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Multi-Agent Reinforcement Learning for Autonomous Driving: A Survey

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) is a potent tool for sequential decision-making and has achieved performance surpassing human capabilities across many challenging real-world tasks. As the extension of RL in the multi-agent system domain, multi-agent RL (MARL) not only need to learn the control policy but also requires consideration regarding interactions with all other agents in the environment, mutual influences among different system components, and the distribution of computational resources. This augments the complexity of algorithmic design and poses higher requirements on computational resources. Simultaneously, simulators are crucial to obtain realistic data, which is the fundamentals of RL. In this paper, we first propose a series of metrics of simulators and summarize the features of existing benchmarks. Second, to ease comprehension, we recall the foundational knowledge and then synthesize the recently advanced studies of MARL-related autonomous driving and intelligent transportation systems. Specifically, we examine their environmental modeling, state representation, perception units, and algorithm design. Conclusively, we discuss open challenges as well as prospects and opportunities. We hope this paper can help the researchers integrate MARL technologies and trigger more insightful ideas toward the intelligent and autonomous driving.


Value-Enriched Population Synthesis: Integrating a Motivational Layer

arXiv.org Artificial Intelligence

In recent years, computational improvements have allowed for more nuanced, data-driven and geographically explicit agent-based simulations. So far, simulations have struggled to adequately represent the attributes that motivate the actions of the agents. In fact, existing population synthesis frameworks generate agent profiles limited to socio-demographic attributes. In this paper, we introduce a novel value-enriched population synthesis framework that integrates a motivational layer with the traditional individual and household socio-demographic layers. Our research highlights the significance of extending the profile of agents in synthetic populations by incorporating data on values, ideologies, opinions and vital priorities, which motivate the agents' behaviour. This motivational layer can help us develop a more nuanced decision-making mechanism for the agents in social simulation settings. Our methodology integrates microdata and macrodata within different Bayesian network structures. This contribution allows to generate synthetic populations with integrated value systems that preserve the inherent socio-demographic distributions of the real population in any specific region.


Swift Trust in Mobile Ad Hoc Human-Robot Teams

arXiv.org Artificial Intelligence

Integrating robots into teams of humans is anticipated to bring significant capability improvements for tasks such as searching potentially hazardous buildings. Trust between humans and robots is recognized as a key enabler for human-robot teaming (HRT) activity: if trust during a mission falls below sufficient levels for cooperative tasks to be completed, it could critically affect success. Changes in trust could be particularly problematic in teams that have formed on an ad hoc basis (as might be expected in emergency situations) where team members may not have previously worked together. In such ad hoc teams, a foundational level of 'swift trust' may be fragile and challenging to sustain in the face of inevitable setbacks. We present results of an experiment focused on understanding trust building, violation and repair processes in ad hoc teams (one human and two robots). Trust violation occurred through robots becoming unresponsive, with limited communication and feedback. We perform exploratory analysis of a variety of data, including communications and performance logs, trust surveys and post-experiment interviews, toward understanding how autonomous systems can be designed into interdependent ad hoc human-robot teams where swift trust can be sustained.


Imitation Learning for Intra-Day Power Grid Operation through Topology Actions

arXiv.org Artificial Intelligence

Power grid operation is becoming increasingly complex due to the increase in generation of renewable energy. The recent series of Learning To Run a Power Network (L2RPN) competitions have encouraged the use of artificial agents to assist human dispatchers in operating power grids. In this paper we study the performance of imitation learning for day-ahead power grid operation through topology actions. In particular, we consider two rule-based expert agents: a greedy agent and a N-1 agent. While the latter is more computationally expensive since it takes N-1 safety considerations into account, it exhibits a much higher operational performance. We train a fully-connected neural network (FCNN) on expert state-action pairs and evaluate it in two ways. First, we find that classification accuracy is limited despite extensive hyperparameter tuning, due to class imbalance and class overlap. Second, as a power system agent, the FCNN performs only slightly worse than expert agents. Furthermore, hybrid agents, which incorporate minimal additional simulations, match expert agents' performance with significantly lower computational cost. Consequently, imitation learning shows promise for developing fast, high-performing power grid agents, motivating its further exploration in future L2RPN studies.


Beyond Local Views: Global State Inference with Diffusion Models for Cooperative Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In partially observable multi-agent systems, agents typically only have access to local observations. This severely hinders their ability to make precise decisions, particularly during decentralized execution. To alleviate this problem and inspired by image outpainting, we propose State Inference with Diffusion Models (SIDIFF), which uses diffusion models to reconstruct the original global state based solely on local observations. SIDIFF consists of a state generator and a state extractor, which allow agents to choose suitable actions by considering both the reconstructed global state and local observations. In addition, SIDIFF can be effortlessly incorporated into current multi-agent reinforcement learning algorithms to improve their performance. Finally, we evaluated SIDIFF on different experimental platforms, including Multi-Agent Battle City (MABC), a novel and flexible multi-agent reinforcement learning environment we developed. SIDIFF achieved desirable results and outperformed other popular algorithms.


