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DiffCP: Ultra-Low Bit Collaborative Perception via Diffusion Model

arXiv.org Artificial Intelligence

Collaborative perception (CP) is emerging as a promising solution to the inherent limitations of stand-alone intelligence. However, current wireless communication systems are unable to support feature-level and raw-level collaborative algorithms due to their enormous bandwidth demands. In this paper, we propose DiffCP, a novel CP paradigm that utilizes a specialized diffusion model to efficiently compress the sensing information of collaborators. By incorporating both geometric and semantic conditions into the generative model, DiffCP enables feature-level collaboration with an ultra-low communication cost, advancing the practical implementation of CP systems. This paradigm can be seamlessly integrated into existing CP algorithms to enhance a wide range of downstream tasks. Through extensive experimentation, we investigate the trade-offs between communication, computation, and performance. Numerical results demonstrate that DiffCP can significantly reduce communication costs by 14.5-fold while maintaining the same performance as the state-of-the-art algorithm.


Variance-Reduced Gradient Estimator for Nonconvex Zeroth-Order Distributed Optimization

arXiv.org Artificial Intelligence

This paper investigates distributed zeroth-order optimization for smooth nonconvex problems. We propose a novel variance-reduced gradient estimator, which randomly renovates one orthogonal direction of the true gradient in each iteration while leveraging historical snapshots for variance correction. By integrating this estimator with gradient tracking mechanism, we address the trade-off between convergence rate and sampling cost per zeroth-order gradient estimation that exists in current zeroth-order distributed optimization algorithms, which rely on either the 2-point or $2d$-point gradient estimators. We derive a convergence rate of $\mathcal{O}(d^{\frac{5}{2}}/m)$ for smooth nonconvex functions in terms of sampling number $m$ and problem dimension $d$. Numerical simulations comparing our algorithm with existing methods confirm the effectiveness and efficiency of the proposed gradient estimator.


Symmetry Preservation in Swarms of Oblivious Robots with Limited Visibility

arXiv.org Artificial Intelligence

In the general pattern formation (GPF) problem, a swarm of simple autonomous, disoriented robots must form a given pattern. The robots' simplicity imply a strong limitation: When the initial configuration is rotationally symmetric, only patterns with a similar symmetry can be formed [Yamashita, Suzyuki; TCS 2010]. The only known algorithm to form large patterns with limited visibility and without memory requires the robots to start in a near-gathering (a swarm of constant diameter) [Hahn et al.; SAND 2024]. However, not only do we not know any near-gathering algorithm guaranteed to preserve symmetry but most natural gathering strategies trivially increase symmetries [Castenow et al.; OPODIS 2022]. Thus, we study near-gathering without changing the swarm's rotational symmetry for disoriented, oblivious robots with limited visibility (the OBLOT-model, see [Flocchini et al.; 2019]). We introduce a technique based on the theory of dynamical systems to analyze how a given algorithm affects symmetry and provide sufficient conditions for symmetry preservation. Until now, it was unknown whether the considered OBLOT-model allows for any non-trivial algorithm that always preserves symmetry. Our first result shows that a variant of Go-to-the-Average always preserves symmetry but may sometimes lead to multiple, unconnected near-gathering clusters. Our second result is a symmetry-preserving near-gathering algorithm that works on swarms with a convex boundary (the outer boundary of the unit disc graph) and without holes (circles of diameter 1 inside the boundary without any robots).


Large Language Model-Driven Cross-Domain Orchestration Using Multi-Agent Workflow

arXiv.org Artificial Intelligence

However, the use of LLMs for orchestrating We assign one chat group to the OTN domain and another networks across multiple domains has not yet been to the robotic domain, each containing multiple intelligent demonstrated. Cross-domain network orchestration is essential agents with specific roles: 1) a manager automatically selects for delivering dynamic, scalable, and high-performance the appropriate agent based on the task request, each agent's services in today's vertical networks[3].


Decoding Echo Chambers: LLM-Powered Simulations Revealing Polarization in Social Networks

arXiv.org Artificial Intelligence

The impact of social media on critical issues such as echo chambers needs to be addressed, as these phenomena can have disruptive consequences for our society. Traditional research often oversimplifies emotional tendencies and opinion evolution into numbers and formulas, neglecting that news and communication are conveyed through text, which limits these approaches. Hence, in this work, we propose an LLM-based simulation for the social opinion network to evaluate and counter polarization phenomena. We first construct three typical network structures to simulate different characteristics of social interactions. Then, agents interact based on recommendation algorithms and update their strategies through reasoning and analysis. By comparing these interactions with the classic Bounded Confidence Model (BCM), the Friedkin Johnsen (FJ) model, and using echo chamber-related indices, we demonstrate the effectiveness of our framework in simulating opinion dynamics and reproducing phenomena such as opinion polarization and echo chambers. We propose two mitigation methods, active and passive nudges, that can help reduce echo chambers, specifically within language-based simulations. We hope our work will offer valuable insights and guidance for social polarization mitigation.


