Agents
The Sound of Silence in Social Networks
Aranda, Jesús, Díaz, Juan Francisco, Gaona, David, Valencia, Frank
We generalize the classic multi-agent DeGroot model for opinion dynamics to incorporate the Spiral of Silence theory from political science. This theory states that individuals may withhold their opinions when they perceive them to be in the minority. As in the DeGroot model, a community of agents is represented as a weighted directed graph whose edges indicate how much agents influence one another. However, agents whose current opinions are in the minority become silent (i.e., they do not express their opinion). Two models for opinion update are then introduced. In the memoryless opinion model ($\mbox{SOM}^-$), agents update their opinion by taking the weighted average of their non-silent neighbors' opinions. In the memory based opinion model ($\mbox{SOM}^+$), agents update their opinions by taking the weighted average of the opinions of all their neighbors, but for silent neighbors, their most recent opinion is considered. We show that for $\mbox{SOM}^-$ convergence to consensus is guaranteed for clique graphs but, unlike for the classic DeGroot, not guaranteed for strongly-connected aperiodic graphs. In contrast, we show that for $\mbox{SOM}^+$ convergence to consensus is not guaranteed even for clique graphs. We showcase our models through simulations offering experimental insights that align with key aspects of the Spiral of Silence theory. These findings reveal the impact of silence dynamics on opinion formation and highlight the limitations of consensus in more nuanced social models.
Robust Time Series Causal Discovery for Agent-Based Model Validation
Agent-Based Model (ABM) validation is crucial as it helps ensuring the reliability of simulations, and causal discovery has become a powerful tool in this context. However, current causal discovery methods often face accuracy and robustness challenges when applied to complex and noisy time series data, which is typical in ABM scenarios. This study addresses these issues by proposing a Robust Cross-Validation (RCV) approach to enhance causal structure learning for ABM validation. We develop RCV-VarLiNGAM and RCV-PCMCI, novel extensions of two prominent causal discovery algorithms. These aim to reduce the impact of noise better and give more reliable causal relation results, even with high-dimensional, time-dependent data. The proposed approach is then integrated into an enhanced ABM validation framework, which is designed to handle diverse data and model structures. The approach is evaluated using synthetic datasets and a complex simulated fMRI dataset. The results demonstrate greater reliability in causal structure identification. The study examines how various characteristics of datasets affect the performance of established causal discovery methods. These characteristics include linearity, noise distribution, stationarity, and causal structure density. This analysis is then extended to the RCV method to see how it compares in these different situations. This examination helps confirm whether the results are consistent with existing literature and also reveals the strengths and weaknesses of the novel approaches. By tackling key methodological challenges, the study aims to enhance ABM validation with a more resilient valuation framework presented. These improvements increase the reliability of model-driven decision making processes in complex systems analysis.
The Signaler-Responder Game: Learning to Communicate using Thompson Sampling
Bhuckory, Radhika, Krishnamachari, Bhaskar
We are interested in studying how heterogeneous agents can learn to communicate and cooperate with each other without being explicitly pre-programmed to do so. Motivated by this goal, we present and analyze a distributed solution to a two-player signaler-responder game which is defined as follows. The signaler agent has a random, exogenous need and can choose from four different strategies: never signal, always signal, signal when need, and signal when no need. The responder agent can choose to either ignore or respond to the signal. We define a reward to both agents when they cooperate to satisfy the signaler's need, and costs associated with communication, response and unmet needs. We identify pure Nash equilibria of the game and the conditions under which they occur. As a solution for this game, we propose two new distributed Bayesian learning algorithms, one for each agent, based on the classic Thompson Sampling policy for multi-armed bandits. These algorithms allow both agents to update beliefs about both the exogenous need and the behavior of the other agent and optimize their own expected reward. We show that by using these policies, the agents are able to intelligently adapt their strategies over multiple iterations to attain efficient, reward-maximizing equilibria under different settings, communicating and cooperating when it is rewarding to do so, and not communicating or cooperating when it is too expensive.
