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Game On: Towards Language Models as RL Experimenters

arXiv.org Artificial Intelligence

We propose an agent architecture that automates parts of the common reinforcement learning experiment workflow, to enable automated mastery of control domains for embodied agents. To do so, it leverages a VLM to perform some of the capabilities normally required of a human experimenter, including the monitoring and analysis of experiment progress, the proposition of new tasks based on past successes and failures of the agent, decomposing tasks into a sequence of subtasks (skills), and retrieval of the skill to execute - enabling our system to build automated curricula for learning. We believe this is one of the first proposals for a system that leverages a VLM throughout the full experiment cycle of reinforcement learning. We provide a first prototype of this system, and examine the feasibility of current models and techniques for the desired level of automation. For this, we use a standard Gemini model, without additional fine-tuning, to provide a curriculum of skills to a language-conditioned Actor-Critic algorithm, in order to steer data collection so as to aid learning new skills. Data collected in this way is shown to be useful for learning and iteratively improving control policies in a robotics domain. Additional examination of the ability of the system to build a growing library of skills, and to judge the progress of the training of those skills, also shows promising results, suggesting that the proposed architecture provides a potential recipe for fully automated mastery of tasks and domains for embodied agents.


PARCO: Learning Parallel Autoregressive Policies for Efficient Multi-Agent Combinatorial Optimization

arXiv.org Artificial Intelligence

Multi-agent combinatorial optimization problems such as routing and scheduling have great practical relevance but present challenges due to their NP-hard combinatorial nature, hard constraints on the number of possible agents, and hard-to-optimize objective functions. This paper introduces PARCO (Parallel AutoRegressive Combinatorial Optimization), a novel approach that learns fast surrogate solvers for multi-agent combinatorial problems with reinforcement learning by employing parallel autoregressive decoding. We propose a model with a Multiple Pointer Mechanism to efficiently decode multiple decisions simultaneously by different agents, enhanced by a Priority-based Conflict Handling scheme. Moreover, we design specialized Communication Layers that enable effective agent collaboration, thus enriching decision-making. We evaluate PARCO in representative multi-agent combinatorial problems in routing and scheduling and demonstrate that our learned solvers offer competitive results against both classical and neural baselines in terms of both solution quality and speed. We make our code openly available at https://github.com/ai4co/parco.


Painful intelligence: What AI can tell us about human suffering

arXiv.org Artificial Intelligence

This book uses the modern theory of artificial intelligence (AI) to understand human suffering or mental pain. Both humans and sophisticated AI agents process information about the world in order to achieve goals and obtain rewards, which is why AI can be used as a model of the human brain and mind. This book intends to make the theory accessible to a relatively general audience, requiring only some relevant scientific background. The book starts with the assumption that suffering is mainly caused by frustration. Frustration means the failure of an agent (whether AI or human) to achieve a goal or a reward it wanted or expected. Frustration is inevitable because of the overwhelming complexity of the world, limited computational resources, and scarcity of good data. In particular, such limitations imply that an agent acting in the real world must cope with uncontrollability, unpredictability, and uncertainty, which all lead to frustration. Fundamental in such modelling is the idea of learning, or adaptation to the environment. While AI uses machine learning, humans and animals adapt by a combination of evolutionary mechanisms and ordinary learning. Even frustration is fundamentally an error signal that the system uses for learning. This book explores various aspects and limitations of learning algorithms and their implications regarding suffering. At the end of the book, the computational theory is used to derive various interventions or training methods that will reduce suffering in humans. The amount of frustration is expressed by a simple equation which indicates how it can be reduced. The ensuing interventions are very similar to those proposed by Buddhist and Stoic philosophy, and include mindfulness meditation. Therefore, this book can be interpreted as an exposition of a computational theory justifying why such philosophies and meditation reduce human suffering.


From MOOC to MAIC: Reshaping Online Teaching and Learning through LLM-driven Agents

arXiv.org Artificial Intelligence

Since the first instances of online education, where courses were uploaded to accessible and shared online platforms, this form of scaling the dissemination of human knowledge to reach a broader audience has sparked extensive discussion and widespread adoption. Recognizing that personalized learning still holds significant potential for improvement, new AI technologies have been continuously integrated into this learning format, resulting in a variety of educational AI applications such as educational recommendation and intelligent tutoring. The emergence of intelligence in large language models (LLMs) has allowed for these educational enhancements to be built upon a unified foundational model, enabling deeper integration. In this context, we propose MAIC (Massive AI-empowered Course), a new form of online education that leverages LLM-driven multi-agent systems to construct an AI-augmented classroom, balancing scalability with adaptivity. Beyond exploring the conceptual framework and technical innovations, we conduct preliminary experiments at Tsinghua University, one of China's leading universities. Drawing from over 100,000 learning records of more than 500 students, we obtain a series of valuable observations and initial analyses. This project will continue to evolve, ultimately aiming to establish a comprehensive open platform that supports and unifies research, technology, and applications in exploring the possibilities of online education in the era of large model AI. We envision this platform as a collaborative hub, bringing together educators, researchers, and innovators to collectively explore the future of AI-driven online education.


