Constraint-Based Reasoning
Reformulating Dynamic Linear Constraint Satisfaction Problems as Weighted CSPs for Searching Robust Solutions
Climent, Laura (Universidad Politécnica de Valencia) | Salido, Miguel รngel (Universidad Politécnica de Valencia) | Barber, Federico (Universidad Politécnica de Valencia)
Constraint programming is a successful technology for solving combinatorial problems modeled as constraint satisfaction problems (CSPs). Many real life problems come from uncertain and dynamic environments, which means that the initial description of the problem may change during its execution. In these cases, the solution found for a problem may become invalid. The search of robust solutions for dynamic CSPs (DynCSPs) has become an important issue in the field of constraint programming. In this paper we reformulate DynCSPs withlinear constraints as weighted CSPs (WCSPs), and we present an approach that searches for robust solutions in problems without associated information about possible future changes. Thus, the best solution for a modeled WCSP will be a robust solution for the original DynCSP.
Satisfiability Modulo Theories: An Efficient Approach for the Resource-Constrained Project Scheduling Problem
Ansรณtegui, Carlos (Universitat de Lleida) | Bofill, Miquel (Universitat de Girona) | Palahรญ, Miquel (Universitat de Girona) | Suy, Josep (Universitat de Girona) | Villaret, Mateu (Universitat de Girona)
The Resource-Constrained Project Scheduling Problem (RCPSP) and some of its extensions have been widely studied. Many approaches have been considered to solve this problem: constraint programming (CP), Boolean satisfiability (SAT), mixed integer linear programming (MILP), branch and bound algorithms (BB) and others. In this paper, we present a new approach for solving this problem: satisfiability modulo theories (SMT). Solvers for SMT generalize SAT solving by adding the ability to handle arithmetic and other theories. We provide several encodings of the RCPSP into SMT, and introduce rcp2smt, a tool for solving RCPSP instances using SMT solvers, which exhibits good performance.
Recommendation Technologies for Configurable Products
Falkner, Andreas (Siemens AG Austria) | Felfernig, Alexander (Graz University of Technology) | Haag, Albert (SAP AG)
State of the art recommender systems support users in the selection of items from a predefined assortment (for example, movies, books, and songs). In contrast to an explicit definition of each individual item, configurable products such as computers, financial service portfolios, and cars are repreยฌsented in the form of a configuration knowledge base that describes the properties of allowed instances. Although the knowledge representation used is different compared to non-confiยฌgurable products, the decision support requirements remain the same: users have to be supported in finding a solution that fits their wishes and needs. In this article we show how recommendation technologies can be applied for supporting the configuration of products. In addition to existing approaches we discuss relevant issues for future research.
A Constraint Programming Approach for Solving a Queueing Control Problem
Terekhov, Daria, Beck, J. Christopher
In a facility with front room and back room operations, it is useful to switch workers between the rooms in order to cope with changing customer demand. Assuming stochastic customer arrival and service times, we seek a policy for switching workers such that the expected customer waiting time is minimized while the expected back room staffing is sufficient to perform all work. Three novel constraint programming models and several shaving procedures for these models are presented. Experimental results show that a model based on closed-form expressions together with a combination of shaving procedures is the most efficient. This model is able to find and prove optimal solutions for many problem instances within a reasonable run-time. Previously, the only available approach was a heuristic algorithm. Furthermore, a hybrid method combining the heuristic and the best constraint programming method is shown to perform as well as the heuristic in terms of solution quality over time, while achieving the same performance in terms of proving optimality as the pure constraint programming model. This is the first work of which we are aware that solves such queueing-based problems with constraint programming.
Modelling Constraint Solver Architecture Design as a Constraint Problem
Gent, Ian P., Jefferson, Chris, Kotthoff, Lars, Miguel, Ian
Designing component-based constraint solvers is a complex problem. Some components are required, some are optional and there are interdependencies between the components. Because of this, previous approaches to solver design and modification have been ad-hoc and limited. We present a system that transforms a description of the components and the characteristics of the target constraint solver into a constraint problem. Solving this problem yields the description of a valid solver. Our approach represents a significant step towards the automated design and synthesis of constraint solvers that are specialised for individual constraint problem classes or instances.
Representing and Reasoning with Qualitative Preferences for Compositional Systems
Santhanam, G. R., Basu, S., Honavar, V.
Many applications, e.g., Web service composition, complex system design, team formation, etc., rely on methods for identifying collections of objects or entities satisfying some functional requirement. Among the collections that satisfy the functional requirement, it is often necessary to identify one or more collections that are optimal with respect to user preferences over a set of attributes that describe the non-functional properties of the collection. We develop a formalism that lets users express the relative importance among attributes and qualitative preferences over the valuations of each attribute. We define a dominance relation that allows us to compare collections of objects in terms of preferences over attributes of the objects that make up the collection. We establish some key properties of the dominance relation. In particular, we show that the dominance relation is a strict partial order when the intra-attribute preference relations are strict partial orders and the relative importance preference relation is an interval order. We provide algorithms that use this dominance relation to identify the set of most preferred collections. We show that under certain conditions, the algorithms are guaranteed to return only (sound), all (complete), or at least one (weakly complete) of the most preferred collections. We present results of simulation experiments comparing the proposed algorithms with respect to (a) the quality of solutions (number of most preferred solutions) produced by the algorithms, and (b) their performance and efficiency. We also explore some interesting conjectures suggested by the results of our experiments that relate the properties of the user preferences, the dominance relation, and the algorithms.
