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Multi-agent reinforcement learning strategy to maximize the lifetime of Wireless Rechargeable

arXiv.org Artificial Intelligence

The thesis proposes a generalized charging framework for multiple mobile chargers to maximize the network lifetime and ensure target coverage and connectivity in large scale WRSNs. Moreover, a multi-point charging model is leveraged to enhance charging efficiency, where the MC can charge multiple sensors simultaneously at each charging location. The thesis proposes an effective Decentralized Partially Observable Semi-Markov Decision Process (Dec POSMDP) model that promotes Mobile Chargers (MCs) cooperation and detects optimal charging locations based on realtime network information. Furthermore, the proposal allows reinforcement algorithms to be applied to different networks without requiring extensive retraining. To solve the Dec POSMDP model, the thesis proposes an Asynchronous Multi Agent Reinforcement Learning algorithm (AMAPPO) based on the Proximal Policy Optimization algorithm (PPO).


Metacognition for Unknown Situations and Environments (MUSE)

arXiv.org Artificial Intelligence

Metacognition--the awareness and regulation of one's cognitive processes--is central to human adaptability in unknown situations. In contrast, current autonomous agents often struggle in novel environments due to their limited capacity for adaptation. We hypothesize that metacognition is a critical missing ingredient in adaptive autonomous systems, equipping them with the cognitive flexibility needed to tackle unfamiliar challenges. Given the broad scope of metacognitive abilities, we focus on two key aspects: competence awareness and strategy selection for novel tasks. To this end, we propose the Metacognition for Unknown Situations and Environments (MUSE) framework, which integrates metacognitive processes--specifically self-awareness and self-regulation--into autonomous agents. We present two initial implementations of MUSE: one based on world modeling and another leveraging large language models (LLMs), both instantiating the metacognitive cycle. Our system continuously learns to assess its competence on a given task and uses this self-awareness to guide iterative cycles of strategy selection. MUSE agents show significant improvements in self-awareness and self-regulation, enabling them to solve novel, out-of-distribution tasks more effectively compared to Dreamer-v3-based reinforcement learning and purely prompt-based LLM agent approaches. This work highlights the promise of approaches inspired by cognitive and neural systems in enabling autonomous systems to adapt to new environments, overcoming the limitations of current methods that rely heavily on extensive training data.


Proceedings Sixth International Workshop on Formal Methods for Autonomous Systems

arXiv.org Artificial Intelligence

This EPTCS volume contains the papers from the Sixth International Workshop on Formal Methods for Autonomous Systems (FMAS 2024), which was held between the 11th and 13th of November 2024. FMAS 2024 was co-located with 19th International Conference on integrated Formal Methods (iFM'24), hosted by the University of Manchester in the United Kingdom, in the University of Manchester's Core Technology Facility.


Provably Efficient Action-Manipulation Attack Against Continuous Reinforcement Learning

arXiv.org Artificial Intelligence

Manipulating the interaction trajectories between the intelligent agent and the environment can control the agent's training and behavior, exposing the potential vulnerabilities of reinforcement learning (RL). For example, in Cyber-Physical Systems (CPS) controlled by RL, the attacker can manipulate the actions of the adopted RL to other actions during the training phase, which will lead to bad consequences. Existing work has studied action-manipulation attacks in tabular settings, where the states and actions are discrete. As seen in many up-and-coming RL applications, such as autonomous driving, continuous action space is widely accepted, however, its action-manipulation attacks have not been thoroughly investigated yet. In this paper, we consider this crucial problem in both white-box and black-box scenarios. Specifically, utilizing the knowledge derived exclusively from trajectories, we propose a black-box attack algorithm named LCBT, which uses the Monte Carlo tree search method for efficient action searching and manipulation. Additionally, we demonstrate that for an agent whose dynamic regret is sub-linearly related to the total number of steps, LCBT can teach the agent to converge to target policies with only sublinear attack cost, i.e., $O\left(\mathcal{R}(T) + MH^3K^E\log (MT)\right)(0


AMaze: An intuitive benchmark generator for fast prototyping of generalizable agents

arXiv.org Artificial Intelligence

Traditional approaches to training agents have generally involved a single, deterministic environment of minimal complexity to solve various tasks such as robot locomotion or computer vision. However, agents trained in static environments lack generalization capabilities, limiting their potential in broader scenarios. Thus, recent benchmarks frequently rely on multiple environments, for instance, by providing stochastic noise, simple permutations, or altogether different settings. In practice, such collections result mainly from costly human-designed processes or the liberal use of random number generators. In this work, we introduce AMaze, a novel benchmark generator in which embodied agents must navigate a maze by interpreting visual signs of arbitrary complexities and deceptiveness. This generator promotes human interaction through the easy generation of feature-specific mazes and an intuitive understanding of the resulting agents' strategies. As a proof-of-concept, we demonstrate the capabilities of the generator in a simple, fully discrete case with limited deceptiveness. Agents were trained under three different regimes (one-shot, scaffolding, interactive), and the results showed that the latter two cases outperform direct training in terms of generalization capabilities. Indeed, depending on the combination of generalization metric, training regime, and algorithm, the median gain ranged from 50% to 100% and maximal performance was achieved through interactive training, thereby demonstrating the benefits of a controllable human-in-the-loop benchmark generator.


