Agents
Vocal Sandbox: Continual Learning and Adaptation for Situated Human-Robot Collaboration
Grannen, Jennifer, Karamcheti, Siddharth, Mirchandani, Suvir, Liang, Percy, Sadigh, Dorsa
We introduce Vocal Sandbox, a framework for enabling seamless human-robot collaboration in situated environments. Systems in our framework are characterized by their ability to adapt and continually learn at multiple levels of abstraction from diverse teaching modalities such as spoken dialogue, object keypoints, and kinesthetic demonstrations. To enable such adaptation, we design lightweight and interpretable learning algorithms that allow users to build an understanding and co-adapt to a robot's capabilities in real-time, as they teach new behaviors. For example, after demonstrating a new low-level skill for "tracking around" an object, users are provided with trajectory visualizations of the robot's intended motion when asked to track a new object. Similarly, users teach high-level planning behaviors through spoken dialogue, using pretrained language models to synthesize behaviors such as "packing an object away" as compositions of low-level skills $-$ concepts that can be reused and built upon. We evaluate Vocal Sandbox in two settings: collaborative gift bag assembly and LEGO stop-motion animation. In the first setting, we run systematic ablations and user studies with 8 non-expert participants, highlighting the impact of multi-level teaching. Across 23 hours of total robot interaction time, users teach 17 new high-level behaviors with an average of 16 novel low-level skills, requiring 22.1% less active supervision compared to baselines and yielding more complex autonomous performance (+19.7%) with fewer failures (-67.1%). Qualitatively, users strongly prefer Vocal Sandbox systems due to their ease of use (+20.6%) and overall performance (+13.9%). Finally, we pair an experienced system-user with a robot to film a stop-motion animation; over two hours of continuous collaboration, the user teaches progressively more complex motion skills to shoot a 52 second (232 frame) movie.
CRMArena: Understanding the Capacity of LLM Agents to Perform Professional CRM Tasks in Realistic Environments
Huang, Kung-Hsiang, Prabhakar, Akshara, Dhawan, Sidharth, Mao, Yixin, Wang, Huan, Savarese, Silvio, Xiong, Caiming, Laban, Philippe, Wu, Chien-Sheng
Customer Relationship Management (CRM) systems are vital for modern enterprises, providing a foundation for managing customer interactions and data. Integrating AI agents into CRM systems can automate routine processes and enhance personalized service. However, deploying and evaluating these agents is challenging due to the lack of realistic benchmarks that reflect the complexity of real-world CRM tasks. To address this issue, we introduce CRMArena, a novel benchmark designed to evaluate AI agents on realistic tasks grounded in professional work environments. Following guidance from CRM experts and industry best practices, we designed CRMArena with nine customer service tasks distributed across three personas: service agent, analyst, and manager. The benchmark includes 16 commonly used industrial objects (e.g., account, order, knowledge article, case) with high interconnectivity, along with latent variables (e.g., complaint habits, policy violations) to simulate realistic data distributions. Experimental results reveal that state-of-the-art LLM agents succeed in less than 40% of the tasks with ReAct prompting, and less than 55% even with function-calling abilities. Our findings highlight the need for enhanced agent capabilities in function-calling and rule-following to be deployed in real-world work environments. CRMArena is an open challenge to the community: systems that can reliably complete tasks showcase direct business value in a popular work environment.
Attacking Vision-Language Computer Agents via Pop-ups
Zhang, Yanzhe, Yu, Tao, Yang, Diyi
Autonomous agents powered by large vision and language models (VLM) have demonstrated significant potential in completing daily computer tasks, such as browsing the web to book travel and operating desktop software, which requires agents to understand these interfaces. Despite such visual inputs becoming more integrated into agentic applications, what types of risks and attacks exist around them still remain unclear. In this work, we demonstrate that VLM agents can be easily attacked by a set of carefully designed adversarial pop-ups, which human users would typically recognize and ignore. This distraction leads agents to click these pop-ups instead of performing the tasks as usual. Integrating these pop-ups into existing agent testing environments like OSWorld and VisualWebArena leads to an attack success rate (the frequency of the agent clicking the pop-ups) of 86% on average and decreases the task success rate by 47%. Basic defense techniques such as asking the agent to ignore pop-ups or including an advertisement notice, are ineffective against the attack.
