Goto

Collaborating Authors

 Agents


The Patterns of Life Human Mobility Simulation

arXiv.org Artificial Intelligence

We demonstrate the Patterns of Life Simulation to create realistic simulations of human mobility in a city. This simulation has recently been used to generate massive amounts of trajectory and check-in data. Our demonstration focuses on using the simulation twofold: (1) using the graphical user interface (GUI), and (2) running the simulation headless by disabling the GUI for faster data generation. We further demonstrate how the Patterns of Life simulation can be used to simulate any region on Earth by using publicly available data from OpenStreetMap. Finally, we also demonstrate recent improvements to the scalability of the simulation allows simulating up to 100,000 individual agents for years of simulation time. During our demonstration, as well as offline using our guides on GitHub, participants will learn: (1) The theories of human behavior driving the Patters of Life simulation, (2) how to simulate to generate massive amounts of synthetic yet realistic trajectory data, (3) running the simulation for a region of interest chosen by participants using OSM data, (4) learn the scalability of the simulation and understand the properties of generated data, and (5) manage thousands of parallel simulation instances running concurrently.


iFANnpp: Nuclear Power Plant Digital Twin for Robots and Autonomous Intelligence

arXiv.org Artificial Intelligence

Robotics has gained significant attention due to its autonomy and ability to automate in the nuclear industry. However, the increasing complexity of robots has led to a growing demand for advanced simulation and control methods to predict robot behavior and optimize plant performance. Most existing digital twins only address parts of systems and do not offer an overall design of nuclear power plants. Furthermore, they are often designed for specific algorithms or tasks, making them unsuitable for broader research applications or other potential projects. In response, we propose a comprehensive nuclear power plant designed to enhance real-time monitoring, operational efficiency, and predictive maintenance. We selected to model a full-scope nuclear power plant in Unreal Engine 5 to incorporate the complexities and various phenomena. The high-resolution simulation environment is integrated with a General Pressurized Water Reactor Simulator, a high-fidelity physics-driven software, to create a realistic flow of nuclear power plant and a real-time updating virtual environment. Furthermore, the virtual environment provides various features and a Python bridge for researchers to test custom algorithms and frameworks easily. The digital twin's performance is presented, and several research ideas - such as multi-robot task scheduling and robot navigation in the radiation area - using implemented features are presented.


SmartPretrain: Model-Agnostic and Dataset-Agnostic Representation Learning for Motion Prediction

arXiv.org Artificial Intelligence

Predicting the future motion of surrounding agents is essential for autonomous vehicles (AVs) to operate safely in dynamic, human-robot-mixed environments. However, the scarcity of large-scale driving datasets has hindered the development of robust and generalizable motion prediction models, limiting their ability to capture complex interactions and road geometries. Inspired by recent advances in natural language processing (NLP) and computer vision (CV), self-supervised learning (SSL) has gained significant attention in the motion prediction community for learning rich and transferable scene representations. Nonetheless, existing pre-training methods for motion prediction have largely focused on specific model architectures and single dataset, limiting their scalability and generalizability. To address these challenges, we propose SmartPretrain, a general and scalable SSL framework for motion prediction that is both model-agnostic and dataset-agnostic. Our approach integrates contrastive and reconstructive SSL, leveraging the strengths of both generative and discriminative paradigms to effectively represent spatiotemporal evolution and interactions without imposing architectural constraints. Additionally, SmartPretrain employs a dataset-agnostic scenario sampling strategy that integrates multiple datasets, enhancing data volume, diversity, and robustness. Extensive experiments on multiple datasets demonstrate that SmartPretrain consistently improves the performance of state-of-the-art prediction models across datasets, data splits and main metrics. For instance, SmartPretrain significantly reduces the MissRate of Forecast-MAE by 10.6%. These results highlight SmartPretrain's effectiveness as a unified, scalable solution for motion prediction, breaking free from the limitations of the small-data regime. Codes are available at https://github.com/youngzhou1999/SmartPretrain


Rapid Grassmannian Averaging with Chebyshev Polynomials

arXiv.org Artificial Intelligence

We propose new algorithms to efficiently average a collection of points on a Grassmannian manifold in both the centralized and decentralized settings. Grassmannian points are used ubiquitously in machine learning, computer vision, and signal processing to represent data through (often low-dimensional) subspaces. While averaging these points is crucial to many tasks (especially in the decentralized setting), existing methods unfortunately remain computationally expensive due to the non-Euclidean geometry of the manifold. Our proposed algorithms, Rapid Grassmannian Averaging (RGrAv) and Decentralized Rapid Grassmannian Averaging (DRGrAv), overcome this challenge by leveraging the spectral structure of the problem to rapidly compute an average using only small matrix multiplications and QR factorizations. We provide a theoretical guarantee of optimality and present numerical experiments which demonstrate that our algorithms outperform state-of-the-art methods in providing high accuracy solutions in minimal time.


