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MineStudio: A Streamlined Package for Minecraft AI Agent Development

arXiv.org Artificial Intelligence

Minecraft has emerged as a valuable testbed for embodied intelligence and sequential decision-making research, yet the development and validation of novel agents remains hindered by significant engineering challenges. This paper presents MineStudio, an open-source software package designed to streamline embodied policy development in Minecraft. MineStudio represents the first comprehensive integration of seven critical engineering components: simulator, data, model, offline pretraining, online finetuning, inference, and benchmark, thereby allowing users to concentrate their efforts on algorithm innovation. We provide a user-friendly API design accompanied by comprehensive documentation and tutorials. The complete codebase is publicly available at https://github.com/CraftJarvis/MineStudio.


Decentralized Intelligence in GameFi: Embodied AI Agents and the Convergence of DeFi and Virtual Ecosystems

arXiv.org Artificial Intelligence

In the rapidly evolving landscape of GameFi, a fusion of gaming and decentralized finance (DeFi), there exists a critical need to enhance player engagement and economic interaction within gaming ecosystems. Our GameFi ecosystem aims to fundamentally transform this landscape by integrating advanced embodied AI agents into GameFi platforms. These AI agents, developed using cutting-edge large language models (LLMs), such as GPT-4 and Claude AI, are capable of proactive, adaptive, and contextually rich interactions with players. By going beyond traditional scripted responses, these agents become integral participants in the game's narrative and economic systems, directly influencing player strategies and in-game economies. We address the limitations of current GameFi platforms, which often lack immersive AI interactions and mechanisms for community engagement or creator monetization. Through the deep integration of AI agents with blockchain technology, we establish a consensus-driven, decentralized GameFi ecosystem. This ecosystem empowers creators to monetize their contributions and fosters democratic collaboration among players and creators. Furthermore, by embedding DeFi mechanisms into the gaming experience, we enhance economic participation and provide new opportunities for financial interactions within the game. Our approach enhances player immersion and retention and advances the GameFi ecosystem by bridging traditional gaming with Web3 technologies. By integrating sophisticated AI and DeFi elements, we contribute to the development of more engaging, economically robust, and community-centric gaming environments. This project represents a significant advancement in the state-of-the-art in GameFi, offering insights and methodologies that can be applied throughout the gaming industry.


Generating Explanations for Autonomous Robots: a Systematic Review

arXiv.org Artificial Intelligence

Building trust between humans and robots has long interested the robotics community. Various studies have aimed to clarify the factors that influence the development of user trust. In Human-Robot Interaction (HRI) environments, a critical aspect of trust development is the robot's ability to make its behavior understandable. The concept of an eXplainable Autonomous Robot (XAR) addresses this requirement. However, giving a robot self-explanatory abilities is a complex task. Robot behavior includes multiple skills and diverse subsystems. This complexity led to research into a wide range of methods for generating explanations about robot behavior. This paper presents a systematic literature review that analyzes existing strategies for generating explanations in robots and studies the current XAR trends. Results indicate promising advancements in explainability systems. However, these systems are still unable to fully cover the complex behavior of autonomous robots. Furthermore, we also identify a lack of consensus on the theoretical concept of explainability, and the need for a robust methodology to assess explainability methods and tools has been identified.


Multi-Agents Based on Large Language Models for Knowledge-based Visual Question Answering

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have achieved impressive results in knowledge-based Visual Question Answering (VQA). However existing methods still have challenges: the inability to use external tools autonomously, and the inability to work in teams. Humans tend to know whether they need to use external tools when they encounter a new question, e.g., they tend to be able to give a direct answer to a familiar question, whereas they tend to use tools such as search engines when they encounter an unfamiliar question. In addition, humans also tend to collaborate and discuss with others to get better answers. Inspired by this, we propose the multi-agent voting framework. We design three LLM-based agents that simulate different levels of staff in a team, and assign the available tools according to the levels. Each agent provides the corresponding answer, and finally all the answers provided by the agents are voted to get the final answer. Experiments on OK-VQA and A-OKVQA show that our approach outperforms other baselines by 2.2 and 1.0, respectively.


Exploring Graph Mamba: A Comprehensive Survey on State-Space Models for Graph Learning

arXiv.org Artificial Intelligence

Graph Mamba, a powerful graph embedding technique, has emerged as a cornerstone in various domains, including bioinformatics, social networks, and recommendation systems. This survey represents the first comprehensive study devoted to Graph Mamba, to address the critical gaps in understanding its applications, challenges, and future potential. We start by offering a detailed explanation of the original Graph Mamba architecture, highlighting its key components and underlying mechanisms. Subsequently, we explore the most recent modifications and enhancements proposed to improve its performance and applicability. To demonstrate the versatility of Graph Mamba, we examine its applications across diverse domains. A comparative analysis of Graph Mamba and its variants is conducted to shed light on their unique characteristics and potential use cases. Furthermore, we identify potential areas where Graph Mamba can be applied in the future, highlighting its potential to revolutionize data analysis in these fields. Finally, we address the current limitations and open research questions associated with Graph Mamba. By acknowledging these challenges, we aim to stimulate further research and development in this promising area. This survey serves as a valuable resource for both newcomers and experienced researchers seeking to understand and leverage the power of Graph Mamba.


AI Agents Will Be Manipulation Engines

WIRED

In 2025, it will be commonplace to talk with a personal AI agent that knows your schedule, your circle of friends, the places you go. This will be sold as a convenience equivalent to having a personal, unpaid assistant. These anthropomorphic agents are designed to support and charm us so that we fold them into every part of our lives, giving them deep access to our thoughts and actions. With voice-enabled interaction, that intimacy will feel even closer. This story is from the WIRED World in 2025, our annual trends briefing.


