Agents
Anytime-Constrained Multi-Agent Reinforcement Learning
We introduce anytime constraints to the multi-agent setting with the corresponding solution concept being anytime-constrained equilibrium (ACE). Then, we present a comprehensive theory of anytime-constrained Markov games, which includes (1) a computational characterization of feasible policies, (2) a fixed-parameter tractable algorithm for computing ACE, and (3) a polynomial-time algorithm for approximately computing feasible ACE. Since computing a feasible policy is NP-hard even for two-player zero-sum games, our approximation guarantees are the best possible under worst-case analysis. We also develop the first theory of efficient computation for action-constrained Markov games, which may be of independent interest.
Adaptive Alignment: Dynamic Preference Adjustments via Multi-Objective Reinforcement Learning for Pluralistic AI
Harland, Hadassah, Dazeley, Richard, Vamplew, Peter, Senaratne, Hashini, Nakisa, Bahareh, Cruz, Francisco
Emerging research in Pluralistic Artificial Intelligence (AI) alignment seeks to address how intelligent systems can be designed and deployed in accordance with diverse human needs and values. We contribute to this pursuit with a dynamic approach for aligning AI with diverse and shifting user preferences through Multi-Objective Reinforcement Learning (MORL), via post-learning policy selection adjustment. In this paper, we introduce the proposed framework for this approach, outline its anticipated advantages and assumptions, and discuss technical details about the implementation. We also examine the broader implications of adopting a retroactive alignment approach through the sociotechnical systems perspective.
Relational Weight Optimization for Enhancing Team Performance in Multi-Agent Multi-Armed Bandits
Kotturu, Monish Reddy, Movahed, Saniya Vahedian, Robinette, Paul, Jerath, Kshitij, Redlich, Amanda, Azadeh, Reza
Using a graph to represent the team behavior ensures that the relationship between Multi-Armed Bandits (MABs) are a class of reinforcement the agents are held. However, existing works either do learning problems where an agent is presented with a set of not consider the weight of each relationship (graph edges) arms (i.e., actions), with each arm giving a reward drawn (Madhushani and Leonard, 2020; Agarwal et al., 2021) or from a probability distribution unknown to the agent expect the user to manually set those weights (Moradipari (Lattimore and Szepesvรกri, 2020). The goal of the agent et al., 2022). is to maximize its total reward which requires balancing In this paper, we propose a new approach that combines exploration and exploitation. MABs offer a simple model graph optimization and MAMAB algorithms to enhance to simulate decision-making under uncertainty. Practical team performance by expediting the convergence to consensus applications of MAB algorithms include news recommendations of arm means. Our proposed approach: (Yang and Toni, 2018), online ad placement (Aramayo et al., 2022), dynamic pricing (Babaioff et al., 2015), improves team performance by optimizing the edge and adaptive experimental design (Rafferty et al., 2019). In weights in the graph representing the team structure contrast to single-agent cases, in certain applications such in large constrained teams, as search and rescue, a team of agents should cooperate does not require manual tuning of the graph weights, with each other to accomplish goals by maximizing team is independent of the MAMAB algorithm and only performance. Such problems are solved using Multi-Agent depends on the consensus formula, and Multi-Armed Bandit (MAMAB) algorithms (Xu et al., formulates the problem as a convex optimization, which 2020). Most existing algorithms rely on the presence of is computationally efficient for large teams.
Multi-Robot Pursuit in Parameterized Formation via Imitation Learning
Chen, Jinyong, Zhou, Rui, Wang, Zhaozong, Zhang, Yunjie, Sun, Guibin
This paper studies the problem of multi-robot pursuit of how to coordinate a group of defending robots to capture a faster attacker before it enters a protected area. Such operation for defending robots is challenging due to the unknown avoidance strategy and higher speed of the attacker, coupled with the limited communication capabilities of defenders. To solve this problem, we propose a parameterized formation controller that allows defending robots to adapt their formation shape using five adjustable parameters. Moreover, we develop an imitation-learning based approach integrated with model predictive control to optimize these shape parameters. We make full use of these two techniques to enhance the capture capabilities of defending robots through ongoing training. Both simulation and experiment are provided to verify the effectiveness and robustness of our proposed controller. Simulation results show that defending robots can rapidly learn an effective strategy for capturing the attacker, and moreover the learned strategy remains effective across varying numbers of defenders. Experiment results on real robot platforms further validated these findings.
Prosody as a Teaching Signal for Agent Learning: Exploratory Studies and Algorithmic Implications
Knierim, Matilda, Jain, Sahil, Aydoฤan, Murat Han, Mitra, Kenneth, Desai, Kush, Saran, Akanksha, Baraka, Kim
Agent learning from human interaction often relies on explicit signals, but implicit social cues, such as prosody in speech, could provide valuable information for more effective learning. This paper advocates for the integration of prosody as a teaching signal to enhance agent learning from human teachers. Through two exploratory studies--one examining voice feedback in an interactive reinforcement learning setup and the other analyzing restricted audio from human demonstrations in three Atari games--we demonstrate that prosody carries significant information about task dynamics. Our findings suggest that prosodic features, when coupled with explicit feedback, can enhance reinforcement learning outcomes. Moreover, we propose guidelines for prosody-sensitive algorithm design and discuss insights into teaching behavior. Our work underscores the potential of leveraging prosody as an implicit signal for more efficient agent learning, thus advancing human-agent interaction paradigms.
