Agents
Optimal bounds for dissatisfaction in perpetual voting
Kozachinskiy, Alexander, Shen, Alexander, Steifer, Tomasz
In perpetual voting, multiple decisions are made at different moments in time. Taking the history of previous decisions into account allows us to satisfy properties such as proportionality over periods of time. In this paper, we consider the following question: is there a perpetual approval voting method that guarantees that no voter is dissatisfied too many times? We identify a sufficient condition on voter behavior -- which we call 'bounded conflicts' condition -- under which a sublinear growth of dissatisfaction is possible. We provide a tight upper bound on the growth of dissatisfaction under bounded conflicts, using techniques from Kolmogorov complexity. We also observe that the approval voting with binary choices mimics the machine learning setting of prediction with expert advice. This allows us to present a voting method with sublinear guarantees on dissatisfaction under bounded conflicts, based on the standard techniques from prediction with expert advice.
Sharp Results for Hypothesis Testing with Risk-Sensitive Agents
Shi, Flora C., Bates, Stephen, Wainwright, Martin J.
Statistical protocols are often used for decision-making involving multiple parties, each with their own incentives, private information, and ability to influence the distributional properties of the data. We study a game-theoretic version of hypothesis testing in which a statistician, also known as a principal, interacts with strategic agents that can generate data. The statistician seeks to design a testing protocol with controlled error, while the data-generating agents, guided by their utility and prior information, choose whether or not to opt in based on expected utility maximization. This strategic behavior affects the data observed by the statistician and, consequently, the associated testing error. We analyze this problem for general concave and monotonic utility functions and prove an upper bound on the Bayes false discovery rate (FDR). Underlying this bound is a form of prior elicitation: we show how an agent's choice to opt in implies a certain upper bound on their prior null probability. Our FDR bound is unimprovable in a strong sense, achieving equality at a single point for an individual agent and at any countable number of points for a population of agents. We also demonstrate that our testing protocols exhibit a desirable maximin property when the principal's utility is considered. To illustrate the qualitative predictions of our theory, we examine the effects of risk aversion, reward stochasticity, and signal-to-noise ratio, as well as the implications for the Food and Drug Administration's testing protocols.
Towards Interpretable Radiology Report Generation via Concept Bottlenecks using a Multi-Agentic RAG
Alam, Hasan Md Tusfiqur, Srivastav, Devansh, Kadir, Md Abdul, Sonntag, Daniel
Deep learning has advanced medical image classification, but interpretability challenges hinder its clinical adoption. This study enhances interpretability in Chest X-ray (CXR) classification by using concept bottleneck models (CBMs) and a multi-agent Retrieval-Augmented Generation (RAG) system for report generation. By modeling relationships between visual features and clinical concepts, we create interpretable concept vectors that guide a multi-agent RAG system to generate radiology reports, enhancing clinical relevance, explainability, and transparency. Evaluation of the generated reports using an LLM-as-a-judge confirmed the interpretability and clinical utility of our model's outputs. On the COVID-QU dataset, our model achieved 81% classification accuracy and demonstrated robust report generation performance, with five key metrics ranging between 84% and 90%. This interpretable multi-agent framework bridges the gap between high-performance AI and the explainability required for reliable AI-driven CXR analysis in clinical settings.
Approximate State Abstraction for Markov Games
Ishibashi, Hiroki, Abe, Kenshi, Iwasaki, Atsushi
This paper introduces state abstraction for two-player zero-sum Markov games (TZMGs), where the payoffs for the two players are determined by the state representing the environment and their respective actions, with state transitions following Markov decision processes. For example, in games like soccer, the value of actions changes according to the state of play, and thus such games should be described as Markov games. In TZMGs, as the number of states increases, computing equilibria becomes more difficult. Therefore, we consider state abstraction, which reduces the number of states by treating multiple different states as a single state. There is a substantial body of research on finding optimal policies for Markov decision processes using state abstraction. However, in the multi-player setting, the game with state abstraction may yield different equilibrium solutions from those of the ground game. To evaluate the equilibrium solutions of the game with state abstraction, we derived bounds on the duality gap, which represents the distance from the equilibrium solutions of the ground game. Finally, we demonstrate our state abstraction with Markov Soccer, compute equilibrium policies, and examine the results.
Collaborative Gym: A Framework for Enabling and Evaluating Human-Agent Collaboration
Shao, Yijia, Samuel, Vinay, Jiang, Yucheng, Yang, John, Yang, Diyi
Recent advancements in language models (LMs) have sparked growing interest in developing LM agents. While fully autonomous agents could excel in many scenarios, numerous use cases inherently require them to collaborate with humans due to humans' latent preferences, domain expertise, or need for control. To facilitate the study of human-agent collaboration, we present Collaborative Gym (Co-Gym), a general framework enabling asynchronous, tripartite interaction among agents, humans, and task environments. We instantiate Co-Gym with three representative tasks in both simulated and real-world conditions, and propose an evaluation framework that assesses both the collaboration outcomes and processes. Our findings reveal that collaborative agents consistently outperform their fully autonomous counterparts in task performance within those delivered cases, achieving win rates of 86% in Travel Planning, 74% in Tabular Analysis, and 66% in Related Work when evaluated by real users. However, our study also highlights significant challenges in developing collaborative agents, requiring advancements in core aspects of intelligence -- communication capabilities, situational awareness, and balancing autonomy and human control.
Agent-Temporal Credit Assignment for Optimal Policy Preservation in Sparse Multi-Agent Reinforcement Learning
Kapoor, Aditya, Swamy, Sushant, Tessera, Kale-ab, Baranwal, Mayank, Sun, Mingfei, Khadilkar, Harshad, Albrecht, Stefano V.