Scheduling Bipartite Tournaments to Minimize Total Travel Distance
Hoshino, R., Kawarabayashi, K.
In many professional sports leagues, teams from opposing leagues/conferences compete against one another, playing inter-league games. This is an example of a bipartite tournament. In this paper, we consider the problem of reducing the total travel distance of bipartite tournaments, by analyzing inter-league scheduling from the perspective of discrete optimization. This research has natural applications to sports scheduling, especially for leagues such as the National Basketball Association (NBA) where teams must travel long distances across North America to play all their games, thus consuming much time, money, and greenhouse gas emissions. We introduce the Bipartite Traveling Tournament Problem (BTTP), the inter-league variant of the well-studied Traveling Tournament Problem. We prove that the 2n-team BTTP is NP-complete, but for small values of n, a distance-optimal inter-league schedule can be generated from an algorithm based on minimum-weight 4-cycle-covers. We apply our theoretical results to the 12-team Nippon Professional Baseball (NPB) league in Japan, producing a provably-optimal schedule requiring 42950 kilometres of total team travel, a 16% reduction compared to the actual distance traveled by these teams during the 2010 NPB season. We also develop a nearly-optimal inter-league tournament for the 30-team NBA league, just 3.8% higher than the trivial theoretical lower bound.
Resource Allocation Among Agents with MDP-Induced Preferences
Allocating scarce resources among agents to maximize global utility is, in general, computationally challenging. We focus on problems where resources enable agents to execute actions in stochastic environments, modeled as Markov decision processes (MDPs), such that the value of a resource bundle is defined as the expected value of the optimal MDP policy realizable given these resources. We present an algorithm that simultaneously solves the resource-allocation and the policy-optimization problems. This allows us to avoid explicitly representing utilities over exponentially many resource bundles, leading to drastic (often exponential) reductions in computational complexity. We then use this algorithm in the context of self-interested agents to design a combinatorial auction for allocating resources. We empirically demonstrate the effectiveness of our approach by showing that it can, in minutes, optimally solve problems for which a straightforward combinatorial resource-allocation technique would require the agents to enumerate up to 2^100 resource bundles and the auctioneer to solve an NP-complete problem with an input of that size.
An Algebraic Graphical Model for Decision with Uncertainties, Feasibilities, and Utilities
Pralet, C., Schiex, T., Verfaillie, G.
Numerous formalisms and dedicated algorithms have been designed in the last decades to model and solve decision making problems. Some formalisms, such as constraint networks, can express "simple" decision problems, while others are designed to take into account uncertainties, unfeasible decisions, and utilities. Even in a single formalism, several variants are often proposed to model different types of uncertainty (probability, possibility...) or utility (additive or not). In this article, we introduce an algebraic graphical model that encompasses a large number of such formalisms: (1) we first adapt previous structures from Friedman, Chu and Halpern for representing uncertainty, utility, and expected utility in order to deal with generic forms of sequential decision making; (2) on these structures, we then introduce composite graphical models that express information via variables linked by "local" functions, thanks to conditional independence; (3) on these graphical models, we finally define a simple class of queries which can represent various scenarios in terms of observabilities and controllabilities. A natural decision-tree semantics for such queries is completed by an equivalent operational semantics, which induces generic algorithms. The proposed framework, called the Plausibility-Feasibility-Utility (PFU) framework, not only provides a better understanding of the links between existing formalisms, but it also covers yet unpublished frameworks (such as possibilistic influence diagrams) and unifies formalisms such as quantified boolean formulas and influence diagrams. Our backtrack and variable elimination generic algorithms are a first step towards unified algorithms.
Proactive Algorithms for Job Shop Scheduling with Probabilistic Durations
Most classical scheduling formulations assume a fixed and known duration for each activity. In this paper, we weaken this assumption, requiring instead that each duration can be represented by an independent random variable with a known mean and variance. The best solutions are ones which have a high probability of achieving a good makespan. We first create a theoretical framework, formally showing how Monte Carlo simulation can be combined with deterministic scheduling algorithms to solve this problem. We propose an associated deterministic scheduling problem whose solution is proved, under certain conditions, to be a lower bound for the probabilistic problem. We then propose and investigate a number of techniques for solving such problems based on combinations of Monte Carlo simulation, solutions to the associated deterministic problem, and either constraint programming or tabu search. Our empirical results demonstrate that a combination of the use of the associated deterministic problem and Monte Carlo simulation results in algorithms that scale best both in terms of problem size and uncertainty. Further experiments point to the correlation between the quality of the deterministic solution and the quality of the probabilistic solution as a major factor responsible for this success.