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 Constraint-Based Reasoning


Nash Propagation for Loopy Graphical Games

Neural Information Processing Systems

We introduce NashProp, an iterative and local message-passing algorithm forcomputing Nash equilibria in multi-player games represented by arbitrary undirected graphs. We provide a formal analysis and experimental evidencedemonstrating that NashProp performs well on large graphical games with many loops, often converging in just a dozen iterations ongraphs with hundreds of nodes. NashProp generalizes the tree algorithm of (Kearns et al. 2001), and can be viewed as similar in spirit to belief propagation in probabilistic inference,and thus complements the recent work of (Vickrey and Koller 2002), who explored a junction tree approach. Thus, as for probabilistic inference,we have at least two promising general-purpose approaches toequilibria computation in graphs.


Model-Based Programming of Fault-Aware Systems

AI Magazine

A wide range of sensor-rich, networked embedded systems are being created that must operate robustly for years in the face of novel failures by managing complex autonomic processes. These systems are being composed, for example, into vast networks of space, air, ground, and underwater vehicles. Our objective is to revolutionize the way in which we control these new artifacts by creating reactive model-based programming languages that enable everyday systems to reason intelligently and enable machines to explore other worlds. A model-based program is state and fault aware; it elevates the programming task to specifying intended state evolutions of a system. The program's executive automatically coordinates system interactions to achieve these states, entertaining known and potential failures, using models of its constituents and environment. At the executive's core is a method, called CONFLICT-DIRECTED A*, which quickly prunes promising but infeasible solutions, using a form of one-shot learning. This approach has been demonstrated on a range of systems, including the National Aeronautics and Space Administration's Deep Space One probe. Model-based programming is being generalized to hybrid discrete-continuous systems and the coordination of networks of robotic vehicles.


Model-Based Computing for Design and Control of Reconfigurable Systems

AI Magazine

Complex electro-mechanical products, such as high-end printers and photocopiers, are designed as families, with reusable modules put together in different manufacturable configurations, and the ability to add new modules in the field. The modules are controlled locally by software that must take into account the entire configuration. This poses two problems for the manufacturer. The first is how to make the overall control architecture adapt to, and use productively, the inclusion of particular modules. The second is to decide, at design time, whether a proposed module is a worthwhile addition to the system: will the resulting system perform enough better to outweigh the costs of including the module? This article indicates how the use of qualitative, constraint-based models provides support for solving both of these problems. This has become an accepted part of the practice of Xerox, and the control software is deployed in high-end Xerox printers.


VHPOP: Versatile Heuristic Partial Order Planner

Journal of Artificial Intelligence Research

VHPOP is a partial order causal link (POCL) planner loosely based on UCPOP. It draws from the experience gained in the early to mid 1990's on flaw selection strategies for POCL planning, and combines this with more recent developments in the field of domain independent planning such as distance based heuristics and reachability analysis. We present an adaptation of the additive heuristic for plan space planning, and modify it to account for possible reuse of existing actions in a plan. We also propose a large set of novel flaw selection strategies, and show how these can help us solve more problems than previously possible by POCL planners. VHPOP also supports planning with durative actions by incorporating standard techniques for temporal constraint reasoning. We demonstrate that the same heuristic techniques used to boost the performance of classical POCL planning can be effective in domains with durative actions as well. The result is a versatile heuristic POCL planner competitive with established CSP-based and heuristic state space planners.


SAPA: A Multi-objective Metric Temporal Planner

Journal of Artificial Intelligence Research

Sapa is a domain-independent heuristic forward chaining planner that can handle durative actions, metric resource constraints, and deadline goals. It is designed to be capable of handling the multi-objective nature of metric temporal planning. Our technical contributions include (i) planning-graph based methods for deriving heuristics that are sensitive to both cost and makespan (ii) techniques for adjusting the heuristic estimates to take action interactions and metric resource limitations into account and (iii) a linear time greedy post-processing technique to improve execution flexibility of the solution plans. An implementation of Sapa using many of the techniques presented in this paper was one of the best domain independent planners for domains with metric and temporal constraints in the third International Planning Competition, held at AIPS-02. We describe the technical details of extracting the heuristics and present an empirical evaluation of the current implementation of Sapa.


Optimal Schedules for Parallelizing Anytime Algorithms: The Case of Shared Resources

Journal of Artificial Intelligence Research

The performance of anytime algorithms can be improved by simultaneously solving several instances of algorithm-problem pairs. These pairs may include different instances of a problem (such as starting from a different initial state), different algorithms (if several alternatives exist), or several runs of the same algorithm (for non-deterministic algorithms). In this paper we present a methodology for designing an optimal scheduling policy based on the statistical characteristics of the algorithms involved. We formally analyze the case where the processes share resources (a single-processor model), and provide an algorithm for optimal scheduling. We analyze, theoretically and empirically, the behavior of our scheduling algorithm for various distribution types.


Interval Constraint Solving for Camera Control and Motion Planning

arXiv.org Artificial Intelligence

Many problems in robust control and motion planning can be reduced to either find a sound approximation of the solution space determined by a set of nonlinear inequalities, or to the ``guaranteed tuning problem'' as defined by Jaulin and Walter, which amounts to finding a value for some tuning parameter such that a set of inequalities be verified for all the possible values of some perturbation vector. A classical approach to solve these problems, which satisfies the strong soundness requirement, involves some quantifier elimination procedure such as Collins' Cylindrical Algebraic Decomposition symbolic method. Sound numerical methods using interval arithmetic and local consistency enforcement to prune the search space are presented in this paper as much faster alternatives for both soundly solving systems of nonlinear inequalities, and addressing the guaranteed tuning problem whenever the perturbation vector has dimension one. The use of these methods in camera control is investigated, and experiments with the prototype of a declarative modeller to express camera motion using a cinematic language are reported and commented.


The Noisy Euclidean Traveling Salesman Problem and Learning

Neural Information Processing Systems

We consider noisy Euclidean traveling salesman problems in the plane, which are random combinatorial problems with underlying structure. Gibbs sampling is used to compute average trajectories, which estimate the underlying structure common to all instances. This procedure requires identifying the exact relationship between permutations and tours. In a learning setting, the average trajectory is used as a model to construct solutions to new instances sampled from the same source. Experimental results show that the average trajectory can in fact estimate the underlying structure and that overfitting effects occur if the trajectory adapts too closely to a single instance.


The Noisy Euclidean Traveling Salesman Problem and Learning

Neural Information Processing Systems

We consider noisy Euclidean traveling salesman problems in the plane, which are random combinatorial problems with underlying structure. Gibbs sampling is used to compute average trajectories, which estimate the underlying structure common to all instances. This procedure requires identifying the exact relationship between permutations and tours. In a learning setting, the average trajectory isused as a model to construct solutions to new instances sampled from the same source. Experimental results show that the average trajectory can in fact estimate the underlying structure and that overfitting effects occur if the trajectory adapts too closely to a single instance.


Staff Scheduling for Inbound Call and Customer Contact Centers

AI Magazine

The staff scheduling problem is a critical problem in the call center (or, more generally, customer contact center) industry. This article describes DIRECTOR, a staff scheduling system for contact centers. DIRECTOR is a constraint-based system that uses AI search techniques to generate schedules that satisfy and optimize a wide range of constraints and service-quality metrics. DIRECTOR has successfully been deployed at more than 800 contact centers, with significant measurable benefits, some of which are documented in case studies included in this article.