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You Can't Always Get What You Want : Games of Ordered Preference

arXiv.org Artificial Intelligence

We study noncooperative games, in which each agent's objective is composed of a sequence of ordered-and potentially conflicting-preferences. Problems of this type naturally model a wide variety of scenarios: for example, drivers at a busy intersection must balance the desire to make forward progress with the risk of collision. Mathematically, these problems possess a nested structure, and to behave properly agents must prioritize their most important preference, and only consider less important preferences to the extent that they do not compromise performance on more important ones. We consider multi-agent, noncooperative variants of these problems, and seek generalized Nash equilibria in which each agent's decision reflects both its hierarchy of preferences and other agents' actions. We make two key contributions. First, we develop a recursive approach for deriving the first-order optimality conditions of each agent's nested problem. Second, we propose a sequence of increasingly tight relaxations, each of which can be transcribed as a mixed complementarity problem and solved via existing methods. Experimental results demonstrate that our approach reliably converges to equilibrium solutions that strictly reflect agents' individual ordered preferences.


Does Worst-Performing Agent Lead the Pack? Analyzing Agent Dynamics in Unified Distributed SGD

arXiv.org Machine Learning

Distributed learning is essential to train machine learning algorithms across heterogeneous agents while maintaining data privacy. We conduct an asymptotic analysis of Unified Distributed SGD (UD-SGD), exploring a variety of communication patterns, including decentralized SGD and local SGD within Federated Learning (FL), as well as the increasing communication interval in the FL setting. In this study, we assess how different sampling strategies, such as i.i.d. sampling, shuffling, and Markovian sampling, affect the convergence speed of UD-SGD by considering the impact of agent dynamics on the limiting covariance matrix as described in the Central Limit Theorem (CLT). Our findings not only support existing theories on linear speedup and asymptotic network independence, but also theoretically and empirically show how efficient sampling strategies employed by individual agents contribute to overall convergence in UD-SGD. Simulations reveal that a few agents using highly efficient sampling can achieve or surpass the performance of the majority employing moderately improved strategies, providing new insights beyond traditional analyses focusing on the worst-performing agent.


AutoPenBench: Benchmarking Generative Agents for Penetration Testing

arXiv.org Artificial Intelligence

Generative AI agents, software systems powered by Large Language Models (LLMs), are emerging as a promising approach to automate cybersecurity tasks. Among the others, penetration testing is a challenging field due to the task complexity and the diverse strategies to simulate cyber-attacks. Despite growing interest and initial studies in automating penetration testing with generative agents, there remains a significant gap in the form of a comprehensive and standard framework for their evaluation and development. This paper introduces AutoPenBench, an open benchmark for evaluating generative agents in automated penetration testing. We present a comprehensive framework that includes 33 tasks, each representing a vulnerable system that the agent has to attack. Tasks are of increasing difficulty levels, including in-vitro and real-world scenarios. We assess the agent performance with generic and specific milestones that allow us to compare results in a standardised manner and understand the limits of the agent under test. We show the benefits of AutoPenBench by testing two agent architectures: a fully autonomous and a semi-autonomous supporting human interaction. We compare their performance and limitations. For example, the fully autonomous agent performs unsatisfactorily achieving a 21% Success Rate (SR) across the benchmark, solving 27% of the simple tasks and only one real-world task. In contrast, the assisted agent demonstrates substantial improvements, with 64% of SR. AutoPenBench allows us also to observe how different LLMs like GPT-4o or OpenAI o1 impact the ability of the agents to complete the tasks. We believe that our benchmark fills the gap with a standard and flexible framework to compare penetration testing agents on a common ground. We hope to extend AutoPenBench along with the research community by making it available under https://github.com/lucagioacchini/auto-pen-bench.