Evolving Neural Networks Reveal Emergent Collective Behavior from Minimal Agent Interactions
Giardini, Guilherme S. Y., Hardy, John F. II, da Cunha, Carlo R.
Understanding the mechanisms behind emergent behaviors in multi-agent systems is critical for advancing fields such as swarm robotics and artificial intelligence. In this study, we investigate how neural networks evolve to control agents' behavior in a dynamic environment, focusing on the relationship between the network's complexity and collective behavior patterns. By performing quantitative and qualitative analyses, we demonstrate that the degree of network non-linearity correlates with the complexity of emergent behaviors. Simpler behaviors, such as lane formation and laminar flow, are characterized by more linear network operations, while complex behaviors like swarming and flocking show highly non-linear neural processing. Moreover, specific environmental parameters, such as moderate noise, broader field of view, and lower agent density, promote the evolution of non-linear networks that drive richer, more intricate collective behaviors. These results highlight the importance of tuning evolutionary conditions to induce desired behaviors in multi-agent systems, offering new pathways for optimizing coordination in autonomous swarms. Our findings contribute to a deeper understanding of how neural mechanisms influence collective dynamics, with implications for the design of intelligent, self-organizing systems.
Semantics in Robotics: Environmental Data Can't Yield Conventions of Human Behaviour
The word semantics, in robotics and AI, has no canonical definition. It usually serves to denote additional data provided to autonomous agents to aid HRI. Most researchers seem, implicitly, to understand that such data cannot simply be extracted from environmental data. I try to make explicit why this is so and argue that so-called semantics are best understood as data comprised of conventions of human behaviour. This includes labels, most obviously, but also places, ontologies, and affordances. Object affordances are especially problematic because they require not only semantics that are not in the environmental data (conventions of object use) but also an understanding of physics and object combinations that would, if achieved, constitute artificial superintelligence.
$\texttt{PatentAgent}$: Intelligent Agent for Automated Pharmaceutical Patent Analysis
Wang, Xin, Zhang, Yifan, Zhang, Xiaojing, Yu, Longhui, Lin, Xinna, Jiang, Jindong, Ma, Bin, Yu, Kaicheng
Pharmaceutical patents play a vital role in biochemical industries, especially in drug discovery, providing researchers with unique early access to data, experimental results, and research insights. With the advancement of machine learning, patent analysis has evolved from manual labor to tasks assisted by automatic tools. However, there still lacks an unified agent that assists every aspect of patent analysis, from patent reading to core chemical identification. Leveraging the capabilities of Large Language Models (LLMs) to understand requests and follow instructions, we introduce the $\textbf{first}$ intelligent agent in this domain, $\texttt{PatentAgent}$, poised to advance and potentially revolutionize the landscape of pharmaceutical research. $\texttt{PatentAgent}$ comprises three key end-to-end modules -- $\textit{PA-QA}$, $\textit{PA-Img2Mol}$, and $\textit{PA-CoreId}$ -- that respectively perform (1) patent question-answering, (2) image-to-molecular-structure conversion, and (3) core chemical structure identification, addressing the essential needs of scientists and practitioners in pharmaceutical patent analysis. Each module of $\texttt{PatentAgent}$ demonstrates significant effectiveness with the updated algorithm and the synergistic design of $\texttt{PatentAgent}$ framework. $\textit{PA-Img2Mol}$ outperforms existing methods across CLEF, JPO, UOB, and USPTO patent benchmarks with an accuracy gain between 2.46% and 8.37% while $\textit{PA-CoreId}$ realizes accuracy improvement ranging from 7.15% to 7.62% on PatentNetML benchmark. Our code and dataset will be publicly available.
