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MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at Scale

arXiv.org Artificial Intelligence

Multi-agent pathfinding (MAPF) is a challenging computational problem that typically requires to find collision-free paths for multiple agents in a shared environment. Solving MAPF optimally is NP-hard, yet efficient solutions are critical for numerous applications, including automated warehouses and transportation systems. Recently, learning-based approaches to MAPF have gained attention, particularly those leveraging deep reinforcement learning. Following current trends in machine learning, we have created a foundation model for the MAPF problems called MAPF-GPT. Using imitation learning, we have trained a policy on a set of pre-collected sub-optimal expert trajectories that can generate actions in conditions of partial observability without additional heuristics, reward functions, or communication with other agents. The resulting MAPF-GPT model demonstrates zero-shot learning abilities when solving the MAPF problem instances that were not present in the training dataset. We show that MAPF-GPT notably outperforms the current best-performing learnable-MAPF solvers on a diverse range of problem instances and is efficient in terms of computation (in the inference mode).


Three-dimensional Nonlinear Path-following Guidance with Bounded Input Constraints

arXiv.org Artificial Intelligence

In this paper, we consider the tracking of arbitrary curvilinear geometric paths in three-dimensional output spaces of unmanned aerial vehicles (UAVs) without pre-specified timing requirements, commonly referred to as path-following problems, subjected to bounded inputs. Specifically, we propose a novel nonlinear path-following guidance law for a UAV that enables it to follow any smooth curvilinear path in three dimensions while accounting for the bounded control authority in the design. The proposed solution offers a general treatment of the path-following problem by removing the dependency on the path's geometry, which makes it applicable to paths with varying levels of complexity and smooth curvatures. Additionally, the proposed strategy draws inspiration from the pursuit guidance approach, which is known for its simplicity and ease of implementation. Theoretical analysis guarantees that the UAV converges to its desired path within a fixed time and remains on it irrespective of its initial configuration with respect to the path. Finally, the simulations demonstrate the merits and effectiveness of the proposed guidance strategy through a wide range of engagement scenarios, showcasing the UAV's ability to follow diverse curvilinear paths accurately.


Fitted Q-Iteration via Max-Plus-Linear Approximation

arXiv.org Artificial Intelligence

In this study, we consider the application of max-plus-linear approximators for Q-function in offline reinforcement learning of discounted Markov decision processes. In particular, we incorporate these approximators to propose novel fitted Q-iteration (FQI) algorithms with provable convergence. Exploiting the compatibility of the Bellman operator with max-plus operations, we show that the max-plus-linear regression within each iteration of the proposed FQI algorithm reduces to simple max-plus matrix-vector multiplications. We also consider the variational implementation of the proposed algorithm which leads to a per-iteration complexity that is independent of the number of samples.


Self-Supervised Inference of Agents in Trustless Environments

arXiv.org Artificial Intelligence

In this paper, we propose a novel approach where agents can form swarms to produce high-quality responses effectively. This is accomplished by utilizing agents capable of data inference and ranking, which can be effectively implemented using LLMs as response classifiers. We assess existing approaches for trustless agent inference, define our methodology, estimate practical parameters, and model various types of malicious agent attacks. Our method leverages the collective intelligence of swarms, ensuring robust and efficient decentralized AI inference with better accuracy, security, and reliability. We show that our approach is an order of magnitude faster than other trustless inference strategies reaching less than 125 ms validation latency.


Autonomous Vehicle Controllers From End-to-End Differentiable Simulation

arXiv.org Artificial Intelligence

Current methods to learn controllers for autonomous vehicles (AVs) focus on behavioural cloning. Being trained only on exact historic data, the resulting agents often generalize poorly to novel scenarios. Simulators provide the opportunity to go beyond offline datasets, but they are still treated as complicated black boxes, only used to update the global simulation state. As a result, these RL algorithms are slow, sample-inefficient, and prior-agnostic. In this work, we leverage a differentiable simulator and design an analytic policy gradients (APG) approach to training AV controllers on the large-scale Waymo Open Motion Dataset. Our proposed framework brings the differentiable simulator into an end-to-end training loop, where gradients of the environment dynamics serve as a useful prior to help the agent learn a more grounded policy. We combine this setup with a recurrent architecture that can efficiently propagate temporal information across long simulated trajectories. This APG method allows us to learn robust, accurate, and fast policies, while only requiring widely-available expert trajectories, instead of scarce expert actions. We compare to behavioural cloning and find significant improvements in performance and robustness to noise in the dynamics, as well as overall more intuitive human-like handling.


Using Generative Agents to Create Tip Sheets for Investigative Data Reporting

arXiv.org Artificial Intelligence

This paper introduces a system using generative AI agents to create tip sheets for investigative data reporting. Our system employs three specialized agents--an analyst, a reporter, and an editor--to collaboratively generate and refine tips from datasets. We validate this approach using real-world investigative stories, demonstrating that our agent-based system generally generates more newsworthy and accurate insights compared to a baseline model without agents, although some variability was noted between different stories. Our findings highlight the potential of generative AI to provide leads for investigative data reporting.


