Goto

Collaborating Authors

 Agents


DSBench: How Far Are Data Science Agents to Becoming Data Science Experts?

arXiv.org Artificial Intelligence

Large Language Models (LLMs) and Large Vision-Language Models (LVLMs) have demonstrated impressive language/vision reasoning abilities, igniting the recent trend of building agents for targeted applications such as shopping assistants or AI software engineers. Recently, many data science benchmarks have been proposed to investigate their performance in the data science domain. However, existing data science benchmarks still fall short when compared to real-world data science applications due to their simplified settings. To bridge this gap, we introduce DSBench, a comprehensive benchmark designed to evaluate data science agents with realistic tasks. This benchmark includes 466 data analysis tasks and 74 data modeling tasks, sourced from Eloquence and Kaggle competitions. DSBench offers a realistic setting by encompassing long contexts, multimodal task backgrounds, reasoning with large data files and multi-table structures, and performing end-to-end data modeling tasks. Our evaluation of state-of-the-art LLMs, LVLMs, and agents shows that they struggle with most tasks, with the best agent solving only 34.12% of data analysis tasks and achieving a 34.74% Relative Performance Gap (RPG). These findings underscore the need for further advancements in developing more practical, intelligent, and autonomous data science agents.


Explanation, Debate, Align: A Weak-to-Strong Framework for Language Model Generalization

arXiv.org Artificial Intelligence

The rapid advancement of artificial intelligence systems has brought the challenge of AI alignment to the forefront of research, particularly in complex decision-making and task execution. As these systems surpass human-level performance in sophisticated problems, ensuring their alignment with human values, intentions, and ethical guidelines becomes crucial. Building on previous work in explanation generation for human-agent alignment, we address the more complex dynamics of multi-agent systems and human-AI teams. This paper introduces a novel approach to model alignment through weak-to-strong generalization in the context of language models. We present a framework where a strong model facilitates the improvement of a weaker model, bridging the gap between explanation generation and model alignment. Our method, formalized as a facilitation function, allows for the transfer of capabilities from advanced models to less capable ones without direct access to extensive training data. Our results suggest that this facilitation-based approach not only enhances model performance but also provides insights into the nature of model alignment and the potential for scalable oversight of AI systems.


Continual Skill and Task Learning via Dialogue

arXiv.org Artificial Intelligence

Continual and interactive robot learning is a challenging problem as the robot is present with human users who expect the robot to learn novel skills to solve novel tasks perpetually with sample efficiency. In this work we present a framework for robots to query and learn visuo-motor robot skills and task relevant information via natural language dialog interactions with human users. Previous approaches either focus on improving the performance of instruction following agents, or passively learn novel skills or concepts. Instead, we used dialog combined with a language-skill grounding embedding to query or confirm skills and/or tasks requested by a user. To achieve this goal, we developed and integrated three different components for our agent. Firstly, we propose a novel visual-motor control policy ACT with Low Rank Adaptation (ACT-LoRA), which enables the existing SoTA ACT model to perform few-shot continual learning. Secondly, we develop an alignment model that projects demonstrations across skill embodiments into a shared embedding allowing us to know when to ask questions and/or demonstrations from users. Finally, we integrated an existing LLM to interact with a human user to perform grounded interactive continual skill learning to solve a task. Our ACT-LoRA model learns novel fine-tuned skills with a 100% accuracy when trained with only five demonstrations for a novel skill while still maintaining a 74.75% accuracy on pre-trained skills in the RLBench dataset where other models fall significantly short. We also performed a human-subjects study with 8 subjects to demonstrate the continual learning capabilities of our combined framework. We achieve a success rate of 75% in the task of sandwich making with the real robot learning from participant data demonstrating that robots can learn novel skills or task knowledge from dialogue with non-expert users using our approach.


Riemannian Federated Learning via Averaging Gradient Stream

arXiv.org Artificial Intelligence

In recent years, federated learning has garnered significant attention as an efficient and privacy-preserving distributed learning paradigm. In the Euclidean setting, Federated Averaging (FedAvg) and its variants are a class of efficient algorithms for expected (empirical) risk minimization. This paper develops and analyzes a Riemannian Federated Averaging Gradient Stream (RFedAGS) algorithm, which is a generalization of FedAvg, to problems defined on a Riemannian manifold. Under standard assumptions, the convergence rate of RFedAGS with fixed step sizes is proven to be sublinear for an approximate stationary solution. If decaying step sizes are used, the global convergence is established. Furthermore, assuming that the objective obeys the Riemannian Polyak-{\L}ojasiewicz property, the optimal gaps generated by RFedAGS with fixed step size are linearly decreasing up to a tiny upper bound, meanwhile, if decaying step sizes are used, then the gaps sublinearly vanish. Numerical simulations conducted on synthetic and real-world data demonstrate the performance of the proposed RFedAGS.


