Agents
Efficient Multi-Agent Collaboration with Tool Use for Online Planning in Complex Table Question Answering
Zhou, Wei, Mesgar, Mohsen, Friedrich, Annemarie, Adel, Heike
Complex table question answering (TQA) aims to answer questions that require complex reasoning, such as multi-step or multi-category reasoning, over data represented in tabular form. Previous approaches demonstrated notable performance by leveraging either closed-source large language models (LLMs) or fine-tuned open-weight LLMs. However, fine-tuning LLMs requires high-quality training data, which is costly to obtain, and utilizing closed-source LLMs poses accessibility challenges and leads to reproducibility issues. In this paper, we propose Multi-Agent Collaboration with Tool use (MACT), a framework that requires neither closed-source models nor fine-tuning. In MACT, a planning agent and a coding agent that also make use of tools collaborate to answer questions. Our experiments on four TQA benchmarks show that MACT outperforms previous SoTA systems on three out of four benchmarks and that it performs comparably to the larger and more expensive closed-source model GPT-4 on two benchmarks, even when using only open-weight models without any fine-tuning. We conduct extensive analyses to prove the effectiveness of MACT's multi-agent collaboration in TQA.
Global SLAM in Visual-Inertial Systems with 5G Time-of-Arrival Integration
This paper presents a novel approach to improve global localization and mapping in indoor drone navigation by integrating 5G Time of Arrival (ToA) measurements into ORB-SLAM3, a Simultaneous Localization and Mapping (SLAM) system. By incorporating ToA data from 5G base stations, we align the SLAM's local reference frame with a global coordinate system, enabling accurate and consistent global localization. We extend ORB-SLAM3's optimization pipeline to integrate ToA measurements alongside bias estimation, transforming the inherently local estimation into a globally consistent one. This integration effectively resolves scale ambiguity in monocular SLAM systems and enhances robustness, particularly in challenging scenarios where standard SLAM may fail. Our method is evaluated using five real-world indoor datasets collected with RGB-D cameras and inertial measurement units (IMUs), augmented with simulated 5G ToA measurements at 28 GHz and 78 GHz frequencies using MATLAB and QuaDRiGa. We tested four SLAM configurations: RGB-D, RGB-D-Inertial, Monocular, and Monocular-Inertial. The results demonstrate that while local estimation accuracy remains comparable due to the high precision of RGB-D-based ORB-SLAM3 compared to ToA measurements, the inclusion of ToA measurements facilitates robust global positioning. In scenarios where standard mono-inertial ORB-SLAM3 loses tracking, our approach maintains accurate localization throughout the trajectory.
High-fidelity social learning via shared episodic memories enhances collaborative foraging through mnemonic convergence
Freire, Ismael T., Verschure, Paul
Social learning, a cornerstone of cultural evolution, enables individuals to acquire knowledge by observing and imitating others. At the heart of its efficacy lies episodic memory, which encodes specific behavioral sequences to facilitate learning and decision-making. This study explores the interrelation between episodic memory and social learning in collective foraging. Using Sequential Episodic Control (SEC) agents capable of sharing complete behavioral sequences stored in episodic memory, we investigate how variations in the frequency and fidelity of social learning influence collaborative foraging performance. Furthermore, we analyze the effects of social learning on the content and distribution of episodic memories across the group. High-fidelity social learning is shown to consistently enhance resource collection efficiency and distribution, with benefits sustained across memory lengths. In contrast, low-fidelity learning fails to outperform nonsocial learning, spreading diverse but ineffective mnemonic patterns. Novel analyses using mnemonic metrics reveal that high-fidelity social learning also fosters mnemonic group alignment and equitable resource distribution, while low-fidelity conditions increase mnemonic diversity without translating to performance gains. Additionally, we identify an optimal range for episodic memory length in this task, beyond which performance plateaus. These findings underscore the critical effects of social learning on mnemonic group alignment and distribution and highlight the potential of neurocomputational models to probe the cognitive mechanisms driving cultural evolution.
No-regret learning in harmonic games: Extrapolation in the face of conflicting interests
Legacci, Davide, Mertikopoulos, Panayotis, Papadimitriou, Christos H., Piliouras, Georgios, Pradelski, Bary S. R.
