Case-Based Reasoning
Dynamic Goal Recognition Using Windowed Action Sequences
Menager, David (University of Kansas) | Choi, Dongkyu (University of Kansas) | Floyd, Michael W. (Knexus Research Corporation) | Task, Christine (Knexus Research Corporation) | Aha, David W. (Naval Research Laboratory)
In goal recognition, the basic problem domain consists of the following: Recent advances in robotics and artificial intelligence have brought a variety of assistive robots designed to help humans - a set E of environment fluents; accomplish their goals. However, many have limited autonomy and lack the ability to seamlessly integrate with - a state S that is a value assignment to those fluents; human teams. One capability that can facilitate such humanrobot - a set A of actions that describe potential transitions between teaming is the robot's ability to recognize its teammates' states (with preconditions and effects defined over goals, and react appropriately. This function permits E, and parameterized over a set of environment objects the robot to actively assist the team and avoid performing O); and redundant or counterproductive actions.
Knowledge-Based Morphological Classification of Galaxies from Vision Features
Dhami, Devendra Singh (Indiana University Bloomington) | Leake, David (Indiana University Bloomington) | Natarajan, Sriraam (Indiana University Bloomington)
This paper presents a knowledge-based approach to the task of learning and identifying galaxies from their images. To this effect, we propose a crowd-sourced pipeline approach that employs two systems - case based and rule based systems. First, the approach extracts morphological features i.e. features describing the structure of the galaxy such as its shape, central characteristics e.g., has a bar or bulge at its center)etc., using computer vision techniques. Then it employs a case based reasoning system and a rule based system to perform the classification task. Our initial results show that this pipeline is effective in learning reasonably accurate models on this complex task.
Semantic Networks
For the learning phase, Levinson used a combination of rote learning as in case-based reasoning, restructuring to derive significant generalizations, a similarity measure based on the generalizations, and a method of back propagation to estimate the value of any case that occurred in a game. For playing chess, the cases were board positions represented as graphs. Every position that occurred in a game was stored in a generalization hierarchy, such as those used in definitional networks. At the end of each game, the system used back propagation to adjust the estimated values of each position that led to the win, loss, or draw. When playing a game, the system would examine all legal moves from a given position, search for similar positions in the hierarchy, and choose the move that led to a position whose closest match had the best predicted value.
Professor in Artificial Intelligence and Machine Learning (132964) NTNU - Norges teknisk-naturvitenskapelige universitet
The department's research in Machine Learning contributes to the state-of-the-art of individual methods and algorithms as well as combinations of methods targeting particular tasks, for example, combining data-intensive methods with knowledge-based methods to produce user explanations for decision support. Our strongest contributions to the international research front until now have been within Bayesian learning and probabilistic reasoning, evolutionary learning and neural networks, and instance-based learning and case-based reasoning. In addition, we have ongoing activities at a high international level within large-scale data and information management. Over the last years there has been an increased interest in combined methods, e.g.
A Case-Based Information Filtering System for the World Wide Web
A content vector, that is an array of values that represents the information content suitable for the Vector space model matching, as explained in 4.; with paired justifications (They express the provenience of that element, if from initial interview or the current active stereotype, or feedback, etc.) Moreover, changes to the User Model are regulated using a fixed hierarchy, so that lower items in the hierarchy cannot overwrite the values set by higher items. For example an element modified by the user feedback is not affected by changes from the stereotypes, etc. Contexts are initializated all the same for every user that has a non-zero value in her/his user model content vector for each cluster having one or more non-null contexts. Then these contexts are copied in the user's model and evolves indipendently according to the single user history. A set of user keywords each weighted with a value representing its actual importance for the user.
Developing Industrial Case-Based Reasoning Applications - The Ralph Bergmann Springer
In just few years, case-based reasoning has evolved from a research topic studied at a small number of specialized academic labs into an industrial-strength technology applied in various fields. The INRECA methodology presented in detail in this monograph provides a data analysis framework for developing case-based reasoning solutions for successful applications in real-world industrial contexts. The book provides a self-contained introduction to case-based reasoning applications that address both R&D professionals and general IT managers interested in this powerful new technology. In this second edition, improvements and updates have been incorporated throughout the text. Particularly useful is the systematic coverage of experience factory applications at various steps; and, of course, the references have been extended substantially.
Josep Lluis Arcos
Interested in the research on machine learning and time-series analysis algorithms able to process big data in an efficient, adaptive, and robust way. Currently focused on their application to Cognitive Stimulation and Rehabilitation (see Innobrain and Cognitio projects) and Autism Spectrum Disorders (see AMATE project). Another topic of my interest is the use of Machine Learning techniques to reason and learn about musical processes like expressive music generation. Currently focused on the study of musical expressivity in Nylon Guitars (see guitarLab) and social tools for music education (see PRAISE). We have studied the issue of expressiveness in the context of tenor saxophon interpretations (see Saxex and TempoExpress systems) in collaboration with the Music Technology Group (UPF).
AAAI02 Tutorial
Personalized recommendation of products, documents, and collaborators has become an important way of meeting user needs in commerce, information provision, and community services, whether on the web, through mobile interfaces, or through traditional desktop interfaces. This tutorial first reviews the types of personalized recommendation that are being used commercially and in research systems. It then systematically presents and compares the underlying AI techniques, including recent variants and extensions of collaborative filtering, demographic and case-based approaches, and decision-theoretic methods. The properties of the various techniques will be compared within a general framework, so that participants learn how to match recommendation techniques to applications and how to combine complementary techniques.
The Case-Based Reasoning Group
Current research projects include projects to investigate the use of multiple case representation and indexing schemes in precedent-based CBR, the effect of high level reasoning goals on supporting CBR tasks and vice versa in a mixed paradigm blackboard-based architecture, the use of CBR for generation of retrieval strategies in the context of information retrieval, and the automatic selection of parameters for dynamic scheduling problems.