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 Constraint-Based Reasoning


Streamlining Variational Inference for Constraint Satisfaction Problems

arXiv.org Artificial Intelligence

Several algorithms for solving constraint satisfaction problems are based on survey propagation, a variational inference scheme used to obtain approximate marginal probability estimates for variable assignments. These marginals correspond to how frequently each variable is set to true among satisfying assignments, and are used to inform branching decisions during search; however, marginal estimates obtained via survey propagation are approximate and can be self-contradictory. We introduce a more general branching strategy based on streamlining constraints, which sidestep hard assignments to variables. We show that streamlined solvers consistently outperform decimation-based solvers on random k-SAT instances for several problem sizes, shrinking the gap between empirical performance and theoretical limits of satisfiability by 16.3% on average for k 3, 4, 5, 6.


Bandits with Temporal Stochastic Constraints

arXiv.org Artificial Intelligence

We study the effect of impairment on stochastic multi-armed bandits and develop new ways to mitigate it. Impairment effect is the phenomena where an agent only accrues reward for an action if they have played it at least a few times in the recent past. It is practically motivated by repetition and recency effects in domains such as advertising (here consumer behavior may require repeat actions by advertisers) and vocational training (here actions are complex skills that can only be mastered with repetition to get a payoff). Impairment can be naturally modelled as a temporal constraint on the strategy space, and we provide two novel algorithms that achieve sublinear regret, each working with different assumptions on the impairment effect. We introduce a new notion called bucketing in our algorithm design, and show how it can effectively address impairment as well as a broader class of temporal constraints. Our regret bounds explicitly capture the cost of impairment and show that it scales (sub-)linearly with the degree of impairment. Our work complements recent work on modeling delays and corruptions, and we provide experimental evidence supporting our claims.


Constraint-based Sequential Pattern Mining with Decision Diagrams

arXiv.org Artificial Intelligence

Constrained sequential pattern mining aims at identifying frequent patterns on a sequential database of items while observing constraints defined over the item attributes. We introduce novel techniques for constraint-based sequential pattern mining that rely on a multi-valued decision diagram representation of the database. Specifically, our representation can accommodate multiple item attributes and various constraint types, including a number of non-monotone constraints. To evaluate the applicability of our approach, we develop an MDD-based prefix-projection algorithm and compare its performance against a typical generate-and-check variant, as well as a state-of-the-art constraint-based sequential pattern mining algorithm. Results show that our approach is competitive with or superior to these other methods in terms of scalability and efficiency.


Stratified Constructive Disjunction and Negation in Constraint Programming

arXiv.org Artificial Intelligence

Constraint Programming (CP) is a powerful declarative programming paradigm combining inference and search in order to find solutions to various type of constraint systems. Dealing with highly disjunctive constraint systems is notoriously difficult in CP. Apart from trying to solve each disjunct independently from each other, there is little hope and effort to succeed in constructing intermediate results combining the knowledge originating from several disjuncts. In this paper, we propose If Then Else (ITE), a lightweight approach for implementing stratified constructive disjunction and negation on top of an existing CP solver, namely SICStus Prolog clp(FD). Although constructive disjunction is known for more than three decades, it does not have straightforward implementations in most CP solvers. ITE is a freely available library proposing stratified and constructive reasoning for various operators, including disjunction and negation, implication and conditional. Our preliminary experimental results show that ITE is competitive with existing approaches that handle disjunctive constraint systems.


Dynamic Sampling from Graphical Models

arXiv.org Machine Learning

In this paper, we study the problem of sampling from a graphical model when the model itself is changing dynamically with time. This problem derives its interest from a variety of inference, learning, and sampling settings in machine learning, computer vision, statistical physics, and theoretical computer science. While the problem of sampling from a static graphical model has received considerable attention, theoretical works for its dynamic variants have been largely lacking. The main contribution of this paper is an algorithm that can sample dynamically from a broad class of graphical models over discrete random variables. Our algorithm is parallel and Las Vegas: it knows when to stop and it outputs samples from the exact distribution. We also provide sufficient conditions under which this algorithm runs in time proportional to the size of the update, on general graphical models as well as well-studied specific spin systems. In particular we obtain, for the Ising model (ferromagnetic or anti-ferromagnetic) and for the hardcore model the first dynamic sampling algorithms that can handle both edge and vertex updates (addition, deletion, change of functions), both efficient within regimes that are close to the respective uniqueness regimes, beyond which, even for the static and approximate sampling, no local algorithms were known or the problem itself is intractable. Our dynamic sampling algorithm relies on a local resampling algorithm and a new "equilibrium" property that is shown to be satisfied by our algorithm at each step, and enables us to prove its correctness. This equilibrium property is robust enough to guarantee the correctness of our algorithm, helps us improve bounds on fast convergence on specific models, and should be of independent interest.


Should Algorithms for Random SAT and Max-SAT be Different?

arXiv.org Artificial Intelligence

We analyze to what extent the random SAT and Max-SAT problems differ in their properties. Our findings suggest that for random $k$-CNF with ratio in a certain range, Max-SAT can be solved by any SAT algorithm with subexponential slowdown, while for formulae with ratios greater than some constant, algorithms under the random walk framework require substantially different heuristics. In light of these results, we propose a novel probabilistic approach for random Max-SAT called ProMS. Experimental results illustrate that ProMS outperforms many state-of-the-art local search solvers on random Max-SAT benchmarks.


