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SLA Management in Reconfigurable Multi-Agent RAG: A Systems Approach to Question Answering

arXiv.org Artificial Intelligence

Retrieval Augmented Generation (RAG) enables Large Language Models (LLMs) to generalize to new information by decoupling reasoning capabilities from static knowledge bases. Traditional RAG enhancements have explored vertical scaling -- assigning subtasks to specialized modules -- and horizontal scaling -- replicating tasks across multiple agents -- to improve performance. However, real-world applications impose diverse Service Level Agreements (SLAs) and Quality of Service (QoS) requirements, involving trade-offs among objectives such as reducing cost, ensuring answer quality, and adhering to specific operational constraints. In this work, we present a systems-oriented approach to multi-agent RAG tailored for real-world Question Answering (QA) applications. By integrating task-specific non-functional requirements -- such as answer quality, cost, and latency -- into the system, we enable dynamic reconfiguration to meet diverse SLAs. Our method maps these Service Level Objectives (SLOs) to system-level parameters, allowing the generation of optimal results within specified resource constraints. We conduct a case study in the QA domain, demonstrating how dynamic re-orchestration of a multi-agent RAG system can effectively manage the trade-off between answer quality and cost. By adjusting the system based on query intent and operational conditions, we systematically balance performance and resource utilization. This approach allows the system to meet SLOs for various query types, showcasing its practicality for real-world applications.


TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft

arXiv.org Artificial Intelligence

Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich environments replete with dynamic interactions to understand multi-modal observations and task specifications. To evaluate the performance of generalizable multi-modal collaborative agents, we present TeamCraft, a multi-modal multi-agent benchmark built on top of the open-world video game Minecraft. The benchmark features 55,000 task variants specified by multi-modal prompts, procedurally-generated expert demonstrations for imitation learning, and carefully designed protocols to evaluate model generalization capabilities. We also perform extensive analyses to better understand the limitations and strengths of existing approaches. Our results indicate that existing models continue to face significant challenges in generalizing to novel goals, scenes, and unseen numbers of agents. These findings underscore the need for further research in this area. The TeamCraft platform and dataset are publicly available at https://github.com/teamcraft-bench/teamcraft.


Investigating social alignment via mirroring in a system of interacting language models

arXiv.org Artificial Intelligence

Alignment is a social phenomenon wherein individuals share a common goal or perspective. Mirroring, or mimicking the behaviors and opinions of another individual, is one mechanism by which individuals can become aligned. Large scale investigations of the effect of mirroring on alignment have been limited due to the scalability of traditional experimental designs in sociology. In this paper, we introduce a simple computational framework that enables studying the effect of mirroring behavior on alignment in multi-agent systems. We simulate systems of interacting large language models in this framework and characterize overall system behavior and alignment with quantitative measures of agent dynamics. We find that system behavior is strongly influenced by the range of communication of each agent and that these effects are exacerbated by increased rates of mirroring. We discuss the observed simulated system behavior in the context of known human social dynamics.


CPIG: Leveraging Consistency Policy with Intention Guidance for Multi-agent Exploration

arXiv.org Artificial Intelligence

Efficient exploration is crucial in cooperative multi-agent reinforcement learning (MARL), especially in sparse-reward settings. However, due to the reliance on the unimodal policy, existing methods are prone to falling into the local optima, hindering the effective exploration of better policies. Furthermore, in sparse-reward settings, each agent tends to receive a scarce reward, which poses significant challenges to inter-agent cooperation. This not only increases the difficulty of policy learning but also degrades the overall performance of multi-agent tasks. To address these issues, we propose a Consistency Policy with Intention Guidance (CPIG), with two primary components: (a) introducing a multimodal policy to enhance the agent's exploration capability, and (b) sharing the intention among agents to foster agent cooperation. For component (a), CPIG incorporates a Consistency model as the policy, leveraging its multimodal nature and stochastic characteristics to facilitate exploration. Regarding component (b), we introduce an Intention Learner to deduce the intention on the global state from each agent's local observation. This intention then serves as a guidance for the Consistency Policy, promoting cooperation among agents. The proposed method is evaluated in multi-agent particle environments (MPE) and multi-agent MuJoCo (MAMuJoCo). Empirical results demonstrate that our method not only achieves comparable performance to various baselines in dense-reward environments but also significantly enhances performance in sparse-reward settings, outperforming state-of-the-art (SOTA) algorithms by 20%.