The long-run behavior of multi-agent learning - and, in particular, no-regret learning - is relatively well-understood in potential games, where players have aligned interests. By contrast, in harmonic games - the strategic counterpart of potential games, where players have conflicting interests - very little is known outside the narrow subclass of 2-player zero-sum games with a fully-mixed equilibrium. Our paper seeks to partially fill this gap by focusing on the full class of (generalized) harmonic games and examining the convergence properties of follow-the-regularized-leader (FTRL), the most widely studied class of no-regret learning schemes. As a first result, we show that the continuous-time dynamics of FTRL are Poincar\'e recurrent, that is, they return arbitrarily close to their starting point infinitely often, and hence fail to converge. In discrete time, the standard, "vanilla" implementation of FTRL may lead to even worse outcomes, eventually trapping the players in a perpetual cycle of best-responses. However, if FTRL is augmented with a suitable extrapolation step - which includes as special cases the optimistic and mirror-prox variants of FTRL - we show that learning converges to a Nash equilibrium from any initial condition, and all players are guaranteed at most O(1) regret. These results provide an in-depth understanding of no-regret learning in harmonic games, nesting prior work on 2-player zero-sum games, and showing at a high level that harmonic games are the canonical complement of potential games, not only from a strategic, but also from a dynamic viewpoint.
M-MAD: Multidimensional Multi-Agent Debate Framework for Fine-grained Machine Translation Evaluation
Feng, Zhaopeng, Su, Jiayuan, Zheng, Jiamei, Ren, Jiahan, Zhang, Yan, Wu, Jian, Wang, Hongwei, Liu, Zuozhu
Recent advancements in large language models (LLMs) have given rise to the LLM-as-a-judge paradigm, showcasing their potential to deliver human-like judgments. However, in the field of machine translation (MT) evaluation, current LLM-as-a-judge methods fall short of learned automatic metrics. In this paper, we propose Multidimensional Multi-Agent Debate (M-MAD), a systematic LLM-based multi-agent framework for advanced LLM-as-a-judge MT evaluation. Our findings demonstrate that M-MAD achieves significant advancements by (1) decoupling heuristic MQM criteria into distinct evaluation dimensions for fine-grained assessments; (2) employing multi-agent debates to harness the collaborative reasoning capabilities of LLMs; (3) synthesizing dimension-specific results into a final evaluation judgment to ensure robust and reliable outcomes. Comprehensive experiments show that M-MAD not only outperforms all existing LLM-as-a-judge methods but also competes with state-of-the-art reference-based automatic metrics, even when powered by a suboptimal model like GPT-4o mini. Detailed ablations and analysis highlight the superiority of our framework design, offering a fresh perspective for LLM-as-a-judge paradigm. Our code and data are publicly available at https://github.com/SU-JIAYUAN/M-MAD.
AuctionNet: A Novel Benchmark for Decision-Making in Large-Scale Games
Su, Kefan, Huo, Yusen, Zhang, Zhilin, Dou, Shuai, Yu, Chuan, Xu, Jian, Lu, Zongqing, Zheng, Bo
Decision-making in large-scale games is an essential research area in artificial intelligence (AI) with significant real-world impact. However, the limited access to realistic large-scale game environments has hindered research progress in this area. In this paper, we present AuctionNet, a benchmark for bid decision-making in large-scale ad auctions derived from a real-world online advertising platform. AuctionNet is composed of three parts: an ad auction environment, a pre-generated dataset based on the environment, and performance evaluations of several baseline bid decision-making algorithms. More specifically, the environment effectively replicates the integrity and complexity of real-world ad auctions through the interaction of several modules: the ad opportunity generation module employs deep generative networks to bridge the gap between simulated and real-world data while mitigating the risk of sensitive data exposure; the bidding module implements diverse auto-bidding agents trained with different decision-making algorithms; and the auction module is anchored in the classic Generalized Second Price (GSP) auction but also allows for customization of auction mechanisms as needed. To facilitate research and provide insights into the environment, we have also pre-generated a substantial dataset based on the environment. The dataset contains 10 million ad opportunities, 48 diverse auto-bidding agents, and over 500 million auction records. Performance evaluations of baseline algorithms such as linear programming, reinforcement learning, and generative models for bid decision-making are also presented as a part of AuctionNet. We believe that AuctionNet is applicable not only to research on bid decision-making in ad auctions but also to the general area of decision-making in large-scale games.