Nash Equilibria via Stochastic Eigendecomposition
This work proposes a novel set of techniques for approximating a Nash equilibrium in a finite, normal-form game. It achieves this by constructing a new reformulation as solving a parameterized system of multivariate polynomials with tunable complexity. In doing so, it forges an itinerant loop from game theory to machine learning and back. We show a Nash equilibrium can be approximated with purely calls to stochastic, iterative variants of singular value decomposition and power iteration, with implications for biological plausibility. We provide pseudocode and experiments demonstrating solving for all equilibria of a general-sum game using only these readily available linear algebra tools.
Fair and Welfare-Efficient Constrained Multi-matchings under Uncertainty
Lobo, Elita, Payan, Justin, Cousins, Cyrus, Zick, Yair
We study fair allocation of constrained resources, where a market designer optimizes overall welfare while maintaining group fairness. In many large-scale settings, utilities are not known in advance, but are instead observed after realizing the allocation. We therefore estimate agent utilities using machine learning. Optimizing over estimates requires trading-off between mean utilities and their predictive variances. We discuss these trade-offs under two paradigms for preference modeling -- in the stochastic optimization regime, the market designer has access to a probability distribution over utilities, and in the robust optimization regime they have access to an uncertainty set containing the true utilities with high probability. We discuss utilitarian and egalitarian welfare objectives, and we explore how to optimize for them under stochastic and robust paradigms. We demonstrate the efficacy of our approaches on three publicly available conference reviewer assignment datasets. The approaches presented enable scalable constrained resource allocation under uncertainty for many combinations of objectives and preference models.
Multi-Agent Decision Transformers for Dynamic Dispatching in Material Handling Systems Leveraging Enterprise Big Data
Lee, Xian Yeow, Wang, Haiyan, Katsumata, Daisuke, Matsui, Takaharu, Gupta, Chetan
Dynamic dispatching rules that allocate resources to tasks in real-time play a critical role in ensuring efficient operations of many automated material handling systems across industries. Traditionally, the dispatching rules deployed are typically the result of manually crafted heuristics based on domain experts' knowledge. Generating these rules is time-consuming and often sub-optimal. As enterprises increasingly accumulate vast amounts of operational data, there is significant potential to leverage this big data to enhance the performance of automated systems. One promising approach is to use Decision Transformers, which can be trained on existing enterprise data to learn better dynamic dispatching rules for improving system throughput. In this work, we study the application of Decision Transformers as dynamic dispatching policies within an actual multi-agent material handling system and identify scenarios where enterprises can effectively leverage Decision Transformers on existing big data to gain business value. Our empirical results demonstrate that Decision Transformers can improve the material handling system's throughput by a considerable amount when the heuristic originally used in the enterprise data exhibits moderate performance and involves no randomness. When the original heuristic has strong performance, Decision Transformers can still improve the throughput but with a smaller improvement margin. However, when the original heuristics contain an element of randomness or when the performance of the dataset is below a certain threshold, Decision Transformers fail to outperform the original heuristic. These results highlight both the potential and limitations of Decision Transformers as dispatching policies for automated industrial material handling systems.
Efficient Active Imitation Learning with Random Network Distillation
Biré, Emilien, Kobanda, Anthony, Denoyer, Ludovic, Portelas, Rémy
Developing agents for complex and underspecified tasks, where no clear objective exists, remains challenging but offers many opportunities. This is especially true in video games, where simulated players (bots) need to play realistically, and there is no clear reward to evaluate them. While imitation learning has shown promise in such domains, these methods often fail when agents encounter out-of-distribution scenarios during deployment. Expanding the training dataset is a common solution, but it becomes impractical or costly when relying on human demonstrations. This article addresses active imitation learning, aiming to trigger expert intervention only when necessary, reducing the need for constant expert input along training. We introduce Random Network Distillation DAgger (RND-DAgger), a new active imitation learning method that limits expert querying by using a learned state-based out-of-distribution measure to trigger interventions. This approach avoids frequent expert-agent action comparisons, thus making the expert intervene only when it is useful. We evaluate RND-DAgger against traditional imitation learning and other active approaches in 3D video games (racing and third-person navigation) and in a robotic locomotion task and show that RND-DAgger surpasses previous methods by reducing expert queries. Imitation learning has increasingly become a favored approach for learning behaviors in complex environments, offering a compelling alternative to classical scripted behaviors implemented by domain specialists (Schaal, 1999; Hussein et al., 2017). It is particularly well suited in problems where there is not a clear performance measure (or reward).
