Agents
Hidden in Plain Text: Emergence & Mitigation of Steganographic Collusion in LLMs
Mathew, Yohan, Matthews, Ollie, McCarthy, Robert, Velja, Joan, de Witt, Christian Schroeder, Cope, Dylan, Schoots, Nandi
The rapid proliferation of frontier model agents promises significant societal advances but also raises concerns about systemic risks arising from unsafe interactions. Collusion to the disadvantage of others has been identified as a central form of undesirable agent cooperation. The use of information hiding (steganography) in agent communications could render collusion practically undetectable. This underscores the need for evaluation frameworks to monitor and mitigate steganographic collusion capabilities. We address a crucial gap in the literature by demonstrating, for the first time, that robust steganographic collusion in LLMs can arise indirectly from optimization pressure. To investigate this problem we design two approaches -- a gradient-based reinforcement learning (GBRL) method and an in-context reinforcement learning (ICRL) method -- for reliably eliciting sophisticated LLM-generated linguistic text steganography. Importantly, we find that emergent steganographic collusion can be robust to both passive steganalytic oversight of model outputs and active mitigation through communication paraphrasing. We contribute a novel model evaluation framework and discuss limitations and future work. Our findings imply that effective risk mitigation from steganographic collusion post-deployment requires innovation in passive and active oversight techniques.
GeoLife+: Large-Scale Simulated Trajectory Datasets Calibrated to the GeoLife Dataset
Amiri, Hossein, Yang, Richard, Zufle, Andreas
Analyzing individual human trajectory data helps our understanding of human mobility and finds many commercial and academic applications. There are two main approaches to accessing trajectory data for research: one involves using real-world datasets like GeoLife, while the other employs simulations to synthesize data. Real-world data provides insights from real human activities, but such data is generally sparse due to voluntary participation. Conversely, simulated data can be more comprehensive but may capture unrealistic human behavior. In this Data and Resource paper, we combine the benefit of both by leveraging the statistical features of real-world data and the comprehensiveness of simulated data. Specifically, we extract features from the real-world GeoLife dataset such as the average number of individual daily trips, average radius of gyration, and maximum and minimum trip distances. We calibrate the Pattern of Life Simulation, a realistic simulation of human mobility, to reproduce these features. Therefore, we use a genetic algorithm to calibrate the parameters of the simulation to mimic the GeoLife features. For this calibration, we simulated numerous random simulation settings, measured the similarity of generated trajectories to GeoLife, and iteratively (over many generations) combined parameter settings of trajectory datasets most similar to GeoLife. Using the calibrated simulation, we simulate large trajectory datasets that we call GeoLife+, where + denotes the Kleene Plus, indicating unlimited replication with at least one occurrence. We provide simulated GeoLife+ data with 182, 1k, and 5k over 5 years, 10k, and 50k over a year and 100k users over 6 months of simulation lifetime.
Risk Alignment in Agentic AI Systems
Clatterbuck, Hayley, Castro, Clinton, Morรกn, Arvo Muรฑoz
Agentic AIs $-$ AIs that are capable and permitted to undertake complex actions with little supervision $-$ mark a new frontier in AI capabilities and raise new questions about how to safely create and align such systems with users, developers, and society. Because agents' actions are influenced by their attitudes toward risk, one key aspect of alignment concerns the risk profiles of agentic AIs. Risk alignment will matter for user satisfaction and trust, but it will also have important ramifications for society more broadly, especially as agentic AIs become more autonomous and are allowed to control key aspects of our lives. AIs with reckless attitudes toward risk (either because they are calibrated to reckless human users or are poorly designed) may pose significant threats. They might also open 'responsibility gaps' in which there is no agent who can be held accountable for harmful actions. What risk attitudes should guide an agentic AI's decision-making? How might we design AI systems that are calibrated to the risk attitudes of their users? What guardrails, if any, should be placed on the range of permissible risk attitudes? What are the ethical considerations involved when designing systems that make risky decisions on behalf of others? We present three papers that bear on key normative and technical aspects of these questions.