Watching and Acting Together: Concurrent Plan Recognition and Adaptation for Human-Robot Teams

Journal of Artificial Intelligence Research

There is huge demand for robots to work alongside humans in heterogeneous teams. To achieve a high degree of fluidity, robots must be able to (1) recognize their human co-worker's intent, and (2) adapt to this intent accordingly, providing useful aid as a teammate. The literature to date has made great progress in these two areas -- recognition and adaptation -- but largely as separate research activities. In this work, we present a unified approach to these two problems, in which recognition and adaptation occur concurrently and holistically within the same framework. We introduce Pike, an executive for human-robot teams, that allows the robot to continuously and concurrently reason about what a human is doing as execution proceeds, as well as adapt appropriately. The result is a mixed-initiative execution where humans and robots interact fluidly to complete task goals.Key to our approach is our task model: a contingent, temporally-flexible team-plan with explicit choices for both the human and robot. This allows a single set of algorithms to find implicit constraints between sets of choices for the human and robot (as determined via causal link analysis and temporal reasoning), narrowing the possible decisions a rational human would take (hence achieving intent recognition) as well as the possible actions a robot could consistently take (hence achieving adaptation). Pike makes choices based on the preconditions of actions in the plan, temporal constraints, unanticipated disturbances, and choices made previously (by either agent).Innovations of this work include (1) a framework for concurrent intent recognition and adaptation for contingent, temporally-flexible plans, (2) the generalization of causal links for contingent, temporally-flexible plans along with related extraction algorithms, and (3) extensions to a state-of-the-art dynamic execution system to utilize these causal links for decision making.


Data-driven Blockbuster Planning on Online Movie Knowledge Library

arXiv.org Artificial Intelligence

In the era of big data, logistic planning can be made data-driven to take advantage of accumulated knowledge in the past. While in the movie industry, movie planning can also exploit the existing online movie knowledge library to achieve better results. However, it is ineffective to solely rely on conventional heuristics for movie planning, due to a large number of existing movies and various real-world factors that contribute to the success of each movie, such as the movie genre, available budget, production team (involving actor, actress, director, and writer), etc. In this paper, we study a "Blockbuster Planning" (BP) problem to learn from previous movies and plan for low budget yet high return new movies in a totally data-driven fashion. After a thorough investigation of an online movie knowledge library, a novel movie planning framework "Blockbuster Planning with Maximized Movie Configuration Acquaintance" (BigMovie) is introduced in this paper. From the investment perspective, BigMovie maximizes the estimated gross of the planned movies with a given budget. It is able to accurately estimate the movie gross with a 0.26 mean absolute percentage error (and 0.16 for budget). Meanwhile, from the production team's perspective, BigMovie is able to formulate an optimized team with people/movie genres that team members are acquainted with. Historical collaboration records are utilized to estimate acquaintance scores of movie configuration factors via an acquaintance tensor. We formulate the BP problem as a non-linear binary programming problem and prove its NP-hardness. To solve it in polynomial time, BigMovie relaxes the hard binary constraints and addresses the BP problem as a cubic programming problem. Extensive experiments conducted on IMDB movie database demonstrate the capability of BigMovie for an effective data-driven blockbuster planning.


A Review on Learning Planning Action Models for Socio-Communicative HRI

arXiv.org Artificial Intelligence

For social robots to be brought more into widespread use in the fields of companionship, care taking and domestic help, they must be capable of demonstrating social intelligence. In order to be acceptable, they must exhibit socio-communicative skills. Classic approaches to program HRI from observed human-human interactions fails to capture the subtlety of multimodal interactions as well as the key structural differences between robots and humans. The former arises due to a difficulty in quantifying and coding multimodal behaviours, while the latter due to a difference of the degrees of liberty between a robot and a human. However, the notion of reverse engineering from multimodal HRI traces to learn the underlying behavioral blueprint of the robot given multimodal traces seems an option worth exploring. With this spirit, the entire HRI can be seen as a sequence of exchanges of speech acts between the robot and human, each act treated as an action, bearing in mind that the entire sequence is goal-driven. Thus, this entire interaction can be treated as a sequence of actions propelling the interaction from its initial to goal state, also known as a plan in the domain of AI planning. In the same domain, this action sequence that stems from plan execution can be represented as a trace. AI techniques, such as machine learning, can be used to learn behavioral models (also known as symbolic action models in AI), intended to be reusable for AI planning, from the aforementioned multimodal traces. This article reviews recent machine learning techniques for learning planning action models which can be applied to the field of HRI with the intent of rendering robots as socio-communicative.


Hybrid-MST: A Hybrid Active Sampling Strategy for Pairwise Preference Aggregation

arXiv.org Machine Learning

In this paper we present a hybrid active sampling strategy for pairwise preference aggregation, which aims at recovering the underlying rating of the test candidates from sparse and noisy pairwise labelling. Our method employs Bayesian optimization framework and Bradley-Terry model to construct the utility function, then to obtain the Expected Information Gain (EIG) of each pair. For computational efficiency, Gaussian-Hermite quadrature is used for estimation of EIG. In this work, a hybrid active sampling strategy is proposed, either using Global Maximum (GM) EIG sampling or Minimum Spanning Tree (MST) sampling in each trial, which is determined by the test budget. The proposed method has been validated on both simulated and real-world datasets, where it shows higher preference aggregation ability than the state-of-the-art methods.