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Explaining an Agent's Future Beliefs through Temporally Decomposing Future Reward Estimators

arXiv.org Artificial Intelligence

Future reward estimation is a core component of reinforcement learning agents; i.e., Q-value and state-value functions, predicting an agent's sum of future rewards. Their scalar output, however, obfuscates when or what individual future rewards an agent may expect to receive. We address this by modifying an agent's future reward estimator to predict their next N expected rewards, referred to as Temporal Reward Decomposition (TRD). This unlocks novel explanations of agent behaviour. Through TRD we can: estimate when an agent may expect to receive a reward, the value of the reward and the agent's confidence in receiving it; measure an input feature's temporal importance to the agent's action decisions; and predict the influence of different actions on future rewards. Furthermore, we show that DQN agents trained on Atari environments can be efficiently retrained to incorporate TRD with minimal impact on performance.


Improving Global Parameter-sharing in Physically Heterogeneous Multi-agent Reinforcement Learning with Unified Action Space

arXiv.org Artificial Intelligence

In a multi-agent system (MAS), action semantics indicates the different influences of agents' actions toward other entities, and can be used to divide agents into groups in a physically heterogeneous MAS. Previous multi-agent reinforcement learning (MARL) algorithms apply global parameter-sharing across different types of heterogeneous agents without careful discrimination of different action semantics. This common implementation decreases the cooperation and coordination between agents in complex situations. However, fully independent agent parameters dramatically increase the computational cost and training difficulty. In order to benefit from the usage of different action semantics while also maintaining a proper parameter-sharing structure, we introduce the Unified Action Space (UAS) to fulfill the requirement. The UAS is the union set of all agent actions with different semantics. All agents first calculate their unified representation in the UAS, and then generate their heterogeneous action policies using different available-action-masks. To further improve the training of extra UAS parameters, we introduce a Cross-Group Inverse (CGI) loss to predict other groups' agent policies with the trajectory information. As a universal method for solving the physically heterogeneous MARL problem, we implement the UAS adding to both value-based and policy-based MARL algorithms, and propose two practical algorithms: U-QMIX and U-MAPPO. Experimental results in the SMAC environment prove the effectiveness of both U-QMIX and U-MAPPO compared with several state-of-the-art MARL methods.


Bridging Training and Execution via Dynamic Directed Graph-Based Communication in Cooperative Multi-Agent Systems

arXiv.org Artificial Intelligence

Multi-agent systems must learn to communicate and understand interactions between agents to achieve cooperative goals in partially observed tasks. However, existing approaches lack a dynamic directed communication mechanism and rely on global states, thus diminishing the role of communication in centralized training. Thus, we propose the transformer-based graph coarsening network (TGCNet), a novel multi-agent reinforcement learning (MARL) algorithm. TGCNet learns the topological structure of a dynamic directed graph to represent the communication policy and integrates graph coarsening networks to approximate the representation of global state during training. It also utilizes the transformer decoder for feature extraction during execution. Experiments on multiple cooperative MARL benchmarks demonstrate state-of-the-art performance compared to popular MARL algorithms. Further ablation studies validate the effectiveness of our dynamic directed graph communication mechanism and graph coarsening networks.


SustainDC -- Benchmarking for Sustainable Data Center Control

arXiv.org Artificial Intelligence

Machine learning has driven an exponential increase in computational demand, leading to massive data centers that consume significant amounts of energy and contribute to climate change. This makes sustainable data center control a priority. In this paper, we introduce SustainDC, a set of Python environments for benchmarking multi-agent reinforcement learning (MARL) algorithms for data centers (DC). SustainDC supports custom DC configurations and tasks such as workload scheduling, cooling optimization, and auxiliary battery management, with multiple agents managing these operations while accounting for the effects of each other. We evaluate various MARL algorithms on SustainDC, showing their performance across diverse DC designs, locations, weather conditions, grid carbon intensity, and workload requirements. Our results highlight significant opportunities for improvement of data center operations using MARL algorithms. Given the increasing use of DC due to AI, SustainDC provides a crucial platform for the development and benchmarking of advanced algorithms essential for achieving sustainable computing and addressing other heterogeneous real-world challenges.


The Complexity of Manipulation of k-Coalitional Games on Graphs

arXiv.org Artificial Intelligence

In many settings, there is an organizer who would like to divide a set of agents into $k$ coalitions, and cares about the friendships within each coalition. Specifically, the organizer might want to maximize utilitarian social welfare, maximize egalitarian social welfare, or simply guarantee that every agent will have at least one friend within his coalition. However, in many situations, the organizer is not familiar with the friendship connections, and he needs to obtain them from the agents. In this setting, a manipulative agent may falsely report friendship connections in order to increase his utility. In this paper, we analyze the complexity of finding manipulation in such $k$-coalitional games on graphs. We also introduce a new type of manipulation, socially-aware manipulation, in which the manipulator would like to increase his utility without decreasing the social welfare. We then study the complexity of finding socially-aware manipulation in our setting. Finally, we examine the frequency of socially-aware manipulation and the running time of our algorithms via simulation results.