DCMAC: Demand-aware Customized Multi-Agent Communication via Upper Bound Training

arXiv.org Artificial Intelligence

Efficient communication can enhance the overall performance of collaborative multi-agent reinforcement learning. A common approach is to share observations through full communication, leading to significant communication overhead. Existing work attempts to perceive the global state by conducting teammate model based on local information. However, they ignore that the uncertainty generated by prediction may lead to difficult training. To address this problem, we propose a Demand-aware Customized Multi-Agent Communication (DCMAC) protocol, which use an upper bound training to obtain the ideal policy. By utilizing the demand parsing module, agent can interpret the gain of sending local message on teammate, and generate customized messages via compute the correlation between demands and local observation using cross-attention mechanism. Moreover, our method can adapt to the communication resources of agents and accelerate the training progress by appropriating the ideal policy which is trained with joint observation. Experimental results reveal that DCMAC significantly outperforms the baseline algorithms in both unconstrained and communication constrained scenarios.


Limit Order Book Simulation and Trade Evaluation with $K$-Nearest-Neighbor Resampling

arXiv.org Machine Learning

In this paper, we show how $K$-nearest neighbor ($K$-NN) resampling, an off-policy evaluation method proposed in \cite{giegrich2023k}, can be applied to simulate limit order book (LOB) markets and how it can be used to evaluate and calibrate trading strategies. Using historical LOB data, we demonstrate that our simulation method is capable of recreating realistic LOB dynamics and that synthetic trading within the simulation leads to a market impact in line with the corresponding literature. Compared to other statistical LOB simulation methods, our algorithm has theoretical convergence guarantees under general conditions, does not require optimization, is easy to implement and computationally efficient. Furthermore, we show that in a benchmark comparison our method outperforms a deep learning-based algorithm for several key statistics. In the context of a LOB with pro-rata type matching, we demonstrate how our algorithm can calibrate the size of limit orders for a liquidation strategy. Finally, we describe how $K$-NN resampling can be modified for choices of higher dimensional state spaces.


Towards Agentic AI on Particle Accelerators

arXiv.org Artificial Intelligence

As particle accelerators grow in complexity, traditional control methods face increasing challenges in achieving optimal performance. This paper envisions a paradigm shift: a decentralized multi-agent framework for accelerator control, powered by Large Language Models (LLMs) and distributed among autonomous agents. We present a proposition of a self-improving decentralized system where intelligent agents handle high-level tasks and communication and each agent is specialized control individual accelerator components. This approach raises some questions: What are the future applications of AI in particle accelerators? How can we implement an autonomous complex system such as a particle accelerator where agents gradually improve through experience and human feedback? What are the implications of integrating a human-in-the-loop component for labeling operational data and providing expert guidance? We show two examples, where we demonstrate viability of such architecture.


Can Agents Spontaneously Form a Society? Introducing a Novel Architecture for Generative Multi-Agents to Elicit Social Emergence

arXiv.org Artificial Intelligence

Generative agents have demonstrated impressive capabilities in specific tasks, but most of these frameworks focus on independent tasks and lack attention to social interactions. We introduce a generative agent architecture called ITCMA-S, which includes a basic framework for individual agents and a framework called LTRHA that supports social interactions among multi-agents. This architecture enables agents to identify and filter out behaviors that are detrimental to social interactions, guiding them to choose more favorable actions. We designed a sandbox environment to simulate the natural evolution of social relationships among multiple identity-less agents for experimental evaluation. The results showed that ITCMA-S performed well on multiple evaluation indicators, demonstrating its ability to actively explore the environment, recognize new agents, and acquire new information through continuous actions and dialogue. Observations show that as agents establish connections with each other, they spontaneously form cliques with internal hierarchies around a selected leader and organize collective activities.


A Quality Diversity Approach to Automatically Generate Multi-Agent Path Finding Benchmark Maps

arXiv.org Artificial Intelligence

We use the Quality Diversity (QD) algorithm with Neural Cellular Automata (NCA) to generate benchmark maps for Multi-Agent Path Finding (MAPF) algorithms. Previously, MAPF algorithms are tested using fixed, human-designed benchmark maps. However, such fixed benchmark maps have several problems. First, these maps may not cover all the potential failure scenarios for the algorithms. Second, when comparing different algorithms, fixed benchmark maps may introduce bias leading to unfair comparisons between algorithms. In this work, we take advantage of the QD algorithm and NCA with different objectives and diversity measures to generate maps with patterns to comprehensively understand the performance of MAPF algorithms and be able to make fair comparisons between two MAPF algorithms to provide further information on the selection between two algorithms. Empirically, we employ this technique to generate diverse benchmark maps to evaluate and compare the behavior of different types of MAPF algorithms such as bounded-suboptimal algorithms, suboptimal algorithms, and reinforcement-learning-based algorithms. Through both single-planner experiments and comparisons between algorithms, we identify patterns where each algorithm excels and detect disparities in runtime or success rates between different algorithms.


Indirect Dynamic Negotiation in the Nash Demand Game

arXiv.org Artificial Intelligence

OLITICS and business are considered traditional spheres of human negotiation. The internet and modern goods/service characterised by several, possibly interrelated, means of communication have extended human negotiation attributes (say price of a product and terms of its delivery); ii) to new domains such as social networks, deliberative democracy, limited negotiation time as no agent can deliberate infinitely; e-commerce, cloud-based applications, [1], [2]. Besides, iii) absence of moderator to coordinate the negotiation, so the automatic bargaining and negotiation, being inevitable agents must reach agreement themselves [11]. in modern cyber-physical-social systems [3], have been established The negotiation has been widely addressed in diverse fields in variety of applications, like network negotiation, ranging from economy and sociology to computer science.