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 Constraint-Based Reasoning


Tree Projections and Structural Decomposition Methods: Minimality and Game-Theoretic Characterization

arXiv.org Artificial Intelligence

Tree projections provide a mathematical framework that encompasses all the various (purely) structural decomposition methods that have been proposed in the literature to single out classes of nearly-acyclic (hyper)graphs, such as the tree decomposition method, which is the most powerful decomposition method on graphs, and the (generalized) hypertree decomposition method, which is its natural counterpart on arbitrary hypergraphs. The paper analyzes this framework, by focusing in particular on "minimal" tree projections, that is, on tree projections without useless redundancies. First, it is shown that minimal tree projections enjoy a number of properties that are usually required for normal form decompositions in various structural decomposition methods. In particular, they enjoy the same kind of connection properties as (minimal) tree decompositions of graphs, with the result being tight in the light of the negative answer that is provided to the open question about whether they enjoy a slightly stronger notion of connection property, defined to speed-up the computation of hypertree decompositions. Second, it is shown that tree projections admit a natural game-theoretic characterization in terms of the Captain and Robber game. In this game, as for the Robber and Cops game characterizing tree decompositions, the existence of winning strategies implies the existence of monotone ones. As a special case, the Captain and Robber game can be used to characterize the generalized hypertree decomposition method, where such a game-theoretic characterization was missing and asked for. Besides their theoretical interest, these results have immediate algorithmic applications both for the general setting and for structural decomposition methods that can be recast in terms of tree projections.


Soft Constraint Logic Programming for Electric Vehicle Travel Optimization

arXiv.org Artificial Intelligence

Soft Constraint Logic Programming is a natural and flexible declarative programming formalism, which allows to model and solve real-life problems involving constraints of different types. In this paper, after providing a slightly more general and elegant presentation of the framework, we show how we can apply it to the e-mobility problem of coordinating electric vehicles in order to overcome both energetic and temporal constraints and so to reduce their running cost. In particular, we focus on the journey optimization sub-problem, considering sequences of trips from a user's appointment to another one. Solutions provide the best alternatives in terms of time and energy consumption, including route sequences and possible charging events.


The Dynamic Controllability of Conditional STNs with Uncertainty

arXiv.org Artificial Intelligence

Recent attempts to automate business processes and medical-treatment processes have uncovered the need for a formal framework that can accommodate not only temporal constraints, but also observations and actions with uncontrollable durations. To meet this need, this paper defines a Conditional Simple Temporal Network with Uncertainty (CSTNU) that combines the simple temporal constraints from a Simple Temporal Network (STN) with the conditional nodes from a Conditional Simple Temporal Problem (CSTP) and the contingent links from a Simple Temporal Network with Uncertainty (STNU). A notion of dynamic controllability for a CSTNU is defined that generalizes the dynamic consistency of a CTP and the dynamic controllability of an STNU.


A New Look at BDDs for Pseudo-Boolean Constraints

Journal of Artificial Intelligence Research

Pseudo-Boolean constraints are omnipresent in practical applications, and thus a significant effort has been devoted to the development of good SAT encoding techniques for them. Some of these encodings first construct a Binary Decision Diagram (BDD) for the constraint, and then encode the BDD into a propositional formula. These BDD-based approaches have some important advantages, such as not being dependent on the size of the coefficients, or being able to share the same BDD for representing many constraints. We first focus on the size of the resulting BDDs, which was considered to be an open problem in our research community. We report on previous work where it was proved that there are Pseudo-Boolean constraints for which no polynomial BDD exists. We also give an alternative and simpler proof assuming that NP is different from Co-NP. More interestingly, here we also show how to overcome the possible exponential blowup of BDDs by \emph{coefficient decomposition}. This allows us to give the first polynomial generalized arc-consistent ROBDD-based encoding for Pseudo-Boolean constraints. Finally, we focus on practical issues: we show how to efficiently construct such ROBDDs, how to encode them into SAT with only 2 clauses per node, and present experimental results that confirm that our approach is competitive with other encodings and state-of-the-art Pseudo-Boolean solvers.