AI Planning: A Primer and Survey (Preliminary Report)

arXiv.org Artificial Intelligence

Automated decision-making is a fundamental topic that spans multiple sub-disciplines in AI: reinforcement learning (RL), AI planning (AP), foundation models, and operations research, among others. Despite recent efforts to ``bridge the gaps'' between these communities, there remain many insights that have not yet transcended the boundaries. Our goal in this paper is to provide a brief and non-exhaustive primer on ideas well-known in AP, but less so in other sub-disciplines. We do so by introducing the classical AP problem and representation, and extensions that handle uncertainty and time through the Markov Decision Process formalism. Next, we survey state-of-the-art techniques and ideas for solving AP problems, focusing on their ability to exploit problem structure. Lastly, we cover subfields within AP for learning structure from unstructured inputs and learning to generalise to unseen scenarios and situations.


AI's assigned gender affects human-AI cooperation

arXiv.org Artificial Intelligence

Cooperation between humans and machines is increasingly vital as artificial intelligence (AI) becomes more integrated into daily life. Research indicates that people are often less willing to cooperate with AI agents than with humans, more readily exploiting AI for personal gain. While prior studies have shown that giving AI agents human-like features influences people's cooperation with them, the impact of AI's assigned gender remains underexplored. This study investigates how human cooperation varies based on gender labels assigned to AI agents with which they interact. In the Prisoner's Dilemma game, 402 participants interacted with partners labelled as AI (bot) or humans. The partners were also labelled male, female, non-binary, or gender-neutral. Results revealed that participants tended to exploit female-labelled and distrust male-labelled AI agents more than their human counterparts, reflecting gender biases similar to those in human-human interactions. These findings highlight the significance of gender biases in human-AI interactions that must be considered in future policy, design of interactive AI systems, and regulation of their use.


SurgBox: Agent-Driven Operating Room Sandbox with Surgery Copilot

arXiv.org Artificial Intelligence

Surgical interventions, particularly in neurology, represent complex and high-stakes scenarios that impose substantial cognitive burdens on surgical teams. Although deliberate education and practice can enhance cognitive capabilities, surgical training opportunities remain limited due to patient safety concerns. To address these cognitive challenges in surgical training and operation, we propose SurgBox, an agent-driven sandbox framework to systematically enhance the cognitive capabilities of surgeons in immersive surgical simulations. Specifically, our SurgBox leverages large language models (LLMs) with tailored Retrieval-Augmented Generation (RAG) to authentically replicate various surgical roles, enabling realistic training environments for deliberate practice. In particular, we devise Surgery Copilot, an AI-driven assistant to actively coordinate the surgical information stream and support clinical decision-making, thereby diminishing the cognitive workload of surgical teams during surgery. By incorporating a novel Long-Short Memory mechanism, our Surgery Copilot can effectively balance immediate procedural assistance with comprehensive surgical knowledge. Extensive experiments using real neurosurgical procedure records validate our SurgBox framework in both enhancing surgical cognitive capabilities and supporting clinical decision-making. By providing an integrated solution for training and operational support to address cognitive challenges, our SurgBox framework advances surgical education and practice, potentially transforming surgical outcomes and healthcare quality. The code is available at https://github.com/franciszchen/SurgBox.


