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I Want to Break Free! Persuasion and Anti-Social Behavior of LLMs in Multi-Agent Settings with Social Hierarchy

arXiv.org Artificial Intelligence

As Large Language Model (LLM)-based agents become increasingly autonomous and will more freely interact with each other, studying interactions between them becomes crucial to anticipate emergent phenomena and potential risks. Drawing inspiration from the widely popular Stanford Prison Experiment, we contribute to this line of research by studying interaction patterns of LLM agents in a context characterized by strict social hierarchy. We do so by specifically studying two types of phenomena: persuasion and anti-social behavior in simulated scenarios involving a guard and a prisoner agent who seeks to achieve a specific goal (i.e., obtaining additional yard time or escape from prison). Leveraging 200 experimental scenarios for a total of 2,000 machine-machine conversations across five different popular LLMs, we provide a set of noteworthy findings. We first document how some models consistently fail in carrying out a conversation in our multi-agent setup where power dynamics are at play. Then, for the models that were able to engage in successful interactions, we empirically show how the goal that an agent is set to achieve impacts primarily its persuasiveness, while having a negligible effect with respect to the agent's anti-social behavior. Third, we highlight how agents' personas, and particularly the guard's personality, drive both the likelihood of successful persuasion from the prisoner and the emergence of anti-social behaviors. Fourth, we show that even without explicitly prompting for specific personalities, anti-social behavior emerges by simply assigning agents' roles. These results bear implications for the development of interactive LLM agents as well as the debate on their societal impact.


Seeker: Enhancing Exception Handling in Code with LLM-based Multi-Agent Approach

arXiv.org Artificial Intelligence

In real world software development, improper or missing exception handling can severely impact the robustness and reliability of code. Exception handling mechanisms require developers to detect, capture, and manage exceptions according to high standards, but many developers struggle with these tasks, leading to fragile code. This problem is particularly evident in open source projects and impacts the overall quality of the software ecosystem. To address this challenge, we explore the use of large language models (LLMs) to improve exception handling in code. Through extensive analysis, we identify three key issues: Insensitive Detection of Fragile Code, Inaccurate Capture of Exception Types, and Distorted Handling Solutions. These problems are widespread across real world repositories, suggesting that robust exception handling practices are often overlooked or mishandled. In response, we propose Seeker, a multi agent framework inspired by expert developer strategies for exception handling. Seeker uses agents: Scanner, Detector, Predator, Ranker, and Handler to assist LLMs in detecting, capturing, and resolving exceptions more effectively. Our work is the first systematic study on leveraging LLMs to enhance exception handling practices, providing valuable insights for future improvements in code reliability.


Systems with Switching Causal Relations: A Meta-Causal Perspective

arXiv.org Machine Learning

Most work on causality in machine learning assumes that causal relationships are driven by a constant underlying process. However, the flexibility of agents' actions or tipping points in the environmental process can change the qualitative dynamics of the system. As a result, new causal relationships may emerge, while existing ones change or disappear, resulting in an altered causal graph. To analyze these qualitative changes on the causal graph, we propose the concept of meta-causal states, which groups classical causal models into clusters based on equivalent qualitative behavior and consolidates specific mechanism parameterizations. We demonstrate how meta-causal states can be inferred from observed agent behavior, and discuss potential methods for disentangling these states from unlabeled data. Finally, we direct our analysis towards the application of a dynamical system, showing that meta-causal states can also emerge from inherent system dynamics, and thus constitute more than a context-dependent framework in which mechanisms emerge only as a result of external factors.


Nash equilibria in scalar discrete-time linear quadratic games

arXiv.org Artificial Intelligence

An open problem in linear quadratic (LQ) games has been characterizing the Nash equilibria. This problem has renewed relevance given the surge of work on understanding the convergence of learning algorithms in dynamic games. This paper investigates scalar discrete-time infinite-horizon LQ games with two agents. Even in this arguably simple setting, there are no results for finding $\textit{all}$ Nash equilibria. By analyzing the best response map, we formulate a polynomial system of equations characterizing the linear feedback Nash equilibria. This enables us to bring in tools from algebraic geometry, particularly the Gr\"obner basis, to study the roots of this polynomial system. Consequently, we can not only compute all Nash equilibria numerically, but we can also characterize their number with explicit conditions. For instance, we prove that the LQ games under consideration admit at most three Nash equilibria. We further provide sufficient conditions for the existence of at most two Nash equilibria and sufficient conditions for the uniqueness of the Nash equilibrium. Our numerical experiments demonstrate the tightness of our bounds and showcase the increased complexity in settings with more than two agents.


Human scientists are still better than AI ones – for now

New Scientist

How do AI scientists stack up to human ones? Human scientists and engineers can still outperform agents based on an advanced artificial intelligence model in a game that mimics the process of scientific discovery. But this simulation could ultimately help researchers develop AI agents that can outcompete humans. AI models are developing a reputation for science discovery – they can, for instance, predict how protein molecules will interact – but they still perform best when trained to solve a particular type of problem.


