Agents
Non-Linear Coordination Graphs
Value decomposition multi-agent reinforcement learning methods learn the global value function as a mixing of each agent's individual utility functions. Coordination graphs (CGs) represent a higher-order decomposition by incorporating pairwise payoff functions and thus is supposed to have a more powerful representational capacity. However, CGs decompose the global value function linearly over local value functions, severely limiting the complexity of the value function class that can be represented. In this paper, we propose the first non-linear coordination graph by extending CG value decomposition beyond the linear case. One major challenge is to conduct greedy action selections in this new function class to which commonly adopted DCOP algorithms are no longer applicable.
The Surprising Effectiveness of PPO in Cooperative Multi-Agent Games
Proximal Policy Optimization (PPO) is a ubiquitous on-policy reinforcement learning algorithm but is significantly less utilized than off-policy learning algorithms in multi-agent settings. This is often due to the belief that PPO is significantly less sample efficient than off-policy methods in multi-agent systems. In this work, we carefully study the performance of PPO in cooperative multi-agent settings. We show that PPO-based multi-agent algorithms achieve surprisingly strong performance in four popular multi-agent testbeds: the particle-world environments, the StarCraft multi-agent challenge, the Hanabi challenge, and Google Research Football, with minimal hyperparameter tuning and without any domain-specific algorithmic modifications or architectures. Importantly, compared to competitive off-policy methods, PPO often achieves competitive or superior results in both final returns and sample efficiency.
Taming Communication and Sample Complexities in Decentralized Policy Evaluation for Cooperative Multi-Agent Reinforcement Learning
Cooperative multi-agent reinforcement learning (MARL) has received increasing attention in recent years and has found many scientific and engineering applications. However, a key challenge arising from many cooperative MARL algorithm designs (e.g., the actor-critic framework) is the policy evaluation problem, which can only be conducted in a {\em decentralized} fashion. In this paper, we focus on decentralized MARL policy evaluation with nonlinear function approximation, which is often seen in deep MARL. We first show that the empirical decentralized MARL policy evaluation problem can be reformulated as a decentralized nonconvex-strongly-concave minimax saddle point problem. We then develop a decentralized gradient-based descent ascent algorithm called GT-GDA that enjoys a convergence rate of \mathcal{O}(1/T) .
Diverse Randomized Agents Vote to Win
We investigate the power of voting among diverse, randomized software agents. With teams of computer Go agents in mind, we develop a novel theoretical model of two-stage noisy voting that builds on recent work in machine learning. This model allows us to reason about a collection of agents with different biases (determined by the first-stage noise models), which, furthermore, apply randomized algorithms to evaluate alternatives and produce votes (captured by the second-stage noise models). We analytically demonstrate that a uniform team, consisting of multiple instances of any single agent, must make a significant number of mistakes, whereas a diverse team converges to perfection as the number of agents grows. Our experiments, which pit teams of computer Go agents against strong agents, provide evidence for the effectiveness of voting when agents are diverse.
PerSim: Data-Efficient Offline Reinforcement Learning with Heterogeneous Agents via Personalized Simulators
We consider offline reinforcement learning (RL) with heterogeneous agents under severe data scarcity, i.e., we only observe a single historical trajectory for every agent under an unknown, potentially sub-optimal policy. We find that the performance of state-of-the-art offline and model-based RL methods degrade significantly given such limited data availability, even for commonly perceived "solved" benchmark settings such as "MountainCar" and "CartPole". To address this challenge, we propose PerSim, a model-based offline RL approach which first learns a personalized simulator for each agent by collectively using the historical trajectories across all agents, prior to learning a policy. We do so by positing that the transition dynamics across agents can be represented as a latent function of latent factors associated with agents, states, and actions; subsequently, we theoretically establish that this function is well-approximated by a "low-rank" decomposition of separable agent, state, and action latent functions. This representation suggests a simple, regularized neural network architecture to effectively learn the transition dynamics per agent, even with scarce, offline data.
Blockchain-assisted Demonstration Cloning for Multi-Agent Deep Reinforcement Learning
Alagha, Ahmed, Bentahar, Jamal, Otrok, Hadi, Singh, Shakti, Mizouni, Rabeb
Multi-Agent Deep Reinforcement Learning (MDRL) is a promising research area in which agents learn complex behaviors in cooperative or competitive environments. However, MDRL comes with several challenges that hinder its usability, including sample efficiency, curse of dimensionality, and environment exploration. Recent works proposing Federated Reinforcement Learning (FRL) to tackle these issues suffer from problems related to model restrictions and maliciousness. Other proposals using reward shaping require considerable engineering and could lead to local optima. In this paper, we propose a novel Blockchain-assisted Multi-Expert Demonstration Cloning (MEDC) framework for MDRL. The proposed method utilizes expert demonstrations in guiding the learning of new MDRL agents, by suggesting exploration actions in the environment. A model sharing framework on Blockchain is designed to allow users to share their trained models, which can be allocated as expert models to requesting users to aid in training MDRL systems. A Consortium Blockchain is adopted to enable traceable and autonomous execution without the need for a single trusted entity. Smart Contracts are designed to manage users and models allocation, which are shared using IPFS. The proposed framework is tested on several applications, and is benchmarked against existing methods in FRL, Reward Shaping, and Imitation Learning-assisted RL. The results show the outperformance of the proposed framework in terms of learning speed and resiliency to faulty and malicious models.