DreamGarden: A Designer Assistant for Growing Games from a Single Prompt
Earle, Sam, Parajuli, Samyak, Banburski-Fahey, Andrzej
Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and what new modes of human-computer interaction can emerge from their use? We present DreamGarden, an AI system capable of assisting with the development of diverse game environments in Unreal Engine. At the core of our method is an LLM-driven planner, capable of breaking down a single, high-level prompt -- a dream, memory, or imagined scenario provided by a human user -- into a hierarchical action plan, which is then distributed across specialized submodules facilitating concrete implementation. This system is presented to the user as a garden of plans and actions, both growing independently and responding to user intervention via seed prompts, pruning, and feedback. Through a user study, we explore design implications of this system, charting courses for future work in semi-autonomous assistants and open-ended simulation design.
A LLM-Powered Automatic Grading Framework with Human-Level Guidelines Optimization
Chu, Yucheng, Li, Hang, Yang, Kaiqi, Shomer, Harry, Liu, Hui, Copur-Gencturk, Yasemin, Tang, Jiliang
Open-ended short-answer questions (SAGs) have been widely recognized as a powerful tool for providing deeper insights into learners' responses in the context of learning analytics (LA). However, SAGs often present challenges in practice due to the high grading workload and concerns about inconsistent assessments. With recent advancements in natural language processing (NLP), automatic short-answer grading (ASAG) offers a promising solution to these challenges. Despite this, current ASAG algorithms are often limited in generalizability and tend to be tailored to specific questions. In this paper, we propose a unified multi-agent ASAG framework, GradeOpt, which leverages large language models (LLMs) as graders for SAGs. More importantly, GradeOpt incorporates two additional LLM-based agents - the reflector and the refiner - into the multi-agent system. This enables GradeOpt to automatically optimize the original grading guidelines by performing self-reflection on its errors. Through experiments on a challenging ASAG task, namely the grading of pedagogical content knowledge (PCK) and content knowledge (CK) questions, GradeOpt demonstrates superior performance in grading accuracy and behavior alignment with human graders compared to representative baselines. Finally, comprehensive ablation studies confirm the effectiveness of the individual components designed in GradeOpt.
Breaking the mold: The challenge of large scale MARL specialization
Juang, Stefan, Cao, Hugh, Zhou, Arielle, Liu, Ruochen, Zhang, Nevin L., Liu, Elvis
In multi-agent learning, the predominant approach focuses on generalization, often neglecting the optimization of individual agents. This emphasis on generalization limits the ability of agents to utilize their unique strengths, resulting in inefficiencies. This paper introduces Comparative Advantage Maximization (CAM), a method designed to enhance individual agent specialization in multiagent systems. CAM employs a two-phase process, combining centralized population training with individual specialization through comparative advantage maximization. CAM achieved a 13.2% improvement in individual agent performance and a 14.9% increase in behavioral diversity compared to state-of-the-art systems. The success of CAM highlights the importance of individual agent specialization, suggesting new directions for multi-agent system development.
ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization
Bui, The Viet, Nguyen, Thanh Hong, Mai, Tien
Offline reinforcement learning (RL) has garnered significant attention for its ability to learn effective policies from pre-collected datasets without the need for further environmental interactions. While promising results have been demonstrated in single-agent settings, offline multi-agent reinforcement learning (MARL) presents additional challenges due to the large joint state-action space and the complexity of multi-agent behaviors. A key issue in offline RL is the distributional shift, which arises when the target policy being optimized deviates from the behavior policy that generated the data. This problem is exacerbated in MARL due to the interdependence between agents' local policies and the expansive joint state-action space. Prior approaches have primarily addressed this challenge by incorporating regularization in the space of either Q-functions or policies. In this work, we introduce a regularizer in the space of stationary distributions to better handle distributional shift. Our algorithm, ComaDICE, offers a principled framework for offline cooperative MARL by incorporating stationary distribution regularization for the global learning policy, complemented by a carefully structured multi-agent value decomposition strategy to facilitate multi-agent training. Through extensive experiments on the multi-agent MuJoCo and StarCraft II benchmarks, we demonstrate that ComaDICE achieves superior performance compared to state-of-the-art offline MARL methods across nearly all tasks. Over the years, deep RL has achieved remarkable success in various decision-making tasks (Levine et al., 2016; Silver et al., 2017; Kalashnikov et al., 2018; Haydari & Yฤฑlmaz, 2020). However, a significant limitation of deep RL is its need for millions of interactions with the environment to gather experiences for policy improvement.
