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Approval-Based Committee Voting under Incomplete Information

arXiv.org Artificial Intelligence

Approval-based committee (ABC) voting represents a well-studied multiwinner election setting, where a subset of candidates of a predetermined size, a so-called committee, needs to be chosen based on the approval preferences of a set of voters [23]. Traditionally, ABC voting is studied in the context where we know, for each voter and each candidate, whether the voter approves the candidate or not. In this paper, we investigate the situation where the approval information is incomplete. Specifically, we assume that each voter is associated with a set of approved candidates, a set of disapproved candidates, and a set of candidates where the voter's stand is unknown, hereafter referred to as the unknown candidates. Moreover, we may have (partial) ordinal information on voters' preferences among the unknown candidates, restricting the "valid" completions of voters' approval sets. When the number of candidates is large, unknown candidates are likely to exist because voters are not aware of or not familiar with, and therefore cannot evaluate, all candidates. In particular, this holds in scenarios where candidates join the election over time, and voter preferences over new candidates have not been elicited [16].


Optimization of Multi-Agent Flying Sidekick Traveling Salesman Problem over Road Networks

arXiv.org Artificial Intelligence

The mixed truck-drone delivery systems have attracted increasing attention for last-mile logistics, but real-world complexities demand a shift from single-agent, fully connected graph models to multi-agent systems operating on actual road networks. We introduce the multi-agent flying sidekick traveling salesman problem (MA-FSTSP) on road networks, extending the single truck-drone model to multiple trucks, each carrying multiple drones while considering full road networks for truck restrictions and flexible drone routes. We propose a mixed-integer linear programming model and an efficient three-phase heuristic algorithm for this NP-hard problem. Our approach decomposes MA-FSTSP into manageable subproblems of one truck with multiple drones. Then, it computes the routes for trucks without drones in subproblems, which are used in the final phase as heuristics to help optimize drone and truck routes simultaneously. Extensive numerical experiments on Manhattan and Boston road networks demonstrate our algorithm's superior effectiveness and efficiency, significantly outperforming both column generation and variable neighborhood search baselines in solution quality and computation time. Notably, our approach scales to more than 300 customers within a 5-minute time limit, showcasing its potential for large-scale, real-world logistics applications.


Offline Policy Learning via Skill-step Abstraction for Long-horizon Goal-Conditioned Tasks

arXiv.org Artificial Intelligence

Goal-conditioned (GC) policy learning often faces a challenge arising from the sparsity of rewards, when confronting long-horizon goals. To address the challenge, we explore skill-based GC policy learning in offline settings, where skills are acquired from existing data and long-horizon goals are decomposed into sequences of near-term goals that align with these skills. Specifically, we present an `offline GC policy learning via skill-step abstraction' framework (GLvSA) tailored for tackling long-horizon GC tasks affected by goal distribution shifts. In the framework, a GC policy is progressively learned offline in conjunction with the incremental modeling of skill-step abstractions on the data. We also devise a GC policy hierarchy that not only accelerates GC policy learning within the framework but also allows for parameter-efficient fine-tuning of the policy. Through experiments with the maze and Franka kitchen environments, we demonstrate the superiority and efficiency of our GLvSA framework in adapting GC policies to a wide range of long-horizon goals. The framework achieves competitive zero-shot and few-shot adaptation performance, outperforming existing GC policy learning and skill-based methods.


The Evolution of Reinforcement Learning in Quantitative Finance

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) has experienced significant advancement over the past decade, prompting a growing interest in applications within finance. This survey critically evaluates 167 publications, exploring diverse RL applications and frameworks in finance. Financial markets, marked by their complexity, multi-agent nature, information asymmetry, and inherent randomness, serve as an intriguing test-bed for RL. Traditional finance offers certain solutions, and RL advances these with a more dynamic approach, incorporating machine learning methods, including transfer learning, meta-learning, and multi-agent solutions. This survey dissects key RL components through the lens of Quantitative Finance. We uncover emerging themes, propose areas for future research, and critique the strengths and weaknesses of existing methods.


Autonomous Negotiation Using Comparison-Based Gradient Estimation

arXiv.org Artificial Intelligence

Negotiation is useful for resolving conflicts in multi-agent systems. We explore autonomous negotiation in a setting where two self-interested rational agents sequentially trade items from a finite set of categories. Each agent has a utility function that depends on the amount of items it possesses in each category. The offering agent makes trade offers to improve its utility without knowing the responding agent's utility function, and the responding agent accepts offers that improve its utility. We present a comparison-based algorithm for the offering agent that generates offers through previous acceptance or rejection responses without extensive information sharing. The algorithm estimates the responding agent's gradient by leveraging the rationality assumption and rejected offers to prune the space of potential gradients. After the algorithm makes a finite number of consecutively rejected offers, the responding agent is at a near-optimal state, or the agents' preferences are closely aligned. Additionally, we facilitate negotiations with humans by representing natural language feedback as comparisons that can be integrated into the proposed algorithm. We compare the proposed algorithm against random search baselines in integer and fractional trading scenarios and show that it improves the societal benefit with fewer offers.


