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 Constraint-Based Reasoning


Reasoning on Interval and Point-based Disjunctive Metric Constraints in Temporal Contexts

arXiv.org Artificial Intelligence

We introduce a temporal model for reasoning on disjunctive metric constraints on intervals and time points in temporal contexts. This temporal model is composed of a labeled temporal algebra and its reasoning algorithms. The labeled temporal algebra defines labeled disjunctive metric point-based constraints, where each disjunct in each input disjunctive constraint is univocally associated to a label. Reasoning algorithms manage labeled constraints, associated label lists, and sets of mutually inconsistent disjuncts. These algorithms guarantee consistency and obtain a minimal network. Additionally, constraints can be organized in a hierarchy of alternative temporal contexts. Therefore, we can reason on context-dependent disjunctive metric constraints on intervals and points. Moreover, the model is able to represent non-binary constraints, such that logical dependencies on disjuncts in constraints can be handled. The computational cost of reasoning algorithms is exponential in accordance with the underlying problem complexity, although some improvements are proposed.


Soft Constraints of Difference and Equality

Journal of Artificial Intelligence Research

In many combinatorial problems one may need to model the diversity or similarity of assignments in a solution. For example, one may wish to maximise or minimise the number of distinct values in a solution. To formulate problems of this type, we can use soft variants of the well known AllDifferent and AllEqual constraints. We present a taxonomy of six soft global constraints, generated by combining the two latter ones and the two standard cost functions, which are either maximised or minimised. We characterise the complexity of achieving arc and bounds consistency on these constraints, resolving those cases for which NP-hardness was neither proven nor disproven. In particular, we explore in depth the constraint ensuring that at least k pairs of variables have a common value. We show that achieving arc consistency is NP-hard, however achieving bounds consistency can be done in polynomial time through dynamic programming. Moreover, we show that the maximum number of pairs of equal variables can be approximated by a factor 1/2 with a linear time greedy algorithm. Finally, we provide a fixed parameter tractable algorithm with respect to the number of values appearing in more than two distinct domains. Interestingly, this taxonomy shows that enforcing equality is harder than enforcing difference.


Partial-Order Support-Link Scheduling

AAAI Conferences

Partial-order schedules are valued because they are flexible, and therefore more robust to unexpected delays. Previous work has indicated that constructing partial-order schedules by a two-stage method, in which a fixed-time schedule is first found and a partial order then lifted from it, is far more efficient than constructing them directly by a least-commitment partial-order scheduling algorithm. However, the two-stage method is limited to exploring only a fraction of the space of partial-order schedules, namely those that can be obtained from the given fixed-time schedule. We introduce a novel constraint formulation of partial-order scheduling, which establishes explicit resource-providing "links" between activities instead of detecting and eliminating potential resource conflicts. We show that this yields an algorithm that is much faster than previous (precedence constraint posting) partial-order scheduling methods, and comparable to the two-stage method in terms of the quality and robustness of the schedules it finds. This algorithm is also complete, and because it searches the entire space of partial-order schedules, can be adapted to optimising different robustness criteria.


Cross-Domain Action-Model Acquisition for Planning via Web Search

AAAI Conferences

Applying learning techniques to acquire action models is an area of intense research interest. Most previous works in this area have assumed that there is a significant amount of training data available in a planning domain of interest, which we call target domain, where action models are to be learned. However, it is often difficult to acquire sufficient training data to ensure that the learned action models are of high quality. In this paper, we develop a novel approach to learning action models with limited training data in the target domain by transferring knowledge from related auxiliary or source domains. We assume that the action models in the source domains have already been created before, and seek to transfer as much of the the available information from the source domains as possible to help our learning task. We first exploit a Web searching method to bridge the target and source domains, such that transferrable knowledge from source domains is identified. We then encode the transferred knowledge together with the available data from the target domain as constraints in a maximum satisfiability problem, and solve these constraints using a weighted MAX-SAT solver. We finally transform the solutions thus obtained into high-quality target-domain action models. We empirically show that our transfer-learning based framework is effective in several domains, including the International Planning Competition (IPC) domains and some synthetic domains.


