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Synergistic Traffic Assignment

arXiv.org Artificial Intelligence

Traffic assignment analyzes traffic flows in road networks that emerge due to traveler interaction. Traditionally, travelers are assumed to use private cars, so road costs grow with the number of users due to congestion. However, in sustainable transit systems, travelers share vehicles s.t. more users on a road lead to higher sharing potential and reduced cost per user. Thus, we invert the usual avoidant traffic assignment (ATA) and instead consider synergistic traffic assignment (STA) where road costs decrease with use. We find that STA is significantly different from ATA from a game-theoretical point of view. We show that a simple iterative best-response method with simultaneous updates converges to an equilibrium state. This enables efficient computation of equilibria using optimized speedup techniques for shortest-path queries. In contrast, ATA requires slower sequential updates or more complicated iteration schemes that only approximate an equilibrium. Experiments with a realistic scenario for the city of Stuttgart indicate that STA indeed quickly converges to an equilibrium. We envision STA as a part of software-defined transportation systems that dynamically adapt to current travel demand. As a first demonstration, we show that an STA equilibrium can be used to incorporate traveler synergism in a simple bus line planning algorithm to potentially greatly reduce the required vehicle resources.


Visual Theory of Mind Enables the Invention of Writing Systems

arXiv.org Artificial Intelligence

Abstract symbolic writing systems are semiotic codes that are ubiquitous in modern society but are otherwise absent in the animal kingdom. Anthropological evidence suggests that the earliest forms of some writing systems originally consisted of iconic pictographs, which signify their referent via visual resemblance. While previous studies have examined the emergence and, separately, the evolution of pictographic writing systems through a computational lens, most employ non-naturalistic methodologies that make it difficult to draw clear analogies to human and animal cognition. We develop a multi-agent reinforcement learning testbed for emergent communication called a Signification Game, and formulate a model of inferential communication that enables agents to leverage visual theory of mind to communicate actions using pictographs. Our model, which is situated within a broader formalism for animal communication, sheds light on the cognitive and cultural processes that led to the development of early writing systems.


Layered Chain-of-Thought Prompting for Multi-Agent LLM Systems: A Comprehensive Approach to Explainable Large Language Models

arXiv.org Artificial Intelligence

Large Language Models (LLMs) leverage chain-of-thought (CoT) prompting to provide step-by-step rationales, improving performance on complex tasks. Despite its benefits, vanilla CoT often fails to fully verify intermediate inferences and can produce misleading explanations. In this work, we propose Layered Chain-of-Thought (Layered-CoT) Prompting, a novel framework that systematically segments the reasoning process into multiple layers, each subjected to external checks and optional user feedback. We expand on the key concepts, present three scenarios -- medical triage, financial risk assessment, and agile engineering -- and demonstrate how Layered-CoT surpasses vanilla CoT in terms of transparency, correctness, and user engagement. By integrating references from recent arXiv papers on interactive explainability, multi-agent frameworks, and agent-based collaboration, we illustrate how Layered-CoT paves the way for more reliable and grounded explanations in high-stakes domains.


Agentic Bug Reproduction for Effective Automated Program Repair at Google

arXiv.org Artificial Intelligence

Bug reports often lack sufficient detail for developers to reproduce and fix the underlying defects. Bug Reproduction Tests (BRTs), tests that fail when the bug is present and pass when it has been resolved, are crucial for debugging, but they are rarely included in bug reports, both in open-source and in industrial settings. Thus, automatically generating BRTs from bug reports has the potential to accelerate the debugging process and lower time to repair. This paper investigates automated BRT generation within an industry setting, specifically at Google, focusing on the challenges of a large-scale, proprietary codebase and considering real-world industry bugs extracted from Google's internal issue tracker. We adapt and evaluate a state-of-the-art BRT generation technique, LIBRO, and present our agent-based approach, BRT Agent, which makes use of a fine-tuned Large Language Model (LLM) for code editing. Our BRT Agent significantly outperforms LIBRO, achieving a 28% plausible BRT generation rate, compared to 10% by LIBRO, on 80 human-reported bugs from Google's internal issue tracker. We further investigate the practical value of generated BRTs by integrating them with an Automated Program Repair (APR) system at Google. Our results show that providing BRTs to the APR system results in 30% more bugs with plausible fixes. Additionally, we introduce Ensemble Pass Rate (EPR), a metric which leverages the generated BRTs to select the most promising fixes from all fixes generated by APR system. Our evaluation on EPR for Top-K and threshold-based fix selections demonstrates promising results and trade-offs. For example, EPR correctly selects a plausible fix from a pool of 20 candidates in 70% of cases, based on its top-1 ranking.


