Agents
Mingling Foresight with Imagination: Model-Based Cooperative Multi-Agent Reinforcement Learning
Recently, model-based agents have achieved better performance than model-free ones using the same computational budget and training time in single-agent environments. However, due to the complexity of multi-agent systems, it is tough to learn the model of the environment. The significant compounding error may hinder the learning process when model-based methods are applied to multi-agent tasks. This paper proposes an implicit model-based multi-agent reinforcement learning method based on value decomposition methods. Under this method, agents can interact with the learned virtual environment and evaluate the current state value according to imagined future states in the latent space, making agents have the foresight.
Multi-agent active perception with prediction rewards
Multi-agent active perception is a task where a team of agents cooperatively gathers observations to compute a joint estimate of a hidden variable. The task is decentralized and the joint estimate can only be computed after the task ends by fusing observations of all agents. The objective is to maximize the accuracy of the estimate. The accuracy is quantified by a centralized prediction reward determined by a centralized decision-maker who perceives the observations gathered by all agents after the task ends. In this paper, we model multi-agent active perception as a decentralized partially observable Markov decision process (Dec-POMDP) with a convex centralized prediction reward.
Neurosymbolic Transformers for Multi-Agent Communication
We study the problem of inferring communication structures that can solve cooperative multi-agent planning problems while minimizing the amount of communication. We quantify the amount of communication as the maximum degree of the communication graph; this metric captures settings where agents have limited bandwidth. Minimizing communication is challenging due to the combinatorial nature of both the decision space and the objective; for instance, we cannot solve this problem by training neural networks using gradient descent. We propose a novel algorithm that synthesizes a control policy that combines a programmatic communication policy used to generate the communication graph with a transformer policy network used to choose actions. Our algorithm first trains the transformer policy, which implicitly generates a "soft" communication graph; then, it synthesizes a programmatic communication policy that "hardens" this graph, forming a neurosymbolic transformer.
FACMAC: Factored Multi-Agent Centralised Policy Gradients
We propose FACtored Multi-Agent Centralised policy gradients (FACMAC), a new method for cooperative multi-agent reinforcement learning in both discrete and continuous action spaces. Like MADDPG, a popular multi-agent actor-critic method, our approach uses deep deterministic policy gradients to learn policies. However, FACMAC learns a centralised but factored critic, which combines per-agent utilities into the joint action-value function via a non-linear monotonic function, as in QMIX, a popular multi-agent Q -learning algorithm. However, unlike QMIX, there are no inherent constraints on factoring the critic. We thus also employ a nonmonotonic factorisation and empirically demonstrate that its increased representational capacity allows it to solve some tasks that cannot be solved with monolithic, or monotonically factored critics.
A Unified Diversity Measure for Multiagent Reinforcement Learning
Promoting behavioural diversity is of critical importance in multi-agent reinforcement learning, since it helps the agent population maintain robust performance when encountering unfamiliar opponents at test time, or, when the game is highly non-transitive in the strategy space (e.g., Rock-Paper-Scissor). While a myriad of diversity metrics have been proposed, there are no widely accepted or unified definitions in the literature, making the consequent diversity-aware learning algorithms difficult to evaluate and the insights elusive. In this work, we propose a novel metric called the Unified Diversity Measure (UDM) that offers a unified view for existing diversity metrics. Based on UDM, we design the UDM-Fictitious Play (UDM-FP) and UDM-Policy Space Response Oracle (UDM-PSRO) algorithms as efficient solvers for normal-form games and open-ended games. In theory, we prove that UDM-based methods can enlarge the gamescape by increasing the response capacity of the strategy pool, and have convergence guarantee to two-player Nash equilibrium.
Delayed Propagation Transformer: A Universal Computation Engine towards Practical Control in Cyber-Physical Systems
Multi-agent control is a central theme in the Cyber-Physical Systems (CPS). However, current control methods either receive non-Markovian states due to insufficient sensing and decentralized design, or suffer from poor convergence. This paper presents the Delayed Propagation Transformer (DePT), a new transformer-based model that specializes in the global modeling of CPS while taking into account the immutable constraints from the physical world. DePT induces a cone-shaped spatial-temporal attention prior, which injects the information propagation and aggregation principles and enables a global view. With physical constraint inductive bias baked into its design, our DePT is ready to plug and play for a broad class of multi-agent systems. The experimental results on one of the most challenging CPS -- network-scale traffic signal control system in the open world -- show that our model outperformed the state-of-the-art expert methods on synthetic and real-world datasets.
Deep Generalized Schrödinger Bridge
Mean-Field Game (MFG) serves as a crucial mathematical framework in modeling the collective behavior of individual agents interacting stochastically with a large population. In this work, we aim at solving a challenging class of MFGs in which the differentiability of these interacting preferences may not be available to the solver, and the population is urged to converge exactly to some desired distribution. These setups are, despite being well-motivated for practical purposes, complicated enough to paralyze most (deep) numerical solvers. Nevertheless, we show that Schrödinger Bridge -- as an entropy-regularized optimal transport model -- can be generalized to accepting mean-field structures, hence solving these MFGs. This is achieved via the application of Forward-Backward Stochastic Differential Equations theory, which, intriguingly, leads to a computational framework with a similar structure to Temporal Difference learning.
Learning Implicit Credit Assignment for Cooperative Multi-Agent Reinforcement Learning
We present a multi-agent actor-critic method that aims to implicitly address the credit assignment problem under fully cooperative settings. Our key motivation is that credit assignment among agents may not require an explicit formulation as long as (1) the policy gradients derived from a centralized critic carry sufficient information for the decentralized agents to maximize their joint action value through optimal cooperation and (2) a sustained level of exploration is enforced throughout training. Under the centralized training with decentralized execution (CTDE) paradigm, we achieve the former by formulating the centralized critic as a hypernetwork such that a latent state representation is integrated into the policy gradients through its multiplicative association with the stochastic policies; to achieve the latter, we derive a simple technique called adaptive entropy regularization where magnitudes of the entropy gradients are dynamically rescaled based on the current policy stochasticity to encourage consistent levels of exploration. Our algorithm, referred to as LICA, is evaluated on several benchmarks including the multi-agent particle environments and a set of challenging StarCraft II micromanagement tasks, and we show that LICA significantly outperforms previous methods.
Human-AI Shared Control via Policy Dissection
Human-AI shared control allows human to interact and collaborate with autonomous agents to accomplish control tasks in complex environments. Previous Reinforcement Learning (RL) methods attempted goal-conditioned designs to achieve human-controllable policies at the cost of redesigning the reward function and training paradigm. Inspired by the neuroscience approach to investigate the motor cortex in primates, we develop a simple yet effective frequency-based approach called Policy Dissection to align the intermediate representation of the learned neural controller with the kinematic attributes of the agent behavior. Without modifying the neural controller or retraining the model, the proposed approach can convert a given RL-trained policy into a human-controllable policy. We evaluate the proposed approach on many RL tasks such as autonomous driving and locomotion.
ELIGN: Expectation Alignment as a Multi-Agent Intrinsic Reward
Modern multi-agent reinforcement learning frameworks rely on centralized training and reward shaping to perform well. However, centralized training and dense rewards are not readily available in the real world. Current multi-agent algorithms struggle to learn in the alternative setup of decentralized training or sparse rewards. To address these issues, we propose a self-supervised intrinsic reward \textit{ELIGN - expectation alignment - } inspired by the self-organization principle in Zoology. Similar to how animals collaborate in a decentralized manner with those in their vicinity, agents trained with expectation alignment learn behaviors that match their neighbors' expectations.