The Dynamics of Social Conventions in LLM populations: Spontaneous Emergence, Collective Biases and Tipping Points

arXiv.org Artificial Intelligence

Social conventions are the foundation for social and economic life. As legions of AI agents increasingly interact with each other and with humans, their ability to form shared conventions will determine how effectively they will coordinate behaviors, integrate into society and influence it. Here, we investigate the dynamics of conventions within populations of Large Language Model (LLM) agents using simulated interactions. First, we show that globally accepted social conventions can spontaneously arise from local interactions between communicating LLMs. Second, we demonstrate how strong collective biases can emerge during this process, even when individual agents appear to be unbiased. Third, we examine how minority groups of committed LLMs can drive social change by establishing new social conventions. We show that once these minority groups reach a critical size, they can consistently overturn established behaviors. In all cases, contrasting the experimental results with predictions from a minimal multi-agent model allows us to isolate the specific role of LLM agents. Our results clarify how AI systems can autonomously develop norms without explicit programming and have implications for designing AI systems that align with human values and societal goals.


ReasonPlanner: Enhancing Autonomous Planning in Dynamic Environments with Temporal Knowledge Graphs and LLMs

arXiv.org Artificial Intelligence

Planning and performing interactive tasks, such as conducting experiments to determine the melting point of an unknown substance, is straightforward for humans but poses significant challenges for autonomous agents. We introduce ReasonPlanner, a novel generalist agent designed for reflective thinking, planning, and interactive reasoning. This agent leverages LLMs to plan hypothetical trajectories by building a World Model based on a Temporal Knowledge Graph. The agent interacts with the environment using a natural language actor-critic module, where the actor translates the imagined trajectory into a sequence of actionable steps, and the critic determines if replanning is necessary. ReasonPlanner significantly outperforms previous state-of-the-art prompting-based methods on the ScienceWorld benchmark by more than 1.8 times, while being more sample-efficient and interpretable. It relies solely on frozen weights thus requiring no gradient updates. ReasonPlanner can be deployed and utilized without specialized knowledge of Machine Learning, making it accessible to a wide range of users.


Multi-Agent Actor-Critics in Autonomous Cyber Defense

arXiv.org Artificial Intelligence

The need for autonomous and adaptive defense mechanisms has become paramount in the rapidly evolving landscape of cyber threats. Multi-Agent Deep Reinforcement Learning (MADRL) presents a promising approach to enhancing the efficacy and resilience of autonomous cyber operations. This paper explores the application of Multi-Agent Actor-Critic algorithms which provides a general form in Multi-Agent learning to cyber defense, leveraging the collaborative interactions among multiple agents to detect, mitigate, and respond to cyber threats. We demonstrate each agent is able to learn quickly and counter act on the threats autonomously using MADRL in simulated cyber-attack scenarios. The results indicate that MADRL can significantly enhance the capability of autonomous cyber defense systems, paving the way for more intelligent cybersecurity strategies. This study contributes to the growing body of knowledge on leveraging artificial intelligence for cybersecurity and sheds light for future research and development in autonomous cyber operations.


Analyzing Probabilistic Methods for Evaluating Agent Capabilities

arXiv.org Artificial Intelligence

To mitigate risks from AI systems, we need to assess their capabilities accurately. This is especially difficult in cases where capabilities are only rarely displayed. Phuong et al. [12] propose two methods that aim to obtain better estimates of the probability of an AI agent successfully completing a given task. The milestone method decomposes tasks into subtasks, aiming to improve overall success rate estimation, while the expert best-of-N method leverages human guidance as a proxy for the model's independent performance. Our analysis of these methods as Monte Carlo estimators reveals that while both effectively reduce variance compared to naive Monte Carlo sampling, they also introduce bias. Experimental results demonstrate that the milestone method underestimates true solve rates for many real-world tasks due to its constraining assumptions. The expert best-of-N method exhibits even more severe underestimation across all tasks, attributed to an inherently flawed re-weighting factor. To enhance the accuracy of capability estimates of AI agents on difficult tasks, we suggest future work should leverage the rich literature on Monte Carlo Estimators.


Calibration of Shared Equilibria in General Sum Partially Observable Markov Games

Neural Information Processing Systems

Training multi-agent systems (MAS) to achieve realistic equilibria gives us a useful tool to understand and model real-world systems. We consider a general sum partially observable Markov game where agents of different types share a single policy network, conditioned on agent-specific information. This paper aims at i) formally understanding equilibria reached by such agents, and ii) matching emergent phenomena of such equilibria to real-world targets. Parameter sharing with decentralized execution has been introduced as an efficient way to train multiple agents using a single policy network. However, the nature of resulting equilibria reached by such agents has not been yet studied: we introduce the novel concept of Shared equilibrium as a symmetric pure Nash equilibrium of a certain Functional Form Game (FFG) and prove convergence to the latter for a certain class of games using self-play.


Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonus

Neural Information Processing Systems

This paper considers offline multi-agent reinforcement learning. We propose the strategy-wise concentration principle which directly builds a confidence interval for the joint strategy, in contrast to the point-wise concentration principle which builds a confidence interval for each point in the joint action space. For two-player zero-sum Markov games, by exploiting the convexity of the strategy-wise bonus, we propose a computationally efficient algorithm whose sample complexity enjoys a better dependency on the number of actions than the prior methods based on the point-wise bonus. Furthermore, for offline multi-agent general-sum Markov games, based on the strategy-wise bonus and a novel surrogate function, we give the first algorithm whose sample complexity only scales \sum_{i 1} m A_i where A_i is the action size of the i -th player and m is the number of players. In sharp contrast, the sample complexity of methods based on the point-wise bonus would scale with the size of the joint action space \Pi_{i 1} m A_i due to the curse of multiagents.