Multi-Object Active Search and Tracking by Multiple Agents in Untrusted, Dynamically Changing Environments

arXiv.org Artificial Intelligence

This paper addresses the problem of both actively searching and tracking multiple unknown dynamic objects in a known environment with multiple cooperative autonomous agents with partial observability. The tracking of a target ends when the uncertainty is below a threshold. Current methods typically assume homogeneous agents without access to external information and utilize short-horizon target predictive models. Such assumptions limit real-world applications. We propose a fully integrated pipeline where the main contributions are: (1) a time-varying weighted belief representation capable of handling knowledge that changes over time, which includes external reports of varying levels of trustworthiness in addition to the agents; (2) the integration of a Long Short Term Memory-based trajectory prediction within the optimization framework for long-horizon decision-making, which reasons in time-configuration space, thus increasing responsiveness; and (3) a comprehensive system that accounts for multiple agents and enables information-driven optimization. When communication is available, our strategy consolidates exploration results collected asynchronously by agents and external sources into a headquarters, who can allocate each agent to maximize the overall team's utility, using all available information. We tested our approach extensively in simulations against baselines, and in robustness and ablation studies. In addition, we performed experiments in a 3D physics based engine robot simulator to test the applicability in the real world, as well as with real-world trajectories obtained from an oceanography computational fluid dynamics simulator. Results show the effectiveness of our method, which achieves mission completion times 1.3 to 3.2 times faster in finding all targets, even under the most challenging scenarios where the number of targets is 5 times greater than that of the agents.


Efficient Multi-Agent System Training with Data Influence-Oriented Tree Search

arXiv.org Artificial Intelligence

Monte Carlo Tree Search (MCTS) based methods provide promising approaches for generating synthetic data to enhance the self-training of Large Language Model (LLM) based multi-agent systems (MAS). These methods leverage Q-values to estimate individual agent contributions. However, relying solely on Q-values to identify informative data may misalign with the data synthesis objective, as the focus should be on selecting data that best enhances model training. To address this discrepancy, we propose Data Influence-oriented Tree Search (DITS), a novel framework that incorporates influence scores to guide both tree search and data selection. By leveraging influence scores, we effectively identify the most impactful data for system improvement, thereby enhancing model performance. Furthermore, we derive influence score estimation methods tailored for non-differentiable metrics, significantly reducing computational overhead by utilizing inference computations. Extensive experiments on eight multi-agent datasets demonstrate the robustness and effectiveness of the proposed methods. Notably, our findings reveal that allocating more inference resources to estimate influence scores, rather than Q-values, during data synthesis can more effectively and efficiently enhance model training.


Agent-Based Uncertainty Awareness Improves Automated Radiology Report Labeling with an Open-Source Large Language Model