A Logic for Policy Based Resource Exchanges in Multiagent Systems

arXiv.org Artificial Intelligence

In multiagent systems autonomous agents interact with each other to achieve individual and collective goals. Typical interactions concern negotiation and agreement on resource exchanges. Modeling and formalizing these agreements pose significant challenges, particularly in capturing the dynamic behaviour of agents, while ensuring that resources are correctly handled. Here, we propose exchange environments as a formal setting where agents specify and obey exchange policies, which are declarative statements about what resources they offer and what they require in return. Furthermore, we introduce a decidable extension of the computational fragment of linear logic as a fundamental tool for representing exchange environments and studying their dynamics in terms of provability.


A Machine With Human-Like Memory Systems

arXiv.org Artificial Intelligence

Inspired by the cognitive science theory, we explicitly model an agent with both semantic and episodic memory systems, and show that it is better than having just one of the two memory systems. In order to show this, we have designed and released our own challenging environment, "the Room", compatible with OpenAI Gym, where an agent has to properly learn how to encode, store, and retrieve memories to maximize its rewards. The Room environment allows for a hybrid intelligence setup where machines and humans can collaborate. We show that two agents collaborating with each other results in better performance than one agent acting alone.


Algorithmic Contract Design with Reinforcement Learning Agents

arXiv.org Artificial Intelligence

We introduce a novel problem setting for algorithmic contract design, named the principal-MARL contract design problem. This setting extends traditional contract design to account for dynamic and stochastic environments using Markov Games and Multi-Agent Reinforcement Learning. To tackle this problem, we propose a Multi-Objective Bayesian Optimization (MOBO) framework named Constrained Pareto Maximum Entropy Search (cPMES). Our approach integrates MOBO and MARL to explore the highly constrained contract design space, identifying promising incentive and recruitment decisions. cPMES transforms the principal-MARL contract design problem into an unconstrained multi-objective problem, leveraging the probability of feasibility as part of the objectives and ensuring promising designs predicted on the feasibility border are included in the Pareto front. By focusing the entropy prediction on designs within the Pareto set, cPMES mitigates the risk of the search strategy being overwhelmed by entropy from constraints. We demonstrate the effectiveness of cPMES through extensive benchmark studies in synthetic and simulated environments, showing its ability to find feasible contract designs that maximize the principal's objectives. Additionally, we provide theoretical support with a sub-linear regret bound concerning the number of iterations.


Handling abort commands for household kitchen robots

arXiv.org Artificial Intelligence

The task of aborting commands is essentially a problem of planning, or rather replanning whose core value comes when A. Handling abort commands a robotic system is able to autonomously infer a fallback plan without a human in the loop. A robot enhanced with capabilities The key challenges of handling cancel commands have of handling abort commands will able to reconfigure been acknowledged by Haarland et al. [1]. These challenges and replan its actions so that it can leave its environment in a include: the complex relationship between a goal and its clean state represents a step towards a more robust solution, subgoals, highlighting a need for a recursive approach for given the fact that in the world of robotics malfunctions and them, while also taking into account the plans in progress, unresponsiveness are risks that can be mitigated by having a i.e. the actual state of the world. Handling such scenarios is fallback mechanism.


Explore-then-Commit Algorithms for Decentralized Two-Sided Matching Markets

arXiv.org Machine Learning

Online learning in a decentralized two-sided matching markets, where the demand-side (players) compete to match with the supply-side (arms), has received substantial interest because it abstracts out the complex interactions in matching platforms (e.g. UpWork, TaskRabbit). However, past works assume that each arm knows their preference ranking over the players (one-sided learning), and each player aim to learn the preference over arms through successive interactions. Moreover, several (impractical) assumptions on the problem are usually made for theoretical tractability such as broadcast player-arm match Liu et al. (2020; 2021); Kong & Li (2023) or serial dictatorship Sankararaman et al. (2021); Basu et al. (2021); Ghosh et al. (2022). In this paper, we study a decentralized two-sided matching market, where we do not assume that the preference ranking over players are known to the arms apriori. Furthermore, we do not have any structural assumptions on the problem. We propose a multi-phase explore-then-commit type algorithm namely epoch-based CA-ETC (collision avoidance explore then commit) (\texttt{CA-ETC} in short) for this problem that does not require any communication across agents (players and arms) and hence decentralized. We show that for the initial epoch length of $T_{\circ}$ and subsequent epoch-lengths of $2^{l/\gamma} T_{\circ}$ (for the $l-$th epoch with $\gamma \in (0,1)$ as an input parameter to the algorithm), \texttt{CA-ETC} yields a player optimal expected regret of $\mathcal{O}\left(T_{\circ} (\frac{K \log T}{T_{\circ} \Delta^2})^{1/\gamma} + T_{\circ} (\frac{T}{T_{\circ}})^\gamma\right)$ for the $i$-th player, where $T$ is the learning horizon, $K$ is the number of arms and $\Delta$ is an appropriately defined problem gap. Furthermore, we propose a blackboard communication based baseline achieving logarithmic regret in $T$.