Safe Exploitative Play with Untrusted Type Beliefs

arXiv.org Artificial Intelligence

The combination of the Bayesian game and learning has a rich history, with the idea of controlling a single agent in a system composed of multiple agents with unknown behaviors given a set of types, each specifying a possible behavior for the other agents. The idea is to plan an agent's own actions with respect to those types which it believes are most likely to maximize the payoff. However, the type beliefs are often learned from past actions and likely to be incorrect. With this perspective in mind, we consider an agent in a game with type predictions of other components, and investigate the impact of incorrect beliefs to the agent's payoff. In particular, we formally define a tradeoff between risk and opportunity by comparing the payoff obtained against the optimal payoff, which is represented by a gap caused by trusting or distrusting the learned beliefs. Our main results characterize the tradeoff by establishing upper and lower bounds on the Pareto front for both normal-form and stochastic Bayesian games, with numerical results provided.


Long Term Memory: The Foundation of AI Self-Evolution

arXiv.org Artificial Intelligence

Large language models (LLMs) like GPTs, trained on vast datasets, have demonstrated impressive capabilities in language understanding, reasoning, and planning, achieving human-level performance in various tasks. Most studies focus on enhancing these models by training on ever-larger datasets to build more powerful foundation models. While training stronger models is important, enabling models to evolve during inference is equally crucial, a process we refer to as AI self-evolution. Unlike large-scale training, self-evolution may rely on limited data or interactions. Inspired by the columnar organization of the human cerebral cortex, we hypothesize that AI models could develop cognitive abilities and build internal representations through iterative interactions with their environment. To achieve this, models need long-term memory (LTM) to store and manage processed interaction data. LTM supports self-evolution by representing diverse experiences across environments and agents. In this report, we explore AI self-evolution and its potential to enhance models during inference. We examine LTM's role in lifelong learning, allowing models to evolve based on accumulated interactions. We outline the structure of LTM and the systems needed for effective data retention and representation. We also classify approaches for building personalized models with LTM data and show how these models achieve self-evolution through interaction. Using LTM, our multi-agent framework OMNE achieved first place on the GAIA benchmark, demonstrating LTM's potential for AI self-evolution. Finally, we present a roadmap for future research, emphasizing the importance of LTM for advancing AI technology and its practical applications.


Safe Decentralized Multi-Agent Control using Black-Box Predictors, Conformal Decision Policies, and Control Barrier Functions

arXiv.org Artificial Intelligence

We address the challenge of safe control in decentralized multi-agent robotic settings, where agents use uncertain black-box models to predict other agents' trajectories. We use the recently proposed conformal decision theory to adapt the restrictiveness of control barrier functions-based safety constraints based on observed prediction errors. We use these constraints to synthesize controllers that balance between the objectives of safety and task accomplishment, despite the prediction errors. We provide an upper bound on the average over time of the value of a monotonic function of the difference between the safety constraint based on the predicted trajectories and the constraint based on the ground truth ones. We validate our theory through experimental results showing the performance of our controllers when navigating a robot in the multi-agent scenes in the Stanford Drone Dataset.


Preference-Conditioned Gradient Variations for Multi-Objective Quality-Diversity

arXiv.org Artificial Intelligence

In a variety of domains, from robotics to finance, Quality-Diversity algorithms have been used to generate collections of both diverse and high-performing solutions. Multi-Objective Quality-Diversity algorithms have emerged as a promising approach for applying these methods to complex, multi-objective problems. However, existing methods are limited by their search capabilities. For example, Multi-Objective Map-Elites depends on random genetic variations which struggle in high-dimensional search spaces. Despite efforts to enhance search efficiency with gradient-based mutation operators, existing approaches consider updating solutions to improve on each objective separately rather than achieving desired trade-offs. In this work, we address this limitation by introducing Multi-Objective Map-Elites with Preference-Conditioned Policy-Gradient and Crowding Mechanisms: a new Multi-Objective Quality-Diversity algorithm that uses preference-conditioned policy-gradient mutations to efficiently discover promising regions of the objective space and crowding mechanisms to promote a uniform distribution of solutions on the Pareto front. We evaluate our approach on six robotics locomotion tasks and show that our method outperforms or matches all state-of-the-art Multi-Objective Quality-Diversity methods in all six, including two newly proposed tri-objective tasks. Importantly, our method also achieves a smoother set of trade-offs, as measured by newly-proposed sparsity-based metrics. This performance comes at a lower computational storage cost compared to previous methods.


Conversational Medical AI: Ready for Practice

arXiv.org Artificial Intelligence

The shortage of doctors is creating a critical squeeze in access to medical expertise. While conversational Artificial Intelligence (AI) holds promise in addressing this problem, its safe deployment in patient-facing roles remains largely unexplored in real-world medical settings. We present the first large-scale evaluation of a physician-supervised LLM-based conversational agent in a real-world medical setting. Our agent, Mo, was integrated into an existing medical advice chat service. Over a three-week period, we conducted a randomized controlled experiment with 926 cases to evaluate patient experience and satisfaction. Among these, Mo handled 298 complete patient interactions, for which we report physician-assessed measures of safety and medical accuracy. Patients reported higher clarity of information (3.73 vs 3.62 out of 4, p < 0.05) and overall satisfaction (4.58 vs 4.42 out of 5, p < 0.05) with AI-assisted conversations compared to standard care, while showing equivalent levels of trust and perceived empathy. The high opt-in rate (81% among respondents) exceeded previous benchmarks for AI acceptance in healthcare. Physician oversight ensured safety, with 95% of conversations rated as "good" or "excellent" by general practitioners experienced in operating a medical advice chat service. Our findings demonstrate that carefully implemented AI medical assistants can enhance patient experience while maintaining safety standards through physician supervision. This work provides empirical evidence for the feasibility of AI deployment in healthcare communication and insights into the requirements for successful integration into existing healthcare services.