Spatial Reasoning and Planning for Deep Embodied Agents

arXiv.org Artificial Intelligence

Humans can perform complex tasks with long-term objectives by planning, reasoning, and forecasting outcomes of actions. For embodied agents to achieve similar capabilities, they must gain knowledge of the environment transferable to novel scenarios with a limited budget of additional trial and error. Learning-based approaches, such as deep RL, can discover and take advantage of inherent regularities and characteristics of the application domain from data, and continuously improve their performances, however at a cost of large amounts of training data. This thesis explores the development of data-driven techniques for spatial reasoning and planning tasks, focusing on enhancing learning efficiency, interpretability, and transferability across novel scenarios. Four key contributions are made. 1) CALVIN, a differential planner that learns interpretable models of the world for long-term planning. It successfully navigated partially observable 3D environments, such as mazes and indoor rooms, by learning the rewards and state transitions from expert demonstrations. 2) SOAP, an RL algorithm that discovers options unsupervised for long-horizon tasks. Options segment a task into subtasks and enable consistent execution of the subtask. SOAP showed robust performances on history-conditional corridor tasks as well as classical benchmarks such as Atari. 3) LangProp, a code optimisation framework using LLMs to solve embodied agent problems that require reasoning by treating code as learnable policies. The framework successfully generated interpretable code with comparable or superior performance to human-written experts in the CARLA autonomous driving benchmark. 4) Voggite, an embodied agent with a vision-to-action transformer backend that solves complex tasks in Minecraft. It achieved third place in the MineRL BASALT Competition by identifying action triggers to segment tasks into multiple stages.


Value-Based Deep Multi-Agent Reinforcement Learning with Dynamic Sparse Training

arXiv.org Artificial Intelligence

Deep Multi-agent Reinforcement Learning (MARL) relies on neural networks with numerous parameters in multi-agent scenarios, often incurring substantial computational overhead. Consequently, there is an urgent need to expedite training and enable model compression in MARL. This paper proposes the utilization of dynamic sparse training (DST), a technique proven effective in deep supervised learning tasks, to alleviate the computational burdens in MARL training. However, a direct adoption of DST fails to yield satisfactory MARL agents, leading to breakdowns in value learning within deep sparse value-based MARL models. Motivated by this challenge, we introduce an innovative Multi-Agent Sparse Training (MAST) framework aimed at simultaneously enhancing the reliability of learning targets and the rationality of sample distribution to improve value learning in sparse models. Specifically, MAST incorporates the Soft Mellowmax Operator with a hybrid TD-($\lambda$) schema to establish dependable learning targets. Additionally, it employs a dual replay buffer mechanism to enhance the distribution of training samples. Building upon these aspects, MAST utilizes gradient-based topology evolution to exclusively train multiple MARL agents using sparse networks. Our comprehensive experimental investigation across various value-based MARL algorithms on multiple benchmarks demonstrates, for the first time, significant reductions in redundancy of up to $20\times$ in Floating Point Operations (FLOPs) for both training and inference, with less than $3\%$ performance degradation.


Learning Strategy Representation for Imitation Learning in Multi-Agent Games

arXiv.org Artificial Intelligence

The offline datasets for imitation learning (IL) in multi-agent games typically contain player trajectories exhibiting diverse strategies, which necessitate measures to prevent learning algorithms from acquiring undesirable behaviors. Learning representations for these trajectories is an effective approach to depicting the strategies employed by each demonstrator. However, existing learning strategies often require player identification or rely on strong assumptions, which are not appropriate for multi-agent games. Therefore, in this paper, we introduce the Strategy Representation for Imitation Learning (STRIL) framework, which (1) effectively learns strategy representations in multi-agent games, (2) estimates proposed indicators based on these representations, and (3) filters out sub-optimal data using the indicators. STRIL is a plug-in method that can be integrated into existing IL algorithms. We demonstrate the effectiveness of STRIL across competitive multi-agent scenarios, including Two-player Pong, Limit Texas Hold'em, and Connect Four. Our approach successfully acquires strategy representations and indicators, thereby identifying dominant trajectories and significantly enhancing existing IL performance across these environments.


Distributed Optimization via Energy Conservation Laws in Dilated Coordinates

arXiv.org Artificial Intelligence

Optimizing problems in a distributed manner is critical for systems involving multiple agents with private data. Despite substantial interest, a unified method for analyzing the convergence rates of distributed optimization algorithms is lacking. This paper introduces an energy conservation approach for analyzing continuous-time dynamical systems in dilated coordinates. Instead of directly analyzing dynamics in the original coordinate system, we establish a conserved quantity, akin to physical energy, in the dilated coordinate system. Consequently, convergence rates can be explicitly expressed in terms of the inverse time-dilation factor. Leveraging this generalized approach, we formulate a novel second-order distributed accelerated gradient flow with a convergence rate of $O\left(1/t^{2-\epsilon}\right)$ in time $t$ for $\epsilon>0$. We then employ a semi second-order symplectic Euler discretization to derive a rate-matching algorithm with a convergence rate of $O\left(1/k^{2-\epsilon}\right)$ in $k$ iterations. To the best of our knowledge, this represents the most favorable convergence rate for any distributed optimization algorithm designed for smooth convex optimization. Its accelerated convergence behavior is benchmarked against various state-of-the-art distributed optimization algorithms on practical, large-scale problems.


The Price of Pessimism for Automated Defense

arXiv.org Artificial Intelligence

The well-worn George Box aphorism ``all models are wrong, but some are useful'' is particularly salient in the cybersecurity domain, where the assumptions built into a model can have substantial financial or even national security impacts. Computer scientists are often asked to optimize for worst-case outcomes, and since security is largely focused on risk mitigation, preparing for the worst-case scenario appears rational. In this work, we demonstrate that preparing for the worst case rather than the most probable case may yield suboptimal outcomes for learning agents. Through the lens of stochastic Bayesian games, we first explore different attacker knowledge modeling assumptions that impact the usefulness of models to cybersecurity practitioners. By considering different models of attacker knowledge about the state of the game and a defender's hidden information, we find that there is a cost to the defender for optimizing against the worst case.