Heterogeneous Interaction Modeling With Reduced Accumulated Error for Multi-Agent Trajectory Prediction

arXiv.org Artificial Intelligence

Dynamical complex systems composed of interactive heterogeneous agents are prevalent in the world, including urban traffic systems and social networks. Modeling the interactions among agents is the key to understanding and predicting the dynamics of the complex system, e.g., predicting the trajectories of traffic participants in the city. Compared with interaction modeling in homogeneous systems such as pedestrians in a crowded scene, heterogeneous interaction modeling is less explored. Worse still, the error accumulation problem becomes more severe since the interactions are more complex. To tackle the two problems, this paper proposes heterogeneous interaction modeling with reduced accumulated error for multi-agent trajectory prediction. Based on the historical trajectories, our method infers the dynamic interaction graphs among agents, featured by directed interacting relations and interacting effects. A heterogeneous attention mechanism is defined on the interaction graphs for aggregating the influence from heterogeneous neighbors to the target agent. To alleviate the error accumulation problem, this paper analyzes the error sources from the spatial and temporal perspectives, and proposes to introduce the graph entropy and the mixup training strategy for reducing the two types of errors respectively. Our method is examined on three real-world datasets containing heterogeneous agents, and the experimental results validate the superiority of our method.


Asynchronous Tool Usage for Real-Time Agents

arXiv.org Artificial Intelligence

While frontier large language models (LLMs) are capable tool-using agents, current AI systems still operate in a strict turn-based fashion, oblivious to passage of time. This synchronous design forces user queries and tool-use to occur sequentially, preventing the systems from multitasking and reducing interactivity. To address this limitation, we introduce asynchronous AI agents capable of parallel processing and real-time tool-use. Our key contribution is an event-driven finite-state machine architecture for agent execution and prompting, integrated with automatic speech recognition and text-to-speech. Drawing inspiration from the concepts originally developed for real-time operating systems, this work presents both a conceptual framework and practical tools for creating AI agents capable of fluid, multitasking interactions.


AutoGLM: Autonomous Foundation Agents for GUIs

arXiv.org Artificial Intelligence

We present AutoGLM, a new series in the ChatGLM family, designed to serve as foundation agents for autonomous control of digital devices through Graphical User Interfaces (GUIs). While foundation models excel at acquiring human knowledge, they often struggle with decision-making in dynamic real-world environments, limiting their progress toward artificial general intelligence. This limitation underscores the importance of developing foundation agents capable of learning through autonomous environmental interactions by reinforcing existing models. Focusing on Web Browser and Phone as representative GUI scenarios, we have developed AutoGLM as a practical foundation agent system for real-world GUI interactions. Our approach integrates a comprehensive suite of techniques and infrastructures to create deployable agent systems suitable for user delivery. Through this development, we have derived two key insights: First, the design of an appropriate "intermediate interface" for GUI control is crucial, enabling the separation of planning and grounding behaviors, which require distinct optimization for flexibility and accuracy respectively. Second, we have developed a novel progressive training framework that enables self-evolving online curriculum reinforcement learning for AutoGLM. Our evaluations demonstrate AutoGLM's effectiveness across multiple domains. For web browsing, AutoGLM achieves a 55.2% success rate on VAB-WebArena-Lite (improving to 59.1% with a second attempt) and 96.2% on OpenTable evaluation tasks. In Android device control, AutoGLM attains a 36.2% success rate on AndroidLab (VAB-Mobile) and 89.7% on common tasks in popular Chinese APPs.