arXiv.org Artificial Intelligence

Reliable extraction of structured data from radiology reports using Large Language Models (LLMs) remains challenging, especially for complex, non-English texts like Hebrew. This study introduces an agent-based uncertainty-aware approach to improve the trustworthiness of LLM predictions in medical applications. We analyzed 9,683 Hebrew radiology reports from Crohn's disease patients (from 2010 to 2023) across three medical centers. A subset of 512 reports was manually annotated for six gastrointestinal organs and 15 pathological findings, while the remaining reports were automatically annotated using HSMP-BERT. Structured data extraction was performed using Llama 3.1 (Llama 3-8b-instruct) with Bayesian Prompt Ensembles (BayesPE), which employed six semantically equivalent prompts to estimate uncertainty. An Agent-Based Decision Model integrated multiple prompt outputs into five confidence levels for calibrated uncertainty and was compared against three entropy-based models. Performance was evaluated using accuracy, F1 score, precision, recall, and Cohen's Kappa before and after filtering high-uncertainty cases. The agent-based model outperformed the baseline across all metrics, achieving an F1 score of 0.3967, recall of 0.6437, and Cohen's Kappa of 0.3006. After filtering high-uncertainty cases (greater than or equal to 0.5), the F1 score improved to 0.4787, and Kappa increased to 0.4258. Uncertainty histograms demonstrated clear separation between correct and incorrect predictions, with the agent-based model providing the most well-calibrated uncertainty estimates. By incorporating uncertainty-aware prompt ensembles and an agent-based decision model, this approach enhances the performance and reliability of LLMs in structured data extraction from radiology reports, offering a more interpretable and trustworthy solution for high-stakes medical applications.


UP-VLA: A Unified Understanding and Prediction Model for Embodied Agent

arXiv.org Artificial Intelligence

Recent advancements in Vision-Language-Action (VLA) models have leveraged pre-trained Vision-Language Models (VLMs) to improve the generalization capabilities. VLMs, typically pre-trained on vision-language understanding tasks, provide rich semantic knowledge and reasoning abilities. However, prior research has shown that VLMs often focus on high-level semantic content and neglect low-level features, limiting their ability to capture detailed spatial information and understand physical dynamics. These aspects, which are crucial for embodied control tasks, remain underexplored in existing pre-training paradigms. In this paper, we investigate the training paradigm for VLAs, and introduce \textbf{UP-VLA}, a \textbf{U}nified VLA model training with both multi-modal \textbf{U}nderstanding and future \textbf{P}rediction objectives, enhancing both high-level semantic comprehension and low-level spatial understanding. Experimental results show that UP-VLA achieves a 33% improvement on the Calvin ABC-D benchmark compared to the previous state-of-the-art method. Additionally, UP-VLA demonstrates improved success rates in real-world manipulation tasks, particularly those requiring precise spatial information.


RTBAgent: A LLM-based Agent System for Real-Time Bidding

arXiv.org Artificial Intelligence

Real-Time Bidding (RTB) enables advertisers to place competitive bids on impression opportunities instantaneously, striving for cost-effectiveness in a highly competitive landscape. Although RTB has widely benefited from the utilization of technologies such as deep learning and reinforcement learning, the reliability of related methods often encounters challenges due to the discrepancies between online and offline environments and the rapid fluctuations of online bidding. To handle these challenges, RTBAgent is proposed as the first RTB agent system based on large language models (LLMs), which synchronizes real competitive advertising bidding environments and obtains bidding prices through an integrated decision-making process. Specifically, obtaining reasoning ability through LLMs, RTBAgent is further tailored to be more professional for RTB via involved auxiliary modules, i.e., click-through rate estimation model, expert strategy knowledge, and daily reflection. In addition, we propose a two-step decision-making process and multi-memory retrieval mechanism, which enables RTBAgent to review historical decisions and transaction records and subsequently make decisions more adaptive to market changes in real-time bidding. Empirical testing with real advertising datasets demonstrates that RTBAgent significantly enhances profitability. The RTBAgent code will be publicly accessible at: https://github.com/CaiLeng/RTBAgent.


AgentBreeder: Mitigating the AI Safety Impact of Multi-Agent Scaffolds

arXiv.org Artificial Intelligence

Scaffolding Large Language Models (LLMs) into multi-agent systems often improves performance on complex tasks, but the safety impact of such scaffolds has not been as thoroughly explored. In this paper, we introduce AGENTBREEDER a framework for multi-objective evolutionary search over scaffolds. Our REDAGENTBREEDER evolves scaffolds towards jailbreaking the base LLM while achieving high task success, while BLUEAGENTBREEDER instead aims to combine safety with task reward. We evaluate the systems discovered by the different instances of AGENTBREEDER and popular baselines using widely recognized reasoning, mathematics, and safety benchmarks. Our work highlights and mitigates the safety risks due to multi-agent scaffolding.