Adaptive Target Localization under Uncertainty using Multi-Agent Deep Reinforcement Learning with Knowledge Transfer
Alagha, Ahmed, Mizouni, Rabeb, Singh, Shakti, Bentahar, Jamal, Otrok, Hadi
Target localization is a critical task in sensitive applications, where multiple sensing agents communicate and collaborate to identify the target location based on sensor readings. Existing approaches investigated the use of Multi-Agent Deep Reinforcement Learning (MADRL) to tackle target localization. Nevertheless, these methods do not consider practical uncertainties, like false alarms when the target does not exist or when it is unreachable due to environmental complexities. To address these drawbacks, this work proposes a novel MADRL-based method for target localization in uncertain environments. The proposed MADRL method employs Proximal Policy Optimization to optimize the decision-making of sensing agents, which is represented in the form of an actor-critic structure using Convolutional Neural Networks. The observations of the agents are designed in an optimized manner to capture essential information in the environment, and a team-based reward functions is proposed to produce cooperative agents. The MADRL method covers three action dimensionalities that control the agents' mobility to search the area for the target, detect its existence, and determine its reachability. Using the concept of Transfer Learning, a Deep Learning model builds on the knowledge from the MADRL model to accurately estimating the target location if it is unreachable, resulting in shared representations between the models for faster learning and lower computational complexity. Collectively, the final combined model is capable of searching for the target, determining its existence and reachability, and estimating its location accurately. The proposed method is tested using a radioactive target localization environment and benchmarked against existing methods, showing its efficacy.
Self-Explanation in Social AI Agents
Basappa, Rhea, Tekman, Mustafa, Lu, Hong, Faught, Benjamin, Kakar, Sandeep, Goel, Ashok K.
For example, in online learning, an AI social assistant may connect learners and thereby enhance social interaction. These social AI assistants too need to explain themselves in order to enhance transparency and trust with the learners. We present a method of self-explanation that uses introspection over a self-model of an AI social assistant. The self-model is captured as a functional model that specifies how the methods of the agent use knowledge to achieve its tasks. The process of generating self-explanations uses Chain of Thought to reflect on the self-model and ChatGPT to provide explanations about its functioning. We evaluate the self-explanation of the AI social assistant for completeness and correctness. We also report on its deployment in a live class.
QGAPHEnsemble : Combining Hybrid QLSTM Network Ensemble via Adaptive Weighting for Short Term Weather Forecasting
Sen, Anuvab, Sen, Udayon, Paul, Mayukhi, Padhy, Apurba Prasad, Sai, Sujith, Mallik, Aakash, Mallick, Chhandak
Accurate weather forecasting holds significant importance, serving as a crucial tool for decision-making in various industrial sectors. The limitations of statistical models, assuming independence among data points, highlight the need for advanced methodologies. The correlation between meteorological variables necessitate models capable of capturing complex dependencies. This research highlights the practical efficacy of employing advanced machine learning techniques proposing GenHybQLSTM and BO-QEnsemble architecture based on adaptive weight adjustment strategy. Through comprehensive hyper-parameter optimization using hybrid quantum genetic particle swarm optimisation algorithm and Bayesian Optimization, our model demonstrates a substantial improvement in the accuracy and reliability of meteorological predictions through the assessment of performance metrics such as MSE (Mean Squared Error) and MAPE (Mean Absolute Percentage Prediction Error). The paper highlights the importance of optimized ensemble techniques to improve the performance the given weather forecasting task.
Simultaneous Computation with Multiple Prioritizations in Multi-Agent Motion Planning
Scheffe, Patrick, Kahle, Julius, Alrifaee, Bassam
Multi-agent path finding (MAPF) in large networks is computationally challenging. An approach for MAPF is prioritized planning (PP), in which agents plan sequentially according to their priority. Albeit a computationally efficient approach for MAPF, the solution quality strongly depends on the prioritization. Most prioritizations rely either on heuristics, which do not generalize well, or iterate to find adequate priorities, which costs computational effort. In this work, we show how agents can compute with multiple prioritizations simultaneously. Our approach is general as it does not rely on domain-specific knowledge. The context of this work is multi-agent motion planning (MAMP) with a receding horizon subject to computation time constraints. MAMP considers the system dynamics in more detail compared to MAPF. In numerical experiments on MAMP, we demonstrate that our approach to prioritization comes close to optimal prioritization and outperforms state-of-the-art methods with only a minor increase in computation time. We show real-time capability in an experiment on a road network with ten vehicles in our Cyber-Physical Mobility Lab.