MARPLE: A Benchmark for Long-Horizon Inference
Jin, Emily, Huang, Zhuoyi, Frรคnken, Jan-Philipp, Liu, Weiyu, Cha, Hannah, Brockbank, Erik, Wu, Sarah, Zhang, Ruohan, Wu, Jiajun, Gerstenberg, Tobias
Reconstructing past events requires reasoning across long time horizons. To figure out what happened, we need to use our prior knowledge about the world and human behavior and draw inferences from various sources of evidence including visual, language, and auditory cues. We introduce MARPLE, a benchmark for evaluating long-horizon inference capabilities using multi-modal evidence. Our benchmark features agents interacting with simulated households, supporting vision, language, and auditory stimuli, as well as procedurally generated environments and agent behaviors. Inspired by classic ``whodunit'' stories, we ask AI models and human participants to infer which agent caused a change in the environment based on a step-by-step replay of what actually happened. The goal is to correctly identify the culprit as early as possible. Our findings show that human participants outperform both traditional Monte Carlo simulation methods and an LLM baseline (GPT-4) on this task. Compared to humans, traditional inference models are less robust and performant, while GPT-4 has difficulty comprehending environmental changes. We analyze what factors influence inference performance and ablate different modes of evidence, finding that all modes are valuable for performance. Overall, our experiments demonstrate that the long-horizon, multimodal inference tasks in our benchmark present a challenge to current models.
Windowed MAPF with Completeness Guarantees
Veerapaneni, Rishi, Saleem, Muhammad Suhail, Li, Jiaoyang, Likhachev, Maxim
Traditional multi-agent path finding (MAPF) methods try to compute entire start-goal paths which are collision free. However, computing an entire path can take too long for MAPF systems where agents need to replan fast. Methods that address this typically employ a "windowed" approach and only try to find collision free paths for a small windowed timestep horizon. This adaptation comes at the cost of incompleteness; all current windowed approaches can become stuck in deadlock or livelock. Our main contribution is to introduce our framework, WinC-MAPF, for Windowed MAPF that enables completeness. Our framework uses heuristic update insights from single-agent real-time heuristic search algorithms as well as agent independence ideas from MAPF algorithms. We also develop Single-Step CBS (SS-CBS), an instantiation of this framework using a novel modification to CBS. We show how SS-CBS, which only plans a single step and updates heuristics, can effectively solve tough scenarios where existing windowed approaches fail.
Open Human-Robot Collaboration using Decentralized Inverse Reinforcement Learning
Suresh, Prasanth Sengadu, Jain, Siddarth, Doshi, Prashant, Romeres, Diego
The growing interest in human-robot collaboration (HRC), where humans and robots cooperate towards shared goals, has seen significant advancements over the past decade. While previous research has addressed various challenges, several key issues remain unresolved. Many domains within HRC involve activities that do not necessarily require human presence throughout the entire task. Existing literature typically models HRC as a closed system, where all agents are present for the entire duration of the task. In contrast, an open model offers flexibility by allowing an agent to enter and exit the collaboration as needed, enabling them to concurrently manage other tasks. In this paper, we introduce a novel multiagent framework called oDec-MDP, designed specifically to model open HRC scenarios where agents can join or leave tasks flexibly during execution. We generalize a recent multiagent inverse reinforcement learning method - Dec-AIRL to learn from open systems modeled using the oDec-MDP. Our method is validated through experiments conducted in both a simplified toy firefighting domain and a realistic dyadic human-robot collaborative assembly. Results show that our framework and learning method improves upon its closed system counterpart.