Agents
Randomized and Deterministic Maximin-share Approximations for Fractionally Subadditive Valuations
We consider the problem of guaranteeing maximin-share ( \MMS) when allocating a set of indivisible items to a set of agents with fractionally subadditive ( \XOS) valuations. For \XOS valuations, it has been previously shown that for some instances no allocation can guarantee a fraction better than 1/2 of maximin-share to all the agents. Also, a deterministic allocation exists that guarantees 0.219225 of the maximin-share of each agent. Our results involve both deterministic and randomized allocations. On the deterministic side, we improve the best approximation guarantee for fractionally subadditive valuations to 3/13 0.230769 .
Efficient Policy Adaptation with Contrastive Prompt Ensemble for Embodied Agents
For embodied reinforcement learning (RL) agents interacting with the environment, it is desirable to have rapid policy adaptation to unseen visual observations, but achieving zero-shot adaptation capability is considered as a challenging problem in the RL context. To address the problem, we present a novel contrastive prompt ensemble (ConPE) framework which utilizes a pretrained vision-language model and a set of visual prompts, thus enables efficient policy learning and adaptation upon a wide range of environmental and physical changes encountered by embodied agents. Specifically, we devise a guided-attention-based ensemble approach with multiple visual prompts on the vision-language model to construct robust state representations. Each prompt is contrastively learned in terms of an individual domain factors that significantly affects the agent's egocentric perception and observation. For a given task, the attention-based ensemble and policy are jointly learned so that the resulting state representations not only generalize to various domains but are also optimized for learning the task.
Learning Multi-agent Behaviors from Distributed and Streaming Demonstrations
This paper considers the problem of inferring the behaviors of multiple interacting experts by estimating their reward functions and constraints where the distributed demonstrated trajectories are sequentially revealed to a group of learners. We formulate the problem as a distributed online bi-level optimization problem where the outer-level problem is to estimate the reward functions and the inner-level problem is to learn the constraints and corresponding policies. We propose a novel multi-agent behavior inference from distributed and streaming demonstrations" (MA-BIRDS) algorithm that allows the learners to solve the outer-level and inner-level problems in a single loop through intermittent communications. We formally guarantee that the distributed learners achieve consensus on reward functions, constraints, and policies, the average local regret (over N online iterations) decreases at the rate of O(1/N {1-\eta_1} 1/N {1-\eta_2} 1/N), and the cumulative constraint violation increases sub-linearly at the rate of O(N {\eta_2} 1) where \eta_1,\eta_2\in (1/2,1) .
IMP-MARL: a Suite of Environments for Large-scale Infrastructure Management Planning via MARL
We introduce IMP-MARL, an open-source suite of multi-agent reinforcement learning (MARL) environments for large-scale Infrastructure Management Planning (IMP), offering a platform for benchmarking the scalability of cooperative MARL methods in real-world engineering applications.In IMP, a multi-component engineering system is subject to a risk of failure due to its components' damage condition.Specifically, each agent plans inspections and repairs for a specific system component, aiming to minimise maintenance costs while cooperating to minimise system failure risk.With IMP-MARL, we release several environments including one related to offshore wind structural systems, in an effort to meet today's needs to improve management strategies to support sustainable and reliable energy systems.Supported by IMP practical engineering environments featuring up to 100 agents, we conduct a benchmark campaign, where the scalability and performance of state-of-the-art cooperative MARL methods are compared against expert-based heuristic policies. The results reveal that centralised training with decentralised execution methods scale better with the number of agents than fully centralised or decentralised RL approaches, while also outperforming expert-based heuristic policies in most IMP environments.Based on our findings, we additionally outline remaining cooperation and scalability challenges that future MARL methods should still address.Through IMP-MARL, we encourage the implementation of new environments and the further development of MARL methods.