In multi-agent environments, agents often struggle to learn optimal policies due to sparse or delayed global rewards, particularly in long-horizon tasks where it is challenging to evaluate actions at intermediate time steps. We introduce Temporal-Agent Reward Redistribution (TAR$^2$), a novel approach designed to address the agent-temporal credit assignment problem by redistributing sparse rewards both temporally and across agents. TAR$^2$ decomposes sparse global rewards into time-step-specific rewards and calculates agent-specific contributions to these rewards. We theoretically prove that TAR$^2$ is equivalent to potential-based reward shaping, ensuring that the optimal policy remains unchanged. Empirical results demonstrate that TAR$^2$ stabilizes and accelerates the learning process. Additionally, we show that when TAR$^2$ is integrated with single-agent reinforcement learning algorithms, it performs as well as or better than traditional multi-agent reinforcement learning methods.
PsyDraw: A Multi-Agent Multimodal System for Mental Health Screening in Left-Behind Children
Zhang, Yiqun, Yang, Xiaocui, Li, Xiaobai, Yu, Siyuan, Luan, Yi, Feng, Shi, Wang, Daling, Zhang, Yifei
Left-behind children (LBCs), numbering over 66 million in China, face severe mental health challenges due to parental migration for work. Early screening and identification of at-risk LBCs is crucial, yet challenging due to the severe shortage of mental health professionals, especially in rural areas. While the House-Tree-Person (HTP) test shows higher child participation rates, its requirement for expert interpretation limits its application in resource-scarce regions. To address this challenge, we propose PsyDraw, a multi-agent system based on Multimodal Large Language Models that assists mental health professionals in analyzing HTP drawings. The system employs specialized agents for feature extraction and psychological interpretation, operating in two stages: comprehensive feature analysis and professional report generation. Evaluation of HTP drawings from 290 primary school students reveals that 71.03% of the analyzes achieved High Consistency with professional evaluations, 26.21% Moderate Consistency and only 2.41% Low Consistency. The system identified 31.03% of cases requiring professional attention, demonstrating its effectiveness as a preliminary screening tool. Currently deployed in pilot schools, \method shows promise in supporting mental health professionals, particularly in resource-limited areas, while maintaining high professional standards in psychological assessment.
Creation of AI-driven Smart Spaces for Enhanced Indoor Environments -- A Survey
Varol, Aygรผn, Motlagh, Naser Hossein, Leino, Mirka, Tarkoma, Sasu, Virkki, Johanna
Smart spaces are ubiquitous computing environments that integrate diverse sensing and communication technologies to enhance space functionality, optimize energy utilization, and improve user comfort and well-being. The integration of emerging AI methodologies into these environments facilitates the formation of AI-driven smart spaces, which further enhance functionalities of the spaces by enabling advanced applications such as personalized comfort settings, interactive living spaces, and automatization of the space systems, all resulting in enhanced indoor experiences of the users. In this paper, we present a systematic survey of existing research on the foundational components of AI-driven smart spaces, including sensor technologies, data communication protocols, sensor network management and maintenance strategies, as well as the data collection, processing and analytics. Given the pivotal role of AI in establishing AI-powered smart spaces, we explore the opportunities and challenges associated with traditional machine learning (ML) approaches, such as deep learning (DL), and emerging methodologies including large language models (LLMs). Finally, we provide key insights necessary for the development of AI-driven smart spaces, propose future research directions, and sheds light on the path forward.
Single-Loop Federated Actor-Critic across Heterogeneous Environments
Federated reinforcement learning (FRL) has emerged as a promising paradigm, enabling multiple agents to collaborate and learn a shared policy adaptable across heterogeneous environments. Among the various reinforcement learning (RL) algorithms, the actor-critic (AC) algorithm stands out for its low variance and high sample efficiency. However, little to nothing is known theoretically about AC in a federated manner, especially each agent interacts with a potentially different environment. The lack of such results is attributed to various technical challenges: a two-level structure illustrating the coupling effect between the actor and the critic, heterogeneous environments, Markovian sampling and multiple local updates. In response, we study \textit{Single-loop Federated Actor Critic} (SFAC) where agents perform actor-critic learning in a two-level federated manner while interacting with heterogeneous environments. We then provide bounds on the convergence error of SFAC. The results show that the convergence error asymptotically converges to a near-stationary point, with the extent proportional to environment heterogeneity. Moreover, the sample complexity exhibits a linear speed-up through the federation of agents. We evaluate the performance of SFAC through numerical experiments using common RL benchmarks, which demonstrate its effectiveness.
Bel Esprit: Multi-Agent Framework for Building AI Model Pipelines
Kim, Yunsu, Abdelaziz, AhmedElmogtaba, Ferreira, Thiago Castro, Al-Badrashiny, Mohamed, Sawaf, Hassan
As the demand for artificial intelligence (AI) grows to address complex real-world tasks, single models are often insufficient, requiring the integration of multiple models into pipelines. This paper introduces Bel Esprit, a conversational agent designed to construct AI model pipelines based on user-defined requirements. Bel Esprit employs a multi-agent framework where subagents collaborate to clarify requirements, build, validate, and populate pipelines with appropriate models. We demonstrate the effectiveness of this framework in generating pipelines from ambiguous user queries, using both human-curated and synthetic data. A detailed error analysis highlights ongoing challenges in pipeline construction. Bel Esprit is available for a free trial at https://belesprit.aixplain.com.