Goto

Collaborating Authors

 Constraint-Based Reasoning


A Variable Neighborhood Search for Flying Sidekick Traveling Salesman Problem

arXiv.org Artificial Intelligence

The efficiency and dynamism of Unmanned Aerial Vehicles (UAVs), or drones, present substantial application opportunities in several industries in the last years. Notably, the logistic companies gave close attention to these vehicles envisioning reduce delivery time and operational cost. A variant of the Traveling Salesman Problem (TSP) called Flying Sidekick Traveling Salesman Problem (FSTSP) was introduced involving drone-assisted parcel delivery. The drone is launched from the truck, proceeds to deliver parcels to a customer and then is recovered by the truck in a third location. While the drone travels through a trip, the truck delivers parcels to other customers as long as the drone has enough battery to hover waiting for the truck. This work proposes a hybrid heuristic that the initial solution is created from the optimal TSP solution reached by a TSP solver. Next, an implementation of the General Variable Neighborhood Search is used to obtain the delivery routes of truck and drone. Computational experiments show the potential of the algorithm to improve the delivery time significantly. Furthermore, we provide a new set of instances based on well-known TSPLIB instances.


Query Answering with Transitive and Linear-Ordered Data

Journal of Artificial Intelligence Research

We consider entailment problems involving powerful constraint languages such as frontier-guarded existential rules in which we impose additional semantic restrictions on a set of distinguished relations. We consider restricting a relation to be transitive, restricting a relation to be the transitive closure of another relation, and restricting a relation to be a linear order. We give some natural variants of guardedness that allow inference to be decidable in each case, and isolate the complexity of the corresponding decision problems. Finally we show that slight changes in these conditions lead to undecidability.


Solving the clustered traveling salesman problem with d-relaxed priority rule

arXiv.org Artificial Intelligence

The Clustered Traveling Salesman Problem with a Prespecified Order on the Clusters, a variant of the well-known traveling salesman problem is studied in literature. In this problem, delivery locations are divided into clusters with different urgency levels and more urgent locations must be visited before less urgent ones. However, this could lead to an inefficient route in terms of traveling cost. This priority-oriented constraint can be relaxed by a rule called d-relaxed priority that provides a trade-off between transportation cost and emergency level. Our research proposes two approaches to solve the problem with d-relaxed priority rule. We improve the mathematical formulation proposed in the literature to construct an exact solution method. A meta-heuristic method based on the framework of Iterated Local Search with problem-tailored operators is also introduced to find approximate solutions. Experimental results show the effectiveness of our methods.


Current Trends and Future Research Directions for Interactive Music

arXiv.org Artificial Intelligence

Technology has shaped the way on which we compose and produce music: Notably, the invention of microphones, magnetic tapes, amplifiers and computers pushed the development of new music styles in the 20th century. In fact, several artistic domains have been benefiting from such technology developments; for instance, Experimental music, nonlinear music, Electroacoustic music, and interactive music. Experimental music is composed in such a way that its outcome is often unforeseeable; for instance, it may contain random generated tones, computer-generated content, variable-duration notes and "free" content. It may also include atonal melodies and microtones. Another domain is nonlinear music, in which the scenario is divided in parts whose order can be chosen at execution time. We will use the term "nonlinear" music in that sense. Nonlinear music exists from many centuries ago; for instance, Mozart's minuets in which the order of work's musical material was determined by coin-tosses. Electroacoustic music was originated by the incorporation of electronic sound production into compositional practice.


Inferring geometric constraints in human demonstrations

arXiv.org Artificial Intelligence

This paper presents an approach for inferring geometric constraints in human demonstrations. In our method, geometric constraint models are built to create representations of kinematic constraints such as fixed point, axial rotation, prismatic motion, planar motion and others across multiple degrees of freedom. Our method infers geometric constraints using both kinematic and force/torque information. The approach first fits all the constraint models using kinematic information and evaluates them individually using position, force and moment criteria. Our approach does not require information about the constraint type or contact geometry; it can determine both simultaneously. We present experimental evaluations using instrumented tongs that show how constraints can be robustly inferred in recordings of human demonstrations.


