Agents
Increasing the Value of Information During Planning in Uncertain Environments
However, on an important set of problems where there is a large time delay between when the agent can gather information and when it needs to use that information, these solutions fail to adequately consider the value of information. As a result, information gathering actions, even when they are critical in the optimal policy, will be ignored by existing solutions, leading to sub-optimal decisions by the agent. In this research, we develop a novel solution that rectifies this problem by introducing a new algorithm that improves upon state-of-the-art online planning by better reflecting on the value of actions that gather information. We do this by adding Entropy to the UCB1 heuristic in the POMCP algorithm. We test this solution on the hallway problem. Results indicate that our new algorithm performs significantly better than POMCP. We as humans instinctively gather information or ask clarifying questions when faced with task completion in uncertain situations. We know to do this because, even though we are delaying the task at hand, it is ultimately in our favour to work with complete information. Ideally, online planning algorithms like POMCP [10], whose sole job is to make plans for agents acting in uncertain situations, know to do the same. They would be able to strategically pick actions that will provide the information to best guide the agent's decision making. However, unlike humans, who can easily correlate information gain with the ease of task accomplishment, these algorithms cannot.
Synergistic Simulations: Multi-Agent Problem Solving with Large Language Models
Sprigler, Asher, Drobek, Alexander, Weinstock, Keagan, Tapsoba, Wendpanga, Childress, Gavin, Dao, Andy, Gral, Lucas
Large Language Models (LLMs) have increasingly demonstrated the ability to facilitate the development of multi-agent systems that allow the interpretation of thoughts and actions generated by each individual. Promising advancements have also been made in LLM-based interaction with existing worlds, particularly in interacting with simulated environments. This paper aims to integrate both aforementioned topics (agents & world interaction) into a single simulation where multiple agents can work together to solve a problem, modeling how groups of humans can often solve problems better than individuals. By showing whether LLMs demonstrate the synergy of human collaboration, it could lead to advancements in the applications of LLMs. We implemented two simulations: a physical studio apartment with two roommates, and another where agents collaborate to complete a programming task. We provide a multi-agent framework, discuss the performance of the agents in each simulation, and discuss potential future additions.
Measure Preserving Flows for Ergodic Search in Convoluted Environments
Xu, Albert, Vundurthy, Bhaskar, Gutow, Geordan, Abraham, Ian, Schneider, Jeff, Choset, Howie
Autonomous robotic search has important applications in robotics, such as the search for signs of life after a disaster. When \emph{a priori} information is available, for example in the form of a distribution, a planner can use that distribution to guide the search. Ergodic search is one method that uses the information distribution to generate a trajectory that minimizes the ergodic metric, in that it encourages the robot to spend more time in regions with high information and proportionally less time in the remaining regions. Unfortunately, prior works in ergodic search do not perform well in complex environments with obstacles such as a building's interior or a maze. To address this, our work presents a modified ergodic metric using the Laplace-Beltrami eigenfunctions to capture map geometry and obstacle locations within the ergodic metric. Further, we introduce an approach to generate trajectories that minimize the ergodic metric while guaranteeing obstacle avoidance using measure-preserving vector fields. Finally, we leverage the divergence-free nature of these vector fields to generate collision-free trajectories for multiple agents. We demonstrate our approach via simulations with single and multi-agent systems on maps representing interior hallways and long corridors with non-uniform information distribution. In particular, we illustrate the generation of feasible trajectories in complex environments where prior methods fail.
Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale
Bonatti, Rogerio, Zhao, Dan, Bonacci, Francesco, Dupont, Dillon, Abdali, Sara, Li, Yinheng, Lu, Yadong, Wagle, Justin, Koishida, Kazuhito, Bucker, Arthur, Jang, Lawrence, Hui, Zack
Large language models (LLMs) show remarkable potential to act as computer agents, enhancing human productivity and software accessibility in multi-modal tasks that require planning and reasoning. However, measuring agent performance in realistic environments remains a challenge since: (i) most benchmarks are limited to specific modalities or domains (e.g. text-only, web navigation, Q&A, coding) and (ii) full benchmark evaluations are slow (on order of magnitude of days) given the multi-step sequential nature of tasks. To address these challenges, we introduce the Windows Agent Arena: a reproducible, general environment focusing exclusively on the Windows operating system (OS) where agents can operate freely within a real Windows OS and use the same wide range of applications, tools, and web browsers available to human users when solving tasks. We adapt the OSWorld framework (Xie et al., 2024) to create 150+ diverse Windows tasks across representative domains that require agent abilities in planning, screen understanding, and tool usage. Our benchmark is scalable and can be seamlessly parallelized in Azure for a full benchmark evaluation in as little as 20 minutes. To demonstrate Windows Agent Arena's capabilities, we also introduce a new multi-modal agent, Navi. Our agent achieves a success rate of 19.5% in the Windows domain, compared to 74.5% performance of an unassisted human. Navi also demonstrates strong performance on another popular web-based benchmark, Mind2Web. We offer extensive quantitative and qualitative analysis of Navi's performance, and provide insights into the opportunities for future research in agent development and data generation using Windows Agent Arena. Webpage: https://microsoft.github.io/WindowsAgentArena Code: https://github.com/microsoft/WindowsAgentArena
HOLA-Drone: Hypergraphic Open-ended Learning for Zero-Shot Multi-Drone Cooperative Pursuit
Li, Yang, Zhang, Dengyu, Chen, Junfan, Wen, Ying, Zhang, Qingrui, Mou, Shaoshuai, Pan, Wei
Zero-shot coordination (ZSC) is a significant challenge in multi-agent collaboration, aiming to develop agents that can coordinate with unseen partners they have not encountered before. Recent cutting-edge ZSC methods have primarily focused on two-player video games such as OverCooked!2 and Hanabi. In this paper, we extend the scope of ZSC research to the multi-drone cooperative pursuit scenario, exploring how to construct a drone agent capable of coordinating with multiple unseen partners to capture multiple evaders. We propose a novel Hypergraphic Open-ended Learning Algorithm (HOLA-Drone) that continuously adapts the learning objective based on our hypergraphic-form game modeling, aiming to improve cooperative abilities with multiple unknown drone teammates. To empirically verify the effectiveness of HOLA-Drone, we build two different unseen drone teammate pools to evaluate their performance in coordination with various unseen partners. The experimental results demonstrate that HOLA-Drone outperforms the baseline methods in coordination with unseen drone teammates. Furthermore, real-world experiments validate the feasibility of HOLA-Drone in physical systems. Videos can be found on the project homepage~\url{https://sites.google.com/view/hola-drone}.
Mutual Theory of Mind in Human-AI Collaboration: An Empirical Study with LLM-driven AI Agents in a Real-time Shared Workspace Task
Zhang, Shao, Wang, Xihuai, Zhang, Wenhao, Chen, Yongshan, Gao, Landi, Wang, Dakuo, Zhang, Weinan, Wang, Xinbing, Wen, Ying
Theory of Mind (ToM) significantly impacts human collaboration and communication as a crucial capability to understand others. When AI agents with ToM capability collaborate with humans, Mutual Theory of Mind (MToM) arises in such human-AI teams (HATs). The MToM process, which involves interactive communication and ToM-based strategy adjustment, affects the team's performance and collaboration process. To explore the MToM process, we conducted a mixed-design experiment using a large language model-driven AI agent with ToM and communication modules in a real-time shared-workspace task. We find that the agent's ToM capability does not significantly impact team performance but enhances human understanding of the agent and the feeling of being understood. Most participants in our study believe verbal communication increases human burden, and the results show that bidirectional communication leads to lower HAT performance. We discuss the results' implications for designing AI agents that collaborate with humans in real-time shared workspace tasks.