MMFactory: A Universal Solution Search Engine for Vision-Language Tasks

arXiv.org Artificial Intelligence

With advances in foundational and vision-language models, and effective fine-tuning techniques, a large number of both general and special-purpose models have been developed for a variety of visual tasks. Despite the flexibility and accessibility of these models, no single model is able to handle all tasks and/or applications that may be envisioned by potential users. Recent approaches, such as visual programming and multimodal LLMs with integrated tools aim to tackle complex visual tasks, by way of program synthesis. However, such approaches overlook user constraints (e.g., performance / computational needs), produce test-time sample-specific solutions that are difficult to deploy, and, sometimes, require low-level instructions that maybe beyond the abilities of a naive user. To address these limitations, we introduce MMFactory, a universal framework that includes model and metrics routing components, acting like a solution search engine across various available models. Based on a task description and few sample input-output pairs and (optionally) resource and/or performance constraints, MMFactory can suggest a diverse pool of programmatic solutions by instantiating and combining visio-lingual tools from its model repository. In addition to synthesizing these solutions, MMFactory also proposes metrics and benchmarks performance / resource characteristics, allowing users to pick a solution that meets their unique design constraints. From the technical perspective, we also introduced a committee-based solution proposer that leverages multi-agent LLM conversation to generate executable, diverse, universal, and robust solutions for the user. Experimental results show that MMFactory outperforms existing methods by delivering state-of-the-art solutions tailored to user problem specifications. Project page is available at https://davidhalladay.github.io/mmfactory_demo.


PC Agent: While You Sleep, AI Works -- A Cognitive Journey into Digital World

arXiv.org Artificial Intelligence

Imagine a world where AI can handle your work while you sleep - organizing your research materials, drafting a report, or creating a presentation you need for tomorrow. However, while current digital agents can perform simple tasks, they are far from capable of handling the complex real-world work that humans routinely perform. We present PC Agent, an AI system that demonstrates a crucial step toward this vision through human cognition transfer. Our key insight is that the path from executing simple "tasks" to handling complex "work" lies in efficiently capturing and learning from human cognitive processes during computer use. To validate this hypothesis, we introduce three key innovations: (1) PC Tracker, a lightweight infrastructure that efficiently collects high-quality human-computer interaction trajectories with complete cognitive context; (2) a two-stage cognition completion pipeline that transforms raw interaction data into rich cognitive trajectories by completing action semantics and thought processes; and (3) a multi-agent system combining a planning agent for decision-making with a grounding agent for robust visual grounding. Our preliminary experiments in PowerPoint presentation creation reveal that complex digital work capabilities can be achieved with a small amount of high-quality cognitive data - PC Agent, trained on just 133 cognitive trajectories, can handle sophisticated work scenarios involving up to 50 steps across multiple applications. This demonstrates the data efficiency of our approach, highlighting that the key to training capable digital agents lies in collecting human cognitive data. By open-sourcing our complete framework, including the data collection infrastructure and cognition completion methods, we aim to lower the barriers for the research community to develop truly capable digital agents.


TH\"OR-MAGNI Act: Actions for Human Motion Modeling in Robot-Shared Industrial Spaces

arXiv.org Artificial Intelligence

Accurate human activity and trajectory prediction are crucial for ensuring safe and reliable human-robot interactions in dynamic environments, such as industrial settings, with mobile robots. Datasets with fine-grained action labels for moving people in industrial environments with mobile robots are scarce, as most existing datasets focus on social navigation in public spaces. This paper introduces the TH\"OR-MAGNI Act dataset, a substantial extension of the TH\"OR-MAGNI dataset, which captures participant movements alongside robots in diverse semantic and spatial contexts. TH\"OR-MAGNI Act provides 8.3 hours of manually labeled participant actions derived from egocentric videos recorded via eye-tracking glasses. These actions, aligned with the provided TH\"OR-MAGNI motion cues, follow a long-tailed distribution with diversified acceleration, velocity, and navigation distance profiles. We demonstrate the utility of TH\"OR-MAGNI Act for two tasks: action-conditioned trajectory prediction and joint action and trajectory prediction. We propose two efficient transformer-based models that outperform the baselines to address these tasks. These results underscore the potential of TH\"OR-MAGNI Act to develop predictive models for enhanced human-robot interaction in complex environments.


C2F-TP: A Coarse-to-Fine Denoising Framework for Uncertainty-Aware Trajectory Prediction

arXiv.org Artificial Intelligence

Accurately predicting the trajectory of vehicles is critically important for ensuring safety and reliability in autonomous driving. Although considerable research efforts have been made recently, the inherent trajectory uncertainty caused by various factors including the dynamic driving intends and the diverse driving scenarios still poses significant challenges to accurate trajectory prediction. To address this issue, we propose C2F-TP, a coarse-to-fine denoising framework for uncertainty-aware vehicle trajectory prediction. C2F-TP features an innovative two-stage coarse-to-fine prediction process. Specifically, in the spatial-temporal interaction stage, we propose a spatial-temporal interaction module to capture the inter-vehicle interactions and learn a multimodal trajectory distribution, from which a certain number of noisy trajectories are sampled. Next, in the trajectory refinement stage, we design a conditional denoising model to reduce the uncertainty of the sampled trajectories through a step-wise denoising operation. Extensive experiments are conducted on two real datasets NGSIM and highD that are widely adopted in trajectory prediction. The result demonstrates the effectiveness of our proposal.