Decentralized and Uncoordinated Learning of Stable Matchings: A Game-Theoretic Approach

arXiv.org Artificial Intelligence

We consider the problem of learning stable matchings with unknown preferences in a decentralized and uncoordinated manner, where "decentralized" means that players make decisions individually without the influence of a central platform, and "uncoordinated" means that players do not need to synchronize their decisions using pre-specified rules. First, we provide a game formulation for this problem with known preferences, where the set of pure Nash equilibria (NE) coincides with the set of stable matchings, and mixed NE can be rounded to a stable matching. Then, we show that for hierarchical markets, applying the exponential weight (EXP) learning algorithm to the stable matching game achieves logarithmic regret in a fully decentralized and uncoordinated fashion. Moreover, we show that EXP converges locally and exponentially fast to a stable matching in general markets. We also introduce another decentralized and uncoordinated learning algorithm that globally converges to a stable matching with arbitrarily high probability. Finally, we provide stronger feedback conditions under which it is possible to drive the market faster toward an approximate stable matching. Our proposed gametheoretic framework bridges the discrete problem of learning stable matchings with the problem of learning NE in continuous-action games. Index Terms Learning stable matchings, learning Nash equilibrium, weakly acyclic games, monotone games, decentralized learning, uncoordinated learning, online mirror descent, regret minimization. Learning stable matchings is one of the fundamental problems in computer science, economics, and engineering that has received considerable attention over the past decades. Stable matchings provide a desirable notion of stability in two-sided matching markets where agents on each side of the market have preferences over the other side.


Value-Based Rationales Improve Social Experience: A Multiagent Simulation Study

arXiv.org Artificial Intelligence

We propose Exanna, a framework to realize agents that incorporate values in decision making. An Exannaagent considers the values of itself and others when providing rationales for its actions and evaluating the rationales provided by others. Via multiagent simulation, we demonstrate that considering values in decision making and producing rationales, especially for norm-deviating actions, leads to (1) higher conflict resolution, (2) better social experience, (3) higher privacy, and (4) higher flexibility.


An Offline Meta Black-box Optimization Framework for Adaptive Design of Urban Traffic Light Management Systems

arXiv.org Artificial Intelligence

Complex urban road networks with high vehicle occupancy frequently face severe traffic congestion. Designing an effective strategy for managing multiple traffic lights plays a crucial role in managing congestion. However, most current traffic light management systems rely on human-crafted decisions, which may not adapt well to diverse traffic patterns. In this paper, we delve into two pivotal design components of the traffic light management system that can be dynamically adjusted to various traffic conditions: phase combination and phase time allocation. While numerous studies have sought an efficient strategy for managing traffic lights, most of these approaches consider a fixed traffic pattern and are limited to relatively small road networks. To overcome these limitations, we introduce a novel and practical framework to formulate the optimization of such design components using an offline meta black-box optimization. We then present a simple yet effective method to efficiently find a solution for the aforementioned problem. In our framework, we first collect an offline meta dataset consisting of pairs of design choices and corresponding congestion measures from various traffic patterns. After collecting the dataset, we employ the Attentive Neural Process (ANP) to predict the impact of the proposed design on congestion across various traffic patterns with well-calibrated uncertainty. Finally, Bayesian optimization, with ANP as a surrogate model, is utilized to find an optimal design for unseen traffic patterns through limited online simulations. Our experiment results show that our method outperforms state-of-the-art baselines on complex road networks in terms of the number of waiting vehicles. Surprisingly, the deployment of our method into a real-world traffic system was able to improve traffic throughput by 4.80\% compared to the original strategy.


A Multi-Scale Cognitive Interaction Model of Instrument Operations at the Linac Coherent Light Source

arXiv.org Artificial Intelligence

We describe a novel multi-agent, multi-scale computational cognitive interaction model of instrument operations at the Linac Coherent Light Source (LCLS). A leading scientific user facility, LCLS is the world's first hard x-ray free electron laser, operated by the SLAC National Accelerator Laboratory for the U.S. Department of Energy. As the world's first x-ray free electron laser, LCLS is in high demand and heavily oversubscribed. Our overall project employs cognitive engineering methodologies to improve experimental efficiency and scientific productivity by refining experimental interfaces and workflows, simplifying tasks, reducing errors, and improving operator safety and stress levels. Our model simulates aspects of human cognition at multiple cognitive and temporal scales, ranging from seconds to hours, and among agents playing multiple roles, including instrument operator, real time data analyst, and experiment manager. The model can predict impacts stemming from proposed changes to operational interfaces and workflows. Because the model code is open source, and supplemental videos go into detail on all aspects of the model and results, this approach could be applied to other experimental apparatus and processes. Example results demonstrate the model's potential in guiding modifications to improve operational efficiency and scientific output. We discuss the implications of our findings for cognitive engineering in complex experimental settings and outline future directions for research.


DataNarrative: Automated Data-Driven Storytelling with Visualizations and Texts

arXiv.org Artificial Intelligence

Data-driven storytelling is a powerful method for conveying insights by combining narrative techniques with visualizations and text. These stories integrate visual aids, such as highlighted bars and lines in charts, along with textual annotations explaining insights. However, creating such stories requires a deep understanding of the data and meticulous narrative planning, often necessitating human intervention, which can be time-consuming and mentally taxing. While Large Language Models (LLMs) excel in various NLP tasks, their ability to generate coherent and comprehensive data stories remains underexplored. In this work, we introduce a novel task for data story generation and a benchmark containing 1,449 stories from diverse sources. To address the challenges of crafting coherent data stories, we propose a multiagent framework employing two LLM agents designed to replicate the human storytelling process: one for understanding and describing the data (Reflection), generating the outline, and narration, and another for verification at each intermediary step. While our agentic framework generally outperforms non-agentic counterparts in both model-based and human evaluations, the results also reveal unique challenges in data story generation.