically -- the essence of open-ended search in problem solving. Our goal is to develop a framework for executing a wide variety of specified perceptions and actions across tasks/domains without human intervention. We observe that the domain/task-specific visual perceptions/actions can be transformed into domain/task-independent spatial problems. We specify a spatial problem as a quantified constraint satisfaction problem in the real domain using an open-ended vocabulary of properties, relations and actions involving three kinds of diagrammatic objects -- points, curves, regions. Solving a spatial problem from this specification requires computing the equivalent simplified quantifier-free expression, the complexity of which is inherently doubly exponential. We represent objects as configuration of simple elements to facilitate decomposition of complex problems into simpler and similar subproblems. We show that, if the symbolic solution to a subproblem can be expressed concisely, quantifiers can be eliminated from spatial problems in low-order polynomial time using similar previously solved subproblems. This requires determining the similarity of two problems, the existence of a mapping between them computable in polynomial time, and designing a memory for storing previously solved problems so as to facilitate search. The efficacy of the idea is shown by time complexity analysis. We demonstrate the proposed approach by executing perceptions and actions involved in DR tasks in two army applications.


Tanagra: An Intelligent Level Design Assistant for 2D Platformers

AAAI Conferences

We use a reactive planning language, ABL (Mateas and Stern 2002), to easily express hierarchical patterns of Creating a good level is a time consuming and iterative geometry that can be incorporated into the level, and also process: designers will typically play a level themselves a monitor and react to designer changes. The geometric number of times before showing it to anyone else, simply relationships between level components are given to a to check that it is playable and meets their expectations constraint solver, Choco (Choco Team 2008), as a set of (Castillo and Novak 2008). Making a change to a small constraints that must be satisfied, thus ensuring that the section of a level, such as moving a single piece of generator will never produce an unplayable level. A geometry, can have a wide impact and require much of the diagram desc rastructure is shown in rest of the level to be modified as well.


AAAI News

AI Magazine

AAAI/SIGART Doctoral Consortium, and the second AAAI Educational Advances in Artificial Intelligence Symposium, to name only a few of the AAAI is pleased to present the 2011 Spring Symposium Series, to highlights. For complete information be held Monday through Wednesday, March 21-23, 2011, at on these programs, including Tutorial Stanford University.


Efficient Knowledge Base Management in DCSP

arXiv.org Artificial Intelligence

DCSP (Distributed Constraint Satisfaction Problem) has been a very important research area in AI (Artificial Intelligence). There are many application problems in distributed AI that can be formalized as DSCPs. With the increasing complexity and problem size of the application problems in AI, the required storage place in searching and the average searching time are increasing too. Thus, to use a limited storage place efficiently in solving DCSP becomes a very important problem, and it can help to reduce searching time as well. This paper provides an efficient knowledge base management approach based on general usage of hyper-resolution-rule in consistence algorithm. The approach minimizes the increasing of the knowledge base by eliminate sufficient constraint and false nogood. These eliminations do not change the completeness of the original knowledge base increased. The proofs are given as well. The example shows that this approach decrease both the new nogoods generated and the knowledge base greatly. Thus it decreases the required storage place and simplify the searching process.