Multiwinner Temporal Voting with Aversion to Change

arXiv.org Artificial Intelligence

We study two-stage committee elections where voters have dynamic preferences over candidates; at each stage, a committee is chosen under a given voting rule. We are interested in identifying a winning committee for the second stage that overlaps as much as possible with the first-stage committee. We show a full complexity dichotomy for the class of Thiele rules: this problem is tractable for Approval Voting (AV) and hard for all other Thiele rules (including, in particular, Proportional Approval Voting and the Chamberlin-Courant rule). We extend this dichotomy to the greedy variants of Thiele rules. We also explore this problem from a parameterized complexity perspective for several natural parameters. We complement the theory with experimental analysis: e.g., we investigate the average number of changes in the committee as a function of changes in voters' preferences and the role of ties.


Can LLMs Beat Humans in Debating? A Dynamic Multi-agent Framework for Competitive Debate

arXiv.org Artificial Intelligence

Competitive debate is a complex task of computational argumentation. Large Language Models (LLMs) suffer from hallucinations and lack competitiveness in this field. To address these challenges, we introduce Agent for Debate (Agent4Debate), a dynamic multi-agent framework based on LLMs designed to enhance their capabilities in competitive debate. Drawing inspiration from human behavior in debate preparation and execution, Agent4Debate employs a collaborative architecture where four specialized agents, involving Searcher, Analyzer, Writer, and Reviewer, dynamically interact and cooperate. These agents work throughout the debate process, covering multiple stages from initial research and argument formulation to rebuttal and summary. To comprehensively evaluate framework performance, we construct the Competitive Debate Arena, comprising 66 carefully selected Chinese debate motions. We recruit ten experienced human debaters and collect records of 200 debates involving Agent4Debate, baseline models, and humans. The evaluation employs the Debatrix automatic scoring system and professional human reviewers based on the established Debatrix-Elo and Human-Elo ranking. Experimental results indicate that the state-of-the-art Agent4Debate exhibits capabilities comparable to those of humans. Furthermore, ablation studies demonstrate the effectiveness of each component in the agent structure.


BLADE: Benchmarking Language Model Agents for Data-Driven Science

arXiv.org Artificial Intelligence

Data-driven scientific discovery requires the iterative integration of scientific domain knowledge, statistical expertise, and an understanding of data semantics to make nuanced analytical decisions, e.g., about which variables, transformations, and statistical models to consider. LM-based agents equipped with planning, memory, and code execution capabilities have the potential to support data-driven science. However, evaluating agents on such open-ended tasks is challenging due to multiple valid approaches, partially correct steps, and different ways to express the same decisions. To address these challenges, we present BLADE, a benchmark to automatically evaluate agents' multifaceted approaches to open-ended research questions. BLADE consists of 12 datasets and research questions drawn from existing scientific literature, with ground truth collected from independent analyses by expert data scientists and researchers. To automatically evaluate agent responses, we developed corresponding computational methods to match different representations of analyses to this ground truth. Though language models possess considerable world knowledge, our evaluation shows that they are often limited to basic analyses. However, agents capable of interacting with the underlying data demonstrate improved, but still non-optimal, diversity in their analytical decision making. Our work enables the evaluation of agents for data-driven science and provides researchers deeper insights into agents' analysis approaches.


Multi-Agent Based Simulation for Investigating Centralized Charging Strategies and their Impact on Electric Vehicle Home Charging Ecosystem

arXiv.org Artificial Intelligence

This paper addresses the critical integration of electric vehicles (EVs) into the electricity grid, essential for achieving carbon neutrality by 2050. The rapid increase in EV adoption poses significant challenges to the existing grid infrastructure, particularly in managing the increasing electricity demand and mitigating the risk of grid overloads. Centralized EV charging strategies are investigated due to their potential to optimize grid stability and efficiency, compared to decentralized approaches that may exacerbate grid stress. Utilizing a multi-agent based simulation model, the study provides a realistic representation of the electric vehicle home charging ecosystem in a case study of Strib, Denmark. The findings show that the Earliest-deadline-first and Round Robin performs best with 100% EV adoption in terms of EV user satisfaction. The simulation considers a realistic adoption curve, EV charging strategies, EV models, and driving patterns to capture the full ecosystem dynamics over a long-term period with high resolution (hourly). Additionally, the study offers detailed load profiles for future distribution grids, demonstrating how centralized charging strategies can efficiently manage grid loads and prevent overloads. Keywords: multi-agent based simulation, multi-agent systems, agent-based modeling, electric vehicle, charging strategies, charging algorithms.


All Robots in One: A New Standard and Unified Dataset for Versatile, General-Purpose Embodied Agents

arXiv.org Artificial Intelligence

Embodied AI is transforming how AI systems interact with the physical world, yet existing datasets are inadequate for developing versatile, general-purpose agents. These limitations include a lack of standardized formats, insufficient data diversity, and inadequate data volume. To address these issues, we introduce ARIO (All Robots In One), a new data standard that enhances existing datasets by offering a unified data format, comprehensive sensory modalities, and a combination of real-world and simulated data. ARIO aims to improve the training of embodied AI agents, increasing their robustness and adaptability across various tasks and environments. Building upon the proposed new standard, we present a large-scale unified ARIO dataset, comprising approximately 3 million episodes collected from 258 series and 321,064 tasks. The ARIO standard and dataset represent a significant step towards bridging the gaps of existing data resources. By providing a cohesive framework for data collection and representation, ARIO paves the way for the development of more powerful and versatile embodied AI agents, capable of navigating and interacting with the physical world in increasingly complex and diverse ways. The project is available on https://imaei.github.io/project_pages/ario/