Trajectory Prediction for Autonomous Driving using Agent-Interaction Graph Embedding

arXiv.org Artificial Intelligence

Trajectory prediction module in an autonomous driving system is crucial for the decision-making and safety of the autonomous agent car and its surroundings. This work presents a novel scheme called AiGem (Agent-Interaction Graph Embedding) to predict traffic vehicle trajectories around the autonomous car. AiGem tackles this problem in four steps. First, AiGem formulates the historical traffic interaction with the autonomous agent as a graph in two steps: (1) at each time step of the history frames, agent-interactions are captured using spatial edges between the agents (nodes of the graph), and then, (2) connects the spatial graphs in chronological order using temporal edges. Then, AiGem applies a depthwise graph encoder network on the spatial-temporal graph to generate graph embedding, i.e., embedding of all the nodes in the graph. Next, a sequential Gated Recurrent Unit decoder network uses the embedding of the current timestamp to get the decoded states. Finally, an output network comprising a Multilayer Perceptron is used to predict the trajectories utilizing the decoded states as its inputs. Results show that AiGem outperforms the state-of-the-art deep learning algorithms for longer prediction horizons.


Disentangled Unsupervised Skill Discovery for Efficient Hierarchical Reinforcement Learning

arXiv.org Artificial Intelligence

A hallmark of intelligent agents is the ability to learn reusable skills purely from unsupervised interaction with the environment. However, existing unsupervised skill discovery methods often learn entangled skills where one skill variable simultaneously influences many entities in the environment, making downstream skill chaining extremely challenging. We propose Disentangled Unsupervised Skill Discovery (DUSDi), a method for learning disentangled skills that can be efficiently reused to solve downstream tasks. DUSDi decomposes skills into disentangled components, where each skill component only affects one factor of the state space. Importantly, these skill components can be concurrently composed to generate low-level actions, and efficiently chained to tackle downstream tasks through hierarchical Reinforcement Learning. DUSDi defines a novel mutual-information-based objective to enforce disentanglement between the influences of different skill components, and utilizes value factorization to optimize this objective efficiently. Evaluated in a set of challenging environments, DUSDi successfully learns disentangled skills, and significantly outperforms previous skill discovery methods when it comes to applying the learned skills to solve downstream tasks. Code and skills visualization at jiahenghu.github.io/DUSDi-site/.


AGENTiGraph: An Interactive Knowledge Graph Platform for LLM-based Chatbots Utilizing Private Data

arXiv.org Artificial Intelligence

Large Language Models~(LLMs) have demonstrated capabilities across various applications but face challenges such as hallucination, limited reasoning abilities, and factual inconsistencies, especially when tackling complex, domain-specific tasks like question answering~(QA). While Knowledge Graphs~(KGs) have been shown to help mitigate these issues, research on the integration of LLMs with background KGs remains limited. In particular, user accessibility and the flexibility of the underlying KG have not been thoroughly explored. We introduce AGENTiGraph (Adaptive Generative ENgine for Task-based Interaction and Graphical Representation), a platform for knowledge management through natural language interaction. It integrates knowledge extraction, integration, and real-time visualization. AGENTiGraph employs a multi-agent architecture to dynamically interpret user intents, manage tasks, and integrate new knowledge, ensuring adaptability to evolving user requirements and data contexts. Our approach demonstrates superior performance in knowledge graph interactions, particularly for complex domain-specific tasks. Experimental results on a dataset of 3,500 test cases show AGENTiGraph significantly outperforms state-of-the-art zero-shot baselines, achieving 95.12\% accuracy in task classification and 90.45\% success rate in task execution. User studies corroborate its effectiveness in real-world scenarios. To showcase versatility, we extended AGENTiGraph to legislation and healthcare domains, constructing specialized KGs capable of answering complex queries in legal and medical contexts.


Machine Learning via rough mereology

arXiv.org Artificial Intelligence

Rough sets (RS)proved a thriving realm with successes inn many fields of ML and AI. In this note, we expand RS to RM - rough mereology which provides a measurable degree of uncertainty to those areas.


MFC-EQ: Mean-Field Control with Envelope Q-Learning for Moving Decentralized Agents in Formation

arXiv.org Artificial Intelligence

We study a decentralized version of Moving Agents in Formation (MAiF), a variant of Multi-Agent Path Finding aiming to plan collision-free paths for multiple agents with the dual objectives of reaching their goals quickly while maintaining a desired formation. The agents must balance these objectives under conditions of partial observation and limited communication. The formation maintenance depends on the joint state of all agents, whose dimensionality increases exponentially with the number of agents, rendering the learning process intractable. Additionally, learning a single policy that can accommodate different linear preferences for these two objectives presents a significant challenge. In this paper, we propose Mean-Field Control with Envelop $Q$-learning (MFC-EQ), a scalable and adaptable learning framework for this bi-objective multi-agent problem. We approximate the dynamics of all agents using mean-field theory while learning a universal preference-agnostic policy through envelop $Q$-learning. Our empirical evaluation of MFC-EQ across numerous instances shows that it outperforms state-of-the-art centralized MAiF baselines. Furthermore, MFC-EQ effectively handles more complex scenarios where the desired formation changes dynamically -- a challenge that existing MAiF planners cannot address.