Computing All-Pairs Shortest Paths by Leveraging Low Treewidth

AAAI Conferences

Considering directed graphs on n vertices and m edges with real (possibly negative) weights, we present two new, efficient algorithms for computing all-pairs shortest paths (APSP). These algorithms make use of directed path consistency (DPC) along a vertex ordering d. The algorithms run in O(n 2 w d ) time, where w d is the graph width induced by this vertex ordering. For graphs of constant treewidth, this yields O(n 2 ) time, which is optimal. On chordal graphs, the algorithms run in O(nm) time. We show empirically that also in many general cases, both constructed and from realistic benchmarks, the algorithms often outperform Johnson's algorithm, which represents the current state of the art with a run time of O(nm + n 2 log n). These algorithms can be used for temporal and spatial reasoning, e.g. for the Simple Temporal Problem (STP), which underlines its relevance to the planning and scheduling community.


Scheduling an Aircraft Repair Shop

AAAI Conferences

We address a scheduling problem in the context of military aircraft maintenance where the goal is to meet the aircraft requirements for a number of missions in the presence of breakdowns. The assignment of aircraft to a mission must consider the requirements for the mission, the probability of aircraft failure, and capacity of the repair shop that maintains the aircraft. Therefore, a solution both assigns aircraft to missions and schedules the repair shop to meet the assignments. We propose a dispatching heuristic algorithm; three complete approaches based on mixed integer programming, constraint programming, and logic-based Benders decomposition; and a hybrid heuristic-complete approach. Experiments demonstrate that the logic-based Benders variation combining mixed integer programming and constraint programming outperforms the other approaches, that the dispatching heuristic can feasibly schedule the repair shop in a very short time, and that using the dispatching solution as a bound marginally improves the complete approaches.


Difficulty Rating of Sudoku Puzzles by a Computational Model

AAAI Conferences

We discuss and evaluate metrics for difficulty rating of Sudoku puzzles. The correlation coefficient with human performance for our best metric is 0.95. The data on human performance were obtained from three web portals and they comprise thousands of hours of human solving over 2000 problems. We provide a simple computational model of human solving activity and evaluate it over collected data. Using the model we show that there are two sources of problem difficulty: complexity of individual steps (logic operations) and structure of dependency among steps. Beside providing a very good Sudoku-tuned metric, we also discuss a metric with few Sudoku-specific details, which still provides good results (correlation coefficient is 0.88). Hence we believe that the approach should be applicable to difficulty rating of other constraint satisfaction problems.


Special Track on Cognition and Artificial Intelligence

AAAI Conferences

Cognitive psychology and artificial intelligence have provided valuable insights into the scope and limitations of human thought and behavior. As technology becomes more of a fixture in our daily routines, advances in artificial intelligence increasingly impact how we think and interact with others. This track is motivated by these two fronts of research: the basic theoretical integration of cognition and artificial intelligence; and its application to real-world domains. As such, the track will cover a wide range of issues. We welcomed submissions in any area where cognition and computers are mutually explored, but especially encouraged work in how humans and computers communicate or how artificial intelligence facilitates communication.


Preference Elicitation and Winner Determination in Multi-Attribute Auctions

AAAI Conferences

Multi-Attribute Reverse Auctions (MARAs) are excellent protocols to automate negotiation among sellers. Eliciting the buyer0s preferences and determining the winner are both challenging problems for MARAs. To solve these problems, we propose two algorithms namely MAUT* and CP-net*, which are respectively the improvement of the Multi-Attribute Utility Theory (MAUT) and constrained CP-net. The buyers can now express conditional, qualitative as well as quantitative preferences over the item attributes. To evaluate the performance in time of the proposed algorithms, we conduct an experimental study on several problem instances. The results favor MAUT* in most of the cases.


A Method of Virtual Camera Selection Using Soft Constraints

AAAI Conferences

We describe a software tool to select among camera feeds from multiple virtual cameras in a virtual environment using semiring constraint satisfaction problem techniques (SCSP), a soft constraint approach. We show how to encode a designer's preferences, and select the best camera feed even in over-constrained or under-constrained environments. The system functions in real time for dynamic scenes, using only current information (ie. no prediction). To reduce computation costs for a final implementation, the SCSP evaluation can be cached and converted to native code. Our approach is implemented in two virtual environments: a virtual hockey game using a spectator viewpoint, and a virtual 3D maze game using a third person perspective. Comparisons against hard constraints (constraint satisfaction problems) are made.