CT2C-QA: Multimodal Question Answering over Chinese Text, Table and Chart

arXiv.org Artificial Intelligence

Multimodal Question Answering (MMQA) is crucial as it enables comprehensive understanding and accurate responses by integrating insights from diverse data representations such as tables, charts, and text. Most existing researches in MMQA only focus on two modalities such as image-text QA, table-text QA and chart-text QA, and there remains a notable scarcity in studies that investigate the joint analysis of text, tables, and charts. In this paper, we present C$\text{T}^2$C-QA, a pioneering Chinese reasoning-based QA dataset that includes an extensive collection of text, tables, and charts, meticulously compiled from 200 selectively sourced webpages. Our dataset simulates real webpages and serves as a great test for the capability of the model to analyze and reason with multimodal data, because the answer to a question could appear in various modalities, or even potentially not exist at all. Additionally, we present AED (\textbf{A}llocating, \textbf{E}xpert and \textbf{D}esicion), a multi-agent system implemented through collaborative deployment, information interaction, and collective decision-making among different agents. Specifically, the Assignment Agent is in charge of selecting and activating expert agents, including those proficient in text, tables, and charts. The Decision Agent bears the responsibility of delivering the final verdict, drawing upon the analytical insights provided by these expert agents. We execute a comprehensive analysis, comparing AED with various state-of-the-art models in MMQA, including GPT-4. The experimental outcomes demonstrate that current methodologies, including GPT-4, are yet to meet the benchmarks set by our dataset.


Active Legibility in Multiagent Reinforcement Learning

arXiv.org Artificial Intelligence

A multiagent sequential decision problem has been seen in many critical applications including urban transportation, autonomous driving cars, military operations, etc. Its widely known solution, namely multiagent reinforcement learning, has evolved tremendously in recent years. Among them, the solution paradigm of modeling other agents attracts our interest, which is different from traditional value decomposition or communication mechanisms. It enables agents to understand and anticipate others' behaviors and facilitates their collaboration. Inspired by recent research on the legibility that allows agents to reveal their intentions through their behavior, we propose a multiagent active legibility framework to improve their performance. The legibility-oriented framework allows agents to conduct legible actions so as to help others optimise their behaviors. In addition, we design a series of problem domains that emulate a common scenario and best characterize the legibility in multiagent reinforcement learning. The experimental results demonstrate that the new framework is more efficient and costs less training time compared to several multiagent reinforcement learning algorithms.


CRAT: A Multi-Agent Framework for Causality-Enhanced Reflective and Retrieval-Augmented Translation with Large Language Models

arXiv.org Artificial Intelligence

Large language models (LLMs) have shown great promise in machine translation, but they still struggle with contextually dependent terms, such as new or domain-specific words. This leads to inconsistencies and errors that are difficult to address. Existing solutions often depend on manual identification of such terms, which is impractical given the complexity and evolving nature of language. While Retrieval-Augmented Generation (RAG) could provide some assistance, its application to translation is limited by issues such as hallucinations from information overload. In this paper, we propose CRAT, a novel multi-agent translation framework that leverages RAG and causality-enhanced self-reflection to address these challenges. This framework consists of several specialized agents: the Unknown Terms Identification agent detects unknown terms within the context, the Knowledge Graph (KG) Constructor agent extracts relevant internal knowledge about these terms and retrieves bilingual information from external sources, the Causality-enhanced Judge agent validates the accuracy of the information, and the Translator agent incorporates the refined information into the final output. This automated process allows for more precise and consistent handling of key terms during translation. Our results show that CRAT significantly improves translation accuracy, particularly in handling context-sensitive terms and emerging vocabulary.


Logarithmically Quantized Distributed Optimization over Dynamic Multi-Agent Networks

arXiv.org Artificial Intelligence

Distributed optimization finds many applications in machine learning, signal processing, and control systems. In these real-world applications, the constraints of communication networks, particularly limited bandwidth, necessitate implementing quantization techniques. In this paper, we propose distributed optimization dynamics over multi-agent networks subject to logarithmically quantized data transmission. Under this condition, data exchange benefits from representing smaller values with more bits and larger values with fewer bits. As compared to uniform quantization, this allows for higher precision in representing near-optimal values and more accuracy of the distributed optimization algorithm. The proposed optimization dynamics comprise a primary state variable converging to the optimizer and an auxiliary variable tracking the objective function's gradient. Our setting accommodates dynamic network topologies, resulting in a hybrid system requiring convergence analysis using matrix perturbation theory and eigenspectrum analysis.