Safeguarding AI Agents: Developing and Analyzing Safety Architectures
Domkundwar, Ishaan, S, Mukunda N, Bhola, Ishaan
AI agents, specifically powered by large language models, have demonstrated exceptional capabilities in various applications where precision and efficacy are necessary. However, these agents come with inherent risks, including the potential for unsafe or biased actions, vulnerability to adversarial attacks, lack of transparency, and tendency to generate hallucinations. As AI agents become more prevalent in critical sectors of the industry, the implementation of effective safety protocols becomes increasingly important. This paper addresses the critical need for safety measures in AI systems, especially ones that collaborate with human teams. We propose and evaluate three frameworks to enhance safety protocols in AI agent systems: an LLM-powered input-output filter, a safety agent integrated within the system, and a hierarchical delegation-based system with embedded safety checks. Our methodology involves implementing these frameworks and testing them against a set of unsafe agentic use cases, providing a comprehensive evaluation of their effectiveness in mitigating risks associated with AI agent deployment. We conclude that these frameworks can significantly strengthen the safety and security of AI agent systems, minimizing potential harmful actions or outputs. Our work contributes to the ongoing effort to create safe and reliable AI applications, particularly in automated operations, and provides a foundation for developing robust guardrails to ensure the responsible use of AI agents in real-world applications.
Simultaneous Topology Estimation and Synchronization of Dynamical Networks with Time-varying Topology
Wang, Nana, Restrepo, Esteban, Dimarogonas, Dimos V.
We propose an adaptive control strategy for the simultaneous estimation of topology and synchronization in complex dynamical networks with unknown, time-varying topology. Our approach transforms the problem of time-varying topology estimation into a problem of estimating the time-varying weights of a complete graph, utilizing an edge-agreement framework. We introduce two auxiliary networks: one that satisfies the persistent excitation condition to facilitate topology estimation, while the other, a uniform-$\delta$ persistently exciting network, ensures the boundedness of both weight estimation and synchronization errors, assuming bounded time-varying weights and their derivatives. A relevant numerical example shows the efficiency of our methods.
Games for AI Control: Models of Safety Evaluations of AI Deployment Protocols
Griffin, Charlie, Thomson, Louis, Shlegeris, Buck, Abate, Alessandro
To evaluate the safety and usefulness of deployment protocols for untrusted AIs, AI Control uses a red-teaming exercise played between a protocol designer and an adversary. This paper introduces AI-Control Games, a formal decision-making model of the red-teaming exercise as a multi-objective, partially observable, stochastic game. We also introduce methods for finding optimal protocols in AI-Control Games, by reducing them to a set of zero-sum partially observable stochastic games. We apply our formalism to model, evaluate and synthesise protocols for deploying untrusted language models as programming assistants, focusing on Trusted Monitoring protocols, which use weaker language models and limited human assistance. Finally, we demonstrate the utility of our formalism by showcasing improvements over empirical studies in existing settings, evaluating protocols in new settings, and analysing how modelling assumptions affect the safety and usefulness of protocols.
A Spatiotemporal Stealthy Backdoor Attack against Cooperative Multi-Agent Deep Reinforcement Learning
Yu, Yinbo, Yan, Saihao, Liu, Jiajia
Recent studies have shown that cooperative multi-agent deep reinforcement learning (c-MADRL) is under the threat of backdoor attacks. Once a backdoor trigger is observed, it will perform abnormal actions leading to failures or malicious goals. However, existing proposed backdoors suffer from several issues, e.g., fixed visual trigger patterns lack stealthiness, the backdoor is trained or activated by an additional network, or all agents are backdoored. To this end, in this paper, we propose a novel backdoor attack against c-MADRL, which attacks the entire multi-agent team by embedding the backdoor only in a single agent. Firstly, we introduce adversary spatiotemporal behavior patterns as the backdoor trigger rather than manual-injected fixed visual patterns or instant status and control the attack duration. This method can guarantee the stealthiness and practicality of injected backdoors. Secondly, we hack the original reward function of the backdoored agent via reward reverse and unilateral guidance during training to ensure its adverse influence on the entire team. We evaluate our backdoor attacks on two classic c-MADRL algorithms VDN and QMIX, in a popular c-MADRL environment SMAC. The experimental results demonstrate that our backdoor attacks are able to reach a high attack success rate (91.6\%) while maintaining a low clean performance variance rate (3.7\%).