Can We Theoretically Quantify the Impacts of Local Updates on the Generalization Performance of Federated Learning?

arXiv.org Artificial Intelligence

Federated Learning (FL) has gained significant popularity due to its effectiveness in training machine learning models across diverse sites without requiring direct data sharing. While various algorithms along with their optimization analyses have shown that FL with local updates is a communication-efficient distributed learning framework, the generalization performance of FL with local updates has received comparatively less attention. This lack of investigation can be attributed to the complex interplay between data heterogeneity and infrequent communication due to the local updates within the FL framework. This motivates us to investigate a fundamental question in FL: Can we quantify the impact of data heterogeneity and local updates on the generalization performance for FL as the learning process evolves? To this end, we conduct a comprehensive theoretical study of FL's generalization performance using a linear model as the first step, where the data heterogeneity is considered for both the stationary and online/non-stationary cases. By providing closed-form expressions of the model error, we rigorously quantify the impact of the number of the local updates (denoted as $K$) under three settings ($K=1$, $K<\infty$, and $K=\infty$) and show how the generalization performance evolves with the number of rounds $t$. Our investigation also provides a comprehensive understanding of how different configurations (including the number of model parameters $p$ and the number of training samples $n$) contribute to the overall generalization performance, thus shedding new insights (such as benign overfitting) for implementing FL over networks.


TRACE-cs: Trustworthy Reasoning for Contrastive Explanations in Course Scheduling Problems

arXiv.org Artificial Intelligence

We present TRACE-cs, a novel hybrid system that combines symbolic reasoning with large language models (LLMs) to address contrastive queries in scheduling problems. TRACE-cs leverages SAT solving techniques to encode scheduling constraints and generate explanations for user queries, while utilizing an LLM to process the user queries into logical clauses as well as refine the explanations generated by the symbolic solver to natural language sentences. By integrating these components, our approach demonstrates the potential of combining symbolic methods with LLMs to create explainable AI agents with correctness guarantees.


E2CL: Exploration-based Error Correction Learning for Embodied Agents

arXiv.org Artificial Intelligence

Language models are exhibiting increasing capability in knowledge utilization and reasoning. However, when applied as agents in embodied environments, they often suffer from misalignment between their intrinsic knowledge and environmental knowledge, leading to infeasible actions. Traditional environment alignment methods, such as supervised learning on expert trajectories and reinforcement learning, face limitations in covering environmental knowledge and achieving efficient convergence, respectively. Inspired by human learning, we propose Exploration-based Error Correction Learning (E2CL), a novel framework that leverages exploration-induced errors and environmental feedback to enhance environment alignment for LM-based agents. E2CL incorporates teacher-guided and teacher-free exploration to gather environmental feedback and correct erroneous actions. The agent learns to provide feedback and self-correct, thereby enhancing its adaptability to target environments. Evaluations in the Virtualhome environment demonstrate that E2CL-trained agents outperform those trained by baseline methods and exhibit superior self-correction capabilities.


RoboKoop: Efficient Control Conditioned Representations from Visual Input in Robotics using Koopman Operator

arXiv.org Artificial Intelligence

Developing agents that can perform complex control tasks from high-dimensional observations is a core ability of autonomous agents that requires underlying robust task control policies and adapting the underlying visual representations to the task. Most existing policies need a lot of training samples and treat this problem from the lens of two-stage learning with a controller learned on top of pre-trained vision models. We approach this problem from the lens of Koopman theory and learn visual representations from robotic agents conditioned on specific downstream tasks in the context of learning stabilizing control for the agent. We introduce a Contrastive Spectral Koopman Embedding network that allows us to learn efficient linearized visual representations from the agent's visual data in a high dimensional latent space and utilizes reinforcement learning to perform off-policy control on top of the extracted representations with a linear controller. Our method enhances stability and control in gradient dynamics over time, significantly outperforming existing approaches by improving efficiency and accuracy in learning task policies over extended horizons.


A Survey on Emergent Language

arXiv.org Artificial Intelligence

The field of emergent language represents a novel area of research within the domain of artificial intelligence, particularly within the context of multi-agent reinforcement learning. Although the concept of studying language emergence is not new, early approaches were primarily concerned with explaining human language formation, with little consideration given to its potential utility for artificial agents. In contrast, studies based on reinforcement learning aim to develop communicative capabilities in agents that are comparable to or even superior to human language. Thus, they extend beyond the learned statistical representations that are common in natural language processing research. This gives rise to a number of fundamental questions, from the prerequisites for language emergence to the criteria for measuring its success. This paper addresses these questions by providing a comprehensive review of 181 scientific publications on emergent language in artificial intelligence. Its objective is to serve as a reference for researchers interested in or proficient in the field. Consequently, the main contributions are the definition and overview of the prevailing terminology, the analysis of existing evaluation methods and metrics, and the description of the identified research gaps.


Genesis: Towards the Automation of Systems Biology Research

arXiv.org Artificial Intelligence

The cutting edge of applying AI to science is the closed-loop automation of scientific research: robot scientists. We have previously developed two robot scientists: `Adam' (for yeast functional biology), and `Eve' (for early-stage drug design)). We are now developing a next generation robot scientist Genesis. With Genesis we aim to demonstrate that an area of science can be investigated using robot scientists unambiguously faster, and at lower cost, than with human scientists. Here we report progress on the Genesis project. Genesis is designed to automatically improve system biology models with thousands of interacting causal components. When complete Genesis will be able to initiate and execute in parallel one thousand hypothesis-led closed-loop cycles of experiment per-day. Here we describe the core Genesis hardware: the one thousand computer-controlled $\mu$-bioreactors. For the integrated Mass Spectrometry platform we have developed AutonoMS, a system to automatically run, process, and analyse high-throughput experiments. We have also developed Genesis-DB, a database system designed to enable software agents access to large quantities of structured domain information. We have developed RIMBO (Revisions for Improvements of Models in Biology Ontology) to describe the planned hundreds of thousands of changes to the models. We have demonstrated the utility of this infrastructure by developed two relational learning bioinformatic projects. Finally, we describe LGEM+ a relational learning system for the automated abductive improvement of genome-scale metabolic models.