Agents
MediaMind: Revolutionizing Media Monitoring using Agentification
Gunduz, Ahmet, Yuksel, Kamer Ali, Sawaf, Hassan
In an era of rapid technological advancements, agentification of software tools has emerged as a critical innovation, enabling systems to function autonomously and adaptively. This paper introduces MediaMind as a case study to demonstrate the agentification process, highlighting how existing software can be transformed into intelligent agents capable of independent decision-making and dynamic interaction. Developed by aiXplain, MediaMind leverages agent-based architecture to autonomously monitor, analyze, and provide insights from multilingual media content in real time. The focus of this paper is on the technical methodologies and design principles behind agentifying MediaMind, showcasing how agentification enhances adaptability, efficiency, and responsiveness. Through detailed case studies and practical examples, we illustrate how the agentification of MediaMind empowers organizations to streamline workflows, optimize decision-making, and respond to evolving trends. This work underscores the broader potential of agentification to revolutionize software tools across various domains.
Envious Explore and Exploit
Ben-Porat, Omer, Gafni, Yotam, Markovetzki, Or
Explore-and-exploit tradeoffs play a key role in recommendation systems (RSs), aiming at serving users better by learning from previous interactions. Despite their commercial success, the societal effects of explore-and-exploit mechanisms are not well understood, especially regarding the utility discrepancy they generate between different users. In this work, we measure such discrepancy using the economic notion of envy. We present a multi-armed bandit-like model in which every round consists of several sessions, and rewards are realized once per round. We call the latter property reward consistency, and show that the RS can leverage this property for better societal outcomes. On the downside, doing so also generates envy, as late-to-arrive users enjoy the information gathered by early-to-arrive users. We examine the generated envy under several arrival order mechanisms and virtually any anonymous algorithm, i.e., any algorithm that treats all similar users similarly without leveraging their identities. We provide tight envy bounds on uniform arrival and upper bound the envy for nudged arrival, in which the RS can affect the order of arrival by nudging its users. Furthermore, we study the efficiency-fairness trade-off by devising an algorithm that allows constant envy and approximates the optimal welfare in restricted settings. Finally, we validate our theoretical results empirically using simulations.
RobotIQ: Empowering Mobile Robots with Human-Level Planning for Real-World Execution
Raptis, Emmanuel K., Kapoutsis, Athanasios Ch., Kosmatopoulos, Elias B.
This paper introduces RobotIQ, a framework that empowers mobile robots with human-level planning capabilities, enabling seamless communication via natural language instructions through any Large Language Model. The proposed framework is designed in the ROS architecture and aims to bridge the gap between humans and robots, enabling robots to comprehend and execute user-expressed text or voice commands. Our research encompasses a wide spectrum of robotic tasks, ranging from fundamental logical, mathematical, and learning reasoning for transferring knowledge in domains like navigation, manipulation, and object localization, enabling the application of learned behaviors from simulated environments to real-world operations. All encapsulated within a modular crafted robot library suite of API-wise control functions, RobotIQ offers a fully functional AI-ROS-based toolset that allows researchers to design and develop their own robotic actions tailored to specific applications and robot configurations. The effectiveness of the proposed system was tested and validated both in simulated and real-world experiments focusing on a home service scenario that included an assistive application designed for elderly people. RobotIQ with an open-source, easy-to-use, and adaptable robotic library suite for any robot can be found at https://github.com/emmarapt/RobotIQ.
