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Agent Q: Advanced Reasoning and Learning for Autonomous AI Agents

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have shown remarkable capabilities in natural language tasks requiring complex reasoning, yet their application in agentic, multi-step reasoning within interactive environments remains a difficult challenge. Traditional supervised pre-training on static datasets falls short in enabling autonomous agent capabilities needed to perform complex decision-making in dynamic settings like web navigation. Previous attempts to bridge this ga-through supervised fine-tuning on curated expert demonstrations-often suffer from compounding errors and limited exploration data, resulting in sub-optimal policy outcomes. To overcome these challenges, we propose a framework that combines guided Monte Carlo Tree Search (MCTS) search with a self-critique mechanism and iterative fine-tuning on agent interactions using an off-policy variant of the Direct Preference Optimization (DPO) algorithm. Our method allows LLM agents to learn effectively from both successful and unsuccessful trajectories, thereby improving their generalization in complex, multi-step reasoning tasks. We validate our approach in the WebShop environment-a simulated e-commerce platform where it consistently outperforms behavior cloning and reinforced fine-tuning baseline, and beats average human performance when equipped with the capability to do online search. In real-world booking scenarios, our methodology boosts Llama-3 70B model's zero-shot performance from 18.6% to 81.7% success rate (a 340% relative increase) after a single day of data collection and further to 95.4% with online search. We believe this represents a substantial leap forward in the capabilities of autonomous agents, paving the way for more sophisticated and reliable decision-making in real-world settings.


Towards Autonomous Agents: Adaptive-planning, Reasoning, and Acting in Language Models

arXiv.org Artificial Intelligence

We propose a novel in-context learning algorithm for building autonomous decision-making language agents. The language agent continuously attempts to solve the same task by self-correcting each time the task fails. Our selected language agent demonstrates the ability to solve tasks in a text-based game environment. Our results show that the gemma-2-9b-it language model, using our proposed method, can successfully complete two of six tasks that failed in the first attempt. This highlights the effectiveness of our approach in enhancing the problem-solving capabilities of a single language model through self-correction, paving the way for more advanced autonomous agents. The code is publicly available at https://github.com/YenCheHsiao/AutonomousLLMAgentwithAdaptingPlanning.


VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents

arXiv.org Artificial Intelligence

Large Multimodal Models (LMMs) have ushered in a new era in artificial intelligence, merging capabilities in both language and vision to form highly capable Visual Foundation Agents. These agents are postulated to excel across a myriad of tasks, potentially approaching general artificial intelligence. However, existing benchmarks fail to sufficiently challenge or showcase the full potential of LMMs in complex, real-world environments. To address this gap, we introduce VisualAgent-Bench (VAB), a comprehensive and pioneering benchmark specifically designed to train and evaluate LMMs as visual foundation agents across diverse scenarios, including Embodied, Graphical User Interface, and Visual Design, with tasks formulated to probe the depth of LMMs' understanding and interaction capabilities. Through rigorous testing across nine proprietary LMM APIs and eight open models, we demonstrate the considerable yet still developing agent capabilities of these models. Additionally, VAB constructs a trajectory training set constructed through hybrid methods including Program-based Solvers, LMM Agent Bootstrapping, and Human Demonstrations, promoting substantial performance improvements in LMMs through behavior cloning. Our work not only aims to benchmark existing models but also provides a solid foundation for future development into visual foundation agents.


QTypeMix: Enhancing Multi-Agent Cooperative Strategies through Heterogeneous and Homogeneous Value Decomposition

arXiv.org Artificial Intelligence

In multi-agent cooperative tasks, the presence of heterogeneous agents is familiar. Compared to cooperation among homogeneous agents, collaboration requires considering the best-suited sub-tasks for each agent. However, the operation of multi-agent systems often involves a large amount of complex interaction information, making it more challenging to learn heterogeneous strategies. Related multi-agent reinforcement learning methods sometimes use grouping mechanisms to form smaller cooperative groups or leverage prior domain knowledge to learn strategies for different roles. In contrast, agents should learn deeper role features without relying on additional information. Therefore, we propose QTypeMix, which divides the value decomposition process into homogeneous and heterogeneous stages. QTypeMix learns to extract type features from local historical observations through the TE loss. In addition, we introduce advanced network structures containing attention mechanisms and hypernets to enhance the representation capability and achieve the value decomposition process. The results of testing the proposed method on 14 maps from SMAC and SMACv2 show that QTypeMix achieves state-of-the-art performance in tasks of varying difficulty.


