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VoxelPrompt: A Vision-Language Agent for Grounded Medical Image Analysis

arXiv.org Artificial Intelligence

We present VoxelPrompt, an agent-driven vision-language framework that tackles diverse radiological tasks through joint modeling of natural language, image volumes, and analytical metrics. VoxelPrompt is multi-modal and versatile, leveraging the flexibility of language interaction while providing quantitatively grounded image analysis. Given a variable number of 3D medical volumes, such as MRI and CT scans, VoxelPrompt employs a language agent that iteratively predicts executable instructions to solve a task specified by an input prompt. These instructions communicate with a vision network to encode image features and generate volumetric outputs (e.g., segmentations). VoxelPrompt interprets the results of intermediate instructions and plans further actions to compute discrete measures (e.g., tumor growth across a series of scans) and present relevant outputs to the user. We evaluate this framework in a sandbox of diverse neuroimaging tasks, and we show that the single VoxelPrompt model can delineate hundreds of anatomical and pathological features, measure many complex morphological properties, and perform open-language analysis of lesion characteristics. VoxelPrompt carries out these objectives with accuracy similar to that of fine-tuned, single-task models for segmentation and visual question-answering, while facilitating a much larger range of tasks. Therefore, by supporting accurate image processing with language interaction, VoxelPrompt provides comprehensive utility for numerous imaging tasks that traditionally require specialized models to address.


AdvDiffuser: Generating Adversarial Safety-Critical Driving Scenarios via Guided Diffusion

arXiv.org Artificial Intelligence

Safety-critical scenarios are infrequent in natural driving environments but hold significant importance for the training and testing of autonomous driving systems. The prevailing approach involves generating safety-critical scenarios automatically in simulation by introducing adversarial adjustments to natural environments. These adjustments are often tailored to specific tested systems, thereby disregarding their transferability across different systems. In this paper, we propose AdvDiffuser, an adversarial framework for generating safety-critical driving scenarios through guided diffusion. By incorporating a diffusion model to capture plausible collective behaviors of background vehicles and a lightweight guide model to effectively handle adversarial scenarios, AdvDiffuser facilitates transferability. Experimental results on the nuScenes dataset demonstrate that AdvDiffuser, trained on offline driving logs, can be applied to various tested systems with minimal warm-up episode data and outperform other existing methods in terms of realism, diversity, and adversarial performance.


Large Legislative Models: Towards Efficient AI Policymaking in Economic Simulations

arXiv.org Artificial Intelligence

The improvement of economic policymaking presents an opportunity for broad societal benefit, a notion that has inspired research towards AI-driven policymaking tools. AI policymaking holds the potential to surpass human performance through the ability to process data quickly at scale. However, existing RL-based methods exhibit sample inefficiency, and are further limited by an inability to flexibly incorporate nuanced information into their decision-making processes. Thus, we propose a novel method in which we instead utilize pre-trained Large Language Models (LLMs), as sample-efficient policymakers in socially complex multi-agent reinforcement learning (MARL) scenarios. We demonstrate significant efficiency gains, outperforming existing methods across three environments. Our code is available at https://github.com/hegasz/large-legislative-models.


Agent S: An Open Agentic Framework that Uses Computers Like a Human

arXiv.org Artificial Intelligence

We present Agent S, an open agentic framework that enables autonomous interaction with computers through a Graphical User Interface (GUI), aimed at transforming human-computer interaction by automating complex, multi-step tasks. Agent S aims to address three key challenges in automating computer tasks: acquiring domain-specific knowledge, planning over long task horizons, and handling dynamic, non-uniform interfaces. To this end, Agent S introduces experience-augmented hierarchical planning, which learns from external knowledge search and internal experience retrieval at multiple levels, facilitating efficient task planning and subtask execution. In addition, it employs an Agent-Computer Interface (ACI) to better elicit the reasoning and control capabilities of GUI agents based on Multimodal Large Language Models (MLLMs). Evaluation on the OSWorld benchmark shows that Agent S outperforms the baseline by 9.37% on success rate (an 83.6% relative improvement) and achieves a new state-of-the-art. Comprehensive analysis highlights the effectiveness of individual components and provides insights for future improvements. Furthermore, Agent S demonstrates broad generalizability to different operating systems on a newly-released WindowsAgentArena benchmark. Code available at https://github.com/simular-ai/Agent-S.