CPDist: Deep Siamese Networks for Learning Distances Between Structured Preferences

arXiv.org Artificial Intelligence

Preference are central to decision making by both machines and humans. Representing, learning, and reasoning with preferences is an important area of study both within computer science and across the sciences. When working with preferences it is necessary to understand and compute the distance between sets of objects, e.g., the preferences of a user and a the descriptions of objects to be recommended. We present CPDist, a novel neural network to address the problem of learning to measure the distance between structured preference representations. We use the popular CP-net formalism to represent preferences and then leverage deep neural networks to learn a recently proposed metric function that is computationally hard to compute directly. CPDist is a novel metric learning approach based on the use of deep siamese networks which learn the Kendal Tau distance between partial orders that are induced by compact preference representations. We find that CPDist is able to learn the distance function with high accuracy and outperform existing approximation algorithms on both the regression and classification task using less computation time. Performance remains good even when CPDist is trained with only a small number of samples compared to the dimension of the solution space, indicating the network generalizes well.


Global Constraint Catalog, Volume II, Time-Series Constraints

arXiv.org Artificial Intelligence

First this report presents a restricted set of finite transducers used to synthesise structural time-series constraints described by means of a multi-layered function composition scheme. Second it provides the corresponding synthesised catalogue of structural time-series constraints where each constraint is explicitly described in terms of automata with registers.


Human-Machine Collaborative Optimization via Apprenticeship Scheduling

Journal of Artificial Intelligence Research

Coordinating agents to complete a set of tasks with intercoupled temporal and resource constraints is computationally challenging, yet human domain experts can solve these difficult scheduling problems using paradigms learned through years of apprenticeship. A process for manually codifying this domain knowledge within a computational framework is necessary to scale beyond the "single-expert, single-trainee" apprenticeship model. However, human domain experts often have difficulty describing their decision-making processes. We propose a new approach for capturing this decision-making process through counterfactual reasoning in pairwise comparisons. Our approach is model-free and does not require iterating through the state space. We demonstrate that this approach accurately learns multifaceted heuristics on a synthetic and real world data sets. We also demonstrate that policies learned from human scheduling demonstration via apprenticeship learning can substantially improve the efficiency of schedule optimization. We employ this human-machine collaborative optimization technique on a variant of the weapon-to-target assignment problem. We demonstrate that this technique generates optimal solutions up to 9.5 times faster than a state-of-the-art optimization algorithm.


Addressing the Fundamental Tension of PCGML with Discriminative Learning

arXiv.org Machine Learning

Abstract--Procedural content generation via machine learning (PCGML) is typically framed as the task of fitting a generative model to full-scale examples of a desired content distribution. This approach presents a fundamental tension: the more design effort expended to produce detailed training examples for shaping a generator, the lower the return on investment from applying PCGML in the first place. In response, we propose the use of discriminative models (which capture the validity of a design rather the distribution of the content) trained on positive and negative examples. Through a modest modification of WaveFunctionCollapse, a commercially-adopted PCG approach that we characterize as using elementary machine learning, we demonstrate a new mode of control for learning-based generators. We demonstrate how an artist might craft a focused set of additional positive and negative examples by critique of the generator's previous outputs. This interaction mode bridges PCGML with mixed-initiative design assistance tools by working with a machine to define a space of valid designs rather than just one new design. Procedural Content Generation via Machine Learning (PCGML) is the recent term for the strategy of controlling content generators using examples [1]. Existing PCGML approaches train their statistical models based on preexisting artist-provided samples of the desired content. However, there is a fundamental tension here: machine learning often works better with more training data, but the effort to produce quality training data is frequently costly enough that the artists might be better off just making the content themselves. Rather than attempting to train a generative statistical model (capturing the distribution of desired content), we focus on applying discriminative learning. In discriminative learning, the model learns to judge whether a candidate content artifact would be valid or desirable, but it does not learn how to generate candidates. Pairing a discriminative model with a preexisting content generator, we realize example-driven generation that can be influenced by both positive and negative examples of valid design patterns.


Rank Pruning for Dominance Queries in CP-Nets

arXiv.org Artificial Intelligence

Conditional preference networks (CP-nets) are a graphical representation of a person's (conditional) preferences over a set of discrete variables. In this paper, we introduce a novel method of quantifying preference for any given outcome based on a CP-net representation of a user's preferences. We demonstrate that these values are useful for reasoning about user preferences. In particular, they allow us to order (any subset of) the possible outcomes in accordance with the user's preferences. Further, these values can be used to improve the efficiency of outcome dominance testing. That is, given a pair of outcomes, we can determine which the user prefers more efficiently. Through experimental results, we show that this method is more effective than existing techniques for improving dominance testing efficiency. We show that the above results also hold for CP-nets that express indifference between variable values.