Towards more Contextual Agents: An extractor-Generator Optimization Framework
Aouini, Mourad, Loubani, Jinan
Large Language Model (LLM)-based agents have demonstrated remarkable success in solving complex tasks across a wide range of general-purpose applications. However, their performance often degrades in context-specific scenarios, such as specialized industries or research domains, where the absence of domain-relevant knowledge leads to imprecise or suboptimal outcomes. To address this challenge, our work introduces a systematic approach to enhance the contextual adaptability of LLM-based agents by optimizing their underlying prompts-critical components that govern agent behavior, roles, and interactions. Manually crafting optimized prompts for context-specific tasks is labor-intensive, error-prone, and lacks scalability. In this work, we introduce an Extractor-Generator framework designed to automate the optimization of contextual LLM-based agents. Our method operates through two key stages: (i) feature extraction from a dataset of gold-standard input-output examples, and (ii) prompt generation via a high-level optimization strategy that iteratively identifies underperforming cases and applies self-improvement techniques. This framework substantially improves prompt adaptability by enabling more precise generalization across diverse inputs, particularly in context-specific tasks where maintaining semantic consistency and minimizing error propagation are critical for reliable performance. Although developed with single-stage workflows in mind, the approach naturally extends to multi-stage workflows, offering broad applicability across various agent-based systems. Empirical evaluations demonstrate that our framework significantly enhances the performance of prompt-optimized agents, providing a structured and efficient approach to contextual LLM-based agents.
Free Argumentative Exchanges for Explaining Image Classifiers
Kori, Avinash, Rago, Antonio, Toni, Francesca
Deep learning models are powerful image classifiers but their opacity hinders their trustworthiness. Explanation methods for capturing the reasoning process within these classifiers faithfully and in a clear manner are scarce, due to their sheer complexity and size. We provide a solution for this problem by defining a novel method for explaining the outputs of image classifiers with debates between two agents, each arguing for a particular class. We obtain these debates as concrete instances of Free Argumentative eXchanges (FAXs), a novel argumentation-based multi-agent framework allowing agents to internalise opinions by other agents differently than originally stated. We define two metrics (consensus and persuasion rate) to assess the usefulness of FAXs as argumentative explanations for image classifiers. We then conduct a number of empirical experiments showing that FAXs perform well along these metrics as well as being more faithful to the image classifiers than conventional, non-argumentative explanation methods. All our implementations can be found at https://github.com/koriavinash1/FAX.
You need to MIMIC to get FAME: Solving Meeting Transcript Scarcity with a Multi-Agent Conversations
Kirstein, Frederic, Khan, Muneeb, Wahle, Jan Philip, Ruas, Terry, Gipp, Bela
Meeting summarization suffers from limited high-quality data, mainly due to privacy restrictions and expensive collection processes. We address this gap with FAME, a dataset of 500 meetings in English and 300 in German produced by MIMIC, our new multi-agent meeting synthesis framework that generates meeting transcripts on a given knowledge source by defining psychologically grounded participant profiles, outlining the conversation, and orchestrating a large language model (LLM) debate. A modular post-processing step refines these outputs, mitigating potential repetitiveness and overly formal tones, ensuring coherent, credible dialogues at scale. We also propose a psychologically grounded evaluation framework assessing naturalness, social behavior authenticity, and transcript difficulties. Human assessments show that FAME approximates real-meeting spontaneity (4.5/5 in naturalness), preserves speaker-centric challenges (3/5 in spoken language), and introduces richer information-oriented difficulty (4/5 in difficulty). These findings highlight that FAME is a good and scalable proxy for real-world meeting conditions. It enables new test scenarios for meeting summarization research and other conversation-centric applications in tasks requiring conversation data or simulating social scenarios under behavioral constraints.
Towards a Design Guideline for RPA Evaluation: A Survey of Large Language Model-Based Role-Playing Agents
Chen, Chaoran, Yao, Bingsheng, Zou, Ruishi, Hua, Wenyue, Lyu, Weimin, Li, Toby Jia-Jun, Wang, Dakuo
Role-Playing Agent (RPA) is an increasingly popular type of LLM Agent that simulates human-like behaviors in a variety of tasks. However, evaluating RPAs is challenging due to diverse task requirements and agent designs. This paper proposes an evidence-based, actionable, and generalizable evaluation design guideline for LLM-based RPA by systematically reviewing 1,676 papers published between Jan. 2021 and Dec. 2024. Our analysis identifies six agent attributes, seven task attributes, and seven evaluation metrics from existing literature. Based on these findings, we present an RPA evaluation design guideline to help researchers develop more systematic and consistent evaluation methods.