Audit-LLM: Multi-Agent Collaboration for Log-based Insider Threat Detection

arXiv.org Artificial Intelligence

Log-based insider threat detection (ITD) detects malicious user activities by auditing log entries. Recently, large language models (LLMs) with strong common sense knowledge have emerged in the domain of ITD. Nevertheless, diverse activity types and overlong log files pose a significant challenge for LLMs in directly discerning malicious ones within myriads of normal activities. Furthermore, the faithfulness hallucination issue from LLMs aggravates its application difficulty in ITD, as the generated conclusion may not align with user commands and activity context. In response to these challenges, we introduce Audit-LLM, a multi-agent log-based insider threat detection framework comprising three collaborative agents: (i) the Decomposer agent, breaking down the complex ITD task into manageable sub-tasks using Chain-of-Thought (COT) reasoning;(ii) the Tool Builder agent, creating reusable tools for sub-tasks to overcome context length limitations in LLMs; and (iii) the Executor agent, generating the final detection conclusion by invoking constructed tools. To enhance conclusion accuracy, we propose a pair-wise Evidence-based Multi-agent Debate (EMAD) mechanism, where two independent Executors iteratively refine their conclusions through reasoning exchange to reach a consensus. Comprehensive experiments conducted on three publicly available ITD datasets-CERT r4.2, CERT r5.2, and PicoDomain-demonstrate the superiority of our method over existing baselines and show that the proposed EMAD significantly improves the faithfulness of explanations generated by LLMs.


Quantum Annealing-Based Algorithm for Efficient Coalition Formation Among LEO Satellites

arXiv.org Artificial Intelligence

The increasing number of Low Earth Orbit (LEO) satellites, driven by lower manufacturing and launch costs, is proving invaluable for Earth observation missions and low-latency internet connectivity. However, as the number of satellites increases, the number of communication links to maintain also rises, making the management of this vast network increasingly challenging and highlighting the need for clustering satellites into efficient groups as a promising solution. This paper formulates the clustering of LEO satellites as a coalition structure generation (CSG) problem and leverages quantum annealing to solve it. We represent the satellite network as a graph and obtain the optimal partitions using a hybrid quantum-classical algorithm called GCS-Q. The algorithm follows a top-down approach by iteratively splitting the graph at each step using a quadratic unconstrained binary optimization (QUBO) formulation. To evaluate our approach, we utilize real-world three-line element set (TLE/3LE) data for Starlink satellites from Celestrak. Our experiments, conducted using the D-Wave Advantage annealer and the state-of-the-art solver Gurobi, demonstrate that the quantum annealer significantly outperforms classical methods in terms of runtime while maintaining the solution quality. The performance achieved with quantum annealers surpasses the capabilities of classical computers, highlighting the transformative potential of quantum computing in optimizing the management of large-scale satellite networks.


Decentralized Cooperation in Heterogeneous Multi-Agent Reinforcement Learning via Graph Neural Network-Based Intrinsic Motivation

arXiv.org Artificial Intelligence

Multi-agent Reinforcement Learning (MARL) is emerging as a key framework for various sequential decision-making and control tasks. Unlike their single-agent counterparts, multi-agent systems necessitate successful cooperation among the agents. The deployment of these systems in real-world scenarios often requires decentralized training, a diverse set of agents, and learning from infrequent environmental reward signals. These challenges become more pronounced under partial observability and the lack of prior knowledge about agent heterogeneity. While notable studies use intrinsic motivation (IM) to address reward sparsity or cooperation in decentralized settings, those dealing with heterogeneity typically assume centralized training, parameter sharing, and agent indexing. To overcome these limitations, we propose the CoHet algorithm, which utilizes a novel Graph Neural Network (GNN) based intrinsic motivation to facilitate the learning of heterogeneous agent policies in decentralized settings, under the challenges of partial observability and reward sparsity. Evaluation of CoHet in the Multi-agent Particle Environment (MPE) and Vectorized Multi-Agent Simulator (VMAS) benchmarks demonstrates superior performance compared to the state-of-the-art in a range of cooperative multi-agent scenarios. Our research is supplemented by an analysis of the impact of the agent dynamics model on the intrinsic motivation module, insights into the performance of different CoHet variants, and its robustness to an increasing number of heterogeneous agents.