A Survey of Inverse Constrained Reinforcement Learning: Definitions, Progress and Challenges

arXiv.org Artificial Intelligence

Inverse Constrained Reinforcement Learning (ICRL) is the task of inferring the implicit constraints followed by expert agents from their demonstration data. As an emerging research topic, ICRL has received considerable attention in recent years. This article presents a categorical survey of the latest advances in ICRL. It serves as a comprehensive reference for machine learning researchers and practitioners, as well as starters seeking to comprehend the definitions, advancements, and important challenges in ICRL. We begin by formally defining the problem and outlining the algorithmic framework that facilitates constraint inference across various scenarios. These include deterministic or stochastic environments, environments with limited demonstrations, and multiple agents. For each context, we illustrate the critical challenges and introduce a series of fundamental methods to tackle these issues. This survey encompasses discrete, virtual, and realistic environments for evaluating ICRL agents. We also delve into the most pertinent applications of ICRL, such as autonomous driving, robot control, and sports analytics. To stimulate continuing research, we conclude the survey with a discussion of key unresolved questions in ICRL that can effectively foster a bridge between theoretical understanding and practical industrial applications.


CollaMamba: Efficient Collaborative Perception with Cross-Agent Spatial-Temporal State Space Model

arXiv.org Artificial Intelligence

By sharing complementary perceptual information, multi-agent collaborative perception fosters a deeper understanding of the environment. Recent studies on collaborative perception mostly utilize CNNs or Transformers to learn feature representation and fusion in the spatial dimension, which struggle to handle long-range spatial-temporal features under limited computing and communication resources. Holistically modeling the dependencies over extensive spatial areas and extended temporal frames is crucial to enhancing feature quality. To this end, we propose a resource efficient cross-agent spatial-temporal collaborative state space model (SSM), named CollaMamba. Initially, we construct a foundational backbone network based on spatial SSM. This backbone adeptly captures positional causal dependencies from both single-agent and cross-agent views, yielding compact and comprehensive intermediate features while maintaining linear complexity. Furthermore, we devise a history-aware feature boosting module based on temporal SSM, extracting contextual cues from extended historical frames to refine vague features while preserving low overhead. Extensive experiments across several datasets demonstrate that CollaMamba outperforms state-of-the-art methods, achieving higher model accuracy while reducing computational and communication overhead by up to 71.9% and 1/64, respectively. This work pioneers the exploration of the Mamba's potential in collaborative perception. The source code will be made available.


"My Grade is Wrong!": A Contestable AI Framework for Interactive Feedback in Evaluating Student Essays

arXiv.org Artificial Intelligence

Interactive feedback, where feedback flows in both directions between teacher and student, is more effective than traditional one-way feedback. However, it is often too time-consuming for widespread use in educational practice. While Large Language Models (LLMs) have potential for automating feedback, they struggle with reasoning and interaction in an interactive setting. This paper introduces CAELF, a Contestable AI Empowered LLM Framework for automating interactive feedback. CAELF allows students to query, challenge, and clarify their feedback by integrating a multi-agent system with computational argumentation. Essays are first assessed by multiple Teaching-Assistant Agents (TA Agents), and then a Teacher Agent aggregates the evaluations through formal reasoning to generate feedback and grades. Students can further engage with the feedback to refine their understanding. A case study on 500 critical thinking essays with user studies demonstrates that CAELF significantly improves interactive feedback, enhancing the reasoning and interaction capabilities of LLMs. This approach offers a promising solution to overcoming the time and resource barriers that have limited the adoption of interactive feedback in educational settings.


Awaking the Slides: A Tuning-free and Knowledge-regulated AI Tutoring System via Language Model Coordination

arXiv.org Artificial Intelligence

The vast pre-existing slides serve as rich and important materials to carry lecture knowledge. However, effectively leveraging lecture slides to serve students is difficult due to the multi-modal nature of slide content and the heterogeneous teaching actions. We study the problem of discovering effective designs that convert a slide into an interactive lecture. We develop Slide2Lecture, a tuning-free and knowledge-regulated intelligent tutoring system that can (1) effectively convert an input lecture slide into a structured teaching agenda consisting of a set of heterogeneous teaching actions; (2) create and manage an interactive lecture that generates responsive interactions catering to student learning demands while regulating the interactions to follow teaching actions. Slide2Lecture contains a complete pipeline for learners to obtain an interactive classroom experience to learn the slide. For teachers and developers, Slide2Lecture enables customization to cater to personalized demands. The evaluation rated by annotators and students shows that Slide2Lecture is effective in outperforming the remaining implementation. Slide2Lecture's online deployment has made more than 200K interaction with students in the 3K lecture sessions. We open source Slide2Lecture's implementation in https://anonymous.4open.science/r/slide2lecture-4210/.