DelTA: An Online Document-Level Translation Agent Based on Multi-Level Memory

arXiv.org Artificial Intelligence

Large language models (LLMs) have achieved reasonable quality improvements in machine translation (MT). However, most current research on MT-LLMs still faces significant challenges in maintaining translation consistency and accuracy when processing entire documents. In this paper, we introduce DelTA, a Document-levEL Translation Agent designed to overcome these limitations. DelTA features a multi-level memory structure that stores information across various granularities and spans, including Proper Noun Records, Bilingual Summary, Long-Term Memory, and Short-Term Memory, which are continuously retrieved and updated by auxiliary LLM-based components. Experimental results indicate that DelTA significantly outperforms strong baselines in terms of translation consistency and quality across four open/closed-source LLMs and two representative document translation datasets, achieving an increase in consistency scores by up to 4.58 percentage points and in COMET scores by up to 3.16 points on average. DelTA employs a sentence-by-sentence translation strategy, ensuring no sentence omissions and offering a memory-efficient solution compared to the mainstream method. Furthermore, DelTA improves pronoun translation accuracy, and the summary component of the agent also shows promise as a tool for query-based summarization tasks. We release our code and data at https://github.com/YutongWang1216/DocMTAgent.


Optima: Optimizing Effectiveness and Efficiency for LLM-Based Multi-Agent System

arXiv.org Artificial Intelligence

Large Language Model (LLM) based multi-agent systems (MAS) show remarkable potential in collaborative problem-solving, yet they still face critical challenges: low communication efficiency, poor scalability, and a lack of effective parameter-updating optimization methods. We present Optima, a novel framework that addresses these issues by significantly enhancing both communication efficiency and task effectiveness in LLM-based MAS through LLM training. Optima employs an iterative generate, rank, select, and train paradigm with a reward function balancing task performance, token efficiency, and communication readability. We explore various RL algorithms, including Supervised Fine-Tuning, Direct Preference Optimization, and their hybrid approaches, providing insights into their effectiveness-efficiency trade-offs. We integrate Monte Carlo Tree Search-inspired techniques for DPO data generation, treating conversation turns as tree nodes to explore diverse interaction paths. Evaluated on common multi-agent tasks, including information-asymmetric question answering and complex reasoning, Optima shows consistent and substantial improvements over single-agent baselines and vanilla MAS based on Llama 3 8B, achieving up to 2.8x performance gain with less than 10\% tokens on tasks requiring heavy information exchange. Moreover, Optima's efficiency gains open new possibilities for leveraging inference-compute more effectively, leading to improved inference-time scaling laws. By addressing fundamental challenges in LLM-based MAS, Optima shows the potential towards scalable, efficient, and effective MAS (https://chenweize1998.github.io/optima-project-page).


A Generative AI Technique for Synthesizing a Digital Twin for U.S. Residential Solar Adoption and Generation

arXiv.org Artificial Intelligence

Residential rooftop solar adoption is considered crucial for reducing carbon emissions. The lack of photovoltaic (PV) data at a finer resolution (e.g., household, hourly levels) poses a significant roadblock to informed decision-making. We discuss a novel methodology to generate a highly granular, residential-scale realistic dataset for rooftop solar adoption across the contiguous United States. The data-driven methodology consists of: (i) integrated machine learning models to identify PV adopters, (ii) methods to augment the data using explainable AI techniques to glean insights about key features and their interactions, and (iii) methods to generate household-level hourly solar energy output using an analytical model. The resulting synthetic datasets are validated using real-world data and can serve as a digital twin for modeling downstream tasks. Finally, a policy-based case study utilizing the digital twin for Virginia demonstrated increased rooftop solar adoption with the 30\% Federal Solar Investment Tax Credit, especially in Low-to-Moderate-Income communities.