Opus: A Large Work Model for Complex Workflow Generation

arXiv.org Artificial Intelligence

This paper introduces Opus, a novel framework for generating and optimizing Workflows tailored to complex Business Process Outsourcing (BPO) use cases, focusing on cost reduction and quality enhancement while adhering to established industry processes and operational constraints. Our approach generates executable Workflows from Intention, defined as the alignment of Client Input, Client Output, and Process Context. These Workflows are represented as Directed Acyclic Graphs (DAGs), with nodes as Tasks consisting of sequences of executable Instructions, including tools and human expert reviews. We adopt a two-phase methodology: Workflow Generation and Workflow Optimization. In the Generation phase, Workflows are generated using a Large Work Model (LWM) informed by a Work Knowledge Graph (WKG) that encodes domain-specific procedural and operational knowledge. In the Optimization phase, Workflows are transformed into Workflow Graphs (WFGs), where optimal Workflows are determined through path optimization. Our experiments demonstrate that state-of-the-art Large Language Models (LLMs) face challenges in reliably retrieving detailed process data as well as generating industry-compliant workflows. The key contributions of this paper include integrating a Work Knowledge Graph (WKG) into a Large Work Model (LWM) to enable the generation of context-aware, semantically aligned, structured and auditable Workflows. It further introduces a two-phase approach that combines Workflow Generation from Intention with graph-based Workflow Optimization. Finally, we present Opus Alpha 1 Large and Opus Alpha 1 Small that outperform state-of-the-art LLMs by 38% and 29% respectively in Workflow Generation for a Medical Coding use case.


Who Speaks Next? Multi-party AI Discussion Leveraging the Systematics of Turn-taking in Murder Mystery Games

arXiv.org Artificial Intelligence

Multi-agent systems utilizing large language models (LLMs) have shown great promise in achieving natural dialogue. However, smooth dialogue control and autonomous decision making among agents still remain challenges. In this study, we focus on conversational norms such as adjacency pairs and turn-taking found in conversation analysis and propose a new framework called "Murder Mystery Agents" that applies these norms to AI agents' dialogue control. As an evaluation target, we employed the "Murder Mystery" game, a reasoning-type table-top role-playing game that requires complex social reasoning and information manipulation. In this game, players need to unravel the truth of the case based on fragmentary information through cooperation and bargaining. The proposed framework integrates next speaker selection based on adjacency pairs and a self-selection mechanism that takes agents' internal states into account to achieve more natural and strategic dialogue. To verify the effectiveness of this new approach, we analyzed utterances that led to dialogue breakdowns and conducted automatic evaluation using LLMs, as well as human evaluation using evaluation criteria developed for the Murder Mystery game. Experimental results showed that the implementation of the next speaker selection mechanism significantly reduced dialogue breakdowns and improved the ability of agents to share information and perform logical reasoning. The results of this study demonstrate that the systematics of turn-taking in human conversation are also effective in controlling dialogue among AI agents, and provide design guidelines for more advanced multi-agent dialogue systems.


EmbodiedOcc: Embodied 3D Occupancy Prediction for Vision-based Online Scene Understanding

arXiv.org Artificial Intelligence

3D occupancy prediction provides a comprehensive description of the surrounding scenes and has become an essential task for 3D perception. Most existing methods focus on offline perception from one or a few views and cannot be applied to embodied agents which demands to gradually perceive the scene through progressive embodied exploration. In this paper, we formulate an embodied 3D occupancy prediction task to target this practical scenario and propose a Gaussian-based EmbodiedOcc framework to accomplish it. We initialize the global scene with uniform 3D semantic Gaussians and progressively update local regions observed by the embodied agent. For each update, we extract semantic and structural features from the observed image and efficiently incorporate them via deformable cross-attention to refine the regional Gaussians. Finally, we employ Gaussian-to-voxel splatting to obtain the global 3D occupancy from the updated 3D Gaussians. Our EmbodiedOcc assumes an unknown (i.e., uniformly distributed) environment and maintains an explicit global memory of it with 3D Gaussians. It gradually gains knowledge through the local refinement of regional Gaussians, which is consistent with how humans understand new scenes through embodied exploration. We reorganize an EmbodiedOcc-ScanNet benchmark based on local annotations to facilitate the evaluation of the embodied 3D occupancy prediction task. Experiments demonstrate that our EmbodiedOcc outperforms existing local prediction methods and accomplishes the embodied occupancy prediction with high accuracy and strong expandability. Code: https://github.com/YkiWu/EmbodiedOcc.