Discovering Protein Clusters

AAAI Conferences

As biological data about genes and their interactions proliferates, scientists have the opportunity to identify sets of proteins whose interactions make them worthy of further investigation. This paper reports on a knowledge discovery technique to support that work. Foretell is an algorithm originally designed to support search for solutions to constraint satisfaction problems. Recent adaptations enable Foretell to detect sets of genes that interact heavily with one another. We provide empirical results, and describe ongoing work on biological meaning and knowledge infusion from the user.


Phase Transition of Tractability in Constraint Satisfaction and Bayesian Network Inference

arXiv.org Artificial Intelligence

Identifying tractable subclasses and designing efficient algorithms for these tractable classes are important topics in the study of constraint satisfaction and Bayesian network inference problems. In this paper we investigate the asymptotic average behavior of a typical tractable subclass characterized by the treewidth of the problems. We show that the property of having a bounded treewidth in the constraint satisfaction problem and Bayesian network inference problem has a phase transition that occurs while the underlying structures of problems are still sparse. This implies that algorithms making use of treewidth based structural knowledge only work efficiently in a limited range of random instances. INTRODUCTION It is well known that many NP complete problems have tractable subclasses characterized by certain structural parameters.


Approximate Decomposition: A Method for Bounding and Estimating Probabilistic and Deterministic Queries

arXiv.org Artificial Intelligence

In this paper, we introduce a method for approximating the solution to inference and optimization tasks in uncertain and deterministic reasoning. Such tasks are in general intractable for exact algorithms because of the large number of dependency relationships in their structure. Our method effectively maps such a dense problem to a sparser one which is in some sense "closest". Exact methods can be run on the sparser problem to derive bounds on the original answer, which can be quite sharp. We present empirical results demonstrating that our method works well on the tasks of belief inference and finding the probability of the most probable explanation in belief networks, and finding the cost of the solution that violates the smallest number of constraints in constraint satisfaction problems. On one large CPCS network, for example, we were able to calculate upper and lower bounds on the conditional probability of a variable, given evidence, that were almost identical in the average case.


A Simple Insight into Iterative Belief Propagation's Success

arXiv.org Artificial Intelligence

In Non - ergodic belief networks the posterior belief OF many queries given evidence may become zero.The paper shows that WHEN belief propagation IS applied iteratively OVER arbitrary networks(the so called, iterative OR loopy belief propagation(IBP)) it IS identical TO an arc - consistency algorithm relative TO zero - belief queries(namely assessing zero posterior probabilities). This implies that zero - belief conclusions derived BY belief propagation converge AND are sound.More importantly it suggests that the inference power OF IBP IS AS strong AND AS weak, AS that OF arc - consistency.This allows the synthesis OF belief networks FOR which belief propagation IS useless ON one hand, AND focuses the investigation OF classes OF belief network FOR which belief propagation may be zero - complete.Finally, ALL the above conclusions apply also TO Generalized belief propagation algorithms that extend loopy belief propagation AND allow a crisper understanding OF their power.


Distributed Problem Solving

AI Magazine

Distributed problem solving is a subfield within multiagent systems, where agents are assumed to be part of a team and collaborate with each other to reach a common goal. In this article, we illustrate the motivations for distributed problem solving and provide an overview of two distributed problem solving models, namely distributed constraint satisfaction problems (DCSPs) and distributed constraint optimization problems (DCOPs), and some of their algorithms.


AI@NICTA

AI Magazine

NICTA is Australia's Information and Communications Technology (ICT) Centre of Excellence. It is the largest organization in Australia dedicated to ICT research. While it has close links with local universities, it is in fact an independent but not-for-profit company in the business of doing research, commercializing that research and training PhD students to do that research. Much of the work taking place at NICTA involves various topics in artificial intelligence. In this article, we survey some of the AI work being undertaken at NICTA.