Acting for the Right Reasons: Creating Reason-Sensitive Artificial Moral Agents
Baum, Kevin, Dargasz, Lisa, Jahn, Felix, Gros, Timo P., Wolf, Verena
We propose an extension of the reinforcement learning architecture that enables moral decision-making of reinforcement learning agents based on normative reasons. Central to this approach is a reason-based shield generator yielding a moral shield that binds the agent to actions that conform with recognized normative reasons so that our overall architecture restricts the agent to actions that are (internally) morally justified. In addition, we describe an algorithm that allows to iteratively improve the reason-based shield generator through case-based feedback from a moral judge.
The Double-Edged Sword of Behavioral Responses in Strategic Classification: Theory and User Studies
Ebrahimi, Raman, Vaccaro, Kristen, Naghizadeh, Parinaz
As machine learning systems become more widely deployed, including in settings such as resume screening, hiring, lending, and recommendation systems, people have begun to respond to them strategically. Often, this takes the form of "gaming the system" or using an algorithmic system's rules and procedures to manipulate it and achieve desired outcomes. Examples include Uber drivers coordinating the times they log on and off the app to impact its surge pricing algorithm (Möhlmann and Zalmanson, 2017), and Twitter (Burrell et al., 2019) and Facebook (Eslami et al., 2016) users' decisions regarding how to interact with content given the platforms' curation algorithms. Game theoretical modeling and analysis have been used in recent years to formally analyze such strategic responses of humans to algorithms (e.g., Hardt et al. (2016); Milli et al. (2019); Liu et al. (2020); see also Related Work). However, these existing works assume standard models of decision making, where agents are fully rational when responding to algorithms; yet, humans exhibit different forms of cognitive biases in decision making (Kahnemann and Tversky, 1979). Motivated by this, we explore the impacts behavioral biases on agents' strategic responses to algorithms. We begin by proposing an extension of existing models of strategic classification to account for behavioral biases.
Toward Finding Strong Pareto Optimal Policies in Multi-Agent Reinforcement Learning
Le, Bang Giang, Ta, Viet Cuong
In this work, we study the problem of finding Pareto optimal policies in multi-agent reinforcement learning problems with cooperative reward structures. We show that any algorithm where each agent only optimizes their reward is subject to suboptimal convergence. Therefore, to achieve Pareto optimality, agents have to act altruistically by considering the rewards of others. This observation bridges the multi-objective optimization framework and multi-agent reinforcement learning together. We first propose a framework for applying the Multiple Gradient Descent algorithm (MGDA) for learning in multi-agent settings. We further show that standard MGDA is subjected to weak Pareto convergence, a problem that is often overlooked in other learning settings but is prevalent in multi-agent reinforcement learning. To mitigate this issue, we propose MGDA++, an improvement of the existing algorithm to handle the weakly optimal convergence of MGDA properly. Theoretically, we prove that MGDA++ converges to strong Pareto optimal solutions in convex, smooth bi-objective problems. We further demonstrate the superiority of our MGDA++ in cooperative settings in the Gridworld benchmark. The results highlight that our proposed method can converge efficiently and outperform the other methods in terms of the optimality of the convergent policies. The source code is available at \url{https://github.com/giangbang/Strong-Pareto-MARL}.
Fully First-Order Methods for Decentralized Bilevel Optimization
Wang, Xiaoyu, Chen, Xuxing, Ma, Shiqian, Zhang, Tong
This paper focuses on decentralized stochastic bilevel optimization (DSBO) where agents only communicate with their neighbors. We propose Decentralized Stochastic Gradient Descent and Ascent with Gradient Tracking (DSGDA-GT), a novel algorithm that only requires first-order oracles that are much cheaper than second-order oracles widely adopted in existing works. We further provide a finite-time convergence analysis showing that for $n$ agents collaboratively solving the DSBO problem, the sample complexity of finding an $\epsilon$-stationary point in our algorithm is $\mathcal{O}(n^{-1}\epsilon^{-7})$, which matches the currently best-known results of the single-agent counterpart with linear speedup. The numerical experiments demonstrate both the communication and training efficiency of our algorithm.