Decentralized Unlabeled Multi-Agent Navigation in Continuous Space
Dergachev, Stepan, Yakovlev, Konstantin
In this work, we study the problem where a group of mobile agents needs to reach a set of goal locations, but it does not matter which agent reaches a specific goal. Unlike most of the existing works on this topic that typically assume the existence of the centralized planner (or controller) and limit the agents' moves to a predefined graph of locations and transitions between them, in this work we focus on the decentralized scenarios, when each agent acts individually relying only on local observations/communications and is free to move in arbitrary direction at any time. Our iterative approach involves agents individually selecting goals, exchanging them, planning paths, and at each time step choose actions that balance between progressing along the paths and avoiding collisions. The proposed method is shown to be complete under specific assumptions on how agents progress towards their current goals, and our empirical evaluation demonstrates its superiority over a baseline decentralized navigation approach in success rate (i.e. is able to solve more problem instances under a given time limit) and a comparison with the centralized TSWAP algorithm reveals its efficiency in minimizing trajectory lengths for mission accomplishment.
Investigating the Impact of Communication-Induced Action Space on Exploration of Unknown Environments with Decentralized Multi-Agent Reinforcement Learning
Calzolari, Gabriele, Sumathy, Vidya, Kanellakis, Christoforos, Nikolakopoulos, George
This paper introduces a novel enhancement to the Decentralized Multi-Agent Reinforcement Learning (D-MARL) exploration by proposing communication-induced action space to improve the mapping efficiency of unknown environments using homogeneous agents. Efficient exploration of large environments relies heavily on inter-agent communication as real-world scenarios are often constrained by data transmission limits, such as signal latency and bandwidth. Our proposed method optimizes each agent's policy using the heterogeneous-agent proximal policy optimization algorithm, allowing agents to autonomously decide whether to communicate or to explore, that is whether to share the locally collected maps or continue the exploration. We propose and compare multiple novel reward functions that integrate inter-agent communication and exploration, enhance mapping efficiency and robustness, and minimize exploration overlap. This article presents a framework developed in ROS2 to evaluate and validate the investigated architecture. Specifically, four TurtleBot3 Burgers have been deployed in a Gazebo-designed environment filled with obstacles to evaluate the efficacy of the trained policies in mapping the exploration arena.
Reinforcement Learning Driven Multi-Robot Exploration via Explicit Communication and Density-Based Frontier Search
Calzolari, Gabriele, Sumathy, Vidya, Kanellakis, Christoforos, Nikolakopoulos, George
Collaborative multi-agent exploration of unknown environments is crucial for search and rescue operations. Effective real-world deployment must address challenges such as limited inter-agent communication and static and dynamic obstacles. This paper introduces a novel decentralized collaborative framework based on Reinforcement Learning to enhance multi-agent exploration in unknown environments. Our approach enables agents to decide their next action using an agent-centered field-of-view occupancy grid, and features extracted from $\text{A}^*$ algorithm-based trajectories to frontiers in the reconstructed global map. Furthermore, we propose a constrained communication scheme that enables agents to share their environmental knowledge efficiently, minimizing exploration redundancy. The decentralized nature of our framework ensures that each agent operates autonomously, while contributing to a collective exploration mission. Extensive simulations in Gymnasium and real-world experiments demonstrate the robustness and effectiveness of our system, while all the results highlight the benefits of combining autonomous exploration with inter-agent map sharing, advancing the development of scalable and resilient robotic exploration systems.
LLM-based Multi-Agent Systems: Techniques and Business Perspectives
Yang, Yingxuan, Peng, Qiuying, Wang, Jun, Wen, Ying, Zhang, Weinan
In the era of (multi-modal) large language models, most operational processes can be reformulated and reproduced using LLM agents. The LLM agents can perceive, control, and get feedback from the environment so as to accomplish the given tasks in an autonomous manner. Besides the environment-interaction property, the LLM agents can call various external tools to ease the task completion process. The tools can be regarded as a predefined operational process with private or real-time knowledge that does not exist in the parameters of LLMs. As a natural trend of development, the tools for calling are becoming autonomous agents, thus the full intelligent system turns out to be a LLM-based Multi-Agent System (LaMAS). Compared to the previous single-LLM-agent system, LaMAS has the advantages of i) dynamic task decomposition and organic specialization, ii) higher flexibility for system changing, iii) proprietary data preserving for each participating entity, and iv) feasibility of monetization for each entity. This paper discusses the technical and business landscapes of LaMAS. To support the ecosystem of LaMAS, we provide a preliminary version of such LaMAS protocol considering technical requirements, data privacy, and business incentives. As such, LaMAS would be a practical solution to achieve artificial collective intelligence in the near future.