Agent-based modeling for realistic reproduction of human mobility and contact behavior to evaluate test and isolation strategies in epidemic infectious disease spread

arXiv.org Artificial Intelligence

Agent-based models have proven to be useful tools in supporting decision-making processes in different application domains. The advent of modern computers and supercomputers has enabled these bottom-up approaches to realistically model human mobility and contact behavior. The COVID-19 pandemic showcased the urgent need for detailed and informative models that can answer research questions on transmission dynamics. We present a sophisticated agent-based model to simulate the spread of respiratory diseases. The model is highly modularized and can be used on various scales, from a small collection of buildings up to cities or countries. Although not being the focus of this paper, the model has undergone performance engineering on a single core and provides an efficient intra- and inter-simulation parallelization for time-critical decision-making processes. In order to allow answering research questions on individual level resolution, nonpharmaceutical intervention strategies such as face masks or venue closures can be implemented for particular locations or agents. In particular, we allow for sophisticated testing and isolation strategies to study the effects of minimal-invasive infectious disease mitigation. With realistic human mobility patterns for the region of Brunswick, Germany, we study the effects of different interventions between March 1st and May 30, 2021 in the SARS-CoV-2 pandemic. Our analyses suggest that symptom-independent testing has limited impact on the mitigation of disease dynamics if the dark figure in symptomatic cases is high. Furthermore, we found that quarantine length is more important than quarantine efficiency but that, with sufficient symptomatic control, also short quarantines can have a substantial effect.


Strategic Classification With Externalities

arXiv.org Artificial Intelligence

We propose a new variant of the strategic classification problem: a principal reveals a classifier, and $n$ agents report their (possibly manipulated) features to be classified. Motivated by real-world applications, our model crucially allows the manipulation of one agent to affect another; that is, it explicitly captures inter-agent externalities. The principal-agent interactions are formally modeled as a Stackelberg game, with the resulting agent manipulation dynamics captured as a simultaneous game. We show that under certain assumptions, the pure Nash Equilibrium of this agent manipulation game is unique and can be efficiently computed. Leveraging this result, PAC learning guarantees are established for the learner: informally, we show that it is possible to learn classifiers that minimize loss on the distribution, even when a random number of agents are manipulating their way to a pure Nash Equilibrium. We also comment on the optimization of such classifiers through gradient-based approaches. This work sets the theoretical foundations for a more realistic analysis of classifiers that are robust against multiple strategic actors interacting in a common environment.


Dynamic Programming based Local Search approaches for Multi-Agent Path Finding problems on Directed Graphs

arXiv.org Artificial Intelligence

Among sub-optimal Multi-Agent Path Finding (MAPF) solvers, rule-based algorithms are particularly appealing since they are complete. Even in crowded scenarios, they allow finding a feasible solution that brings each agent to its target, preventing deadlock situations. However, generally, rule-based algorithms provide much longer solutions than the shortest one. The main contribution of this paper is introducing a new local search procedure for improving a known feasible solution. We start from a feasible sub-optimal solution, and perform a local search in a neighborhood of this solution. If we are able to find a shorter solution, we repeat this procedure until the solution cannot be shortened anymore. At the end, we obtain a solution that is still sub-optimal, but generally of much better quality than the initial one. We propose two different local search policies. In the first, we explore all paths in which the agents positions remain in a neighborhood of the corresponding positions of the reference solution. In the second, we set an upper limit to the number of agents that can change their path with respect to the reference solution. These two different policies can also be alternated. We explore the neighborhoods by dynamic programming. The fact that our search is local is fundamental in terms of time complexity. Indeed, if the dynamic programming approach is applied to the full MAPF problem, the number of explored states grows exponentially with the number of agents. Instead, the introduction of a locality constraint allows exploring the neghborhoods in a time that grows polynomially with respect to the number of agents.