Offline Multi-Agent Reinforcement Learning with Implicit Global-to-Local Value Regularization
Offline reinforcement learning (RL) has received considerable attention in recent years due to its attractive capability of learning policies from offline datasets without environmental interactions. Despite some success in the single-agent setting, offline multi-agent RL (MARL) remains to be a challenge. The large joint state-action space and the coupled multi-agent behaviors pose extra complexities for offline policy optimization. Most existing offline MARL studies simply apply offline data-related regularizations on individual agents, without fully considering the multi-agent system at the global level. OMIGA provides a principled framework to convert global-level value regularization into equivalent implicit local value regularizations and simultaneously enables in-sample learning, thus elegantly bridging multi-agent value decomposition and policy learning with offline regularizations.
CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society
The rapid advancement of chat-based language models has led to remarkable progress in complex task-solving. However, their success heavily relies on human input to guide the conversation, which can be challenging and time-consuming. This paper explores the potential of building scalable techniques to facilitate autonomous cooperation among communicative agents, and provides insight into their "cognitive" processes. To address the challenges of achieving autonomous cooperation, we propose a novel communicative agent framework named role-playing . Our approach involves using inception prompting to guide chat agents toward task completion while maintaining consistency with human intentions.
Conservative Offline Policy Adaptation in Multi-Agent Games
Prior research on policy adaptation in multi-agent games has often relied on online interaction with the target agent in training, which can be expensive and impractical in real-world scenarios. Inspired by recent progress in offline reinforcement learn- ing, this paper studies offline policy adaptation, which aims to utilize the target agent's behavior data to exploit its weakness or enable effective cooperation. We investigate its distinct challenges of distributional shift and risk-free deviation, and propose a novel learning objective, conservative offline adaptation, that optimizes the worst-case performance against any dataset consistent proxy models. We pro- pose an efficient algorithm called Constrained Self-Play (CSP) that incorporates dataset information into regularized policy learning. We prove that CSP learns a near-optimal risk-free offline adaptation policy upon convergence.
Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learning
Neural MMO 2.0 is a massively multi-agent and multi-task environment for reinforcement learning research. This version features a novel task-system that broadens the range of training settings and poses a new challenge in generalization: evaluation on and against tasks, maps, and opponents never seen during training. Maps are procedurally generated with 128 agents in the standard setting and 1-1024 supported overall. Version 2.0 is a complete rewrite of its predecessor with three-fold improved performance, effectively addressing simulation bottlenecks in online training. Enhancements to compatibility enable training with standard reinforcement learning frameworks designed for much simpler environments.
Mechanism Design for Collaborative Normal Mean Estimation
We study collaborative normal mean estimation, where m strategic agents collect i.i.d samples from a normal distribution \mathcal{N}(\mu, \sigma 2) at a cost. They all wish to estimate the mean \mu . By sharing data with each other, agents can obtain better estimates while keeping the cost of data collection small. To facilitate this collaboration, we wish to design mechanisms that encourage agents to collect a sufficient amount of data and share it truthfully, so that they are all better off than working alone. In naive mechanisms, such as simply pooling and sharing all the data, an individual agent might find it beneficial to under-collect and/or fabricate data, which can lead to poor social outcomes.
Automatic Grouping for Efficient Cooperative Multi-Agent Reinforcement Learning
Grouping is ubiquitous in natural systems and is essential for promoting efficiency in team coordination. This paper proposes a novel formulation of Group-oriented Multi-Agent Reinforcement Learning (GoMARL), which learns automatic grouping without domain knowledge for efficient cooperation. In contrast to existing approaches that attempt to directly learn the complex relationship between the joint action-values and individual utilities, we empower subgroups as a bridge to model the connection between small sets of agents and encourage cooperation among them, thereby improving the learning efficiency of the whole team. In particular, we factorize the joint action-values as a combination of group-wise values, which guide agents to improve their policies in a fine-grained fashion. We present an automatic grouping mechanism to generate dynamic groups and group action-values.