Whose story is it? Personalizing story generation by inferring author styles
Kumar, Nischal Ashok, Pham, Chau Minh, Iyyer, Mohit, Lan, Andrew
Personalization has become essential for improving user experience in interactive writing and educational applications, yet its potential in story generation remains largely unexplored. In this work, we propose a novel two-stage pipeline for personalized story generation. Our approach first infers an author's implicit story-writing characteristics from their past work and organizes them into an Author Writing Sheet, inspired by narrative theory. The second stage uses this sheet to simulate the author's persona through tailored persona descriptions and personalized story writing rules. To enable and validate our approach, we construct Mythos, a dataset of 590 stories from 64 authors across five distinct sources that reflect diverse story-writing settings. A head-to-head comparison with a non-personalized baseline demonstrates our pipeline's effectiveness in generating high-quality personalized stories. Our personalized stories achieve a 75 percent win rate (versus 14 percent for the baseline and 11 percent ties) in capturing authors' writing style based on their past works. Human evaluation highlights the high quality of our Author Writing Sheet and provides valuable insights into the personalized story generation task. Notable takeaways are that writings from certain sources, such as Reddit, are easier to personalize than others, like AO3, while narrative aspects, like Creativity and Language Use, are easier to personalize than others, like Plot.
AEIA-MN: Evaluating the Robustness of Multimodal LLM-Powered Mobile Agents Against Active Environmental Injection Attacks
Chen, Yurun, Hu, Xueyu, Yin, Keting, Li, Juncheng, Zhang, Shengyu
As researchers continuously optimize AI agents to perform tasks more effectively within operating systems, they often neglect to address the critical need for enabling these agents to identify "impostors" within the system. Through an analysis of the agents' operating environment, we identified a potential threat: attackers can disguise their attack methods as environmental elements, injecting active disturbances into the agents' execution process, thereby disrupting their decision-making. We define this type of attack as Active Environment Injection Attack (AEIA). Based on this, we propose AEIA-MN, an active environment injection attack scheme that exploits interaction vulnerabilities in the mobile operating system to evaluate the robustness of MLLM-based agents against such threats. Experimental results show that even advanced MLLMs are highly vulnerable to this attack, achieving a maximum attack success rate of 93% in the AndroidWorld benchmark.
Magma: A Foundation Model for Multimodal AI Agents
Yang, Jianwei, Tan, Reuben, Wu, Qianhui, Zheng, Ruijie, Peng, Baolin, Liang, Yongyuan, Gu, Yu, Cai, Mu, Ye, Seonghyeon, Jang, Joel, Deng, Yuquan, Liden, Lars, Gao, Jianfeng
We present Magma, a foundation model that serves multimodal AI agentic tasks in both the digital and physical worlds. Magma is a significant extension of vision-language (VL) models in that it not only retains the VL understanding ability (verbal intelligence) of the latter, but is also equipped with the ability to plan and act in the visual-spatial world (spatial-temporal intelligence) and complete agentic tasks ranging from UI navigation to robot manipulation. To endow the agentic capabilities, Magma is pretrained on large amounts of heterogeneous datasets spanning from images, videos to robotics data, where the actionable visual objects (e.g., clickable buttons in GUI) in images are labeled by Set-of-Mark (SoM) for action grounding, and the object movements (e.g., the trace of human hands or robotic arms) in videos are labeled by Trace-of-Mark (ToM) for action planning. Extensive experiments show that SoM and ToM reach great synergy and facilitate the acquisition of spatial-temporal intelligence for our Magma model, which is fundamental to a wide range of tasks as shown in Fig.1. In particular, Magma creates new state-of-the-art results on UI navigation and robotic manipulation tasks, outperforming previous models that are specifically tailored to these tasks. On image and video-related multimodal tasks, Magma also compares favorably to popular large multimodal models that are trained on much larger datasets. We make our model and code public for reproducibility at https://microsoft.github.io/Magma.