Heterogeneous Multi-robot Task Allocation for Long-Endurance Missions in Dynamic Scenarios
We present a framework for Multi-Robot Task Allocation (MRTA) in heterogeneous teams performing long-endurance missions in dynamic scenarios. Given the limited battery of robots, especially in the case of aerial vehicles, we allow for robot recharges and the possibility of fragmenting and/or relaying certain tasks. We also address tasks that must be performed by a coalition of robots in a coordinated manner. Given these features, we introduce a new class of heterogeneous MRTA problems which we analyze theoretically and optimally formulate as a Mixed-Integer Linear Program. We then contribute a heuristic algorithm to compute approximate solutions and integrate it into a mission planning and execution architecture capable of reacting to unexpected events by repairing or recomputing plans online. Our experimental results show the relevance of our newly formulated problem in a realistic use case for inspection with aerial robots. We assess the performance of our heuristic solver in comparison with other variants and with exact optimal solutions in small-scale scenarios. In addition, we evaluate the ability of our replanning framework to repair plans online.
Foundations and Recent Trends in Multimodal Mobile Agents: A Survey
Wu, Biao, Li, Yanda, Fang, Meng, Song, Zirui, Zhang, Zhiwei, Wei, Yunchao, Chen, Ling
Mobile agents are essential for automating tasks in complex and dynamic mobile environments. As foundation models evolve, the demands for agents that can adapt in real-time and process multimodal data have grown. This survey provides a comprehensive review of mobile agent technologies, focusing on recent advancements that enhance real-time adaptability and multimodal interaction. Recent evaluation benchmarks have been developed better to capture the static and interactive environments of mobile tasks, offering more accurate assessments of agents' performance. We then categorize these advancements into two main approaches: prompt-based methods, which utilize large language models (LLMs) for instruction-based task execution, and training-based methods, which fine-tune multimodal models for mobile-specific applications. Additionally, we explore complementary technologies that augment agent performance. By discussing key challenges and outlining future research directions, this survey offers valuable insights for advancing mobile agent technologies. A comprehensive resource list is available at https://github.com/aialt/awesome-mobile-agents
Constrained Human-AI Cooperation: An Inclusive Embodied Social Intelligence Challenge
Du, Weihua, Lyu, Qiushi, Shan, Jiaming, Qi, Zhenting, Zhang, Hongxin, Chen, Sunli, Peng, Andi, Shu, Tianmin, Lee, Kwonjoon, Dariush, Behzad, Gan, Chuang
We introduce Constrained Human-AI Cooperation (CHAIC), an inclusive embodied social intelligence challenge designed to test social perception and cooperation in embodied agents. In CHAIC, the goal is for an embodied agent equipped with egocentric observations to assist a human who may be operating under physical constraints -- e.g., unable to reach high places or confined to a wheelchair -- in performing common household or outdoor tasks as efficiently as possible. To achieve this, a successful helper must: (1) infer the human's intents and constraints by following the human and observing their behaviors (social perception), and (2) make a cooperative plan tailored to the human partner to solve the task as quickly as possible, working together as a team (cooperative planning). To benchmark this challenge, we create four new agents with real physical constraints and eight long-horizon tasks featuring both indoor and outdoor scenes with various constraints, emergency events, and potential risks. We benchmark planning- and learning-based baselines on the challenge and introduce a new method that leverages large language models and behavior modeling. Empirical evaluations demonstrate the effectiveness of our benchmark in enabling systematic assessment of key aspects of machine social intelligence. Our benchmark and code are publicly available at https://github.com/UMass-Foundation-Model/CHAIC.