Keep on Swimming: Real Attackers Only Need Partial Knowledge of a Multi-Model System
Collado, Julian, Stangl, Kevin
Recent approaches in machine learning often solve a task using a composition of multiple models or agentic architectures. When targeting a composed system with adversarial attacks, it might not be computationally or informationally feasible to train an end-to-end proxy model or a proxy model for every component of the system. We introduce a method to craft an adversarial attack against the overall multi-model system when we only have a proxy model for the final black-box model, and when the transformation applied by the initial models can make the adversarial perturbations ineffective. Current methods handle this by applying many copies of the first model/transformation to an input and then re-use a standard adversarial attack by averaging gradients, or learning a proxy model for both stages. To our knowledge, this is the first attack specifically designed for this threat model and our method has a substantially higher attack success rate (80% vs 25%) and contains 9.4% smaller perturbations (MSE) compared to prior state-of-the-art methods. Our experiments focus on a supervised image pipeline, but we are confident the attack will generalize to other multi-model settings [e.g. a mix of open/closed source foundation models], or agentic systems
Adaptive Network Intervention for Complex Systems: A Hierarchical Graph Reinforcement Learning Approach
Effective governance and steering of behavior in complex multi-agent systems (MAS) are essential for managing system-wide outcomes, particularly in environments where interactions are structured by dynamic networks. In many applications, the goal is to promote pro-social behavior among agents, where network structure plays a pivotal role in shaping these interactions. This paper introduces a Hierarchical Graph Reinforcement Learning (HGRL) framework that governs such systems through targeted interventions in the network structure. Operating within the constraints of limited managerial authority, the HGRL framework demonstrates superior performance across a range of environmental conditions, outperforming established baseline methods. Our findings highlight the critical influence of agent-to-agent learning (social learning) on system behavior: under low social learning, the HGRL manager preserves cooperation, forming robust core-periphery networks dominated by cooperators. In contrast, high social learning accelerates defection, leading to sparser, chain-like networks. Additionally, the study underscores the importance of the system manager's authority level in preventing system-wide failures, such as agent rebellion or collapse, positioning HGRL as a powerful tool for dynamic network-based governance.
Resource Governance in Networked Systems via Integrated Variational Autoencoders and Reinforcement Learning
We introduce a framework that integrates variational autoencoders (VAE) with reinforcement learning (RL) to balance system performance and resource usage in multi-agent systems by dynamically adjusting network structures over time. A key innovation of this method is its capability to handle the vast action space of the network structure. This is achieved by combining Variational Auto-Encoder and Deep Reinforcement Learning to control the latent space encoded from the network structures. The proposed method, evaluated on the modified OpenAI particle environment under various scenarios, not only demonstrates superior performance compared to baselines but also reveals interesting strategies and insights through the learned behaviors.
DisCo: Distributed Contact-Rich Trajectory Optimization for Forceful Multi-Robot Collaboration
Shorinwa, Ola, Devlin, Matthew, Hawkes, Elliot W., Schwager, Mac
We present DisCo, a distributed algorithm for contact-rich, multi-robot tasks. DisCo is a distributed contact-implicit trajectory optimization algorithm, which allows a group of robots to optimize a time sequence of forces to objects and to their environment to accomplish tasks such as collaborative manipulation, robot team sports, and modular robot locomotion. We build our algorithm on a variant of the Alternating Direction Method of Multipliers (ADMM), where each robot computes its own contact forces and contact-switching events from a smaller single-robot, contact-implicit trajectory optimization problem, while cooperating with other robots through dual variables, enforcing constraints between robots. Each robot iterates between solving its local problem, and communicating over a wireless mesh network to enforce these consistency constraints with its neighbors, ultimately converging to a coordinated plan for the group. The local problems solved by each robot are significantly less challenging than a centralized problem with all robots' contact forces and switching events, improving the computational efficiency, while also preserving the privacy of some aspects of each robot's operation. We demonstrate the effectiveness of our algorithm in simulations of collaborative manipulation, multi-robot team sports scenarios, and in modular robot locomotion, where DisCo achieves $3$x higher success rates with a 2.5x to 5x faster computation time. Further, we provide results of hardware experiments on a modular truss robot, with three collaborating truss nodes planning individually while working together to produce a punctuated rolling-gate motion of the composite structure. Videos are available on the project page: https://disco-opt.github.io.
Proportional Fairness in Non-Centroid Clustering
Caragiannis, Ioannis, Micha, Evi, Shah, Nisarg
We revisit the recently developed framework of proportionally fair clustering, where the goal is to provide group fairness guarantees that become stronger for groups of data points (agents) that are large and cohesive. Prior work applies this framework to centroid clustering, where the loss of an agent is its distance to the centroid assigned to its cluster. We expand the framework to non-centroid clustering, where the loss of an agent is a function of the other agents in its cluster, by adapting two proportional fairness criteria -- the core and its relaxation, fully justified representation (FJR) -- to this setting. We show that the core can be approximated only under structured loss functions, and even then, the best approximation we are able to establish, using an adaptation of the GreedyCapture algorithm developed for centroid clustering [Chen et al., 2019; Micha and Shah, 2020], is unappealing for a natural loss function. In contrast, we design a new (inefficient) algorithm, GreedyCohesiveClustering, which achieves the relaxation FJR exactly under arbitrary loss functions, and show that the efficient GreedyCapture algorithm achieves a constant approximation of FJR. We also design an efficient auditing algorithm, which estimates the FJR approximation of any given clustering solution up to a constant factor. Our experiments on real data suggest that traditional clustering algorithms are highly unfair, whereas GreedyCapture is considerably fairer and incurs only a modest loss in common clustering objectives.