Centralization vs. decentralization in multi-robot coverage: Ground robots under UAV supervision

arXiv.org Artificial Intelligence

In swarm robotics, decentralized control is often proposed as a more scalable and fault-tolerant alternative to centralized control. However, centralized behaviors are often faster and more efficient than their decentralized counterparts. In any given application, the goals and constraints of the task being solved should guide the choice to use centralized control, decentralized control, or a combination of the two. Currently, the tradeoffs that exist between centralization and decentralization have not been thoroughly studied. In this paper, we investigate these tradeoffs for multi-robot coverage, and find that they are more nuanced than expected. For instance, our findings reinforce the expectation that more decentralized control will provide better scalability, but contradict the expectation that more decentralized control will perform better in environments with randomized obstacles. Beginning with a group of fully independent ground robots executing coverage, we add unmanned aerial vehicles as supervisors and progressively increase the degree to which the supervisors use centralized control, in terms of access to global information and a central coordinating entity. We compare, using the multi-robot physics-based simulation environment ARGoS, the following four control approaches: decentralized control, hybrid control, centralized control, and predetermined control. In comparing the ground robots performing the coverage task, we assess the speed and efficiency advantages of centralization -- in terms of coverage completeness and coverage uniformity -- and we assess the scalability and fault tolerance advantages of decentralization. We also assess the energy expenditure disadvantages of centralization due to different energy consumption rates of ground robots and unmanned aerial vehicles, according to the specifications of robots available off-the-shelf.


Match Point AI: A Novel AI Framework for Evaluating Data-Driven Tennis Strategies

arXiv.org Artificial Intelligence

Many works in the domain of artificial intelligence in games focus on board or video games due to the ease of reimplementing their mechanics. Decision-making problems in real-world sports share many similarities to such domains. Nevertheless, not many frameworks on sports games exist. In this paper, we present the tennis match simulation environment \textit{Match Point AI}, in which different agents can compete against real-world data-driven bot strategies. Next to presenting the framework, we highlight its capabilities by illustrating, how MCTS can be used in Match Point AI to optimize the shot direction selection problem in tennis. While the framework will be extended in the future, first experiments already reveal that generated shot-by-shot data of simulated tennis matches show realistic characteristics when compared to real-world data. At the same time, reasonable shot placement strategies emerge, which share similarities to the ones found in real-world tennis matches.


Distributed Stackelberg Strategies in State-based Potential Games for Autonomous Decentralized Learning Manufacturing Systems

arXiv.org Artificial Intelligence

This article describes a novel game structure for autonomously optimizing decentralized manufacturing systems with multi-objective optimization challenges, namely Distributed Stackelberg Strategies in State-Based Potential Games (DS2-SbPG). DS2-SbPG integrates potential games and Stackelberg games, which improves the cooperative trade-off capabilities of potential games and the multi-objective optimization handling by Stackelberg games. Notably, all training procedures remain conducted in a fully distributed manner. DS2-SbPG offers a promising solution to finding optimal trade-offs between objectives by eliminating the complexities of setting up combined objective optimization functions for individual players in self-learning domains, particularly in real-world industrial settings with diverse and numerous objectives between the sub-systems. We further prove that DS2-SbPG constitutes a dynamic potential game that results in corresponding converge guarantees. Experimental validation conducted on a laboratory-scale testbed highlights the efficacy of DS2-SbPG and its two variants, such as DS2-SbPG for single-leader-follower and Stack DS2-SbPG for multi-leader-follower. The results show significant reductions in power consumption and improvements in overall performance, which signals the potential of DS2-SbPG in real-world applications.